Bidderlyn

Ben hanlet

Mar 27th, 2024
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  1. -- Weapons --
  2.  
  3. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  4. Scimitar is a martial melee weapon
  5. Costs: 50g
  6.  
  7. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  8. Falchion is a Martial two handed melee weapon
  9. Costs: 100g
  10.  
  11. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  12. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  13. Costs: 50g
  14.  
  15. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  16. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  17. Costs: 50g
  18.  
  19. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  20. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  21. Costs: 100g
  22.  
  23. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  24. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  25. Costs: 100g
  26.  
  27. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  28. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  29. Costs: 20g
  30.  
  31. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  32. Club is a simple melee weapon
  33. Costs: 20g
  34.  
  35. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  36. Scepter is a simple melee weapon
  37. Costs: 20g
  38.  
  39. Bow(+2 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  40. Costs: 420g
  41.  
  42. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  43. Costs: 20g
  44.  
  45. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  46. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  47. Costs: 30g
  48.  
  49. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  50. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  51. Costs: 80g
  52.  
  53. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  54. costs 2 ticks to reload, ignores 2 DR
  55. Costs: 120g
  56.  
  57. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  58. costs 3 ticks to reload, ignores 3 DR
  59. Costs: 120g
  60.  
  61. Bolts(x30)
  62. Costs: 10g
  63.  
  64. Arrows(x30)
  65. Costs: 10g
  66.  
  67. Rapier deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  68. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus
  69. Costs: 100g
  70.  
  71. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  72. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  73. Costs: 330g
  74.  
  75. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  76. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  77. Costs: 30g
  78.  
  79. Dire-Flail deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  80. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus
  81. Costs: 200g
  82.  
  83. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  84. costs 2 ticks to reload, ignores 2 DR
  85. Costs: 120g
  86.  
  87. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  88. costs 3 ticks to reload, ignores 3 DR
  89. Costs: 120g
  90.  
  91. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  92. Scimitar is a martial melee weapon
  93. Costs: 50g
  94.  
  95. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  96. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  97. Costs: 80g
  98.  
  99. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  100. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  101. Costs: 380g
  102.  
  103. Bolts(x30)(MW)
  104. Masterwork increases hit chance by +1
  105. Costs: 310g
  106.  
  107. Arrows(x30)
  108. Costs: 10g
  109.  
  110. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  111. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  112. Costs: 420g
  113.  
  114. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  115. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  116. Costs: 50g
  117.  
  118. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  119. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  120. Costs: 330g
  121.  
  122. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  123. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  124. Costs: 420g
  125.  
  126. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  127. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  128. Costs: 50g
  129.  
  130. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  131. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  132. Costs: 320g
  133.  
  134. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  135. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  136. Costs: 350g
  137.  
  138. Bolts(x30)(MW)
  139. Masterwork increases hit chance by +1
  140. Costs: 310g
  141.  
  142. Bolts(x30)
  143. Costs: 10g
  144.  
  145. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  146. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  147. Costs: 50g
  148.  
  149. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  150. costs 3 ticks to reload, ignores 3 DR
  151. Costs: 120g
  152.  
  153. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  154. costs 2 ticks to reload, ignores 2 DR
  155. Costs: 120g
  156.  
  157. Arrows(x30)(MW)
  158. Masterwork increases hit chance by +1
  159. Costs: 310g
  160.  
  161. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  162. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  163. Costs: 100g
  164.  
  165. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  166. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  167. Costs: 400g
  168.  
  169. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  170. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  171. Costs: 350g
  172.  
  173. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  174. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  175. Costs: 80g
  176.  
  177. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  178. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  179. Costs: 400g
  180.  
  181. Serrated Long-Spear(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  182. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  183. Costs: 3280g
  184.  
  185. Arrows(x30)(+Vicious)(+1)
  186. Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Bloodstone (100g)
  187. Costs: 8400g
  188.  
  189. Bow(+Lightning Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  190. +1d4 Lightning damage, Engraved with Coral (400g)
  191. Costs: 8400g
  192.  
  193. Alchemical Silver Curved Bastard-Sword(+1) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  194. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  195. Costs: 3700g
  196.  
