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Zephiles

TTYD Palace Skip Route

Apr 12th, 2016
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  1. Note: This route is currently RNG-heavy and is extremely difficult. This route also needs some more work, as it does not make much use of Mega Rush P, and it also needs to be more consistent.
  2.  
  3. Timing starts when you accept the file name
  4.  
  5. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  6.  
  7.  
  8. Prologue
  9.  
  10.  
  11. *Rogueport*
  12. Lord Crump
  13. Mario: Jump x2
  14. Superguard
  15. Mario: Jump x2
  16.  
  17.  
  18. Note: It's always faster to fail the action command for the 2nd jump.
  19.  
  20.  
  21. Goombella joins your party
  22. Break Contact Lens
  23. Toad Bros. Bazaar
  24. -Order Contact Lens
  25. -Buy 2 Fire Flowers
  26. -Buy 6 Fright Masks
  27. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  28.  
  29.  
  30. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  31. Meet Frankly
  32. 3 text boxes, up a, b
  33.  
  34.  
  35. *Rogueport Sewers*
  36. Goomba Trio
  37. Fright Mask
  38.  
  39.  
  40. Get the Star Piece from behind the block
  41. Get Pretty Lucky from invisible block (directly south of Puni hole)
  42.  
  43.  
  44. Get Black Key and Plane Curse
  45. Go to the Thousand-Year Door
  46.  
  47.  
  48. *Rogueport*
  49. Equip Power Smash (before you go down the pipe)
  50.  
  51.  
  52. *Rogueport Sewers*
  53. Blooper Battle
  54. Goombella: Fire Flower
  55. Mario: Failed Power Smash
  56. Goombella: Headbonk x2
  57. Mario: Full Power Smash
  58.  
  59. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  60. Go to Petal Meadows
  61.  
  62.  
  63. Chapter 1
  64.  
  65.  
  66. *Petal Meadows*
  67. Collect Close Call on the 2nd screen
  68. Go to Petalburg
  69.  
  70.  
  71. *Petalburg*
  72. Talk to Mayor Kroop
  73. E-Mail on the way to the gate (Don't check it yet, it is faster to do so later)
  74.  
  75.  
  76. Get the Star Piece in first bush in the first area east of Petalburg
  77. Get POW block in box
  78.  
  79.  
  80. Bald Clefts
  81. Mario: POW Block
  82.  
  83.  
  84. Get POW Block from bush
  85.  
  86.  
  87. Bristles
  88. Mario: POW Block
  89.  
  90.  
  91. Get Fire Flower from Block
  92. Use the recover block to heal outside Shwonk Fortress
  93.  
  94.  
  95. *Shhwonk Fortress*
  96. Thwomp Quiz
  97. Q1: “Stone Keys” (1st Answer)
  98. Q2: “12 Coins” (3rd Answer)
  99. Q3: “Kroop” (4th Answer)
  100. Q4: “Hooktail Castle” (2nd Answer)
  101. Q5: “Go Through a Pipe” (3rd Answer)
  102.  
  103.  
  104. Get Moon Stone
  105.  
  106.  
  107. Fuzzy Battle
  108. Mario: Fire Flower
  109.  
  110.  
  111. Get Sun Stone
  112.  
  113.  
  114. Fuzzy Battle
  115. Mario: Fright Mask
  116.  
  117.  
  118. Gold Fuzzy Battle
  119. Mario: Full Power Smash
  120. (Fuzzy horde appears)
  121. Goombella: Headbonk x2 on Gold Fuzzy
  122. Guard Fuzzy horde
  123. Superguard Gold Fuzzy
  124. Mario: Jump x2 on Gold Fuzzy
  125. Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
  126.  
  127.  
  128. Get Multibounce from block
  129. Go Back to Petal Meadows
  130.  
  131.  
  132. *Petal Meadows*
  133. Koops joins your party
  134. Get Fire Flower from block
  135.  
  136.  
  137. Go to Hooktail Castle
  138.  
  139.  
  140. *Hooktail Castle*
  141. Get Power Bounce in first hall from block
  142.  
  143.  
  144. Koops’ Dad letter (don’t read)
  145. Red Bones Battle
  146. Koops: Fire Flower
  147. Mario: Failed Power Smash
  148.  
