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May 26th, 2016
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  1. Plrs = game:GetService("Players")
  2.  
  3.  
  4.  
  5. me = Plrs.shaneres1234
  6.  
  7. char = me.Character
  8.  
  9.  
  10.  
  11. Modelname = "xWep"
  12.  
  13. Toolname = "Drage"
  14.  
  15. Able = true
  16.  
  17. Selected = false
  18.  
  19. Deb = true
  20.  
  21. Hurt = false
  22.  
  23. CritMultiplier = 1.6
  24.  
  25. ComboOn = false
  26.  
  27. AbleToBreak = false
  28.  
  29. CounterKey = false
  30.  
  31. Attack = 1
  32.  
  33. AddDamage = 0
  34.  
  35. AddDamageX = 1
  36.  
  37. AddShield = 0
  38.  
  39. Dmgs = {Smash = {"Smash", 25, 2, 3, false}, Slash = {"Slash", 18, 1, 3, false}, SideSlash = {"SideSlash", 18, 1, 3, false},
  40.  
  41. DoubleSlash = {"Double Slash", 20, 1, 2, false}, Spin = {"Spin Slash", 30, 2, 5, true, 30}, Boom = {"Boom", 60, 6, 6, true, 50, 16},
  42.  
  43. RageMode = {"RAGE", 8, 1.35, 1, 50}, Counter = {"Counter", 25, 1, 1, true, 15}, RageSlash = {"Rage Slash", 40, 3, 7, true, 30}}
  44.  
  45. RageMode = false
  46.  
  47. Mode = Dmgs.Slash
  48.  
  49. AbleAll = true
  50.  
  51. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  52.  
  53. Aim = false
  54.  
  55.  
  56.  
  57. LineColor = "White"
  58.  
  59. EffectColor3 = "Bright red"
  60.  
  61. EffectColor2 = "White"
  62.  
  63. EffectColor = "Pastel Blue"
  64.  
  65. MainColor = "Navy blue"
  66.  
  67. BladeColor = "Pastel Blue"
  68.  
  69.  
  70.  
  71. BlockBars = {}
  72.  
  73.  
  74.  
  75. MaxRage = 100
  76.  
  77. Rage = MaxRage
  78.  
  79.  
  80.  
  81. CritChance = 5 --Percent
  82.  
  83.  
  84.  
  85. for _, v in pairs(char:children()) do
  86.  
  87. if v.Name == "Block" then v:remove() end
  88.  
  89. end
  90.  
  91.  
  92.  
  93. BlockRealPowa = 4
  94.  
  95.  
  96.  
  97. Block = Instance.new("BoolValue")
  98.  
  99. Block.Name = "Block"
  100.  
  101. Block.Value = false
  102.  
  103. BlockPower = Instance.new("IntValue")
  104.  
  105. BlockPower.Name = "BlockPower"
  106.  
  107. BlockPower.Value = BlockRealPowa
  108.  
  109. BlockPower.Parent = Block
  110.  
  111. Block.Parent = char
  112.  
  113.  
  114.  
  115. CA = CFrame.Angles
  116.  
  117. CN = CFrame.new
  118.  
  119. MR = math.rad
  120.  
  121. MP = math.pi
  122.  
  123. MD = math.deg
  124.  
  125. MH = math.huge
  126.  
  127. MRA = math.random
  128.  
  129.  
  130.  
  131. EffPos = CFrame.new(0, 0.5, 0)
  132.  
  133.  
  134.  
  135. Sounds = {
  136.  
  137. Equip = {"rbxasset://sounds//unsheath.wav", 0.7, 0.6},
  138.  
  139. Hit = {"http://www.roblox.com/asset/?id=2801263", 0.9, 0.6},
  140.  
  141. Block = {"", 1, 0.5},
  142.  
  143. Slash = {"rbxasset://sounds//swordslash.wav", 2, 0.8},
  144.  
  145. SmashHit = {"rbxasset://sounds\\metal.ogg", 1.5, 0.8},
  146.  
  147. Jump = {"rbxasset://sounds/swoosh.wav", 1, 1},
  148.  
  149. Boom = {"http://www.roblox.com/asset?id=1369158", 1.2, 1},
  150.  
  151. SmashBoom = {"http://www.roblox.com/asset/?id=2760979", 0.25, 1},
  152.  
  153. Jump2 = {"http://www.roblox.com/asset/?id=2101148", 2, 1},
  154.  
  155. GoRage = {"http://www.roblox.com/asset/?id=2767090", 1, 1},
  156.  
  157. Shout = {"http://www.roblox.com/asset/?id=2676305", 1.1, 0.8},
  158.  
  159. RageOff = {"http://www.roblox.com/asset/?id=3264793", 1.6, 0.6},
  160.  
  161. }
  162.  
  163.  
  164.  
  165. Add = {
  166.  
  167. Sphere = function(P)
  168.  
  169. local m = Instance.new("SpecialMesh",P)
  170.  
  171. m.MeshType = "Sphere"
  172.  
  173. return m
  174.  
  175. end,
  176.  
  177. BP = function(P)
  178.  
  179. local bp = Instance.new("BodyPosition",P)
  180.  
  181. bp.maxForce = Vector3.new(MH, MH, MH)
  182.  
  183. bp.P = 14000
  184.  
  185. return bp
  186.  
  187. end,
  188.  
  189. BG = function(P)
  190.  
  191. local bg = Instance.new("BodyGyro",P)
  192.  
  193. bg.maxTorque = Vector3.new(MH, MH, MH)
  194.  
  195. bg.P = 14000
  196.  
  197. return bg
  198.  
  199. end,
  200.  
  201. Mesh = function(P, ID, x, y, z)
  202.  
  203. local m = Instance.new("SpecialMesh")
  204.  
  205. m.MeshId = ID
  206.  
  207. m.Scale = Vector3.new(x, y, z)
  208.  
  209. m.Parent = P
  210.  
  211. return m
  212.  
  213. end,
  214.  
  215. Head = function(P)
  216.  
  217. local s = Instance.new("SpecialMesh")
  218.  
  219. s.MeshType = "Head"
  220.  
  221. s.Parent = P
  222.  
  223. return s
  224.  
  225. end,
  226.  
  227. Sound = function(P, ID, vol, pitch)
  228.  
  229. local s = Instance.new("Sound")
  230.  
  231. s.SoundId = ID
  232.  
  233. s.Volume = vol
  234.  
  235. s.Pitch = pitch
  236.  
  237. s.Parent = P
  238.  
  239. return s
  240.  
  241. end
  242.  
  243. }
  244.  
  245.  
  246.  
  247. function RC(Pos, Dir, Max, Ignore)
  248.  
  249. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
  250.  
  251. end
  252.  
  253.  
  254.  
  255. function RayC(Start, En, MaxDist, Ignore)
  256.  
  257. return RC(Start, (En - Start), MaxDist, Ignore)
  258.  
  259. end
  260.  
  261.  
  262.  
  263. function Notime(func, tim)
  264.  
  265. coroutine.resume(coroutine.create(function()
  266.  
  267. if tim then
  268.  
  269. wait(tim)
  270.  
  271. end
  272.  
  273. func()
  274.  
  275. end))
  276.  
  277. end
  278.  
  279.  
  280.  
  281. function waitChild(parent, name)
  282.  
  283. local child = parent:findFirstChild(name)
  284.  
  285. if child then return child end
  286.  
  287. while true do
  288.  
  289. child = parent.ChildAdded:wait()
  290.  
  291. if child.Name == name then return child end
  292.  
  293. end
  294.  
  295. end
  296.  
  297.  
  298.  
  299. function ComputePos(pos1, pos2)
  300.  
  301. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  302.  
  303. return CFrame.new(pos1, pos3)
  304.  
  305. end
  306.  
  307.  
  308.  
  309. function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
  310.  
  311. local p = Instance.new("Part")
  312.  
  313. p.formFactor = "Custom"
  314.  
  315. p.Anchored = Anchor
  316.  
  317. p.CanCollide = Collide
  318.  
  319. p.Transparency = Tran
  320.  
  321. p.Reflectance = Ref
  322.  
  323. p.BrickColor = BrickColor.new(Color)
  324.  
  325. p.TopSurface = 0
  326.  
  327. p.BottomSurface = 0
  328.  
  329. p.Size = Vector3.new(X, Y, Z)
  330.  
  331. if Break then
  332.  
  333. p:BreakJoints()
  334.  
  335. else p:MakeJoints() end
  336.  
  337. p.Parent = Parent
  338.  
  339. p.Locked = true
  340.  
  341. return p
  342.  
  343. end
  344.  
  345.  
  346.  
  347. function Weld(p0, p1, x, y, z, a, b, c)
  348.  
  349. local w = Instance.new("Weld")
  350.  
  351. w.Parent = p0
  352.  
  353. w.Part0 = p0
  354.  
  355. w.Part1 = p1
  356.  
  357. w.C1 = CN(x,y,z) * CA(a,b,c)
  358.  
  359. return w
  360.  
  361. end
  362.  
  363.  
  364.  
  365. torso = char.Torso
  366.  
  367. neck = torso.Neck
  368.  
  369. hum = char.Humanoid
  370.  
  371. Rarm = char["Right Arm"]
  372.  
  373. Larm = char["Left Arm"]
  374.  
  375. Rleg = char["Right Leg"]
  376.  
  377. Lleg = char["Left Leg"]
  378.  
  379.  
  380.  
  381. hc = Instance.new("Humanoid")
  382.  
  383. hc.Health = 0
  384.  
  385. hc.MaxHealth = 0
  386.  
  387.  
  388.  
  389. function getHumanoid(c)
  390.  
  391. local h = nil
  392.  
  393. for i,v in pairs(c:children()) do
  394.  
  395. if v:IsA("Humanoid") and c ~= char then
  396.  
  397. if v.Health > 0 then
  398.  
  399. h = v
  400.  
  401. end
  402.  
  403. end
  404.  
  405. end
  406.  
  407. return h
  408.  
  409. end
  410.  
  411.  
  412.  
  413. function getCharacters(where, pos, dist)
  414.  
  415. local chars = {}
  416.  
  417. for _, v in pairs(where:children()) do
  418.  
  419. local hum = getHumanoid(v)
  420.  
  421. local tors = v:findFirstChild("Torso")
  422.  
  423. if tors ~= nil and hum ~= nil then
  424.  
  425. local anypart = nil
  426.  
  427. for _,k in pairs(v:children()) do
  428.  
  429. if k:IsA("BasePart") then
  430.  
  431. if (k.Position - pos).magnitude <= dist then
  432.  
  433. anypart = k
  434.  
  435. break
  436.  
  437. end
  438.  
  439. end
  440.  
  441. end
  442.  
  443. if anypart then
  444.  
  445. table.insert(chars, {v, tors, hum})
  446.  
  447. end
  448.  
  449. end
  450.  
  451. end
  452.  
  453. return chars
  454.  
  455. end
  456.  
  457.  
  458.  
  459. function PlaySound(id, pitch, vol)
  460.  
  461. local s = Add.Sound(nil, id, vol, pitch)
  462.  
  463. if pitch ~= nil then
  464.  
  465. if tonumber(pitch) then
  466.  
  467. s.Pitch = tonumber(pitch)
  468.  
  469. end
  470.  
  471. end
  472.  
  473. if vol ~= nil then
  474.  
  475. if tonumber(vol) then
  476.  
  477. s.Volume = tonumber(vol)
  478.  
  479. end
  480.  
  481. end
  482.  
  483. s.Parent = torso
  484.  
  485. s.PlayOnRemove = true
  486.  
  487. Notime(function()
  488.  
  489. wait()
  490.  
  491. s:remove()
  492.  
  493. end)
  494.  
  495. end
  496.  
  497.  
  498.  
  499. function playz(sound)
  500.  
  501. PlaySound(sound[1], sound[2], sound[3])
  502.  
  503. end
  504.  
  505.  
  506.  
  507. PlrGui = waitChild(me, "PlayerGui")
  508.  
  509.  
  510.  