  197. Bow(+1)(+Defending) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  198. Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with White Pearl (400g)
  199. Costs: 8400g
  200.  
  201. Bodkin Bolts(x30)(+1)(+Fire Bite)
  202. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d4 Fire damage, Engraved with Jasper Stone (100g)
  203. Costs: 8400g
  204.  
  205. Bow(+1)(+Defending) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  206. Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with Amethyst (400g)
  207. Costs: 8400g
  208.  
  209. Bow(+1)(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  210. +1d4 Acidic damage, Engraved with White Pearl (400g)
  211. Costs: 8400g
  212.  
  213. Light Crossbow(+Lightning Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  214. costs 2 ticks to reload, ignores 2 DR, +1d4 Lightning damage, Engraved with White Pearl (400g)
  215. Costs: 8400g
  216.  
  217. Curved Dagger(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  218. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  219. Costs: 3220g
  220.  
  221. Curved Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  222. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  223. Costs: 3300g
  224.  
  225. Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  226. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  227. Costs: 2350g
  228.  
  229. Curved Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  230. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  231. Costs: 3250g
  232.  
  233. Bodkin Arrows(x30)(+1)(+Acid Bite)
  234. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d4 Acidic damage, Engraved with Onyx Stone (100g)
  235. Costs: 8400g
  236.  
  237. Bodkin Bolts(x30)(+1)(+Countering)
  238. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Bloodstone (100g)
  239. Costs: 8400g
  240.  
  241. Rapier(+Fire Bite) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  242. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, +1d4 Fire damage
  243. Costs: 2400g
  244.  
  245. Light Crossbow(+1)(+Defending) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  246. costs 2 ticks to reload, ignores 2 DR, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with White Pearl (400g)
  247. Costs: 8400g
  248.  
  249. Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  250. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Bloodstone (100g)
  251. Costs: 2100g
  252.  
  253. Alchemical Silver Curved Kukri(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  254. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  255. Costs: 3620g
  256.  
  257. Light Crossbow(+Vicious)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  258. costs 2 ticks to reload, ignores 2 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Coral (400g)
  259. Costs: 8400g
  260.  
  261. Bow(+1 Composite)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  262. +1d4 Cold damage
  263. Costs: 2120g
  264.  
  265. Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  266. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  267. Costs: 3220g
  268.  
  269. Flanged Club(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  270. Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  271. Costs: 3220g
  272.  
  273. Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  274. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Zircon (100g)
  275. Costs: 2100g
  276.  
  277. Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  278. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  279. Costs: 2400g
  280.  
  281. Scepter(+Lesser Conjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  282. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Conjuration Spells
  283. Costs: 2320g
  284.  
  285. Light Crossbow(+Fire Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  286. costs 2 ticks to reload, ignores 2 DR, +1d4 Fire damage, Engraved with Coral (400g)
  287. Costs: 8400g
  288.  
  289. Bow(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  290. +1d4 Cold damage, Engraved with Jasper Stone (100g)
  291. Costs: 2100g
  292.  
  293. -- Armors --
  294.  
  295. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  296. Costs: 10g
  297.  
  298. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  299. Costs: 150g
  300.  
  301. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  302. Costs: 600g
  303.  
  304. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  305. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  306. This entire set Costs: 1200g
  307.  
  308. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  309. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  310. This entire set Costs: 3000g
  311.  
  312. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  313. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  314. This entire set Costs: 4500g
  315.  
  316. Buckler, 1 Shield AC.
  317. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  318. Costs: 10g
  319.  
  320. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  321. Costs: 160g
  322.  
  323. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  324. Costs: 750g
  325.  
  326. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  327. Costs: 300g
  328.  
  329. Buckler, 1 Shield AC.
  330. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  331. Costs: 160g
  332.  
  333. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  334. Masterwork removes -1 from the Armor Penalty
  335. Costs: 750g
  336.  
  337. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  338. Masterwork removes -1 from the Armor Penalty
  339. Costs: 750g
  340.  
  341. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  342. Costs: 300g
  343.  
  344. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  345. Costs: 160g
  346.  
  347. Tower Shield, 4 Shield AC.
  348. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  349. Costs: 180g
  350.  
  351. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  352. Direhide grants +3 to checks made to intimidate animals
  353. Costs: 560g
  354.  
