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- If you need anything specific let me know.
- this is for tempering, you have to specify the humour, primarily it's either sanguine, choleric or phelgmatic. this always goes before the wrack/.truewrack command.
- Syntax: TEMPER <target> <humour>
- Works on/against: Adventurers
- Cooldown: 1.70 seconds of humour balance
- Resource: 100 mana
- Details:
- The body is held in balance by four vital fluids, called humours.
- Humourism is the science of manipulating these humours via the ether to
- cause illness in another.
- To raise a target's humours, you must TEMPER that humour. Humours can be
- reduced by the target eating the ginger herb or antimony mineral. The
- maximum number of times each of a person's humours may be tempered is
- eight.
- Each time you TEMPER a humour it raises the level by 1. If the target is
- afflicted with afflictions related to that humour, this number may rise.
- Each humour will cause the victim to be disadvantaged in some form. The
- penalties and related afflictions are as follows.
- Choleric (yellow bile): Random curing abilities will have a chance of
- failing. (nausea, sensitivity, slickness)
- Melancholic (black bile): Irid moss and potash will have a reduced
- healing benefit. (anorexia, impatience, stupidity)
- Phlegmatic (phlegm): Smoking will have a chance of filling your lungs
- with phlegm, increasing your lungs recovery time. (asthma, clumsiness,
- weariness)
- Sanguine (blood): Bleeding will increase over time. (haemophilia,
- recklessness, paralysis)
- Only one humour may be tempered at once with this ability; training in
- This can be tied with wracking or true wracking. the re are examples in the physiology keybinds I sent you, but here is the ab files and syntaxes.
- You can choose to specify the affliction like wrack Terra paralysis or not
- Wrack (Physiology) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: WRACK <target> <humour|affliction>
- Works on/against: Adventurers
- Cooldown: 2.00 seconds of balance
- Resource: 60 mana
- Details:
- By assaulting an opponent's humours, you can afflict upon him several
- common maladies. Each has several afflictions associated with it, and
- any afflictions from wracking a humour will come only from this pool.
- When wracking, you may specify the affliction you wish to use, or you
- may allow the affliction to manifest at random at the cost of a slight
- delay in speed. It is possible to wrack an opponent's untempered humour,
- though this is done at a balance penalty and may be done only via
- specifying the affliction.
- Wracking operates outside of humour balance, and may be used
- off-equilibrium immediately following a symbology ability.
- The humours and their affliction pools are:
- Choleric: Nausea, sensitivity, slickness.
- Melancholic: stupidity, anorexia, impatience.
- Phlegmatic: clumsiness, weariness, asthma.
- Sanguine: Haemophilia, recklessness, paralysis.
- True wracking is a bit different, you can't do paralysis unless sanguine is at level 3.
- You truewrack terra sanguine choleric or specify one or two afflictions.
- Unlike wrack you can't educe during these. you can still order the homunculus inbetween the temper command and true wrack command.
- Truewrack (Physiology) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: TRUEWRACK <target> <humour|affliction> <humour|affliction>
- Works on/against: Adventurers
- Resource: 100 mana
- Details:
- Your skill in physiology now allows you to wrack two humours at once. If
- you do not specify two afflictions, random ones will be picked from the
- relevant humour pools.
- You can find the lists of relevant afflictions under AB PHYSIOLOGY
- WRACK.
- Note: paralysis may only be delivered once the sanguine humour has been
- sufficiently tempered (three times).
- ----------------------------------------
- Basic midget commands, their use their own balance and just require you to be on balance and eq.
- HOMUNCULUS FOLLOW
- HOMUNCULUS RETURN
- HOMUNCULUS ATTACK <target>
- HOMUNCULUS PACIFY
- Throat (Physiology) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: HOMUNCULUS SHRIEK <target>
- Works on/against: Adventurers
- Cooldown: 12.00 seconds of homunculus balance
- Resource: 500 mana
- Details:
- By controlling your homunculus's throat, you may shriek loudly at an opponent, disrupting his or her
- concentration. This will knock your target off focus balance or increase the timer needed to regain
- focus balance, as appropriate.
- You must be in the same room as your homunculus to use this ability.
- Corruption (Physiology) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: HOMUNCULUS CORRUPT <target>
- Works on/against: Adventurers
- Cooldown: 12.00 seconds of homunculus balance
- Resource: 500 mana
- Details:
- By channeling your powers of humourism through the alien body of your homunculus, you may corrupt an
- opponent's melancholic and sanguine humours. This has the interesting effect of causing mana loss
- from bleeding, and health loss from clotting. The effect will wear off after a time
- Reave is the physiology insstant kill. It requires a few humours are tempered
- Reave (Physiology) Known: Yes
- -------------------------------------------------------------------------------
- Syntax: REAVE <target>
- Works on/against: Adventurers
- Cooldown: 12.00 seconds of humour balance
- Resource: 250 mana
- Details:
- If at least two of your target's humours are tempered, you can attempt to shut down his internal
- organs, causing instant death. This will take some time to complete, during which you can perform no
- other actions. Having more humours tempered will make the process simpler, decreasing the time
- needed to induce arrest.
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