  511. for _, v in pairs(char:children()) do if v.Name == Modelname then v:remove() end end
  512.  
  513. for _, v in pairs(PlrGui:children()) do
  514.  
  515. if v.Name == "HealthGUI" or v.Name == "MyGui" then
  516.  
  517. v:remove()
  518.  
  519. end
  520.  
  521. end
  522.  
  523.  
  524.  
  525. function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto)
  526.  
  527. obj.Size = size
  528.  
  529. obj.Position = position
  530.  
  531. obj.BackgroundColor3 = bgcolor
  532.  
  533. obj.BorderColor3 = bordercolor
  534.  
  535. obj.BackgroundTransparency = transparency
  536.  
  537. if obj:IsA("TextLabel") or obj:IsA("TextButton") then
  538.  
  539. obj.Text = text
  540.  
  541. obj.TextColor3 = textcolor
  542.  
  543. end
  544.  
  545. if obj:IsA("ImageButton") or obj:IsA("TextButton") then
  546.  
  547. obj.AutoButtonColor = auto
  548.  
  549. obj.MouseButton1Down:connect(function()
  550.  
  551. RemoveOptions()
  552.  
  553. end)
  554.  
  555. end
  556.  
  557. obj.Parent = parent
  558.  
  559. end
  560.  
  561.  
  562.  
  563. C3 = Color3.new
  564.  
  565. UD = UDim2.new
  566.  
  567.  
  568.  
  569. Sc = Instance.new("ScreenGui", PlrGui)
  570.  
  571. Sc.Name = "MyGui"
  572.  
  573.  
  574.  
  575. Fr = Instance.new("Frame")
  576.  
  577. EditGui(Fr, Sc, UD(0, 60, 0, 250), UD(1, -70, 0.5, -125), C3(0.1, 0.2, 0.5), C3(), 0)
  578.  
  579.  
  580.  
  581. HealthBack = Instance.new("Frame")
  582.  
  583. EditGui(HealthBack, Fr, UD(0, 25, 1, -20), UD(0, 3, 0, 10), C3(0.2, 0, 0), C3(), 0)
  584.  
  585.  
  586.  
  587. RageBack = Instance.new("Frame")
  588.  
  589. EditGui(RageBack, Fr, UD(0, 25, 1, -20), UD(1, -27, 0, 10), C3(0.2, 0, 0), C3(), 0)
  590.  
  591.  
  592.  
  593. local hp = hum.Health/hum.MaxHealth
  594.  
  595. if hp > 1 then hp = 1 elseif hp < 0 then hp = 0 end
  596.  
  597.  
  598.  
  599. HealthBar = Instance.new("ImageLabel")
  600.  
  601. EditGui(HealthBar, HealthBack, UD(1, 0, hp, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0), C3(), 0)
  602.  
  603. HealthBar.Image = "http://www.roblox.com/asset/?id=50051953"
  604.  
  605.  
  606.  
  607. RageBar = Instance.new("ImageLabel")
  608.  
  609. EditGui(RageBar, RageBack, UD(1, 0, Rage/MaxRage, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0)
  610.  
  611. RageBar.Image = "http://www.roblox.com/asset/?id=50051953"
  612.  
  613.  
  614.  
  615. RageAmount = Instance.new("TextLabel")
  616.  
  617. EditGui(RageAmount, RageBack, UD(1, 0, 0, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0, Rage, C3(1,1,1))
  618.  
  619. RageAmount.TextYAlignment = "Top"
  620.  
  621.  
  622.  
  623. AimButton = Instance.new("TextButton")
  624.  
  625. EditGui(AimButton, Fr, UD(1, 0, 0, 35), UD(0, 0, 1, 0), C3(0.9, 0.2, 0.3), C3(), 0, "AIM: OFF", C3(), true)
  626.  
  627. AimButton.TextWrap = true
  628.  
  629. AimButton.Font = "ArialBold"
  630.  
  631. AimButton.FontSize = "Size14"
  632.  
  633. AimButton.MouseButton1Down:connect(function()
  634.  
  635. if Aim then
  636.  
  637. Aim = false
  638.  
  639. AimButton.Text = "AIM: OFF"
  640.  
  641. AimButton.BackgroundColor3 = C3(0.9, 0.2, 0.3)
  642.  
  643. else
  644.  
  645. Aim = true
  646.  
  647. AimButton.Text = "AIM: ON"
  648.  
  649. AimButton.BackgroundColor3 = C3(0.3, 0.85, 0.1)
  650.  
  651. end
  652.  
  653. end)
  654.  
  655.  
  656.  
  657. for i = 1, BlockRealPowa do
  658.  
  659. local gui = Instance.new("ImageLabel")
  660.  
  661. EditGui(gui, Fr, UD(0, 16, 0, 16), UD(0, -18, 0.5, 20*(i-1)-((BlockRealPowa*20)/2)), C3(), C3(), 1)
  662.  
  663. gui.Image = "http://www.roblox.com/asset/?id=48908046"
  664.  
  665. table.insert(BlockBars, gui)
  666.  
  667. end
  668.  
  669.  
  670.  
  671. BlockPower.Changed:connect(function()
  672.  
  673. for _, v in pairs(BlockBars) do
  674.  
  675. v.Image = ""
  676.  
  677. end
  678.  
  679. for i = 1, BlockPower.Value do
  680.  
  681. local gui = BlockBars[i]
  682.  
  683. if gui then
  684.  
  685. gui.Image = "http://www.roblox.com/asset/?id=48908046"
  686.  
  687. end
  688.  
  689. end
  690.  
  691. end)
  692.  
  693.  
  694.  
  695. Mo = Instance.new("Model")
  696.  
  697. Mo.Name = Modelname
  698.  
  699.  
  700.  
  701. RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  702.  
  703. LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  704.  
  705. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  706.  
  707. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  708.  
  709.  
  710.  
  711. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  712.  
  713. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  714.  
  715. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  716.  
  717. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  718.  
  719.  
  720.  
  721. RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
  722.  
  723. LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
  724.  
  725. RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  726.  
  727. LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  728.  
  729.  
  730.  
  731. HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  732.  
  733. HBW = Weld(Rarm, HB, 0, 0, 1, MP/2, 0, 0)
  734.  
  735. HW = Weld(HB, nil, 0, 0, 0, 0, 0, 0)
  736.  
  737.  
  738.  
  739. SW = Weld(Larm, nil, -0.5, 0, 0.3, MP/2, 0, 0)
  740.  
  741.  
  742.  
  743. TH = Weld(torso, nil, 0, 2.5, 0, MR(145), 0, 0)
  744.  
  745. TH.C0 = CN(0, -0.3, 0.75) * CA(0, MP/2, 0)
  746.  
  747.  
  748.  
  749. Weapon = Instance.new("Model")
  750.  
  751. Weapon.Name = "Weapon"
  752.  
  753.  
  754.  
  755. Handle = Part(Weapon, false, false, 0, 0, MainColor, 0.4, 1.8, 0.4)
  756.  
  757. Add.Head(Handle)
  758.  
  759.  
  760.  
  761. Tip1 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.45, 1.2, 0.45)
  762.  
  763. Add.Head(Tip1)
  764.  
  765. Weld(Handle, Tip1, 0, 0, 0, 0, 0, 0)
  766.  
  767.  
  768.  
  769. Tip2 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.5, 0.5, 0.5)
  770.  
  771. Weld(Handle, Tip2, 0, 0.9, 0, 0, 0, 0)
  772.  
  773. Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=9756362", 0.75, 0.5, 0.75)
  774.  
  775.  
  776.  
  777. Tip3 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.7, 0.3, 1.2)
  778.  
  779. Weld(Handle, Tip3, 0, -0.9, 0, 0, 0, 0)
  780.  
  781. Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=9756362", 0.7, 0.35, 1.35)
  782.  
  783.  
  784.  
  785. Tip4 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.6, 0.2, 1.8)
  786.  
  787. Weld(Handle, Tip4, 0, -0.9, 0, 0, 0, 0)
  788.  
  789.  
  790.  
  791. Tip5 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3)
  792.  
  793. Weld(Tip4, Tip5, 0, -0.4, -0.85, MR(-15), 0, 0)
  794.  
  795.  
  796.  
  797. Tip6 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3)
  798.  
  799. Weld(Tip4, Tip6, 0, -0.4, 0.85, MR(15), 0, 0)
  800.  
  801.  
  802.  
  803. Blades = {}
  804.  
  805.  
  806.  
  807. for i = 0, 180, 180 do
  808.  
  809. for x = -20, 20, 40 do
  810.  
  811. local lol = i-90
  812.  
  813. local lol2 = math.abs(lol/480)
  814.  
  815. local lol3 = x/90
  816.  
  817. local Blade1 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.2, 3.5, 0.6)
  818.  
  819. Instance.new("BlockMesh",Blade1).Scale = Vector3.new(0.2, 1, 0.99)
  820.  
  821. local w = Weld(Tip4, Blade1, lol2, 0, -lol3, 0, 0, 0)
  822.  
  823. w.C0 = CN(0, 1.7, 0) * CA(0, MR(i+x), 0)
  824.  
  825. table.insert(Blades, Blade1)
  826.  
  827. end
  828.  
  829. end
  830.  
  831.  
  832.  
  833. Tip7 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.3, 1.3, 0.7)
  834.  
  835. Add.Mesh(Tip7, "http://www.roblox.com/asset/?id=9756362", 0.31, 1.4, 0.8)
  836.  
  837. Weld(Tip4, Tip7, 0, -3.45, 0, 0, 0, 0)
  838.  
  839.  
  840.  
  841. table.insert(Blades, Tip7)
  842.  
  843.  
  844.  
  845. TH.Part1 = Handle
  846.  
  847.  
  848.  
  849. Shield = Instance.new("Model")
  850.  
  851. Shield.Name = "Shield"
  852.  
  853.  
  854.  
  855. SHandle = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4)
  856.  
  857. SW.Part1 = SHandle
  858.  
  859.  
  860.  
  861. for i = 65, 115, 25 do
  862.  
  863. local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4)
  864.  
  865. local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0)
  866.  
  867. w.C0 = CN(-0.5, 0.2, 0) * CA(0, 0, MR(i))
  868.  
  869. end
  870.  
  871.  
  872.  
  873. for i = -65, -115, -25 do
  874.  
  875. local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4)
  876.  
  877. local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0)
  878.  
  879. w.C0 = CN(-0.5, -0.2, 0) * CA(0, 0, MR(i))
  880.  
  881. end
  882.  
  883.  
  884.  
  885. SHandle2 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4)
  886.  
  887. Weld(SHandle, SHandle2, 1, 0, 0, 0, 0, 0)
  888.  
  889.  
  890.  
  891. ShieldMain = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1)
  892.  
  893. ShieldW = Weld(SHandle2, ShieldMain, 0, 0, 0, 0, 0, 0)
  894.  
  895. ShieldW.C0 = CN(0, -0.2, 0) * CA(0, MR(-5), 0)
  896.  
  897.  
  898.  
  899. STip1 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15)
  900.  
  901. Weld(ShieldMain, STip1, 0, -1.75, 0, 0, 0, 0)
  902.  
  903.  
  904.  
  905. STip2 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15)
  906.  
  907. Weld(ShieldMain, STip2, 0, 1.75, 0, 0, 0, 0)
  908.  
  909.  
  910.  
  911. for i = -15, 15, 30 do
  912.  
  913. local ShieldPlate = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1)
  914.  
  915. local w = Weld(ShieldMain, ShieldPlate, 3.5, 0, 0, 0, 0, 0)
  916.  
  917. w.C0 = CN(3.5, 0, 0) * CA(0, math.rad(i), 0)
  918.  
  919. for x = -1.75, 1.75, 1.75*2 do
  920.  
  921. local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15)
  922.  
  923. Weld(ShieldPlate, STip3, 0, x, 0, 0, 0, 0)
  924.  
  925. end
  926.  
  927. local i2 = i/40
  928.  
  929. local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 3.9, 0.4)
  930.  
  931. Weld(ShieldPlate, STip3, 0, 0, -i2, 0, 0, 0)
  932.  
  933. end
  934.  
  935.  
  936.  
  937. Weapon.Parent = Mo
  938.  
  939. Shield.Parent = Mo
  940.  
  941.  
  942.  
  943. Mo.Parent = char
  944.  
  945.  
  946.  
  947. function ShowDamage(Dmg, Par, Crit, block)
  948.  
  949. local Pos = Par.CFrame * CN(0, 2.5, 0)
  950.  
  951. local M = Instance.new("Model")
  952.  
  953. local Loldmg = Dmg
  954.  
  955. if Loldmg < 0 then
  956.  
  957. Loldmg = 0
  958.  
  959. end
  960.  
  961. if tostring(Loldmg):sub(1,1) == "-" then
  962.  
  963. Loldmg = tostring(Loldmg):sub(2)
  964.  
  965. end
  966.  
  967. M.Name = Loldmg
  968.  
  969. local Col = "Bright red"
  970.  
  971. if Crit then Col = "Bright yellow" elseif block then Col = "Bright blue" end
  972.  
  973. local P = Part(M, false, false, 0, 0, Col, 0.8, 0.3, 0.8, true)
  974.  
  975. P.CFrame = CN(Par.Position)
  976.  
  977. P.Name = "Head"
  978.  
  979. local BP = Add.BP(P)
  980.  
  981. BP.position = Pos.p
  982.  
  983. BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  984.  
  985. BP.P = 11000
  986.  
  987. Add.BG(P)
  988.  
  989. local H = hc:clone()
  990.  
  991. H.Parent = M
  992.  
  993. H.MaxHealth = 0
  994.  
  995. H.Health = 0
  996.  
  997. M.Parent = workspace
  998.  
  999. Notime(function()
  1000.  
  1001. wait(1.5)
  1002.  
  1003. M:remove()
  1004.  
  1005. end)
  1006.  
  1007. end
  1008.  
  1009.  
  1010.  
  1011. function Damage(P, Hum, dmg, crit, block)
  1012.  
  1013. if Hum then
  1014.  
  1015. if Hum.Health > 0 then
  1016.  
  1017. local Damg = dmg
  1018.  
  1019. if crit then
  1020.  
  1021. Damg = dmg*CritMultiplier
  1022.  
  1023. end
  1024.  
  1025. Damg = math.ceil(((Damg+AddDamage)*AddDamageX)-0.5)
  1026.  
  1027. Hum.Health = Hum.Health - Damg
  1028.  
  1029. ShowDamage(Damg, P, crit, block)
  1030.  
  1031. end
  1032.  
  1033. end
  1034.  
  1035. end
  1036.  
  1037.  
  1038.  
  1039. function ShieldDamage(mode, blockval, blockpowerval, crit)
  1040.  
  1041. if blockval and blockpowerval then
  1042.  
  1043. local ShieldDmg = mode[3]+AddShield
  1044.  
  1045. if crit then
  1046.  
  1047. ShieldDmg = mode[4]+AddShield
  1048.  
  1049. end
  1050.  
  1051. if blockpowerval then
  1052.  
  1053. blockpowerval.Value = blockpowerval.Value - ShieldDmg
  1054.  
  1055. if blockpowerval.Value < 1 then
  1056.  
  1057. blockval.Value = false
  1058.  
  1059. end
  1060.  
  1061. end
  1062.  
  1063. end
  1064.  
  1065. end
  1066.  
  1067.  
  1068.  
  1069. function getBlock(c)
  1070.  
  1071. local block, blockpow = nil
  1072.  
  1073. local blockin = false
  1074.  
  1075. for _,v in pairs(c:children()) do
  1076.  
  1077. if v.Name == "Block" and v:IsA("BoolValue") then
  1078.  
  1079. block = v
  1080.  
  1081. blockin = v.Value
  1082.  
  1083. local bp = v:findFirstChild("BlockPower")
  1084.  
  1085. if bp then
  1086.  
  1087. blockpow = bp
  1088.  
  1089. end
  1090.  
  1091. end
  1092.  
  1093. end
  1094.  
  1095. return block, blockpow, blockin
  1096.  
  1097. end
  1098.  
  1099.  
  1100.  
  1101. function TouchDamage(hit)
  1102.  
  1103. local Hum = getHumanoid(hit.Parent)
  1104.  
  1105. if Hum and Deb and Hurt then
  1106.  
  1107. Deb = false
  1108.  
  1109. local Crit = false
  1110.  
  1111. local BlockVal, BlockPowaVal, Blawk = getBlock(Hum.Parent)
  1112.  
  1113. local BlockPowa = 0
  1114.  
  1115. local blocksound = Sounds.SmashHit
  1116.  
  1117. if math.random(1,100/CritChance) == 1 then
  1118.  
  1119. Crit = true
  1120.  
  1121. end
  1122.  
  1123. local Damg = math.random(Mode[2]/3, Mode[2])
  1124.  
  1125. if Blawk then
  1126.  
  1127. Damg = 0
  1128.  
  1129. ShieldDamage(Mode, BlockVal, BlockPowaVal, Crit)
  1130.  
  1131. if BlockPowaVal then
  1132.  
  1133. if BlockPowaVal.Value < 1 then
  1134.  
  1135. blocksound = Sounds.Equip
  1136.  
  1137. end
  1138.  
  1139. end
  1140.  
  1141. end
  1142.  
  1143. if Mode[5] == false and RageMode == false and Blawk == false then
  1144.  
  1145. Rage = Rage + math.ceil(Damg*0.75-0.5)
  1146.  
  1147. end
  1148.  
  1149. if Blawk then
  1150.  
  1151. PlaySound(blocksound[1], blocksound[2]-0.15, blocksound[3])
  1152.  
  1153. else
  1154.  
  1155. PlaySound(Sounds.Hit[1], Sounds.Hit[2], Sounds.Hit[3])
  1156.  
  1157. end
  1158.  
  1159. Damage(hit, Hum, Damg, Crit, Blawk)
  1160.  
  1161. if Mode == Dmgs.Spin then
  1162.  
  1163. Notime(function()
  1164.  
  1165. wait(0.35)
  1166.  
  1167. Deb = true
  1168.  
  1169. end)
  1170.  
  1171. end
  1172.  
  1173. end
  1174.  
  1175. end
  1176.  
  1177.  
  1178.  
  1179. for _, v in pairs(Blades) do
  1180.  
  1181. v.Touched:connect(TouchDamage)
  1182.  
  1183. end
  1184.  
  1185.  
  1186.  
  1187. if script.Parent.className ~= "HopperBin" then
  1188.  
  1189. H = Instance.new("HopperBin", me.Backpack)
  1190.  
  1191. H.Name = Toolname
  1192.  
  1193. script.Parent = H
  1194.  
  1195. end
  1196.  
  1197.  
  1198.  
  1199. Bin = script.Parent
  1200.  
  1201.  
  1202.  
  1203. EffectOn = false
  1204.  
  1205.  
  1206.  
  1207. function StartEffect(color)
  1208.  
  1209. EffectOn = true
  1210.  
  1211. local lastPoint = Tip7.CFrame * EffPos.p
  1212.  
  1213. Notime(function()
  1214.  
  1215. while EffectOn do
  1216.  
  1217. wait()
  1218.  
  1219. local pos = Tip7.CFrame * EffPos.p
  1220.  
  1221. local magn = (lastPoint - pos).magnitude
  1222.  
  1223. local col = LineColor
  1224.  
  1225. if color and col ~= EffectColor3 then
  1226.  
  1227. col = color
  1228.  
  1229. end
  1230.  
  1231. local p = Part(workspace, true, false, 0.1, 0, col, 0.3, 1, 0.3, true)
  1232.  
  1233. local mesh = Add.Head(p)
  1234.  
  1235. mesh.Scale = Vector3.new(1, magn+0.1, 1)
  1236.  
  1237. p.CFrame = CN(lastPoint, pos) * CA(-MP/2, 0, 0) * CN(0, magn/2+0.05, 0)
  1238.  
  1239. lastPoint = pos
  1240.  
  1241. Notime(function()
  1242.  
  1243. wait(0.05)
  1244.  
  1245. for i = 0, 1, 0.12 do
  1246.  
  1247. p.Transparency = 0.1+0.9*i
  1248.  
  1249. mesh.Scale = Vector3.new(1-1*i, magn+0.1-0.1*i, 1-1*i)
  1250.  
  1251. wait()
  1252.  
  1253. end
  1254.  
  1255. p:remove()
  1256.  
  1257. end)
  1258.  
  1259. end
  1260.  
  1261. end)
  1262.  
  1263. end
  1264.  
  1265.  
  1266.  
  1267. function EndEffect()
  1268.  
  1269. EffectOn = false
  1270.  
  1271. end
  1272.  
  1273.  
  1274.  
  1275. function Detach()
  1276.  
  1277. RAW.Part1 = nil
  1278.  
  1279. LAW.Part1 = nil
  1280.  
  1281. RLW.Part1 = nil
  1282.  
  1283. LLW.Part1 = nil
  1284.  
  1285. RAW.C0 = CN()
  1286.  
  1287. LAW.C0 = CN()
  1288.  
  1289. RLW.C0 = CN()
  1290.  
  1291. LLW.C0 = CN()
  1292.  
  1293. end
  1294.  
  1295.  
  1296.  
  1297. function Normalize()
  1298.  
  1299. RAW.C0 = CA(MR(40), MR(50), 0)
  1300.  
  1301. LAW.C0 = CA(MR(20), MR(-20), MR(-20))
  1302.  
  1303. HW.C0 = CA(0, 0, 0)
  1304.  
  1305. neck.C0 = necko
  1306.  
  1307. end
  1308.  
  1309.  
  1310.  
  1311. SelectAnim = function()
  1312.  
  1313. RAW.Part1 = Rarm
  1314.  
  1315. HW.Part1 = nil
  1316.  
  1317. TH.Part1 = Handle
  1318.  
  1319. for i = 0.1, 1, 0.14 do
  1320.  
  1321. RAW.C0 = CA(MR(220*i), MR(-30*i), MR(-35*i)) * CN(0.4*i, 0, 0)
  1322.  
  1323. neck.C0 = necko * CA(MR(-10*i), 0, MR(-60*i))
  1324.  
  1325. wait()
  1326.  
  1327. end
  1328.  
  1329. PlaySound(Sounds.Equip[1], Sounds.Equip[2], Sounds.Equip[3])
  1330.  
  1331. HW.C0 = CN(0.4, 0, 0) * CA(MR(-60), MR(10), MR(100))
  1332.  
  1333. HW.Part1 = Handle
  1334.  
  1335. TH.Part1 = nil
  1336.  
  1337. LAW.Part1 = Larm
  1338.  
  1339. for i = 0.09, 1, 0.11 do
  1340.  
  1341. RAW.C0 = CA(MR(220-70*i), MR(-30+25*i), MR(-35+70*i)) * CN(0.4-0.4*i, 0, 0)
  1342.  
  1343. HW.C0 = CN(0.4-0.4*i, 0, 0) * CA(MR(-60+40*i), MR(10-10*i), MR(100-40*i))
  1344.  
  1345. LAW.C0 = CA(MR(20*i), MR(-20*i), MR(-20*i))
  1346.  
  1347. neck.C0 = necko * CA(MR(-10+10*i), 0, MR(-60+40*i))
  1348.  
  1349. wait()
  1350.  
  1351. end
  1352.  
  1353. for i = 0.14, 1, 0.25 do
  1354.  
  1355. RAW.C0 = CA(MR(150-60*i), MR(-5+15*i), MR(35-10*i))
  1356.  
  1357. HW.C0 = CA(MR(-20+20*i), 0, MR(60-30*i))
  1358.  
  1359. neck.C0 = necko * CA(0, 0, MR(-60+40+5*i))
  1360.  
  1361. wait()
  1362.  
  1363. end
  1364.  
  1365. for i = 0.1, 1, 0.14 do
  1366.  
  1367. RAW.C0 = CA(MR(90-50*i), MR(10+40*i), MR(25-25*i))
  1368.  
  1369. HW.C0 = CA(0, 0, MR(30-30*i))
  1370.  
  1371. neck.C0 = necko * CA(0, 0, MR(-15+15*i))
  1372.  
  1373. wait()
  1374.  
  1375. end
  1376.  
  1377. Normalize()
  1378.  
  1379. end
  1380.  
  1381.  
  1382.  
  1383. DeselectAnim = function()
  1384.  
  1385. for i = 0.09, 1, 0.14 do
  1386.  
  1387. RAW.C0 = CA(MR(40+100*i), MR(50-50*i), MR(20*i))
  1388.  
  1389. LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20+20*i))
  1390.  
  1391. HW.C0 = CN(0.4*i, 0, 0) * CA(MR(-30*i), MR(5*i), MR(20*i))
  1392.  
  1393. neck.C0 = necko * CA(MR(-5*i), 0, MR(-35*i))
  1394.  
  1395. wait()
  1396.  
  1397. end
  1398.  
  1399. LAW.Part1 = nil
  1400.  
  1401. for i = 0.08, 1, 0.14 do
  1402.  
  1403. RAW.C0 = CA(MR(140+80*i), MR(-30*i), MR(20-55*i))
  1404.  
  1405. HW.C0 = CN(0.4, 0, 0) * CA(MR(-30-30*i), MR(5+5*i), MR(20+80*i))
  1406.  
  1407. neck.C0 = necko * CA(MR(-5-10*i), 0, MR(-35-25*i))
  1408.  
  1409. wait()
  1410.  
  1411. end
  1412.  
  1413. HW.Part1 = nil
  1414.  
  1415. TH.Part1 = Handle
  1416.  
  1417. for i = 0.09, 1, 0.18 do
  1418.  
  1419. RAW.C0 = CA(MR(220-220*i), MR(-30+30*i), MR(20-55+35*i))
  1420.  
  1421. neck.C0 = necko * CA(MR(-5-10+15*i), 0, MR(-35-25+60*i))
  1422.  
  1423. wait()
  1424.  
  1425. end
  1426.  
  1427. neck.C0 = necko
  1428.  
  1429. Detach()
  1430.  
  1431. end
  1432.  
  1433.  
  1434.  
  1435. function setatk(s, e)
  1436.  
  1437. Notime(function()
  1438.  
  1439. Attack = e
  1440.  
  1441. wait(0.25)
  1442.  
  1443. Attack = s
  1444.  
  1445. end)
  1446.  
  1447. end
  1448.  
  1449.  
  1450.  
  1451. Attacks = {
  1452.  
  1453. function()
  1454.  
  1455. Attack = 1
  1456.  
  1457. Able = false
  1458.  
  1459. for i = 0.1, 1, 0.2 do
  1460.  
  1461. RAW.C0 = CA(MR(40+90*i), MR(50-60*i), 0)
  1462.  
  1463. HW.C0 = CA(0, 0, 0)
  1464.  
  1465. LAW.C0 = CA(MR(20+55*i), MR(-20), MR(-20+60*i))
  1466.  
  1467. neck.C0 = necko * CA(MR(-10*i), 0, MR(-25*i))
  1468.  
  1469. wait()
  1470.  
  1471. end
  1472.  
  1473. PlaySound(Sounds.Slash[1], Sounds.Slash[2], Sounds.Slash[3])
  1474.  
  1475. for i = 0.16, 1, 0.33 do
  1476.  
  1477. RAW.C0 = CA(MR(130+5*i), MR(-10-20*i), 0)
  1478.  
  1479. HW.C0 = CA(0, 0, 0)
  1480.  
  1481. LAW.C0 = CA(MR(75+5*i), MR(-20), MR(40+5*i))
  1482.  
  1483. neck.C0 = necko * CA(MR(-10-5*i), 0, MR(-25-5*i))
  1484.  
  1485. wait()
  1486.  
  1487. end
  1488.  
  1489. Hurt = true
  1490.  
  1491. Deb = true
  1492.  
  1493. StartEffect()
  1494.  
  1495. Mode = Dmgs.Slash
  1496.  
  1497. for i = 0.11, 1, 0.22 do
  1498.  
  1499. RAW.C0 = CA(MR(135-115*i), MR(-30), MR(-50*i)) * CN(0, -0.7*i, 0)
  1500.  
  1501. HW.C0 = CA(MR(-70*i), 0, 0)
  1502.  
  1503. LAW.C0 = CA(MR(80-120*i), MR(-20+20*i), MR(45-45*i))
  1504.  
  1505. neck.C0 = necko * CA(MR(-15+30*i), 0, MR(-30+45*i))
  1506.  
  1507. wait()
  1508.  
  1509. end
  1510.  
  1511. EndEffect()
  1512.  
  1513. Hurt = false
  1514.  
  1515. setatk(1,2)
  1516.  
  1517. Able = true
  1518.  
  1519. for i = 0.2, 1, 0.25 do
  1520.  
  1521. RAW.C0 = CA(MR(20-18*i), MR(-30), MR(-50-3*i)) * CN(0, -0.7-0.05*i, 0)
  1522.  
  1523. HW.C0 = CA(MR(-70-5*i), 0, 0)
  1524.  
  1525. neck.C0 = necko * CA(MR(15+3*i), 0, MR(15+3*i))
  1526.  
  1527. wait()
  1528.  
  1529. end
  1530.  
  1531. wait(0.1)
  1532.  
  1533. for i = 0.1, 1, 0.15 do
  1534.  
  1535. if Able == false then return end
  1536.  
  1537. RAW.C0 = CA(MR(2+38*i), MR(-30+80*i), MR(-53+53*i)) * CN(0, -0.75+0.75*i, 0)
  1538.  
  1539. HW.C0 = CA(MR(-75+75*i), 0, 0)
  1540.  
  1541. LAW.C0 = CA(MR(-40+60*i), MR(-20+20-20*i), MR(-20*i))
  1542.  
  1543. neck.C0 = necko * CA(MR(15+3-18*i), 0, MR(15+3-18*i))
  1544.  
  1545. wait()
  1546.  
  1547. end
  1548.  
  1549. Normalize()
  1550.  
  1551. end,
  1552.  
  1553.  
  1554.  
  1555. function()
  1556.  
  1557. Attack = 2
  1558.  
  1559. Able = false
  1560.  
  1561. PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.1, Sounds.Slash[3])
  1562.  
  1563. for i = 0.05, 1, 0.1 do
  1564.  
  1565. RAW.C0 = CA(MR(10+80*i), MR(-30+30*i), MR(-55+35*i)) * CN(0, -0.75+0.35*i, 0)
  1566.  
  1567. LAW.C0 = CA(MR(-40), 0, 0)
  1568.  
  1569. HW.C0 = CA(MR(-75+75*i), 0, MR(90*i))
  1570.  
  1571. neck.C0 = necko * CA(MR(18-13*i), 0, MR(18+22*i))
  1572.  
  1573. wait()
  1574.  
  1575. end
  1576.  
  1577. Hurt = true
  1578.  
  1579. Deb = true
  1580.  
  1581. StartEffect()
  1582.  
  1583. Mode = Dmgs.SideSlash
  1584.  
  1585. for i = 0.09, 1, 0.17 do
  1586.  
  1587. RAW.C0 = CA(MR(90-40*i), 0, MR(-20+110*i)) * CN(0, -0.4+0.4*i, 0)
  1588.  
  1589. HW.C0 = CA(0, MR(-65*i), MR(90))
  1590.  
  1591. LAW.C0 = CA(MR(-40+120*i), MR(-20*i), MR(50*i)) * CN(0, -0.6*i, 0)
  1592.  
  1593. neck.C0 = necko * CA(MR(5), 0, MR(40-90*i))
  1594.  
  1595. wait()
  1596.  
  1597. end
  1598.  
  1599. EndEffect()
  1600.  
  1601. Hurt = false
  1602.  
  1603. Deb = false
  1604.  
  1605. setatk(1,3)
  1606.  
  1607. Able = true
  1608.  
  1609. for i = 0.12, 1, 0.25 do
  1610.  
  1611. RAW.C0 = CA(MR(50-5*i), 0, MR(90+10*i))
  1612.  
  1613. HW.C0 = CA(0, MR(-65-5*i), MR(90))
  1614.  
  1615. LAW.C0 = CA(MR(-40+120), MR(-20), MR(50+5*i)) * CN(0, -0.6, 0)
  1616.  
  1617. neck.C0 = necko * CA(MR(5), 0, MR(40-90-5*i))
  1618.  
  1619. wait()
  1620.  
  1621. end
  1622.  
  1623. wait(0.08)
  1624.  
  1625. for i = 0.05, 1, 0.1 do
  1626.  
  1627. if Able == false then return end
  1628.  
  1629. RAW.C0 = CA(MR(45-5*i), MR(50*i), MR(100-100*i)) * CN(0, 0, 0)
  1630.  
  1631. HW.C0 = CA(0, MR(-70+70*i), MR(90-90*i))
  1632.  
  1633. LAW.C0 = CA(MR(-40+120-60*i), MR(-20), MR(55-75*i)) * CN(0, -0.6+0.6*i, 0)
  1634.  
  1635. neck.C0 = necko * CA(MR(5-5*i), 0, MR(-55+55*i))
  1636.  
  1637. wait()
  1638.  
  1639. end
  1640.  
  1641. Normalize()
  1642.  
  1643. end,
  1644.  
  1645.  
  1646.  
  1647. function()
  1648.  
  1649. Able = false
  1650.  
  1651. for i = 0.05, 1, 0.08 do
  1652.  
  1653. RAW.C0 = CA(MR(50+130*i), 0, MR(90-125*i)) * CN(0, -1*i, 0)
  1654.  
  1655. HW.C0 = CA(0, MR(-65-35*i), MR(90-90*i))
  1656.  
  1657. LAW.C0 = CA(MR(80+100*i), MR(-20+20*i), MR(50-15*i)) * CN(0, -0.6-0.4*i, 0)
  1658.  
  1659. neck.C0 = necko * CA(MR(5-25*i), 0, MR(-50+50*i))
  1660.  
  1661. wait()
  1662.  
  1663. end
  1664.  
  1665. PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.05, Sounds.Slash[3])
  1666.  
  1667. for i = 0.13, 1, 0.25 do
  1668.  
  1669. RAW.C0 = CA(MR(180+10*i), 0, MR(-35)) * CN(0, -1, 0)
  1670.  
  1671. HW.C0 = CA(0, MR(-100), 0)
  1672.  
  1673. LAW.C0 = CA(MR(180+10*i), 0, MR(35)) * CN(0, -1, 0)
  1674.  
  1675. neck.C0 = necko * CA(MR(5-25-5*i), 0, 0)
  1676.  
  1677. wait()
  1678.  
  1679. end
  1680.  
  1681. StartEffect()
  1682.  
  1683. Hurt = true
  1684.  
  1685. Deb = true
  1686.  
  1687. Mode = Dmgs.Smash
  1688.  
  1689. for i = 0.06, 1, 0.12 do
  1690.  
  1691. RAW.C0 = CA(MR(190-160*i), 0, MR(-35)) * CN(0, -1+0.2*i, 0)
  1692.  
  1693. HW.C0 = CA(MR(-20*i), MR(-100-40*i), MR(40*i))
  1694.  
  1695. LAW.C0 = CA(MR(190-160*i), 0, MR(35)) * CN(0, -1+0.2*i, 0)
  1696.  
  1697. neck.C0 = necko * CA(MR(-25+45*i), 0, 0)
  1698.  
  1699. wait()
  1700.  
  1701. end
  1702.  
  1703. PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2], Sounds.SmashHit[3])
  1704.  
  1705. EndEffect()
  1706.  
  1707. Hurt = false
  1708.  
  1709. Deb = false
  1710.  
  1711. for i = 0.2, 1, 0.5 do
  1712.  
