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- AddLevel(LEVELTYPE., { -- leveltype
- id = "", -- level id
- name = "", -- level name
- desc = "", -- level description
- overrides = {}, -- level overrides
- override_triggers = {}, -- overrides that only happen when triggered
- substitutes = {}, --level substitutes
- tasks = {}, -- level tasks that are guaranteed to spawn
- optionaltasks = {}, -- tasks that are picked at random
- numoptionaltasks = 0, -- number of random tasks to pick
- set_pieces = {}, -- set pieces that are guaranteed to spawn
- random_set_pieces = { }, -- set pieces that are picked at random
- numrandom_set_pieces = 0, -- number of random set pieces to pick
- ordered_story_setpieces = {}, -- setpieces that spawn in for the teleportato
- required_prefabs = {}, -- ensures required prefabs show up (EX teleportato pieces)
- teleportaction = nil, -- the action to be taken when using the teleportato
- teleportmaxwell = nil, -- sets character to maxwell when freed, a la adventure mode?
- min_playlist_position = 0,-- minimum playlist position in adventure mode
- max_playlist_position = 999, -- maximum playlist position in adventure mode
- background_node_range = {0,2}, --minimum and maximum number of bg nodes per task
- })
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