Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- int Property Armor_Property_Enchantments = 0 AutoReadOnly
- int Property Armor_Property_BashImpactDataSet = 1 AutoReadOnly
- int Property Armor_Property_BlockMaterial = 2 AutoReadOnly
- int Property Armor_Property_Keywords = 3 AutoReadOnly
- int Property Armor_Property_Weight = 4 AutoReadOnly
- int Property Armor_Property_Value = 5 AutoReadOnly
- int Property Armor_Property_Rating = 6 AutoReadOnly
- int Property Armor_Property_AddonIndex = 7 AutoReadOnly
- int Property Armor_Property_BodyPart = 8 AutoReadOnly
- int Property Armor_Property_DamageTypeValues = 9 AutoReadOnly
- int Property Armor_Property_ActorValues = 10 AutoReadOnly
- int Property Armor_Property_Health = 11 AutoReadOnly
- int Property Armor_Property_ColorRemappingIndex = 12 AutoReadOnly
- int Property Armor_Property_MaterialSwaps = 13 AutoReadOnly
- int Property Actor_Property_Keywords = 0 AutoReadOnly
- int Property Actor_Property_ForcedInventory = 1 AutoReadOnly
- int Property Actor_Property_XPOffset = 2 AutoReadOnly
- int Property Actor_Property_Enchantments = 3 AutoReadOnly
- int Property Actor_Property_ColorRemappingIndex = 4 AutoReadOnly
- int Property Actor_Property_MaterialSwaps = 5 AutoReadOnly
- int Property Weapon_Property_Speed = 0 AutoReadOnly
- int Property Weapon_Property_Reach = 1 AutoReadOnly
- int Property Weapon_Property_MinRange = 2 AutoReadOnly
- int Property Weapon_Property_MaxRange = 3 AutoReadOnly
- int Property Weapon_Property_AttackDelaySec = 4 AutoReadOnly
- int Property Weapon_Property_OutOfRangeDamageMult = 6 AutoReadOnly
- int Property Weapon_Property_SecondaryDamage = 7 AutoReadOnly
- int Property Weapon_Property_CriticalChargeBonus = 8 AutoReadOnly
- int Property Weapon_Property_HitBehavior = 9 AutoReadOnly
- int Property Weapon_Property_Rank = 10 AutoReadOnly
- int Property Weapon_Property_AmmoCapacity = 12 AutoReadOnly
- int Property Weapon_Property_Type = 15 AutoReadOnly
- int Property Weapon_Property_IsPlayerOnly = 16 AutoReadOnly
- int Property Weapon_Property_NPCsUseAmmo = 17 AutoReadOnly
- int Property Weapon_Property_HasChargingReload = 18 AutoReadOnly
- int Property Weapon_Property_IsMinorCrime = 19 AutoReadOnly
- int Property Weapon_Property_IsFixedRange = 20 AutoReadOnly
- int Property Weapon_Property_HasEffectOnDeath = 21 AutoReadOnly
- int Property Weapon_Property_HasAlternateRumble = 22 AutoReadOnly
- int Property Weapon_Property_IsNonHostile = 23 AutoReadOnly
- int Property Weapon_Property_IgnoreResist = 24 AutoReadOnly
- int Property Weapon_Property_IsAutomatic = 25 AutoReadOnly
- int Property Weapon_Property_CantDrop = 26 AutoReadOnly
- int Property Weapon_Property_IsNonPlayable = 27 AutoReadOnly
- int Property Weapon_Property_AttackDamage = 28 AutoReadOnly
- int Property Weapon_Property_Value = 29 AutoReadOnly
- int Property Weapon_Property_Weight = 30 AutoReadOnly
- int Property Weapon_Property_Keywords = 31 AutoReadOnly
- int Property Weapon_Property_AimModel = 32 AutoReadOnly
- int Property Weapon_Property_AimModelMinConeDegrees = 33 AutoReadOnly
- int Property Weapon_Property_AimModelMaxConeDegrees = 34 AutoReadOnly
- int Property Weapon_Property_AimModelConeIncreasePerShot = 35 AutoReadOnly
- int Property Weapon_Property_AimModelConeDecreasePerSec = 36 AutoReadOnly
- int Property Weapon_Property_AimModelConeDecreaseDelayMs = 37 AutoReadOnly
- int Property Weapon_Property_AimModelConeSneakMultiplier = 38 AutoReadOnly
- int Property Weapon_Property_AimModelRecoilDiminishSpringForce = 39 AutoReadOnly
- int Property Weapon_Property_AimModelRecoilDiminishSightsMult = 40 AutoReadOnly
- int Property Weapon_Property_AimModelRecoilMaxDegPerShot = 41 AutoReadOnly
- int Property Weapon_Property_AimModelRecoilMinDegPerShot = 42 AutoReadOnly
- int Property Weapon_Property_AimModelRecoilHipMult = 43 AutoReadOnly
- int Property Weapon_Property_AimModelRecoilShotsForRunaway = 44 AutoReadOnly
- int Property Weapon_Property_AimModelRecoilArcDeg = 45 AutoReadOnly