  149.  
  150. Level up! (FP > 10)
  151.  
  152.  
  153. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  154. Get the Star Piece while doing Flip Skip
  155. Go all the way to the right and get Black Key from chest
  156. Get Paper Curse
  157. Get Attack FX R
  158.  
  159. As you unspin from bars (pause menu will cut this animation short)
  160. Unequip Power Smash
  161. Equip Attack FX R
  162. Equip Power Bounce
  163. Check the e-mail
  164.  
  165.  
  166. Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
  167.  
  168. Backtrack to Red Bones room and get Castle Key
  169. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  170.  
  171.  
  172. In Upper Hallway, hit first “!” block
  173. Use Koops to hit 2nd “!” block
  174.  
  175.  
  176. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  177.  
  178.  
  179. In big green block room, grab life shroom on the way up with Koops.
  180.  
  181.  
  182. Ms. Mowz Cutscene
  183. Get Castle Key
  184.  
  185.  
  186. Dry Bones
  187. Mario: Run Away
  188.  
  189.  
  190. Go through locked door
  191. Get last Castle Key and go through big locked door
  192.  
  193.  
  194. Boss: Hooktail
  195. Mario: Power Bounce x9
  196. Koops: Shell Toss
  197. Guard Hooktail Fire
  198. Mario: Power Bounce x8
  199. Koops: Shell Toss
  200. Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  201. Mario: Power Bounce x8
  202. Koops: Shell Toss
  203.  
  204.  
  205. Peach Segment
  206. Enter shower area and leave immediately to open door (you don’t have to take a shower)
  207. Visit TEC
  208.  
  209.  
  210. Bowser Segment
  211. Walk to the end of the hall
  212.  
  213.  
  214. Intermission
  215. (Peach Email before bridge in Petal Meadows)
  216. Get the Star Piece in the tree to the left of the pipe to Rogueport Sewers
  217. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  218.  
  219. Get Mega Rush P next to Kroop's house
  220. Go back to the Thousand-Year Door
  221. Go into the sewers to the room with Dazzle
  222. Get the Star Piece behind the pillar next to Dazzle
  223. Buy Item Hog from Dazzle
  224. Go to Boggly Woods
  225.  
  226.  
  227. Chapter 2
  228.  
  229.  
  230. *Boggly Woods*
  231. Go right for Shadow Sirens cutscene
  232. Go to the Great Tree
  233. Talk to Punio by the door
  234. Talk to Punio again
  235.  
  236. Leave Great Tree for Flurrie cutscene
  237. Go to Flurrie’s House
  238. Get P-Down, D-Up P in the hidden block on the way to Flurrie’s
  239. Raise Plane Panel
  240.  
  241.  
  242. Talk to Flurrie
  243. Leave Flurrie’s house for Shadow Sirens cutscene
  244. Go back to the Shadow Sirens
  245. Get Quake Hammer in the block on the way to the Shadow Sirens
  246.  
  247.  
  248. Shadow Sirens
  249. Mario: Jump x2 on Marilyn
  250. Koops: Power Shell
  251. Guard all attacks
  252. Mario: Full Earth Tremor
  253. Koops: Power Shell
  254.  
  255. Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  256.  
  257.  
  258. Grab necklace
  259. Go back to Flurrie’s House
  260.  
  261.  
  262. Flurrie joins your party
  263. Go back to Great Tree
  264. (Email on screen with great tree)
  265. Blow away secret entrance and enter Great Tree
  266.  
  267.  
  268. *The Great Tree*
  269. X-Nauts
  270. Mario: Fright Mask
  271.  
  272.  
  273. Go to the top of the tree (where the cells are)
  274. Enter storage room
  275.  
  276.  
  277. X-Naut
  278. Mario: Power Bounce x4
  279.  
  280.  
  281. Get Red Key and unlock Elder
  282. Get Power Punch on the way back to Tree Entrance
  283.  
  284.  
  285. Get 10 Punies and Puni Orb
  286. Use Puni Orb to make Pipe appear
  287.  
  288.  
  289. X-Nauts
  290. Mario: Fright Mask
  291.  
  292. Level up! (BP > 6)
  293.  