  1713. RAW.C0 = CA(MR(30+15*i), 0, MR(-35)) * CN(0, -0.8+0.4*i, 0)
  1714.  
  1715. HW.C0 = CA(MR(-20), MR(-140), MR(40))
  1716.  
  1717. LAW.C0 = CA(MR(30+15*i), 0, MR(35)) * CN(0, -0.8+0.4*i, 0)
  1718.  
  1719. neck.C0 = necko * CA(MR(20), 0, 0)
  1720.  
  1721. wait()
  1722.  
  1723. end
  1724.  
  1725. setatk(1,4)
  1726.  
  1727. Able = true
  1728.  
  1729. for i = 0.16, 1, 0.33 do
  1730.  
  1731. if not Able then return end
  1732.  
  1733. RAW.C0 = CA(MR(30+15-15*i), 0, MR(-35)) * CN(0, -0.8+0.4-0.2*i, 0)
  1734.  
  1735. HW.C0 = CA(MR(-20), MR(-140), MR(40))
  1736.  
  1737. LAW.C0 = CA(MR(30+15-15*i), 0, MR(35)) * CN(0, -0.8+0.4-0.2*i, 0)
  1738.  
  1739. neck.C0 = necko * CA(MR(20), 0, 0)
  1740.  
  1741. wait()
  1742.  
  1743. end
  1744.  
  1745. for i = 0.05, 1, 0.1 do
  1746.  
  1747. if not Able then return end
  1748.  
  1749. RAW.C0 = CA(MR(30+10*i), MR(50*i), MR(-35+35*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0)
  1750.  
  1751. HW.C0 = CA(MR(-20+20*i), MR(-140+140*i), MR(40-40*i))
  1752.  
  1753. LAW.C0 = CA(MR(30+15-15-10*i), MR(-20*i), MR(35-55*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0)
  1754.  
  1755. neck.C0 = necko * CA(MR(20-20*i), 0, 0)
  1756.  
  1757. wait()
  1758.  
  1759. end
  1760.  
  1761. Normalize()
  1762.  
  1763. end,
  1764.  
  1765. function()
  1766.  
  1767. Able = false
  1768.  
  1769. for i = 0.06, 1, 0.12 do
  1770.  
  1771. RAW.C0 = CA(MR(30), MR(-20*i), MR(-35-25*i)) * CN(0, -0.8, 0)
  1772.  
  1773. HW.C0 = CA(MR(-20-60*i), MR(-140-40*i), MR(40-40*i))
  1774.  
  1775. LAW.C0 = CA(MR(30-110*i), 0, MR(35-35*i)) * CN(0, -0.8+0.8*i, 0)
  1776.  
  1777. neck.C0 = necko * CA(MR(20-15*i), 0, MR(10*i))
  1778.  
  1779. wait()
  1780.  
  1781. end
  1782.  
  1783. Mode = Dmgs.DoubleSlash
  1784.  
  1785. StartEffect()
  1786.  
  1787. playz(Sounds.Slash)
  1788.  
  1789. Hurt = true
  1790.  
  1791. Deb = true
  1792.  
  1793. for i = 0.07, 1, 0.14 do
  1794.  
  1795. RAW.C0 = CA(MR(30+120*i), MR(-20), MR(-60+80*i)) * CN(0, -0.8+0.8*i, 0)
  1796.  
  1797. HW.C0 = CA(MR(-80+60*i), MR(180), 0)
  1798.  
  1799. LAW.C0 = CA(MR(-50+100*i), 0, MR(30*i))
  1800.  
  1801. neck.C0 = necko * CA(MR(5-25*i), 0, MR(10-30*i))
  1802.  
  1803. wait()
  1804.  
  1805. end
  1806.  
  1807. EndEffect()
  1808.  
  1809. Hurt = false
  1810.  
  1811. for i = 0.17, 1, 0.33 do
  1812.  
  1813. RAW.C0 = CA(MR(150+15*i), MR(-20), MR(20+5*i))
  1814.  
  1815. HW.C0 = CA(MR(-20), MR(180), 0)
  1816.  
  1817. LAW.C0 = CA(MR(50+5*i), 0, MR(30+10*i))
  1818.  
  1819. neck.C0 = necko * CA(MR(-20-5*i), 0, MR(-20))
  1820.  
  1821. wait()
  1822.  
  1823. end
  1824.  
  1825. for i = 0.13, 1, 0.25 do
  1826.  
  1827. RAW.C0 = CA(MR(165-15*i), MR(-20+50*i), MR(25-75*i))
  1828.  
  1829. HW.C0 = CA(MR(-20-20*i), MR(180), 0)
  1830.  
  1831. LAW.C0 = CA(MR(55+45*i), 0, MR(40-30*i))
  1832.  
  1833. neck.C0 = necko * CA(MR(-25), 0, MR(-20+35*i))
  1834.  
  1835. wait()
  1836.  
  1837. end
  1838.  
  1839. StartEffect()
  1840.  
  1841. Hurt = true
  1842.  
  1843. Deb = true
  1844.  
  1845. playz(Sounds.Slash)
  1846.  
  1847. for i = 0.08, 1, 0.16 do
  1848.  
  1849. RAW.C0 = CA(MR(150-110*i), MR(30), MR(-50+65*i))
  1850.  
  1851. HW.C0 = CA(MR(-40-40*i), MR(180), 0)
  1852.  
  1853. LAW.C0 = CA(MR(100-50*i), MR(-30*i), MR(10+30*i)) * CN(0, -1.1*i, 0)
  1854.  
  1855. neck.C0 = necko * CA(MR(-25+45*i), 0, MR(15-30*i))
  1856.  
  1857. wait()
  1858.  
  1859. end
  1860.  
  1861. EndEffect()
  1862.  
  1863. Hurt = false
  1864.  
  1865. for i = 0.13, 1, 0.25 do
  1866.  
  1867. RAW.C0 = CA(MR(40-5*i), MR(30), MR(15+5*i))
  1868.  
  1869. HW.C0 = CA(MR(-80-5*i), MR(180), 0)
  1870.  
  1871. LAW.C0 = CA(MR(50), MR(-30), MR(40)) * CN(0, -1.1-0.1*i, 0)
  1872.  
  1873. neck.C0 = necko * CA(MR(20+5*i), 0, MR(-15-5*i))
  1874.  
  1875. wait()
  1876.  
  1877. end
  1878.  
  1879. for i = 0.09, 1, 0.16 do
  1880.  
  1881. RAW.C0 = CA(MR(35+5*i), MR(30+20*i), MR(20-20*i))
  1882.  
  1883. HW.C0 = CA(MR(-85+85*i), MR(180+180*i), 0)
  1884.  
  1885. LAW.C0 = CA(MR(50-30*i), MR(-30+10*i), MR(40-60*i)) * CN(0, -1.2+1.2*i, 0)
  1886.  
  1887. neck.C0 = necko * CA(MR(25-25*i), 0, MR(-20+20*i))
  1888.  
  1889. wait()
  1890.  
  1891. end
  1892.  
  1893. Normalize()
  1894.  
  1895. Able = true
  1896.  
  1897. Attack = 1
  1898.  
  1899. end
  1900.  
  1901. }
  1902.  
  1903.  
  1904.  
  1905. SpinSlash = function(plaic)
  1906.  
  1907. if Rage < Dmgs.Spin[6] then return end
  1908.  
  1909. Rage = Rage - Dmgs.Spin[6]
  1910.  
  1911. local cf = torso.CFrame
  1912.  
  1913. local CF = ComputePos(cf.p, cf * CN(0, 0, -2))
  1914.  
  1915. if plaic then
  1916.  
  1917. CF = ComputePos(cf.p, plaic)
  1918.  
  1919. end
  1920.  
  1921. AbleAll = false
  1922.  
  1923. local bg = Add.BG(torso)
  1924.  
  1925. bg.cframe = CF
  1926.  
  1927. for i = 0.07, 1, 0.14 do
  1928.  
  1929. RAW.C0 = CA(MR(40+50*i), MR(50-65*i), 0)
  1930.  
  1931. HW.C0 = CA(0, 0, MR(90*i))
  1932.  
  1933. LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20-60*i))
  1934.  
  1935. neck.C0 = necko * CA(0, 0, MR(-30*i))
  1936.  
  1937. bg.cframe = CF * CA(0, MR(30*i), 0)
  1938.  
  1939. wait()
  1940.  
  1941. end
  1942.  
  1943. StartEffect()
  1944.  
  1945. Hurt = true
  1946.  
  1947. Deb = true
  1948.  
  1949. Mode = Dmgs.Spin
  1950.  
  1951. Notime(function()
  1952.  
  1953. while Hurt do
  1954.  
  1955. PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.35, Sounds.Slash[3])
  1956.  
  1957. wait(0.15)
  1958.  
  1959. end
  1960.  
  1961. end)
  1962.  
  1963. for i = 0.04, 1, 0.06 do
  1964.  
  1965. RAW.C0 = CA(MR(90-10*i), MR(-15), MR(90*i))
  1966.  
  1967. HW.C0 = CA(0, MR(-70*i), MR(90))
  1968.  
  1969. LAW.C0 = CA(MR(90*i), 0, MR(-20-60+120*i)) * CN(0, -0.7*i, 0)
  1970.  
  1971. neck.C0 = necko * CA(0, 0, MR(-30+20*i))
  1972.  
  1973. bg.cframe = CF * CA(0, MR(30-380*i), 0)
  1974.  
  1975. wait()
  1976.  
  1977. end
  1978.  
  1979. EndEffect()
  1980.  
  1981. for i = 0.09, 1, 0.17 do
  1982.  
  1983. RAW.C0 = CA(MR(80), MR(-15), MR(90))
  1984.  
  1985. HW.C0 = CA(0, MR(-70-10*i), MR(90))
  1986.  
  1987. LAW.C0 = CA(MR(90), 0, MR(-20-60+120+20*i)) * CN(0, -0.7, 0)
  1988.  
  1989. neck.C0 = necko * CA(0, 0, MR(-10+60*i))
  1990.  
  1991. bg.cframe = CF * CA(0, MR(-350-60*i), 0)
  1992.  
  1993. wait()
  1994.  
  1995. end
  1996.  
  1997. Hurt = false
  1998.  
  1999. Deb = false
  2000.  
  2001. for i = 0.05, 1, 0.1 do
  2002.  
  2003. RAW.C0 = CA(MR(80-40*i), MR(-15+65*i), MR(90-90*i))
  2004.  
  2005. HW.C0 = CA(0, MR(-80+80*i), MR(90-90*i))
  2006.  
  2007. LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(60-80*i)) * CN(0, -0.7+0.7*i, 0)
  2008.  
  2009. neck.C0 = necko * CA(0, 0, MR(-10+60-50*i))
  2010.  
  2011. bg.cframe = CF * CA(0, MR(-410+50*i), 0)
  2012.  
  2013. wait()
  2014.  
  2015. end
  2016.  
  2017. bg:remove()
  2018.  
  2019. Normalize()
  2020.  
  2021. AbleAll = true
  2022.  
  2023. end
  2024.  
  2025.  
  2026.  
  2027. Flawp = function(plaic)
  2028.  
  2029. local cf = torso.CFrame
  2030.  
  2031. local CF = ComputePos(cf.p, cf * CN(0, 0, -2))
  2032.  
  2033. if plaic then
  2034.  
  2035. CF = ComputePos(cf.p, plaic)
  2036.  
  2037. end
  2038.  
  2039. local cf2 = CF * CN(0, -1.1, -1)
  2040.  
  2041. local Dist = 8
  2042.  
  2043. local Hit1, Pos1 = RayC(CF.p, (CF * CN(0, -1, 0)).p, 4, char)
  2044.  
  2045. local Hit2, Pos2 = RayC((CF * CN(0, 0, -Dist*2)).p, (CF * CN(0, -1, -Dist*2)).p, 4, char)
  2046.  
  2047. local Hit3, Pos3 = RayC(CF.p, (CF * CN(0, 0, -Dist*2)).p, Dist*2, char)
  2048.  