- int Property Weapon_Property_AimModelRecoilArcRotateDeg = 46 AutoReadOnly
- int Property Weapon_Property_AimModelConeIronSightsMultiplier = 47 AutoReadOnly
- int Property Weapon_Property_HasScope = 48 AutoReadOnly
- int Property Weapon_Property_ZoomDataFOVMult = 49 AutoReadOnly
- int Property Weapon_Property_FireSeconds = 50 AutoReadOnly
- int Property Weapon_Property_NumProjectiles = 51 AutoReadOnly
- int Property Weapon_Property_AttackSound = 52 AutoReadOnly
- int Property Weapon_Property_AttackSound2D = 53 AutoReadOnly
- int Property Weapon_Property_AttackLoop = 54 AutoReadOnly
- int Property Weapon_Property_AttackFailSound = 55 AutoReadOnly
- int Property Weapon_Property_IdleSound = 56 AutoReadOnly
- int Property Weapon_Property_EquipSound = 57 AutoReadOnly
- int Property Weapon_Property_UnEquipSound = 58 AutoReadOnly
- int Property Weapon_Property_SoundLevel = 59 AutoReadOnly
- int Property Weapon_Property_ImpactDataSet = 60 AutoReadOnly
- int Property Weapon_Property_Ammo = 61 AutoReadOnly
- int Property Weapon_Property_CritEffect = 62 AutoReadOnly
- int Property Weapon_Property_BashImpactDataSet = 63 AutoReadOnly
- int Property Weapon_Property_BlockMaterial = 64 AutoReadOnly
- int Property Weapon_Property_Enchantments = 65 AutoReadOnly
- int Property Weapon_Property_AimModelBaseStability = 66 AutoReadOnly
- int Property Weapon_Property_ZoomData = 67 AutoReadOnly
- int Property Weapon_Property_ZoomDataOverlay = 68 AutoReadOnly
- int Property Weapon_Property_ZoomDataImageSpace = 69 AutoReadOnly
- int Property Weapon_Property_ZoomDataCameraOffsetX = 70 AutoReadOnly
- int Property Weapon_Property_ZoomDataCameraOffsetY = 71 AutoReadOnly
- int Property Weapon_Property_ZoomDataCameraOffsetZ = 72 AutoReadOnly
- int Property Weapon_Property_EquipSlot = 73 AutoReadOnly
- int Property Weapon_Property_SoundLevelMult = 74 AutoReadOnly
- int Property Weapon_Property_NPCAmmoList = 75 AutoReadOnly
- int Property Weapon_Property_ReloadSpeed = 76 AutoReadOnly
- int Property Weapon_Property_DamageTypeValues = 77 AutoReadOnly
- int Property Weapon_Property_AccuracyBonus = 78 AutoReadOnly
- int Property Weapon_Property_AttackActionPointCost = 79 AutoReadOnly
- int Property Weapon_Property_OverrideProjectile = 80 AutoReadOnly
- int Property Weapon_Property_HasBoltAction = 81 AutoReadOnly
- int Property Weapon_Property_StaggerValue = 82 AutoReadOnly
- int Property Weapon_Property_SightedTransitionSeconds = 83 AutoReadOnly
- int Property Weapon_Property_FullPowerSeconds = 84 AutoReadOnly
- int Property Weapon_Property_HoldInputToPower = 85 AutoReadOnly
- int Property Weapon_Property_HasRepeatableSingleFire = 86 AutoReadOnly
- int Property Weapon_Property_MinPowerPerShot = 87 AutoReadOnly
- int Property Weapon_Property_ColorRemappingIndex = 88 AutoReadOnly
- int Property Weapon_Property_MaterialSwaps = 89 AutoReadOnly
- int Property Weapon_Property_CriticalDamageMult = 90 AutoReadOnly
- int Property Weapon_Property_FastEquipSound = 91 AutoReadOnly
- int Property Weapon_Property_DisableShells = 92 AutoReadOnly
- int Property Weapon_Property_HasChargingAttack = 93 AutoReadOnly
- int Property Weapon_Property_ActorValues = 94 AutoReadOnly
- int Property Property_Operator_Set = 0 AutoReadOnly
- int Property Property_Operator_Add = 1 AutoReadOnly
- int Property Property_Operator_Mult_Add = 2 AutoReadOnly
- struct ModPropertyFloat
- int type
- int operator
- float value1
- float value2
- EndStruct
- struct ModPropertyInt
- int type
- int operator
- int value1
- int value2
- EndStruct
- struct ModPropertyForm
- int type
- int operator
- Form value1
- EndStruct
- struct ModPropertyFormFloat
- int type
- int operator
- Form value1
- float value2
- EndStruct
- struct ModPropertyFormInt
- int type
- int operator
- Form value1
- int value2
- EndStruct
- Var[] Function GetProperties() native
- int Function GetMaxRank() native
- Function SetMaxRank(int rank) native
- int Function GetPriority() native
- Function SetPriority(int priority) native
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement