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May 31st, 2016
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  1. #include <linalg.h>
  2. #include <shogun/lib/SGVector.h>
  3.  
  4. using namespace shogun;
  5.  
  6. template <class T>
  7. struct GPUVector<T>::GPUArray
  8. {
  9. GPUArray(){}
  10. };
  11.  
  12. template <class T>
  13. GPUVector<T>::GPUVector(const SGVector<T> &vector) : gpuarray(std::unique_ptr<GPUArray>(new GPUVector<T>::GPUArray()))
  14. {
  15. }
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