  2049. if Rage < Dmgs.Boom[6] then return end
  2050.  
  2051. if Hit1 and Hit2 then
  2052.  
  2053. Rage = Rage - Dmgs.Boom[6]
  2054.  
  2055. local bp = Add.BP(torso)
  2056.  
  2057. bp.position = cf.p
  2058.  
  2059. local bg = Add.BG(torso)
  2060.  
  2061. bg.cframe = CF
  2062.  
  2063. AbleAll = false
  2064.  
  2065. RLW.Part1 = Rleg
  2066.  
  2067. LLW.Part1 = Lleg
  2068.  
  2069. for i = 0.05, 1, 0.1 do
  2070.  
  2071. RAW.C0 = CA(MR(40+30*i), MR(50-50*i), MR(25*i))
  2072.  
  2073. LAW.C0 = CA(MR(20+50*i), MR(-20+20*i), MR(-20-5*i))
  2074.  
  2075. HW.C0 = CA(MR(25*i), 0, 0)
  2076.  
  2077. RLW.C0 = CN(0, 1*i, -1*i)
  2078.  
  2079. LLW.C0 = CA(MR(-90*i), 0, 0) * CN(0, 0.5*i, -0.2*i)
  2080.  
  2081. neck.C0 = necko * CA(MR(20*i), 0, 0)
  2082.  
  2083. bp.position = CF * CN(0, -1*i, -1*i).p
  2084.  
  2085. wait()
  2086.  
  2087. end
  2088.  
  2089. local Center = cf2 * CN(0, 0, -Dist)
  2090.  
  2091. hum.PlatformStand = true
  2092.  
  2093. PlaySound(Sounds.Jump[1], Sounds.Jump[2], Sounds.Jump[3])
  2094.  
  2095. for i = 0.06, 1, 0.1 do
  2096.  
  2097. RAW.C0 = CA(MR(70-160*i), 0, MR(25+15*i))
  2098.  
  2099. LAW.C0 = CA(MR(70-160*i), 0, MR(-25-15*i))
  2100.  
  2101. HW.C0 = CA(MR(25), 0, 0)
  2102.  
  2103. RLW.C0 = CN(0, 1-1*i, -1+1*i)
  2104.  
  2105. LLW.C0 = CA(MR(-90+70*i), 0, 0) * CN(0, 0.5+0.7*i, -0.2-0.3*i)
  2106.  
  2107. neck.C0 = necko * CA(MR(20-50*i), 0, 0)
  2108.  
  2109. bp.position = Center * CA(MR(180-45*i), 0, 0) * CN(0, 0, -Dist).p
  2110.  
  2111. bg.cframe = CF * CA(MR(-90*i), 0, 0)
  2112.  
  2113. wait()
  2114.  
  2115. end
  2116.  
  2117. for i = 0.06, 1, 0.1 do
  2118.  
  2119. RAW.C0 = CA(MR(-90-90*i), 0, MR(40+50*i))
  2120.  
  2121. LAW.C0 = CA(MR(-90-90*i), 0, MR(-40-50*i))
  2122.  
  2123. HW.C0 = CA(MR(25-25*i), 0, MR(-90*i))
  2124.  
  2125. RLW.C0 = CN(0, 0, 0)
  2126.  
  2127. LLW.C0 = CA(MR(-20+20*i), 0, 0) * CN(0, 1.2-1.2*i, -0.5+0.5*i)
  2128.  
  2129. bp.position = Center * CA(MR(135-45*i), 0, 0) * CN(0, 0, -Dist).p
  2130.  
  2131. bg.cframe = CF * CA(MR(-90-90*i), 0, 0)
  2132.  
  2133. wait()
  2134.  
  2135. end
  2136.  
  2137. StartEffect()
  2138.  
  2139. for i = 0.06, 1, 0.1 do
  2140.  
  2141. RAW.C0 = CA(MR(180+10*i), 0, MR(90-130*i)) * CN(0, -1*i, 0)
  2142.  
  2143. LAW.C0 = CA(MR(180+10*i), 0, MR(-90+130*i)) * CN(0, -1*i, 0)
  2144.  
  2145. HW.C0 = CA(0, 0, MR(-90-90*i))
  2146.  
  2147. RLW.C0 = CN(0, 0, 0)
  2148.  
  2149. LLW.C0 = CA(0, 0, 0) * CN(0, 0, 0)
  2150.  
  2151. bp.position = Center * CA(MR(90-45*i), 0, 0) * CN(0, 0, -Dist).p
  2152.  
  2153. bg.cframe = CF * CA(MR(-180-90*i), 0, 0)
  2154.  
  2155. wait()
  2156.  
  2157. end
  2158.  
  2159. playz(Sounds.Slash)
  2160.  
  2161. for i = 0.06, 1, 0.1 do
  2162.  
  2163. RAW.C0 = CA(MR(190-100*i), 0, MR(-40)) * CN(0, -1-0.2*i, 0)
  2164.  
  2165. LAW.C0 = CA(MR(190-80*i), MR(-25*i), MR(40-15*i)) * CN(0, -1-0.2*i, 0)
  2166.  
  2167. HW.C0 = CA(0, MR(-45*i), MR(-180))
  2168.  
  2169. RLW.C0 = CN(0, 1*i, -1*i)
  2170.  
  2171. LLW.C0 = CA(MR(-20-70*i), 0, 0) * CN(0, 1.2-0.7*i, -0.5+0.3*i)
  2172.  
  2173. neck.C0 = necko * CA(MR(-30+60*i), 0, 0)
  2174.  
  2175. bp.position = Center * CA(MR(45-45*i), 0, 0) * CN(0, 0, -Dist).p
  2176.  
  2177. bg.cframe = CF * CA(MR(-270-90*i), 0, 0)
  2178.  
  2179. wait()
  2180.  
  2181. end
  2182.  
  2183. Mode = Dmgs.Boom
  2184.  
  2185. EndEffect()
  2186.  
  2187. RAW.C0 = CA(MR(90), 0, MR(-40)) * CN(0, -1.2, 0)
  2188.  
  2189. LAW.C0 = CA(MR(110), MR(-25), MR(25)) * CN(0, -1.2, 0)
  2190.  
  2191. HW.C0 = CA(0, MR(-45), MR(-180))
  2192.  
  2193. RLW.C0 = CN(0, 1, -1)
  2194.  
  2195. LLW.C0 = CA(MR(-90), 0, 0) * CN(0, 0.5, -0.2)
  2196.  
  2197. bp.position = Center * CN(0, 0, -Dist).p
  2198.  
  2199. bg.cframe = CF * CA(0, 0, 0)
  2200.  
  2201. local PosEff = Center * CN(0, -2, -Dist-2.5)
  2202.  
  2203. Notime(function()
  2204.  
  2205. playz(Sounds.Boom)
  2206.  
  2207. local disst = Dmgs.Boom[7]
  2208.  
  2209. local chars = getCharacters(workspace, PosEff.p, disst)
  2210.  
  2211. for _,v in pairs(chars) do
  2212.  
  2213. local c, t, h = v[1], v[2], v[3]
  2214.  
  2215. local d = (t.Position - PosEff.p).magnitude
  2216.  
  2217. local bl, bp, blo = getBlock(c)
  2218.  
  2219. if blo then
  2220.  
  2221. ShieldDamage(Dmgs.Boom, bl, bp, false)
  2222.  
  2223. end
  2224.  
  2225. d = d/4
  2226.  
  2227. if d < 1 then d = 1 end
  2228.  
  2229. Damage(t, h, Dmgs.Boom[2]/d, false, false)
  2230.  
  2231. for _,k in pairs(c:children()) do
  2232.  
  2233. if k:IsA("BasePart") then
  2234.  
  2235. k.Velocity = CFrame.new(PosEff.p, k.Position).lookVector * 40 + Vector3.new(0, 50, 0)
  2236.  
  2237. end
  2238.  
  2239. end
  2240.  
  2241. h.PlatformStand = true
  2242.  
  2243. Notime(function() h.PlatformStand = false end, 0.2)
  2244.  
  2245. end
  2246.  
  2247. local eff = Instance.new("Model",workspace)
  2248.  
  2249. eff.Name = "Effect"
  2250.  
  2251. local wave = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true)
  2252.  
  2253. wave.CFrame = PosEff
  2254.  
  2255. local wavem = Add.Mesh(wave, "http://www.roblox.com/asset/?id=20329976", 3, 2, 3)
  2256.  
  2257. local ball = Part(eff, true, false, 0, 0, EffectColor2, 1, 1, 1, true)
  2258.  
  2259. ball.CFrame = PosEff
  2260.  
  2261. local ballm = Add.Sphere(ball)
  2262.  
  2263. ballm.Scale = Vector3.new(2, 5, 2)
  2264.  
  2265. local diamond = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true)
  2266.  
  2267. diamond.CFrame = PosEff
  2268.  
  2269. local diamondm = Add.Mesh(diamond, "http://www.roblox.com/asset/?id=9756362", 7, 0.5, 7)
  2270.  
  2271. for i = 0, 1, 0.05 do
  2272.  
  2273. wait()
  2274.  
  2275. wave.CFrame = PosEff * CFrame.Angles(0, MR(180*i), 0)
  2276.  
  2277. wave.Transparency = i
  2278.  
  2279. wavem.Scale = Vector3.new(3+(disst*1.15)*i, 2+(disst/1.4)*i, 3+(disst*1.15)*i)
  2280.  
  2281. ball.Transparency = i
  2282.  
  2283. ballm.Scale = Vector3.new(1+(disst*2)*i, 5+(disst*1.2)*i, 1+(disst*2)*i)
  2284.  
  2285. diamond.Transparency = i
  2286.  
  2287. diamondm.Scale = Vector3.new(7-6.5*i, 0.5+(disst*2)*i, 7-6.5*i)
  2288.  
  2289. end
  2290.  
  2291. wait()
  2292.  
  2293. eff:remove()
  2294.  
  2295. end)
  2296.  
  2297. wait(0.4)
  2298.  
  2299. for i = 0.07, 1, 0.1 do
  2300.  
  2301. RAW.C0 = CA(MR(90+50*i), 0, MR(-40)) * CN(0, -1.2+0.4*i, -0.4*i)
  2302.  
  2303. LAW.C0 = CA(MR(110+30*i), MR(-25+25*i), MR(25+15*i)) * CN(0, -1.2+0.4*i, -0.4*i)
  2304.  
  2305. HW.C0 = CA(MR(-30*i), MR(-45+45*i), MR(-180-30*i)) * CN(0, -0.7*i, 0)
  2306.  
  2307. RLW.C0 = CN(0, 1-1*i, -1+1*i)
  2308.  
  2309. LLW.C0 = CA(MR(-90+90*i), 0, 0) * CN(0, 0.5-0.5*i, -0.2+0.2*i)
  2310.  
  2311. neck.C0 = necko * CA(MR(30-15*i), 0, 0)
  2312.  
  2313. bp.position = Center * CN(0, 1.4*i, -Dist-1*i).p
  2314.  
  2315. wait()
  2316.  
  2317. end
  2318.  
  2319. bp:remove()
  2320.  
  2321. bg:remove()
  2322.  
  2323. hum.PlatformStand = false
  2324.  
  2325. for i = 0.05, 1, 0.1 do
  2326.  
  2327. RAW.C0 = CA(MR(140-100*i), MR(50*i), MR(-40+40*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i)
  2328.  
  2329. LAW.C0 = CA(MR(140-190*i), 0, MR(40-80*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i)
  2330.  
  2331. HW.C0 = CA(MR(-30+30*i), 0, MR(-210-150*i)) * CN(0, -0.7+0.7*i, 0)
  2332.  
  2333. RLW.C0 = CN()
  2334.  
  2335. LLW.C0 = CN()
  2336.  
  2337. neck.C0 = necko * CA(MR(15-15*i), 0, 0)
  2338.  
  2339. bp.position = Center * CN(0, 1.4-0.4*i, -Dist-1-0.3*i).p
  2340.  
