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- #include "SDL.h"
- #include "globals.h"
- SDL_Surface *skyrider = NULL;
- SDL_Surface *screen = NULL;
- SDL_Surface *JShapeBlock = NULL;
- SDL_Surface *LShapeBlock = NULL;
- SDL_Surface *OShapeBlock = NULL;
- SDL_Surface *ZShapeBlock = NULL;
- SDL_Surface *TShapeBlock = NULL;
- SDL_Surface *SShapeBlock = NULL;
- SDL_Surface *LinesClearedText = NULL;
- SDL_Surface *ScoreText = NULL;
- SDL_Surface *GameOverText = NULL;
- SDL_Surface *PlayAgainText = NULL;
- SDL_Surface *ScoreNumberText = NULL;
- SDL_Surface *LinesClearedNumberText = NULL;
- SDL_Surface *PlayAgain2Text = NULL;
- TTF_Font *pirulen = NULL;
- TTF_Font *font = NULL;
- SDL_Event event;
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