  294.  
  295. Blow Punies across gap (unlock door while they are in bubbles)
  296.  
  297.  
  298. 10 Jabbi fight
  299. Get Blue Key
  300.  
  301.  
  302. Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
  303.  
  304. Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
  305.  
  306.  
  307. Go back to cells and release all Punies.
  308.  
  309.  
  310. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  311.  
  312.  
  313. Go back to bubble room and blow the 91 Punies across
  314.  
  315.  
  316. Puni Glitch down to the next pipe
  317. Reveal Hidden block below Damage Dodge P with Koops (switch fast)
  318.  
  319. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  320.  
  321.  
  322. 100 Jabbi fight
  323.  
  324.  
  325. Goombella Buffer
  326.  
  327.  
  328. Puni glitch to the pipe in the next room.
  329.  
  330.  
  331. Use Koops to hit Blue switch in water room
  332.  
  333.  
  334. Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
  335.  
  336. Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
  337.  
  338.  
  339. Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
  340.  
  341. X-Nauts
  342. Mario: Fright Mask
  343.  
  344. During the first escape, go and grab the super boots
  345. Get Charge with Koops on the way back
  346. Return back to the escape room (via red door) and re-trigger the escape
  347.  
  348.  
  349. Chase Crump back to tree entrance (leave Punies, you don’t need them)
  350.  
  351.  
  352. X-Nauts
  353. Mario: Fright Mask
  354.  
  355.  
  356. Escape to front of tree
  357.  
  358.  
  359. Boss: Magnus Von Grapple
  360. Koops: Power Punch on Mario
  361. Mario: Power Bounce x7
  362. Superguard Magnus Attack
  363. Koops: Shell Toss
  364. Mario: Power Bounce x6
  365. Magnus creates fists
  366. Mario: Power Bounce x6
  367. Koops: Shell Toss (if needed)
  368.  
  369. Note: you can get capped at 6 here, so if you miss the Superguard, the fists may attack you. Just be sure to do 30 damage as soon as possible.
  370.  
  371.  
  372. Peach Segment
  373. Visit TEC for dancing (just walk around the door until it opens)
  374.  
  375.  
  376. Bowser Segment
  377. Beat 1-1 (161 is best possible time, 160 if you get the meats)
  378.  
  379.  
  380. Intermission
  381. (Peach Email outside Great Tree)
  382. Leave Boggly Woods
  383. Go to The Thousand-Year Door
  384.  
  385. Howz of Badges
  386. Sell the following 5 badges:
  387. -P-Down, D-Up P
  388. -Attack FX R
  389. -Close Call
  390. -Power Smash
  391. -Pretty Lucky
  392.  
  393. -Buy Power Rush
  394.  
  395. Do Ultra Hammer Early
  396.  
  397. Toad Bros Bazaar
  398. -Buy Contact Lens
  399.  
  400. Charlieton
  401. -Buy Mega Rush
  402. -Buy Boo Sheet
  403.  
  404. Note: If Charlieton isn’t selling Mega Rush or the Boo sheet, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  405.  
  406. West Side Goods
  407. -Buy Dried Shroom (receive Mushroom)
  408. -Buy Dizzy Dial
  409.  
  410. Answer anything for first question, “Yellow” for second (3rd option)
  411. Talk to Don Pianta
  412.  
  413. West Side Goods
  414. -Buy Life Shroom
  415. -Store 1 Life Shroom, 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  416.  
  417. On your way to the harbor, check to see if Charlieton has Mega Rush or the Boo Sheet if you didn’t get it 1st try.
  418.  
  419.  
  420. Go to Rougeport Harbor and talk to Francesca
  421.  
  422.  
  423. Toad Bros Bazaar
  424. -Buy 6 Fright Masks (1 is an extra)
  425.  
  426.  
  427. Go Back to Don Pianta and get Blimp Ticket
  428. (Email on the way to the sewers)
  429. Enter the vent into the sewers
  430. Do Teleporter Room Early
  431.  
  432. Go 2 rooms to the right
  433. Read the red note
  434. Go right to Grodus’ office and get a card key
  435. Go into the far left room and get the card key
  436. Go in the first teleporter on the left and go to Sublevel 1
  437.  
