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- variables:
- {monety.%player%} = 0
- {mnoznik.%player%} = 1
- options:
- tag: &8[&3FlappyCraft&8]
- nazwa.item: &6Flappy Item
- lore.item: &9Kliknij &bPPM &9aby podleciec!
- pktx2: s;1;i;bottle o' enchanting;n;&6Punkty X2;l;&aKoszt: 100 monet!;c;fcx2 %player%;
- pktx4: s;2;i;bottle o' enchanting;n;&6Punkty X4;l;&aKoszt: 200 monet!;c;fcx4 %player%;
- monety: s;9;i;paper;n;&3Twoj stan konta: &6%{monety.%player%}%;c;test;
- command /fc [<text>] [<text>] [<text>]:
- aliases: /flappy, /flappycraft
- trigger:
- if arg 1 is not set:
- send "{@tag} &cBlad! Wpisz: /fc <create | delete | set | join | leave | shop>"
- if arg 1 is "create":
- if player has permission "flappycraft.create":
- if arg 2 is set:
- if {flappycraft.%arg 2%.arena} is true:
- send "{@tag} &cArena &3%arg 2% &cjuz istnieje!"
- else:
- send "{@tag} &aArena &3%arg 2% &azostala pomyslnie stworzona!"
- set {flappycraft.%arg 2%.arena} to true
- send "{@tag} &eTeraz wpisz &3/fc set <arena> <spawn | lobby>"
- else:
- send "{@tag} &cNie masz dostepu do tej komendy!"
- if arg 1 is "delete":
- if player has permission "flappycraft.delete":
- if arg 2 is set:
- if {flappycraft.%arg 2%.arena} is true:
- send "{@tag} &aUsuneles arene &3%arg 2%&a!"
- set {flappycraft.%arg 2%.arena} to false
- else:
- send "{@tag} &cNie ma takiej areny!"
- else:
- send "{@tag} &cNie masz dostepu do tej komendy!"
- if arg 1 is "set":
- if player has permission "flappycraft.setspawn":
- if arg 2 is set:
- if arg 3 is "spawn":
- send "{@tag} &aUstawiles spawn dla areny &3%arg 2%&a!"
- set {flappycraft.%arg 2%.spawn} to location of player
- else:
- send "{@tag} &cNie masz dostepu do tej komendy!"
- if arg 1 is "set":
- if player has permission "flappycraft.setlobby":
- if arg 2 is "lobby":
- send "{@tag} &aUstawiles lobby!"
- set {flappycraft.lobby} to location of player
- else:
- send "{@tag} &cNie masz dostepu do tej komendy!"
- if arg 1 is "join":
- if player has permission "flappycraft.join":
- if arg 2 is set:
- if {flappycraft.%arg 2%.arena} is true:
- send "{@tag} &aDolaczyles do areny o nazwie &3%arg 2%&a!"
- teleport player to {flappycraft.%arg 2%.spawn}
- give feather of unbreaking 5 named "{@nazwa.item}" with lore "{@lore.item}" to player
- else:
- send "{@tag} &cNie ma takiej areny!"
- else:
- send "{@tag} &cNie masz dostepu do tej komendy!"
- if arg 1 is "leave":
- if player has permission "flappycraft.leave":
- send "{@tag} &eOpusciles arene!"
- teleport player to {flappycraft.lobby}
- remove feather from player
- else:
- send "{@tag} &cNie masz dostepu do tej komendy!"
- if arg 1 is "shop":
- if player has permission "flappycraft.shop":
- send "{@tag} &6Otwieranie sklepu..."
- show "{@pktx2}{@pktx4}{@monety}" with 1 rows named "&2&lSklepik FlappyCraft" to player
- else:
- send "{@tag} &cNie masz dostepu do tej komendy!"
- on rightclick with feather:
- if name of player's tool is "{@nazwa.item}":
- if lore of player's tool is "{@lore.item}":
- push player upwards with speed 0.5
- push player forward with speed 0.5
- on entering region "f1":
- if {stan.%player%.1} is true:
- send "{@tag} &cJuz zdobyles ten punkt!"
- else:
- send "{@tag} &6+%{mnoznik.%player%}% monet!"
- add {mnoznik.%player%} to {monety.%player%}
- set {stan.%player%.1} to true
- on entering region "f2":
- if {stan.%player%.2} is true:
- send "{@tag} &cJuz zdobyles ten punkt!"
- else:
- send "{@tag} &6+%{mnoznik.%player%}% monet!"
- add {mnoznik.%player%} to {monety.%player%}
- set {stan.%player%.2} to true
- on entering region "f3":
- if {stan.%player%.3} is true:
- send "{@tag} &cJuz zdobyles ten punkt!"
