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- === Chain of Pyromancy (3 weight) ===
- A loop of heavy golden chain, studded with rubies and untarnished in spite of age.
- While worn about the body like a sash, it grants the following powers:
- 1. Once per day, when defying danger in a situation primarily related to fire,
- or when casting any arcane or divine fire-based spell, you may roll twice and
- take the better result.
- 2. If you do not already have them, gain the Wizard's Cast a Spell and Prepare
- Spells moves as if you were a level 0 Wizard; unless you have the Cleric's
- Prepare Spells move, in which case gain the Wizard's Cast a Spell move, and
- apply your existing Prepare Spells move to any spells gained from this item.
- 3. In any case, you may prepare and cast (using the Wizard's Cast a Spell) the
- following spells:
- -- Light Cantrip --
- The chain becomes warm and its gems glow with a flickering orange light,
- about as bright as a torch, until you rest, dismiss the spell or remove the
- chain.
- -- Ignite Weapon (Level 1, Enchantment) --
- Touch a mêlée weapon, causing it to burst into magical flames that grant the
- wielder +1 damage and the "fire" damage type when striking a foe with it.
- -- Immolation (Level 1, Evocation) --
- Surround your body with a magical fire that burns everything except yourself
- and your possessions: any foe attacking you in mêlée suffers 1 fire damage
- regardless of the outcome.
- -- Wildfire (Level 2, Enchantment) --
- Cause a non-magical fire you can see within "far" range to go out of control,
- spreading to any possible nearby sources of fuel.
- 4. Gain a version of the Wizard's Spell Defense move that protects any creature,
- except yourself, within near range. Subtract damage equal to either the level
- of an ongoing fire-based spell, or to 2d4 of your own hit points.
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