  2341. wait()
  2342.  
  2343. end
  2344.  
  2345. RLW.Part1 = nil
  2346.  
  2347. LLW.Part1 = nil
  2348.  
  2349. for i = 0.1, 1, 0.2 do
  2350.  
  2351. LAW.C0 = CA(MR(-50+70*i), MR(-20*i), MR(-40+20*i))
  2352.  
  2353. wait()
  2354.  
  2355. end
  2356.  
  2357. Normalize()
  2358.  
  2359. AbleAll = true
  2360.  
  2361. end
  2362.  
  2363. end
  2364.  
  2365.  
  2366.  
  2367. function Raeg()
  2368.  
  2369. if Rage < Dmgs.RageMode[5] then return end
  2370.  
  2371. if RageMode == false and AbleAll and Able then
  2372.  
  2373. AbleAll = false
  2374.  
  2375. local CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2))
  2376.  
  2377. for i = 0.05, 1, 0.1 do
  2378.  
  2379. RAW.C0 = CA(MR(40-70*i), MR(50-45*i), MR(10*i))
  2380.  
  2381. LAW.C0 = CA(MR(20-50*i), MR(-20+15*i), MR(-20+10*i))
  2382.  
  2383. HW.C0 = CA(MR(20*i), 0, 0)
  2384.  
  2385. wait()
  2386.  
  2387. end
  2388.  
  2389. for i = 0.12, 1, 0.25 do
  2390.  
  2391. RAW.C0 = CA(MR(-30-10*i), MR(5-5*i), MR(10-5*i))
  2392.  
  2393. LAW.C0 = CA(MR(-30-10*i), MR(-5+5*i), MR(-10+5*i))
  2394.  
  2395. HW.C0 = CA(MR(20+5*i), 0, 0)
  2396.  
  2397. wait()
  2398.  
  2399. end
  2400.  
  2401. hum.Jump = true
  2402.  
  2403. playz(Sounds.Jump2)
  2404.  
  2405. CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2))
  2406.  
  2407. local p = Part(workspace, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2, true)
  2408.  
  2409. p.CFrame = CF * CN(0, -2, 0)
  2410.  
  2411. local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 3, 1)
  2412.  
  2413. Notime(function()
  2414.  
  2415. for i = 0, 1, 0.08 do
  2416.  
  2417. wait()
  2418.  
  2419. m.Scale = Vector3.new(1+5*i, 3-2.5*i, 1+5*i)
  2420.  
  2421. p.Transparency = i
  2422.  
  2423. end
  2424.  
  2425. p:remove()
  2426.  
  2427. end)
  2428.  
  2429. for i = 0.05, 1, 0.1 do
  2430.  
  2431. RAW.C0 = CA(MR(-40+220*i), 0, MR(5+35*i))
  2432.  
  2433. LAW.C0 = CA(MR(-40+220*i), 0, MR(-5-35*i))
  2434.  
  2435. HW.C0 = CA(MR(25-115*i), MR(90*i), MR(45*i))
  2436.  
  2437. wait()
  2438.  
  2439. end
  2440.  
  2441. for i = 0.12, 1, 0.25 do
  2442.  
  2443. RAW.C0 = CA(MR(180+8*i), 0, MR(40))
  2444.  
  2445. LAW.C0 = CA(MR(180+8*i), 0, MR(-40))
  2446.  
  2447. HW.C0 = CA(MR(-90), MR(90), MR(45))
  2448.  
  2449. wait()
  2450.  
  2451. end
  2452.  
  2453. for i = 0.05, 1, 0.1 do
  2454.  
  2455. RAW.C0 = CA(MR(188-98*i), 0, MR(40-80*i)) * CN(0, -1*i, 0)
  2456.  
  2457. LAW.C0 = CA(MR(188-98*i), 0, MR(-40+80*i)) * CN(0, -1*i, 0)
  2458.  
  2459. HW.C0 = CA(MR(-90+90*i), MR(90+45*i), MR(45-45*i))
  2460.  
  2461. wait()
  2462.  
  2463. end
  2464.  
  2465. playz(Sounds.GoRage)
  2466.  
  2467. local p2 = Part(workspace, false, false, 1, 0, EffectColor3, 1, 1, 1, true)
  2468.  
  2469. Weld(Tip4, p2, 0, -2, 0, 0, 0, 0)
  2470.  
  2471. local m2 = Add.Sphere(p2)
  2472.  
  2473. m2.Scale = Vector3.new(0.2, 2, 0.5)
  2474.  
  2475. for i = 0, 1, 0.06 do
  2476.  
  2477. p2.Transparency = 1-1*i
  2478.  
  2479. m2.Scale = Vector3.new(0.2+0.7*i, 2+3*i, 0.5+1.6*i)
  2480.  
  2481. wait()
  2482.  
  2483. end
  2484.  
  2485. for _,v in pairs(Blades) do
  2486.  
  2487. v.BrickColor = BrickColor.new(EffectColor3)
  2488.  
  2489. end
  2490.  
  2491. wait(0.5)
  2492.  
  2493. for i = 0, 1, 0.1 do
  2494.  
  2495. p2.Transparency = i
  2496.  
  2497. wait()
  2498.  
  2499. end
  2500.  
  2501. p2:remove()
  2502.  
  2503. playz(Sounds.Shout)
  2504.  
  2505. for i = 0.1, 1, 0.1 do
  2506.  
  2507. RAW.C0 = CA(MR(90-50*i), MR(50*i), MR(-40+40*i)) * CN(0, -1+1*i, 0)
  2508.  
  2509. LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(-40+80-60*i)) * CN(0, -1+1*i, 0)
  2510.  
  2511. HW.C0 = CA(0, MR(135+45*i), 0)
  2512.  
  2513. wait()
  2514.  
  2515. end
  2516.  
  2517. Normalize()
  2518.  
  2519. AbleAll = true
  2520.  
  2521. RageMode = true
  2522.  
  2523. AddDamage = Dmgs.RageMode[2]
  2524.  
  2525. AddDamageX = Dmgs.RageMode[3]
  2526.  
  2527. AddShield = Dmgs.RageMode[4]
  2528.  
  2529. LineColor = EffectColor3
  2530.  
  2531. Notime(function()
  2532.  
  2533. repeat
  2534.  
  2535. wait()
  2536.  
  2537. Rage = Rage - 0.45
  2538.  
  2539. until Rage < 1
  2540.  
  2541. RageMode = false
  2542.  
  2543. AddDamage = 0
  2544.  
  2545. AddShield = 0
  2546.  
  2547. AddDamageX = 1
  2548.  
  2549. LineColor = "White"
  2550.  
  2551. local p3 = Part(workspace, false, false, 1, 0, BladeColor, 1, 1, 1, true)
  2552.  
  2553. Weld(Tip4, p3, 0, -2, 0, 0, 0, 0)
  2554.  
  2555. local m3 = Add.Sphere(p3)
  2556.  
  2557. m3.Scale = Vector3.new(0.85, 4.9, 1.8)
  2558.  
  2559. playz(Sounds.RageOff)
  2560.  
  2561. for i = 0.1, 1, 0.1 do
  2562.  
  2563. p3.Transparency = 1-1*i
  2564.  
  2565. wait()
  2566.  
  2567. end
  2568.  
  2569. p.Transparency = 0
  2570.  
  2571. for _,v in pairs(Blades) do
  2572.  
  2573. v.BrickColor = BrickColor.new(BladeColor)
  2574.  
  2575. end
  2576.  
  2577. wait(0.2)
  2578.  
  2579. for i = 0.2, 1, 0.2 do
  2580.  
  2581. p3.Transparency = 1*i
  2582.  
  2583. m3.Scale = Vector3.new(0.85+2*i, 4.9+9*i, 1.8+4.5*i)
  2584.  
  2585. wait()
  2586.  
  2587. end
  2588.  
  2589. p3:remove()
  2590.  
  2591. end)
  2592.  
  2593. end
  2594.  
  2595. end
  2596.  
  2597.  
  2598.  
  2599. function RageSlash(plaic)
  2600.  
  2601. if Rage < Dmgs.RageSlash[6] then return end
  2602.  
  2603. local cf = torso.CFrame
  2604.  
  2605. local CF = ComputePos(cf.p, cf * CN(0, 0, -2))
  2606.  
  2607. if plaic then
  2608.  
  2609. CF = ComputePos(cf.p, plaic)
  2610.  
  2611. local bg = Add.BG(torso)
  2612.  
  2613. bg.cframe = CF
  2614.  
  2615. Notime(function() bg:remove() end, 0.4)
  2616.  
  2617. end
  2618.  
  2619. Rage = Rage - Dmgs.RageSlash[6]
  2620.  
  2621. AbleAll = false
  2622.  
  2623. for i = 0.05, 1, 0.1 do
  2624.  
  2625. RAW.C0 = CA(MR(40+105*i), MR(50-50*i), MR(-35*i)) * CN(0.15*i, -1*i, 0)
  2626.  
  2627. LAW.C0 = CA(MR(20+125*i), MR(-20+20*i), MR(-20+55*i)) * CN(-0.15*i, -1*i, 0)
  2628.  
  2629. HW.C0 = CA(0, MR(-35*i), 0)
  2630.  
  2631. neck.C0 = necko * CA(MR(-20*i), 0, 0)
  2632.  
  2633. wait()
  2634.  
  2635. end
  2636.  
  2637. for i = 0.09, 1, 0.18 do
  2638.  
  2639. RAW.C0 = CA(MR(145+55*i), 0, MR(-35)) * CN(0.15, -1, 0)
  2640.  
  2641. LAW.C0 = CA(MR(145+55*i), 0, MR(35)) * CN(-0.15, -1, 0)
  2642.  
  2643. HW.C0 = CA(0, MR(-35), 0)
  2644.  
  2645. neck.C0 = necko * CA(MR(-20-20*i), 0, 0)
  2646.  
  2647. wait()
  2648.  
  2649. end
  2650.  
  2651. PlaySound(Sounds.Slash[1], Sounds.Slash[2]-0.7, Sounds.Slash[3])
  2652.  
  2653. for i = 0.12, 1, 0.25 do
  2654.  
  2655. RAW.C0 = CA(MR(200+10*i), 0, MR(-35)) * CN(0.15, -1, 0)
  2656.  
  2657. LAW.C0 = CA(MR(200+10*i), 0, MR(35)) * CN(-0.15, -1, 0)
  2658.  
  2659. HW.C0 = CA(0, MR(-35), 0)
  2660.  
  2661. neck.C0 = necko * CA(MR(-20-20-5*i), 0, 0)
  2662.  
  2663. wait()
  2664.  
  2665. end
  2666.  
  2667. Mode = Dmgs.RageSlash
  2668.  
  2669. StartEffect("Neon orange")
  2670.  
  2671. Hurt = true
  2672.  
  2673. Deb = true
  2674.  
  2675. for i = 0.07, 1, 0.14 do
  2676.  
  2677. RAW.C0 = CA(MR(210-160*i), 0, MR(-35)) * CN(0.15, -1, 0)
  2678.  
  2679. LAW.C0 = CA(MR(210-150*i), MR(-30*i), MR(35)) * CN(-0.15, -1, 0)
  2680.  
  2681. HW.C0 = CA(MR(-70*i), MR(-35), MR(-35*i))
  2682.  
  2683. neck.C0 = necko * CA(MR(-45+80*i), 0, 0)
  2684.  
  2685. wait()
  2686.  
  2687. end
  2688.  
  2689. EndEffect()
  2690.  
  2691. Hurt = false
  2692.  
  2693. for i = 0.33, 1, 0.33 do
  2694.  
  2695. RAW.C0 = CA(MR(50-15*i), 0, MR(-35)) * CN(0.15, -1, 0)
  2696.  
  2697. LAW.C0 = CA(MR(60-15*i), MR(-30), MR(35)) * CN(-0.15, -1, 0)
  2698.  
  2699. HW.C0 = CA(MR(-70-15*i), MR(-35), MR(-35-7*i))
  2700.  