- else:
- send "{@tag} &6+%{mnoznik.%player%}% monet!"
- add {mnoznik.%player%} to {monety.%player%}
- set {stan.%player%.3} to true
- on entering region "f4":
- if {stan.%player%.4} is true:
- send "{@tag} &cJuz zdobyles ten punkt!"
- else:
- send "{@tag} &6+%{mnoznik.%player%}% monet!"
- add {mnoznik.%player%} to {monety.%player%}
- set {stan.%player%.4} to true
- on entering region "f5":
- if {stan.%player%.5} is true:
- send "{@tag} &cJuz zdobyles ten punkt!"
- else:
- send "{@tag} &6+%{mnoznik.%player%}% monet!"
- add {mnoznik.%player%} to {monety.%player%}
- set {stan.%player%.5} to true
- on entering region "f6":
- if {stan.%player%.6} is true:
- send "{@tag} &cJuz zdobyles ten punkt!"
- else:
- send "{@tag} &6+%{mnoznik.%player%}% monet!"
- add {mnoznik.%player%} to {monety.%player%}
- set {stan.%player%.6} to true
- on entering region "f7":
- if {stan.%player%.7} is true:
- send "{@tag} &cJuz zdobyles ten punkt!"
- else:
- send "{@tag} &6+%{mnoznik.%player%}% monet!"
- add {mnoznik.%player%} to {monety.%player%}
- set {stan.%player%.7} to true
- on entering region "f8":
- if {stan.%player%.8} is true:
- send "{@tag} &cJuz zdobyles ten punkt!"
- else:
- send "{@tag} &6+%{mnoznik.%player%}% monet!"
- add {mnoznik.%player%} to {monety.%player%}
- set {stan.%player%.8} to true
- on entering region "f9":
- if {stan.%player%.9} is true:
- send "{@tag} &cJuz zdobyles ten punkt!"
- else:
- send "{@tag} &6+%{mnoznik.%player%}% monet!"
- add {mnoznik.%player%} to {monety.%player%}
- set {stan.%player%.9} to true
- on entering region "f10":
- if {stan.%player%.10} is true:
- send "{@tag} &cJuz zdobyles ten punkt!"
- else:
- send "{@tag} &6+%{mnoznik.%player%}% monet!"
- add {mnoznik.%player%} to {monety.%player%}
- set {stan.%player%.10} to true
- on walking on red wool:
- send "{@tag} &a&lWygrales!"
- remove feather from player
- teleport player to {flappycraft.lobby}
- add {mnoznik.%player%} * 4 to {monety.%player%}
- send "{@tag} &2Za wygranie dostajes &6+%{mnoznik.%player%} * 4% monety!"
- set {stan.%player%.1} to false
- set {stan.%player%.2} to false
- set {stan.%player%.3} to false
- set {stan.%player%.4} to false
- set {stan.%player%.5} to false
- set {stan.%player%.6} to false
- set {stan.%player%.7} to false
- set {stan.%player%.8} to false
- set {stan.%player%.9} to false
- set {stan.%player%.10} to false
- on walking on cyan stained clay:
- send "{@tag} &c&lPrzegrales!"
- remove feather from player
- teleport player to {flappycraft.lobby}
- set {stan.%player%.1} to false
- set {stan.%player%.2} to false
- set {stan.%player%.3} to false
- set {stan.%player%.4} to false
- set {stan.%player%.5} to false
- set {stan.%player%.6} to false
- set {stan.%player%.7} to false
- set {stan.%player%.8} to false
- set {stan.%player%.9} to false
- set {stan.%player%.10} to false
- command /fcx2 [<player>]:
- trigger:
- if {stankup.1.%player-arg%} is true:
- send "{@tag} &cKupiles juz to!"
- else:
- if {monety.%player-arg%} is 100:
- set {mnoznik.%player-arg%} to 2
- remove 100 from {monety.%player-arg%}
- send "{@tag} &aZakupiles monety x2!" to player-arg
- set {stankup.1.%player-arg%} to true
- else:
- send "{@tag} &cNie stac Cie!" to player-arg
- command /fcx4 [<player>]:
- trigger:
- if {stankup.2.%player-arg%} is true:
- send "{@tag} &cKupiles juz to!"
- else:
- if {monety.%player-arg%} is 200:
- set {mnoznik.%player-arg%} to 8
- remove 200 from {monety.%player-arg%}
- send "{@tag} &aZakupiles monety x4 (*2)!" to player-arg
- set {stankup.2.%player-arg%} to true
- else:
- send "{@tag} &cNie stac Cie!" to player-arg
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