  438.  
  439. Go right and enter access code (014029)
  440. Thwomp Quiz
  441. Q1: Elevator Key (3rd answer)
  442. Q2: Koopie Koo (4th answer)
  443. Q3: 6 Feet (2nd answer)
  444. Q4: Hooktail’s Belly (3rd answer)
  445. Q5: Prince Mush (1st answer)
  446.  
  447. Get Elevator Key
  448. Go to Sublevel 2
  449. Take the teleporter back to Rogueport Sewers (First door to the right of the elevator)
  450.  
  451.  
  452. Go to Glitzville
  453.  
  454. Inventory should currently be:
  455. -6 Fright Masks
  456. -(Boo Sheet if you got it)
  457. -1 Thunder Rage
  458. -1 Life Shroom
  459. -1 Fire Flower
  460.  
  461. Chapter 3
  462.  
  463. Take the Blimp back to Rogueport (This is necessary)
  464. Go back to Glitzville
  465.  
  466. *Glitzville*
  467. Move backwards against the Minor League door to be able to open it
  468.  
  469. Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
  470.  
  471. Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  472.  
  473. Note 3: For all of the Minor League, you can only get a maximum of 12 extra Star Points. It also saves a lot of time time later on to level up right after defeating the Hand-It-Overs.
  474.  
  475.  
  476. 4 Text Boxes to each condition
  477.  
  478. Sleep in the bed and swap to Koops after setting up the match with the Goomba Bros
  479. #19 Goomba Bros (5 Goombas)
  480. Standard: Koops: Power Shell
  481. Don't Attack With Partners: Multibounce
  482. Dont Use FP: Earth Tremor
  483.  
  484. #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
  485. Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
  486. No Items: Jumps + Shell Tosses
  487.  
  488. #17 Pokey Triplets (3 Pokeys)
  489. Standard: Fright Mask
  490. No Items: Ultra Hammer spin
  491.  
  492. #16 Dead Bones (3 Dull Bones)
  493. Standard: Power Shell
  494. Don't Attack With Partners: Multibounce
  495. Dont Use FP: Hammer + Shell Toss
  496.  
  497. #15 Spike Storm (2 Spinies and 1 Lakitu)
  498. Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
  499. No Items: Earth Tremor
  500.  
  501. #14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
  502. Standard: Fright Mask, full Hammer (If Piranha doesn't run)
  503. No Items: Hammer/Jumps + Shell Tosses
  504.  
  505. (Sleep in the bed if you don't get "Don't use items" and have less than 4 FP)
  506.  
  507. #13 Punk Rocks (3 Hyper Bald Clefts)
  508. Standard: Thunder Rage
  509. No Items: Ultra Hammer spin
  510.  
  511. #12 Bomb Squad
  512. Standard: Fire Flower
  513. No Items: Multibounce + Power Shell
  514.  
  515. #11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
  516. Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  517. No Items: Gale Force, Power Bounce if one is left
  518. (If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
  519.  
  520. You may level up here. If you do, level up BP
  521.  
  522. Armored Harriers
  523. #10 Armored Harriers
  524. Mario: Run Away
  525.  
  526.  
  527. Yoshi hatches and joins your party
  528. Sleep in the bed to restore your HP and FP
  529.  
  530.  
  531. Go to the shop before leaving Glitzville
  532.  
  533. Glitzville Shop:
  534. -Store any extra items that you didn't use in the Minor League (Fright Masks, Thunder Rage, Fire Flower)
  535. -Withdraw the Life Shroom
  536. -Buy 3 Point Swaps
  537. -Buy 3 Power Punches
  538. -Get Ice Storm from 20 shop points
  539.  
  540. Leave Glitzville
  541.  
  542. If you don't have Mega Rush and/or the Boo Sheet, check for it now. If Charlieton is not selling them, then you must go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has them.
  543.  
  544. Go into the vent and into the pipe to the Fahr Outpost area
  545. Get Double Dip P from the hidden block on the screen with the pipe
  546. Go back to the sewers and through the teleporter
  547. Go to the right elevator and go to Sublevel 3
  548. Go left to the third electric tile room and get card key
  549.  
  550. Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  551.  
  552.  
  553. Go right and use the 3 card keys
  554.  
