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server_updateObject.sqf

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Apr 7th, 2015
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  1. /*
  2. [_object,_type] spawn server_updateObject;
  3. */
  4. private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"];
  5.  
  6. _object = _this select 0;
  7.  
  8. if(isNull(_object)) exitWith {
  9. diag_log format["Skipping Null Object: %1", _object];
  10. };
  11.  
  12. _type = _this select 1;
  13. _parachuteWest = ((typeOf _object == "ParachuteWest") || (typeOf _object == "ParachuteC"));
  14. _isbuildable = (typeOf _object) in dayz_allowedObjects;
  15. _isNotOk = false;
  16. _firstTime = false;
  17.  
  18. _objectID = _object getVariable ["ObjectID","0"];
  19. _uid = _object getVariable ["ObjectUID","0"];
  20.  
  21. if ((typeName _objectID != "string") || (typeName _uid != "string")) then
  22. {
  23. diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
  24. //force fail
  25. _objectID = "0";
  26. _uid = "0";
  27. };
  28. // Epoch Admin Tools
  29. if (_object getVariable "MalSar" == 1) exitWith {};
  30. if (!_parachuteWest && !(locked _object)) then {
  31. if (_objectID == "0" && _uid == "0") then
  32. {
  33. _object_position = getPosATL _object;
  34. _isNotOk = true;
  35. };
  36. };
  37.  
  38. // do not update if buildable && not ok
  39. if (_isNotOk && _isbuildable) exitWith { };
  40.  
  41. // delete if still not ok
  42. if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };
  43.  
  44.  
  45. _lastUpdate = _object getVariable ["lastUpdate",time];
  46. _needUpdate = _object in needUpdate_objects;
  47.  
  48. // TODO ----------------------
  49. _object_position = {
  50. private["_position","_worldspace","_fuel","_key"];
  51. _position = getPosATL _object;
  52. _worldspace = [
  53. (getDir _object) call KK_fnc_floatToString,
  54. _position call KK_fnc_positionToString
  55. ];
  56. _fuel = 0;
  57. if (_object isKindOf "AllVehicles") then {
  58. _fuel = fuel _object;
  59. };
  60. _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
  61. //diag_log ("HIVE: WRITE: "+ str(_key));
  62. _key call server_hiveWrite;
  63. };
  64.  
  65. _object_inventory = {
  66. private["_inventory","_previous","_key"];
  67. _inventory = [
  68. getWeaponCargo _object,
  69. getMagazineCargo _object,
  70. getBackpackCargo _object
  71. /*ZSC*/
  72. _object getVariable["bankMoney",0]
  73. /*ZSC*/
  74. ];
  75. _previous = str(_object getVariable["lastInventory",[]]);
  76. if (str(_inventory) != _previous) then {
  77. _object setVariable["lastInventory",_inventory];
  78. if (_objectID == "0") then {
  79. _key = format["CHILD:309:%1:%2:",_uid,_inventory];
  80. } else {
  81. _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
  82. };
  83. //diag_log ("HIVE: WRITE: "+ str(_key));
  84. _key call server_hiveWrite;
  85. };
  86. };
  87.  
  88. _object_damage = {
  89. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  90. _hitpoints = _object call vehicle_getHitpoints;
  91. _damage = damage _object;
  92. _array = [];
  93. {
  94. _hit = [_object,_x] call object_getHit;
  95. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  96. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  97. _object setHit ["_selection", _hit];
  98. } count _hitpoints;
  99.  
  100. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  101. //diag_log ("HIVE: WRITE: "+ str(_key));
  102. _key call server_hiveWrite;
  103. _object setVariable ["needUpdate",false,true];
  104. };
  105.  
  106. _object_killed = {
  107. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  108. _hitpoints = _object call vehicle_getHitpoints;
  109. //_damage = damage _object;
  110. _damage = 1;
  111. _array = [];
  112. {
  113. _hit = [_object,_x] call object_getHit;
  114. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  115. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  116. _hit = 1;
  117. _object setHit ["_selection", _hit];
  118. } count _hitpoints;
  119.  
  120. if (_objectID == "0") then {
  121. _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
  122. } else {
  123. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  124. };
  125. //diag_log ("HIVE: WRITE: "+ str(_key));
  126. _key call server_hiveWrite;
  127. _object setVariable ["needUpdate",false,true];
  128. if ((count _this) > 2) then {
  129. _killer = _this select 2;
  130. _charID = _object getVariable ['CharacterID','0'];
  131. _objID = _object getVariable['ObjectID','0'];
  132. _objUID = _object getVariable['ObjectUID','0'];
  133. _worldSpace = getPosATL _object;
  134. if (getPlayerUID _killer != "") then {
  135. _name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
  136. diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)];
  137. } else {
  138. diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace];
  139. };
  140. };
  141. };
  142.  
  143. _object_repair = {
  144. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  145. _hitpoints = _object call vehicle_getHitpoints;
  146. _damage = damage _object;
  147. _array = [];
  148. {
  149. _hit = [_object,_x] call object_getHit;
  150. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  151. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  152. _object setHit ["_selection", _hit];
  153. } count _hitpoints;
  154.  
  155. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  156. //diag_log ("HIVE: WRITE: "+ str(_key));
  157. _key call server_hiveWrite;
  158. _object setVariable ["needUpdate",false,true];
  159. };
  160. // TODO ----------------------
  161.  
  162. _object setVariable ["lastUpdate",time,true];
  163. switch (_type) do {
  164. case "all": {
  165. call _object_position;
  166. call _object_inventory;
  167. call _object_damage;
  168. };
  169. case "position": {
  170. if (!(_object in needUpdate_objects)) then {
  171. //diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
  172. needUpdate_objects set [count needUpdate_objects, _object];
  173. };
  174. };
  175. case "gear": {
  176. call _object_inventory;
  177. };
  178. case "damage": {
  179. if ( (time - _lastUpdate) > 5) then {
  180. call _object_damage;
  181. } else {
  182. if (!(_object in needUpdate_objects)) then {
  183. //diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
  184. needUpdate_objects set [count needUpdate_objects, _object];
  185. };
  186. };
  187. };
  188. case "killed": {
  189. call _object_killed;
  190. };
  191. case "repair": {
  192. call _object_damage;
  193. };
  194. };
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