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globals.cpp

Apr 27th, 2012
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  1. #include "SDL.h"
  2. #include "globals.h"
  3.  
  4. SDL_Surface *skyrider = NULL;
  5. SDL_Surface *screen = NULL;
  6. SDL_Surface *JShapeBlock = NULL;
  7. SDL_Surface *LShapeBlock = NULL;
  8. SDL_Surface *OShapeBlock = NULL;
  9. SDL_Surface *ZShapeBlock = NULL;
  10. SDL_Surface *TShapeBlock = NULL;
  11. SDL_Surface *SShapeBlock = NULL;
  12. SDL_Surface *LinesClearedText = NULL;
  13. SDL_Surface *ScoreText = NULL;
  14. SDL_Surface *GameOverText = NULL;
  15. SDL_Surface *PlayAgainText = NULL;
  16. SDL_Surface *ScoreNumberText = NULL;
  17. SDL_Surface *LinesClearedNumberText = NULL;
  18. SDL_Surface *PlayAgain2Text = NULL;
  19.  
  20. TTF_Font *pirulen = NULL;
  21. TTF_Font *font = NULL;
  22.  
  23. SDL_Event event;
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