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- [Dlc]
- abetterui.dzip=1
- alchemy_suit.dzip=1
- dlc_finishers.dzip=1
- krbr.dzip=1
- magical_suit.dzip=1
- merchant.dzip=1
- roche_jacket.dzip=1
- swordsman_suit.dzip=1
- winter.dzip=1
- [Engine]
- CustomRenderingSettings=1
- PerformancePlatform=3
- [Gameplay]
- ShowCombatLog=1
- ShowTutorial=1
- UsePad=0
- [Graphics]
- Brightness=1.0
- Gamma=1.0
- [Input]
- DoubleTap=0.5
- InvertCameraX=0
- InvertCameraY=0
- KeyboardLayout=QWERTY
- [InputQWERTY]
- IK_0=(Gamekey=GI_Holster,Value=1.000000)
- IK_1=(Gamekey=GI_Steel,Value=1.000000)
- IK_2=(Gamekey=GI_Silver,Value=1.000000)
- IK_5=(Gamekey=GI_Hotkey05,Value=1.000000)
- IK_6=(Gamekey=GI_Hotkey06,Value=1.000000)
- IK_7=(Gamekey=GI_Hotkey07,Value=1.000000)
- IK_8=(Gamekey=GI_Hotkey08,Value=1.000000)
- IK_9=(Gamekey=GI_Hotkey09,Value=1.000000)
- IK_A=(Gamekey=GI_AxisLeftX,Value=-1.000000)
- IK_Alt=(Gamekey=GI_LockTarget,Value=1.000000)
- IK_C=(Gamekey=GI_Character,Value=1.000000)
- IK_CapsLock=(Gamekey=GI_WalkFlag,Value=1.000000)
- IK_D=(Gamekey=GI_AxisLeftX,Value=1.000000)
- IK_Delete=(GameKey="GI_Cancel",Value=1)
- IK_Down=(GameKey="GI_Down",Value=1)
- IK_E=(Gamekey=GI_Block,Value=1.000000)
- IK_Enter=(GameKey="GI_Enter",Value=1)
- IK_Escape=(Gamekey=GI_Exit,Value=1.000000)
- IK_F=(Gamekey=GI_CircleOfPower,Value=1.000000)
- IK_F5=(Gamekey=GI_F5,Value=1.000000)
- IK_F9=(Gamekey=GI_F9,Value=1.000000)
- IK_H=(Gamekey=GI_H,Value=1.000000)
- IK_I=(Gamekey=GI_Inventory,Value=1.000000)
- IK_J=(Gamekey=GI_Journal,Value=1.000000)
- IK_LControl=(Gamekey=GI_FastMenu,Value=1.000000)
- IK_LShift=(Gamekey=GI_WalkSwitch,Value=1.000000)
- IK_LeftMouse=(Gamekey=GI_AttackFast,Value=1.000000)
- IK_M=(Gamekey=GI_Nav,Value=1.000000)
- IK_MiddleMouse=(Gamekey=GI_UseAbility,Value=1.000000)
- IK_Mouse4=(Gamekey=GI_Hotkey03,Value=1.000000)
- IK_Mouse5=(Gamekey=GI_Hotkey04,Value=1.000000)
- IK_MouseX=(GameKey="GI_MouseX",Value=1)
- IK_MouseY=(GameKey="GI_MouseY",Value=1)
- IK_Pad_A_CROSS=(Gamekey=GI_Accept_Evade,Value=1.000000)
- IK_Pad_B_CIRCLE=(Gamekey=GI_UseAbility,Value=1.000000)
- IK_Pad_Back_Select=(GameKey="GI_TutorialHint",Value=1)
- IK_Pad_DigitDown=(Gamekey=GI_Holster,Value=1.000000)
- IK_Pad_DigitLeft=(Gamekey=GI_Steel,Value=1.000000)
- IK_Pad_DigitRight=(Gamekey=GI_Silver,Value=1.000000)
- IK_Pad_DigitUp=(Gamekey=GI_Adrenaline,Value=1.000000)
- IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=1.000000)
- IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=1.000000)
- IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=1.000000)
- IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=1.000000)
- IK_Pad_LeftShoulder=(Gamekey=GI_LockTarget,Value=1.000000)
- IK_Pad_LeftThumb=(Gamekey=GI_Medallion,Value=1.000000)
- IK_Pad_LeftTrigger=(Gamekey=GI_FastMenu,Value=1.000000)
- IK_Pad_RightAxisX=(GameKey="GI_AxisRightX",Value=1)
- IK_Pad_RightAxisY=(GameKey="GI_AxisRightY",Value=1)
- IK_Pad_RightShoulder=(Gamekey=GI_UseItem,Value=1.000000)
- IK_Pad_RightThumb=(Gamekey=GI_CircleOfPower,Value=1.000000)
- IK_Pad_RightTrigger=(Gamekey=GI_Block,Value=1.000000)
- IK_Pad_Start=(Gamekey=GI_Exit,Value=1.000000)
- IK_Pad_X_SQUARE=(Gamekey=GI_AttackFast,Value=1.000000)
- IK_Pad_Y_TRIANGLE=(Gamekey=GI_AttackStrong,Value=1.000000)
- IK_R=(Gamekey=GI_UseItem,Value=1.000000)
- IK_RightMouse=(Gamekey=GI_AttackStrong,Value=1.000000)
- IK_S=(Gamekey=GI_AxisLeftY,Value=-1.000000)
- IK_Space=(Gamekey=GI_Accept_Evade,Value=1.000000)
- IK_Tab=(GameKey="GI_TutorialHint",Value=1)
- IK_Up=(GameKey="GI_Up",Value=1)
- IK_W=(Gamekey=GI_AxisLeftY,Value=1.000000)
- IK_X=(Gamekey=GI_Adrenaline,Value=1.000000)
- IK_Z=(Gamekey=GI_Medallion,Value=1.000000)
- [MouseInput]
- KeyboardCooldownSpeed=0.1
- MouseDampX=7000
- MouseDampY=7000
- MouseSensitivityX=0.5
- MouseSensitivityY=0.5
- MouseSmoothness=0
- SensitivityX=0.5
- SensitivityY=0.5
- Smoothness=0
- UseMouseDamp=false
- [Rendering]
- AllowAntialias=1
- AllowBillboards=0
- AllowBloom=1
- AllowBlur=1
- AllowCutsceneDOF=1
- AllowDOF=0
- AllowDecals=1.0
- AllowMotionBlur=0
- AllowRain=1
- AllowSSAO=1
- AllowScatterDOF=0
- AllowShafts=1
- AllowSharpen=1
- AllowVignette=0
- AspectRatio=3
- AtlasTextureDownscale=0
- CharacterLodGameplayDownscale=0
- DanglesLimiter=0
- DetailTextureDownscale=0
- FoliageDistanceScale=2
- ForceInstantAdaptation=0
- Fullscreen=1
- MaxAtlasTextureSize=4096
- MaxCubeShadowCount=3
- MaxCubeShadowSize=2048
- MaxSpotShadowCount=3
- MaxSpotShadowSize=2048
- MaxTextureSize=2048
- MeshDistanceScale=2
- MeshLodGameplayDownscale=0
- ShadowQuality=3
- ShadowedLights=1
- TextureDownscale=0
- TextureMemoryBudget=1024
- TextureTimeBudget=10
- UberSampling=1
- VSync=1
- VideoScreenshotsExtension=png
- VideoScreenshotsFramerate=30
- [Sound]
- MusicVolume=0.250000
- SoundVolume=1.00000
- [Tutorial]
- Played=1
- [Viewport]
- Height=1200
- Width=1920
- [linux]
- AudioBackend=alsa
- GLMode=1
- Language=EN
- Speech=EN
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