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- #include <linalg.h>
- #include <shogun/lib/SGVector.h>
- using namespace shogun;
- template <class T>
- struct GPUVector<T>::GPUArray
- {
- GPUArray(){}
- };
- template <class T>
- GPUVector<T>::GPUVector(const SGVector<T> &vector) : gpuarray(std::unique_ptr<GPUArray>(new GPUVector<T>::GPUArray()))
- {
- }
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