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Oct 31st, 2014
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  1. class desert_VF_B_soldier_GH : desert_VF_B_Soldier_F {
  2. _generalMacro = "desert_VF_B_soldier_GH";
  3. scope = public;
  4. faction = "vf";
  5. displayName = "Daguet Sniper";
  6. vehicleClass = "MenSniper";
  7. uniformClass = "daguet_vf_Ghillie";
  8. model = "\A3\Characters_F\Common\ghillie.p3d";
  9. hiddenSelections[] = {"Camo"};
  10. hiddenSelectionsTextures[] = {"\VFCDO_equip\md\data\UI\ghillie_desert_co.paa"};
  11. linkedItems[] = {"desert_vf_PlateCarrier1_rgr", "NVGoggles_VFCDO", "ItemMap", "ItemGPS", "G_Tactical_Clear", "ItemCompass", "ItemWatch", "ItemRadio"};
  12. respawnLinkedItems[] = {"desert_vf_PlateCarrier1_rgr", "NVGoggles_VFCDO", "ItemMap", "ItemGPS", "G_Tactical_Clear", "ItemCompass", "ItemWatch", "ItemRadio"};
  13. weapons[] = {"srifle_LRR_SOS_F", "hgun_P07_snds_F", "Throw", "Put", "Rangefinder"};
  14. respawnWeapons[] = {"srifle_LRR_SOS_F", "hgun_P07_snds_F", "Throw", "Put", "Rangefinder"};
  15. magazines[] = {"7Rnd_408_Mag", "7Rnd_408_Mag", "7Rnd_408_Mag", "7Rnd_408_Mag", "7Rnd_408_Mag", "7Rnd_408_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "Chemlight_green", "Chemlight_green", "SmokeShell", "SmokeShellOrange", "SmokeShellBlue", "SmokeShellGreen", "APERSTripMine_Wire_Mag", "ClaymoreDirectionalMine_Remote_Mag"};
  16. respawnMagazines[] = {"7Rnd_408_Mag", "7Rnd_408_Mag", "7Rnd_408_Mag", "7Rnd_408_Mag", "7Rnd_408_Mag", "7Rnd_408_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "Chemlight_green", "Chemlight_green", "SmokeShell", "SmokeShellOrange", "SmokeShellBlue", "SmokeShellGreen", "APERSTripMine_Wire_Mag", "ClaymoreDirectionalMine_Remote_Mag"};
  17. cost = 350000;
  18.  
  19. // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types
  20. threat[] = {1, 0.3, 0.3};
  21.  
  22. camouflage = 0.6; // how dificult to spot - bigger - better spotable
  23. sensitivity = 3.5; // sensor sensitivity
  24. };
  25.  
  26. class desert_VF_B_Soldier_OB : B_sniper_F {
  27. _generalMacro = "desert_VF_B_Soldier_OB";
  28. scope = public;
  29. faction = "vf";
  30. displayName = "Daguet Observateur";
  31. vehicleClass = "MenSniper";
  32. uniformClass = "daguet_vf_GhillieSuit";
  33. model = "\VFCDO_equip\md\data\b_sniper_d.p3d";
  34. hiddenSelections[] = {"Camo"};
  35. hiddenSelectionsTextures[] = {"\VFCDO_equip\md\data\ui\desert_vf_uniform_co_01.paa", "\A3\characters_f\Common\Data\ghillie_desert_co.paa"};
  36. cost = 70000;
  37. camouflage = 1.2; // how dificult to spot - bigger - better spotable
  38. detectSkill = 80;
  39. sensitivity = 3.5; // sensor sensitivity
  40. weapons[] = {"arifle_MX_Hamr_pointer_F", "hgun_P07_snds_F", "Throw", "Put", "Rangefinder"};
  41. respawnWeapons[] = {"arifle_MX_Hamr_pointer_F", "hgun_P07_snds_F", "Throw", "Put", "Rangefinder"};
  42. magazines[] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "Chemlight_green", "Chemlight_green", "SmokeShell", "SmokeShellOrange", "SmokeShellBlue", "SmokeShellGreen", "APERSTripMine_Wire_Mag", "ClaymoreDirectionalMine_Remote_Mag"};
  43. respawnMagazines[] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "Chemlight_green", "Chemlight_green", "SmokeShell", "SmokeShellOrange", "SmokeShellBlue", "SmokeShellGreen", "APERSTripMine_Wire_Mag", "ClaymoreDirectionalMine_Remote_Mag"};
  44.  
  45. // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types
  46. threat[] = {1, 0.5, 0.1};
  47.  
  48. linkedItems[] = {"desert_vf_BandollierB_rgr", "NVGoggles_VFCDO", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio"};
  49. respawnLinkedItems[] = {"desert_vf_BandollierB_rgr", "NVGoggles_VFCDO", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio"};
  50. };
  51.  
  52. class desert_CDO_B_Soldier_OB : B_sniper_F {
  53. _generalMacro = "desert_CDO_B_Soldier_OB";
  54. scope = public;
  55. faction = "cdo";
  56. displayName = "Aride Observateur";
  57. vehicleClass = "MenSniper";
  58. nakedUniform = "U_BasicBody";
  59. uniformClass = "aride_cdo_GhillieSuit";
  60. model = "\VFCDO_equip\md\data\b_sniper_d.p3d";
  61. hiddenSelections[] = {"Camo"};
  62. hiddenSelectionsTextures[] = {"\VFCDO_equip\md\data\ui\desert_cdo_uniform_co_01.paa", "\A3\characters_f\Common\Data\ghillie_desert_co.paa"};
  63. cost = 70000;
  64. camouflage = 1.2; // how dificult to spot - bigger - better spotable
  65. detectSkill = 80;
  66. sensitivity = 3.5; // sensor sensitivity
  67. weapons[] = {"arifle_MX_Hamr_pointer_F", "hgun_P07_snds_F", "Throw", "Put", "Rangefinder"};
  68. respawnWeapons[] = {"arifle_MX_Hamr_pointer_F", "hgun_P07_snds_F", "Throw", "Put", "Rangefinder"};
  69. magazines[] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "Chemlight_green", "Chemlight_green", "SmokeShell", "SmokeShellOrange", "SmokeShellBlue", "SmokeShellGreen", "APERSTripMine_Wire_Mag", "ClaymoreDirectionalMine_Remote_Mag"};
  70. respawnMagazines[] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "Chemlight_green", "Chemlight_green", "SmokeShell", "SmokeShellOrange", "SmokeShellBlue", "SmokeShellGreen", "APERSTripMine_Wire_Mag", "ClaymoreDirectionalMine_Remote_Mag"};
  71.  
  72. // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types
  73. threat[] = {1, 0.5, 0.1};
  74.  
  75. linkedItems[] = {"desert_cdo_BandollierB_rgr", "NVGoggles_VFCDO", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio"};
  76. respawnLinkedItems[] = {"desert_cdo_BandollierB_rgr", "NVGoggles_VFCDO", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio"};
  77. };
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