  355. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  356. Costs: 300g
  357.  
  358. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  359. Costs: 160g
  360.  
  361. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  362. Costs: 160g
  363.  
  364. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  365. Costs: 160g
  366.  
  367. Heavy Shield(+1), 3 Shield AC.
  368. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  369. Costs: 1170g
  370.  
  371. Alchemical Silver Sturdy Scalemail(Spell Resistance 11)(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  372. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  373. Sturdy grants +1 DR against Pierce attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR, Sets your Spell Resistance to 11
  374. This entire set Costs: 4100g
  375.  
  376. Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  377. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  378. This entire set Costs: 5100g
  379.  
  380. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  381. Costs: 300g
  382.  
  383. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  384. Costs: 160g
  385.  
  386. Padded Halfplate(Reduce Person 3/day)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  387. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  388. Padded grants +1 DR against Bludge attacks, Wielder can use Reduce Person as a spell like ability 3/day - UMD check 12
  389. This entire set Costs: 6400g
  390.  
  391. Tower Shield(Balanced), 4 Shield AC.
  392. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Balanced adds +2 to Balance checks and +2 against trip and overrun checks
  393. Costs: 1180g
  394.  
  395. Gambeson(Balanced)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  396. Balanced adds +2 to Balance checks and +2 against trip and overrun checks
  397. Costs: 1600g
  398.  
  399. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  400. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  401. Masterwork removes -1 from the Armor Penalty
  402. This entire set Costs: 4650g
  403.  
  404. Sturdy Splintmail(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  405. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Lesser Channel Pain)
  406. Sturdy grants +1 DR against Pierce attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  407. This entire set Costs: 6100g
  408.  
  409. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  410. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  411. Masterwork removes -1 from the Armor Penalty
  412. This entire set Costs: 4650g
  413.  
  414. Padded Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  415. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  416. Padded grants +1 DR against Bludge attacks
  417. This entire set Costs: 5400g
  418.  
  419. Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  420. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Lesser Channel Pain)
  421. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  422. This entire set Costs: 3300g
  423.  
  424. Leather-armor(+1 Fortitide)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  425. +1 Fortitude save
  426. Costs: 1300g
  427.  
  428. -- Accesories --
  429.  
  430. Copper Ring(+1 WIS)
  431. +1 Wisdom
  432. Costs: 1100g
  433.  
  434. Silver Ring(Animate Rope 3/day)
  435. Wielder can use Animate Rope as a spell like ability 3/day - UMD check 12
  436. Costs: 1400g
  437.  
  438. Copper Ring(+1 STR)
  439. +1 Strength
  440. Costs: 1100g
  441.  
  442. Copper Ring(+1 STR)
  443. +1 Strength
  444. Costs: 1100g
  445.  
  446. Tiara(+1 Will)
  447. +1 Will save, Engraved with Coral (400g)
  448. Costs: 1100g
  449.  
  450. Mask(Negotiate +3)
  451. +3 to Negotiate skill checks, Engraved with Amethyst (400g)
  452. Costs: 1100g
  453.  
  454. Mask(+1 CHA)
  455. +1 Charisma, Engraved with Coral (400g)
  456. Costs: 1100g
  457.  
  458. Mask(+1 WIS)
  459. +1 Wisdom, Engraved with Amethyst (400g)
  460. Costs: 1100g
  461.  
  462. Boots(Jump +3)
  463. +3 to Jump skill checks, Engraved with Red Spinel (400g)
  464. Costs: 1100g
  465.  
  466. Boots(+1 DEX)
  467. Engraved with Coral (400g)
  468. Costs: 1100g
  469.  
  470. Boots(Tracking +3)
  471. +3 to Tracking skill checks, Engraved with Amethyst (400g)
  472. Costs: 1100g
  473.  
  474. Boots(Reflex +1)
  475. +1 Reflex save, Engraved with Coral (400g)
  476. Costs: 1100g
  477.  
  478. Bracers of Armor +1
  479. +1 Armor AC, Engraved with Red Spinel (400g)
  480. Costs: 1100g
  481.  
  482. Gloves(Touch of Idiocy 1/day)
  483. Wielder can use Touch of Idiocy as a spell like ability 1/day - UMD check 16, Engraved with White Pearl (400g)
  484. Costs: 1100g
  485.  