  555. Get first struck by the X-Naut PhD to do Conveyor Belt Skip
  556.  
  557. (You will want to try to Guard/Superguard the attack. For the Magnus 2.0 fight, you will want to have either 10 HP, 7 HP, or 6 HP. If you need to heal, you can either use the Heal Block by the Yux, or do Sort Glitch to heal with the Life Shroom.)
  558.  
  559. While in the background:
  560. -Equip Mega Rush
  561. -Equip Power Rush
  562.  
  563. Navigate the room and hit the stairs switch
  564. Hover with Yoshi to get the card key
  565. Use Card key to enter the final room
  566.  
  567.  
  568. Boss: Magnus Von Grapple 2.0
  569. (Magnus's attacks do 6 damage unguarded)
  570. If you have 10 HP:
  571. Mario: Defend
  572. Yoshi: Defend
  573. Guard the attack
  574. Mario: (If you will level up from this fight, swap to Goombella. Otherwise you should Appeal so that Yoshi stays out and is put into peril)
  575. Goombella/Yoshi: Power Punch on Mario
  576. Guard the attack
  577. Mario: Power Bounce x5
  578. Goombella/Yoshi: Swap to Yoshi/Defend
  579. Mario: Power Bounce x5
  580.  
  581. You may level up here. If you do, level up BP
  582.  
  583.  
  584. Bowser Segment
  585. Go into Poshley Sanctum
  586.  
  587.  
  588. Intermission
  589. Go to Sublevel 4 and talk to TEC
  590. Head to sublevel 2 and go 2 rooms to the left
  591. Leave the X-Naut Fortress via teleport
  592. (Email near loading zone)
  593. Open The Thousand-Year Door
  594.  
  595.  
  596. Chapter 8
  597.  
  598.  
  599. Run past swoopulas on first staircase
  600. Avoid Bombshell Bills by running between them with Yoshi
  601.  
  602. (If Mario and Yoshi are at 10 HP, then you need to fight the first set of Bombshell Bill Blasters)
  603.  
  604. Bombshell Bill Blasters (If you have to fight them)
  605. Mario: Swap to Flurrie/Goombella
  606. Flurrie/Goombella: Swap to Yoshi
  607. Bombshell Bill Blasters create to Bombshell Bills
  608. Mario: Defend
  609. Yoshi: Defend
  610. Guard one of the Bombchell Bills, and don't guard the other one to be put into peril
  611. Swap Yoshi to front
  612. Yoshi: Defend
  613. Mario: Defend
  614. Guard one of the Bombchell Bills, and don't guard the other one to be put into peril
  615. Yoshi: Run Away
  616.  
  617.  
  618. Get All or Nothing from the red block in the Spike Room (If you stand to the right of the block and hammer it, the badge will land on you if it goes to the right)
  619. Go through Spike Room
  620. Get the Boo Sheet in the Fire Bar room
  621. First Strike the Phantom Ember with Koops and use the invincibility frames to get past the last fire bars
  622.  
  623.  
  624. Make sure you enter the Dark Bones fight with Mario and Yoshi at 1 HP
  625. Before the Dark Bones fight:
  626. -Unequip Power Bounce
  627. -Equip Mega Rush P
  628. -Equip Quake Hammer
  629. -Equip All or Nothing
  630. -Swap to Yoshi
  631.  
  632. (It is faster to only pause once since there is no menu delay on JP)
  633.  
  634. Dark Bones
  635. Mario: Quake Hammer
  636. Yoshi: Ground Pound on the Dark Bones
  637.  
  638.  
  639. Level Up! (BP > 12)
  640.  
  641.  
  642. Get Palace Key
  643.  
  644.  
  645. Get the Ultra Shroom from the yellow block
  646. Run between Bombshell Bills
  647.  
  648.  
  649. Bombshell Bill Blasters
  650. Mario: Run Away
  651.  
  652.  
  653. Run between second Bombshell Bills
  654.  
  655.  
  656. Bombshell Bill Blasters
  657. Mario: Run Away
  658.  
  659.  
  660. Endless Room
  661. Down - Down - Up - Up - Down - Up - Down
  662.  
  663.  
  664. Go right to the room before Gloomtail
  665.  