  2701. neck.C0 = necko * CA(MR(-45+80+5*i), 0, 0)
  2702.  
  2703. wait()
  2704.  
  2705. end
  2706.  
  2707. for i = 0.07, 1, 0.14 do
  2708.  
  2709. RAW.C0 = CA(MR(35+5*i), MR(50*i), MR(-35+35*i)) * CN(0.15-0.15*i, -1+1*i, 0)
  2710.  
  2711. LAW.C0 = CA(MR(45-25*i), MR(-30+10*i), MR(35-55*i)) * CN(-0.15+0.15*i, -1+1*i, 0)
  2712.  
  2713. HW.C0 = CA(MR(-70-15+85*i), MR(-35+35*i), MR(-35-7+42*i))
  2714.  
  2715. neck.C0 = necko * CA(MR(-45+80+5-40*i), 0, 0)
  2716.  
  2717. wait()
  2718.  
  2719. end
  2720.  
  2721. Normalize()
  2722.  
  2723. AbleAll = true
  2724.  
  2725. end
  2726.  
  2727.  
  2728.  
  2729. --RAW ORIGINAL = CA(MR(40), MR(50), 0)
  2730.  
  2731. --LAW ORIGINAL = CA(MR(20), MR(-20), MR(-20))
  2732.  
  2733. --HW ORIGINAL = CA(0, 0, 0)
  2734.  
  2735.  
  2736.  
  2737. function Counter()
  2738.  
  2739. local cf = torso.CFrame
  2740.  
  2741. local CF = CFrame.new(cf.p, cf * CN(0, 0, -2).p)
  2742.  
  2743. local bg = Add.BG(torso)
  2744.  
  2745. bg.cframe = CF
  2746.  
  2747. for i = 0.1, 1, 0.2 do
  2748.  
  2749. RAW.C0 = CA(MR(-50+50*i), MR(-35), MR(80*i))
  2750.  
  2751. LAW.C0 = CA(MR(90-20*i), 0, MR(80-20*i)) * CN(-0.75+0.25*i, -0.8+0.5*i, 0)
  2752.  
  2753. HW.C0 = CA(MR(20-60*i), 0, 0)
  2754.  
  2755. bg.cframe = CF * CA(0, MR(-35*i), 0)
  2756.  
  2757. neck.C0 = necko * CA(0, 0, MR(35*i))
  2758.  
  2759. wait()
  2760.  
  2761. end
  2762.  
  2763. StartEffect()
  2764.  
  2765. Hurt = true
  2766.  
  2767. Deb = true
  2768.  
  2769. Mode = Dmgs.Counter
  2770.  
  2771. playz(Sounds.Slash)
  2772.  
  2773. for i = 0.09, 1, 0.18 do
  2774.  
  2775. RAW.C0 = CA(0, MR(-35+130*i), MR(80)) * CN(0, -0.3*i, 0)
  2776.  
  2777. LAW.C0 = CA(MR(70-130*i), 0, MR(60-60*i)) * CN(-0.5+0.5*i, -0.3+0.3*i, 0)
  2778.  
  2779. HW.C0 = CA(MR(-40+40*i), 0, 0)
  2780.  
  2781. bg.cframe = CF * CA(0, MR(-35+80*i), 0)
  2782.  
  2783. neck.C0 = necko * CA(0, 0, MR(35-80*i))
  2784.  
  2785. wait()
  2786.  
  2787. end
  2788.  
  2789. EndEffect()
  2790.  
  2791. Hurt = false
  2792.  
  2793. for i = 0.12, 1, 0.25 do
  2794.  
  2795. RAW.C0 = CA(0, MR(95+10*i), MR(80)) * CN(0, -0.3, 0)
  2796.  
  2797. LAW.C0 = CA(MR(-60-10*i), 0, 0)
  2798.  
  2799. HW.C0 = CA(MR(5*i), 0, 0)
  2800.  
  2801. bg.cframe = CF * CA(0, MR(45+5*i), 0)
  2802.  
  2803. neck.C0 = necko * CA(0, 0, MR(-45-5*i))
  2804.  
  2805. wait()
  2806.  
  2807. end
  2808.  
  2809. for i = 0.06, 1, 0.12 do
  2810.  
  2811. RAW.C0 = CA(MR(40*i), MR(105-55*i), MR(80-80*i)) * CN(0, -0.3+0.3*i, 0)
  2812.  
  2813. LAW.C0 = CA(MR(-70+90*i), MR(-20*i), MR(-20*i))
  2814.  
  2815. HW.C0 = CA(MR(5-5*i), 0, 0)
  2816.  
  2817. bg.cframe = CF * CA(0, MR(50-50*i), 0)
  2818.  
  2819. neck.C0 = necko * CA(0, 0, MR(-50+50*i))
  2820.  
  2821. wait()
  2822.  
  2823. end
  2824.  
  2825. Normalize()
  2826.  
  2827. bg:remove()
  2828.  
  2829. end
  2830.  
  2831.  
  2832.  
  2833. function Bloc()
  2834.  
  2835. if AbleAll and Able then
  2836.  
  2837. AbleAll = false
  2838.  
  2839. Block.Value = true
  2840.  
  2841. for i = 0, 1, 0.15 do
  2842.  
  2843. if not Block then break end
  2844.  
  2845. RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0)
  2846.  
  2847. LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0)
  2848.  
  2849. HW.C0 = CA(MR(20*i), 0, 0)
  2850.  
  2851. wait()
  2852.  
  2853. end
  2854.  
  2855. RAW.C0 = CA(MR(40-90), MR(50-85), 0)
  2856.  
  2857. LAW.C0 = CA(MR(20+70), MR(-20+20), MR(-20+100)) * CN(-0.75, -0.8, 0)
  2858.  
  2859. HW.C0 = CA(MR(20), 0, 0)
  2860.  
  2861. PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2]-0.6, Sounds.SmashHit[3])
  2862.  
  2863. repeat
  2864.  
  2865. wait()
  2866.  
  2867. if BlockPower.Value < 1 then
  2868.  
  2869. Block.Value = false
  2870.  
  2871. BlockPower.Value = BlockRealPowa
  2872.  
  2873. end
  2874.  
  2875. until Block.Value == false
  2876.  
  2877. if CounterKey and Rage >= Dmgs.Counter[6] then
  2878.  
  2879. Rage = Rage - Dmgs.Counter[6]
  2880.  
  2881. Counter()
  2882.  
  2883. else
  2884.  
  2885. for i = 1, 0, -0.2 do
  2886.  
  2887. RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0)
  2888.  
  2889. LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0)
  2890.  
  2891. HW.C0 = CA(MR(20*i), 0, 0)
  2892.  
  2893. wait()
  2894.  
  2895. end
  2896.  
  2897. Normalize()
  2898.  
  2899. end
  2900.  
  2901. AbleAll = true
  2902.  
  2903. end
  2904.  
  2905. end
  2906.  
  2907.  
  2908.  
  2909. function Clicked(mousepos)
  2910.  
  2911. if Block.Value == false and Able and AbleAll then
  2912.  
  2913. if Aim then
  2914.  
  2915. Notime(function()
  2916.  
  2917. local bg = Add.BG(torso)
  2918.  
  2919. bg.cframe = ComputePos(torso.Position, mousepos)
  2920.  
  2921. bg.P = 5500
  2922.  
  2923. wait(0.4)
  2924.  
  2925. bg:remove()
  2926.  
  2927. end)
  2928.  
  2929. end
  2930.  
  2931. Attacks[Attack]()
  2932.  
  2933. end
  2934.  
  2935. end
  2936.  
  2937.  
  2938.  
  2939. function KeyDown(key, mouse)
  2940.  
  2941. key = key:lower()
  2942.  
  2943. if Able then
  2944.  
  2945. local aimplace = nil
  2946.  
  2947. if Aim then
  2948.  
  2949. aimplace = mouse.Hit.p
  2950.  
  2951. end
  2952.  
  2953. if key == string.char(48) then
  2954.  
  2955. Notime(function()
  2956.  
  2957. local k = nil
  2958.  
  2959. repeat
  2960.  
  2961. k = mouse.KeyUp:wait()
  2962.  
  2963. until k == string.char(48)
  2964.  
  2965. Block.Value = false
  2966.  
  2967. end)
  2968.  
  2969. Bloc()
  2970.  
  2971. elseif key == "e" then
  2972.  
  2973. if Block.Value == false and AbleAll then
  2974.  
  2975. SpinSlash(aimplace)
  2976.  
  2977. end
  2978.  
  2979. elseif key == "r" then
  2980.  
  2981. if Block.Value == false and AbleAll then
  2982.  
  2983. Flawp(aimplace)
  2984.  
  2985. end
  2986.  
  2987. elseif key == "f" then
  2988.  
  2989. if Block.Value == false and AbleAll then
  2990.  
  2991. Raeg()
  2992.  
  2993. end
  2994.  
  2995. elseif key == "t" then
  2996.  
  2997. Notime(function()
  2998.  
  2999. local k = nil
  3000.  
  3001. CounterKey = true
  3002.  
  3003. repeat
  3004.  
  3005. k = mouse.KeyUp:wait()
  3006.  
  3007. until k == "t"
  3008.  
  3009. CounterKey = false
  3010.  
  3011. end)
  3012.  
  3013. elseif key == "q" then
  3014.  
  3015. if Block.Value == false and AbleAll then
  3016.  
  3017. local a = nil
  3018.  
  3019. if Aim then
  3020.  
  3021. a = mouse.Hit.p
  3022.  
  3023. end
  3024.  
  3025. RageSlash(a)
  3026.  
  3027. end
  3028.  
  3029. end
  3030.  
  3031. end
  3032.  
  3033. end
  3034.  
  3035.  
  3036.  
  3037. Select = function(mouse)
  3038.  
  3039. SelectAnim()
  3040.  
  3041. Selected = true
  3042.  
  3043. mouse.Button1Down:connect(function()
  3044.  
  3045. if Able then
  3046.  
  3047. Clicked(mouse.Hit.p)
  3048.  
  3049. end
  3050.  
  3051. end)
  3052.  
  3053. mouse.KeyDown:connect(function(key)
  3054.  
  3055. KeyDown(key, mouse)
  3056.  
  3057. end)
  3058.  
  3059. end
  3060.  
  3061.  
  3062.  
  3063. Deselect = function(mouse)
  3064.  
  3065. Selected = false
  3066.  
  3067. DeselectAnim()
  3068.  
  3069. end
  3070.  
  3071.  
  3072.  
  3073. Bin.Selected:connect(Select)
  3074.  
  3075. Bin.Deselected:connect(Deselect)
  3076.  
  3077.  
  3078.  
  3079. Notime(function()
  3080.  
  3081. local parent = char.Parent
  3082.  
  3083. while char.Parent == parent do
  3084.  
  3085. wait()
  3086.  
  3087. if Rage > MaxRage then Rage = MaxRage elseif Rage < 0 then Rage = 0 end
  3088.  
  3089. RageBar.Size = UD(1, 0, Rage/MaxRage, 0)
  3090.  
  3091. RageBar.Position = UD(0, 0, 1-(Rage/MaxRage), 0)
  3092.  
  3093. RageAmount.Text = math.floor(Rage)
  3094.  
  3095. local hp2 = hum.Health/hum.MaxHealth
  3096.  
  3097. if hp2 > 1 then hp2 = 1 elseif hp2 < 0 then hp2 = 0 end
  3098.  
  3099. HealthBar.Size = UD(1, 0, hp2, 0)
  3100.  
  3101. if Block.Value then
  3102.  
  3103. hum.WalkSpeed = 10
  3104.  
  3105. elseif RageMode and Block.Value then
  3106.  
  3107. hum.WalkSpeed = 16
  3108.  
  3109. elseif RageMode then
  3110.  
  3111. hum.WalkSpeed = 19
  3112.  
  3113. else
  3114.  
  3115. hum.WalkSpeed = 16
  3116.  
  3117. end
  3118.  
  3119. end
  3120.  
  3121. end)
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