  486. Gloves(Scorching Ray 1/day)
  487. Wielder can use Scorching Ray as a spell like ability 1/day - UMD check 16, Engraved with Red Spinel (400g)
  488. Costs: 1100g
  489.  
  490. Gloves(Lesser Channel Pain)
  491. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Coral (400g)
  492. Costs: 1100g
  493.  
  494. --- Scrolls ---
  495.  
  496. Scroll of Sleep
  497. Costs: 25g
  498.  
  499. Scroll of Divine Favor
  500. Costs: 25g
  501.  
  502. Scroll of Hypnotism
  503. Costs: 25g
  504.  
  505. Scroll of Command
  506. Costs: 25g
  507.  
  508. Scroll of Detect Undead
  509. Costs: 25g
  510.  
  511. Scroll of Shocking Grasp
  512. Costs: 25g
  513.  
  514. Scroll of Magic Missile
  515. Costs: 25g
  516.  
  517. Scroll of Inflict Moderate Wounds
  518. Costs: 25g
  519.  
  520. Scroll of Summon Monster I
  521. Costs: 25g
  522.  
  523. Scroll of Silent Image
  524. Costs: 25g
  525.  
  526. Scroll of Grease
  527. Costs: 25g
  528.  
  529. Scroll of Ventriloquism
  530. Costs: 25g
  531.  
  532. Scroll of Bless
  533. Costs: 25g
  534.  
  535.  
  536. --- Alchemical Ingredients ---
  537. (Lvl1)Tail Vine
  538. Costs: 40
  539.  
  540. (Lvl1)Spider Silk
  541. Costs: 40
  542.  
  543. (Lvl1)Zapping Lichen
  544. Costs: 40
  545.  
  546. --- Wands ---
  547.  
  548. Wand of Magic Aura(17 Charges)
  549. Requires a UMD check 12 DC to cast a charge
  550. Costs: 425
  551.  
  552. Wand of Endure Elements(8 Charges)
  553. Requires a UMD check 12 DC to cast a charge
  554. Costs: 200
  555.  
  556. Wand of Feather Fall(23 Charges)
  557. Requires a UMD check 12 DC to cast a charge
  558. Costs: 575
  559.  
  560. --- Potions & Oils ---
  561.  
  562. x3 Magic weapon Oils
  563. Costs: 50
  564.  
  565. x2 Jump Potions
  566. Costs: 50
  567.  
  568. x2 Shillelagh Oils
  569. Costs: 50
  570.  
  571. x2 Shield of faith Potions
  572. Costs: 50
  573.  
  574. x2 Magic fang Potions
  575. Costs: 50
  576.  
  577. x2 Endure elements Potions
  578. Costs: 50
  579.  
  580. --- Basic Components ---
  581.  
  582. x4397 Magical Components
  583. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  584. Costs: 1
  585.  
  586. x44 Crafting Kits
  587. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  588. Costs: 100
  589.  
  590. x269 Boiled Animal Leathers
  591. Costs: 10
  592.  
  593. x171 Iron Ingots
  594. Iron is the default material for crafting basic forged items
  595. Costs: 20
  596.  
  597. x3303 Wooden Logs
  598. Raw wooden log used for constructions or campfires
  599. Costs: 1
  600.  
  601. x360 Yew Wood Logs
  602. Yew is an agile wood used as a base material for ammunition and bowcrafting
  603. Costs: 10
  604.  
  605. --- Rare Materials ---
  606.  
  607. x19 Alchemical Silver Ingots
  608. Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
  609. Costs: 80
  610.  
  611. x12 Coral Shell Ingots
  612. Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
  613. Costs: 100
  614.  
  615. x29 Direhide Pieces
  616. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  617. Costs: 50
  618.  
  619. x3 Petrified Wood Logs
  620. Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  621. Costs: 600
  622.  
  623. --- Gemstones ---
  624.  
  625. x9 Zircons
  626. Costs: 100
  627.  
  628. x4 Red Spinels
  629. Costs: 400
  630.  
  631. x4 White Pearls
  632. Costs: 400
  633.  
  634. x4 Corals
  635. Costs: 400
  636.  
  637.  
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