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Dec 28th, 2016
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  1. class MusicManager : Actor
  2. {
  3. void A_Tick()
  4. {
  5. // list actors.
  6. ActorIterator ai = ActorIterator.Create(0);
  7. Actor mo;
  8. while (mo = ai.Next())
  9. {
  10. A_Log(Object(mo).GetClassName());
  11. }
  12. }
  13.  
  14. States
  15. {
  16. Spawn:
  17. TNT1 A 1 A_Tick();
  18. loop;
  19. }
  20. }
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