  666.  
  667. Equip Item Hog
  668. Perform Palace Skip (You will need to use Sort Glitch on a Life Shroom to do this. You need to do Sort Glitch because you need to keep the Life Shroom in your inventory.)
  669.  
  670.  
  671. Hit red “!” switch and use Yoshi to get to the Palace Key
  672.  
  673.  
  674. Use the Ultra Shroom outside of any battles to heal Mario to 10 HP
  675. Get First Struck by the Chain Chomp after getting the Palace Key
  676. (Make sure you don't guard the attack. You need to be at 4 HP.)
  677.  
  678. Chain Chomp (The same one from the First Strike)
  679. Yoshi: Point Swap on Mario
  680. Mario: Run Away
  681.  
  682.  
  683. Get the Shooting Star and the Life Shroom from the platforms using Yoshi
  684.  
  685.  
  686. Go into the room to the left of the Plane Panel and then go into the room before that one
  687. Get the Point Swap from the hidden yellow block
  688. Take 3 damage from the spikes on the way back
  689. Fall down and use the spring to get back up to the plane panel
  690. Fly across the room and unlock the door
  691.  
  692.  
  693. Before Grodus:
  694. -Unequip Item Hog
  695. -Unquip Mega Rush P
  696. -Unquip Quake Hammer
  697. -Equip Power Bounce
  698. -Switch to Flurrie
  699.  
  700. (It is faster to only pause once since there is no menu delay on JP)
  701.  
  702. Boss: Grodus
  703. Flurrie: Ice Storm
  704. Mario: Power Bounce Grodus x5
  705. Grodus attacks and kills Mario (Guard the attack anyway)
  706. Flurrie: Point Swap on Mario
  707. Mario: Supernova
  708.  
  709.  
  710. Boss: Bowser / Kammy Koopa
  711. Flurrie: Power Punch on Mario
  712. Mario: Power Bounce Kammy x5
  713. Bowser kills Mario (Guard the attack anyway)
  714. Mario: Full Hammer
  715. Flurrie: Point Swap on Mario
  716. Guard Bowser's Bite attack to be put into peril
  717. Mario: Power Bounce x6
  718. Flurrie: Swap to Yoshi
  719. Superguard Bowser's attack if he targets Mario
  720. Mario: Power Bounce x6
  721.  
  722.  
  723. Level Up! (BP > 15)
  724.  
  725.  
  726. After the fight:
  727. -Equip Double Dip P
  728. -Equip Charge
  729.  
  730.  
  731. Final Boss: Shadow Queen
  732. Mario: Power Bounce x6
  733. Yoshi: Ground Pound
  734. Mario: Power Bounce x6
  735. Yoshi: Ground Pound
  736.  
  737. If the Shadow Queen attacked Mario:
  738. Mario: Full Hammer
  739. Yoshi: Swap to Flurrie
  740.  
  741. If the Shadow Queen didn't attack Mario:
  742. Mario: Supernova
  743. Yoshi: Swap to Flurrie
  744.  
  745. Phase 2 starts
  746. Mario: Failed Jump
  747. Flurrie: Boo Sheet on Mario
  748. Mario: Failed Jump
  749. (If Flurrie is still alive) Flurrie: Defend
  750. Mario: Failed Jump
  751. (If Flurrie is still alive) Flurrie: Defend
  752.  
  753.  
  754. Crystal Stars Cutscene
  755.  
  756.  
  757. Flurrie: Defend
  758. Mario: Supernova
  759. Shadow Queen attacks (She cannot damage Mario, or the run will be dead)
  760. Flurrie: Double Dip: Shooting Star + Boo Sheet on Mario
  761. Mario: Charge
  762. Flurrie: Double Dip: Power Punch + Point Swap
  763. Mario: Power Bounce x6
  764. Shadow Queen attacks, Flurrie dies
  765. Mario: Power Bounce x6
  766. Bingo refills SP
  767. Shadow Queen attacks (Mario cannot die twice, or the run is dead)
  768. Mario: Supernova
  769.  
  770.  
  771. Aftermath
  772. Credits Roll
  773.  
  774.  
  775. Timing Ends as soon as you see “The End” on screen after the credits.
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