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- [base+0x136F080] void GalaxyNativeInvalid( )
- [base+0x1366920] void DebugString( string )
- [base+0x136F090] void DebugUnit( unit )
- [base+0x1366940] void DebugInt( int )
- [base+0x1366960] void DebugFixed( fixed )
- [base+0x1366980] void DebugPoint( point )
- [base+0x13669A0] void DebugDump( int )
- [base+0x13669C0] void AISetDifficulty( int, int, bool )
- [base+0x136F0B0] bool AIGetDifficulty( int, int )
- [base+0x13669E0] void AIStart( int, bool, int )
- [base+0x1366A00] void AIForceActive( )
- [base+0x1366A10] void AIDisableAllScouting( )
- [base+0x136F0D0] bool AIGivingUp( int )
- [base+0x1366A20] void AIGoodGame( int )
- [base+0x136F0F0] bool AIIsCampaign( int )
- [base+0x136F110] bool AIHasHumanAlly( int )
- [base+0x1366A40] void AISetAPM( int, int )
- [base+0x136F130] unit AIGrabUnit( int, string, int, point )
- [base+0x136F150] int AIState( int, int )
- [base+0x1366A60] void AISetSpecificState( int, int, int )
- [base+0x1366A80] void AISetAllStates( int, int )
- [base+0x1366AA0] void AISetFlag( int, int, bool )
- [base+0x136F160] bool AIGetFlag( int, int )
- [base+0x1366AC0] void AITechFlag( int, int, int, string, int )
- [base+0x1366AF0] void AIResetUserData( int )
- [base+0x1366B10] void AISetUserString( int, int, string )
- [base+0x136F180] string AIGetUserString( int, int )
- [base+0x1366B30] void AISetUserInt( int, int, int )
- [base+0x136F190] int AIGetUserInt( int, int )
- [base+0x1366B50] void AIAddStringInt( int, string, int )
- [base+0x1366B70] void AISetStockArmyDefaultScale( int, fixed )
- [base+0x1366B90] void AISetStockArmyOverride( int, string, int, string )
- [base+0x1366BB0] void AIAddToStockArmy( int, string, int )
- [base+0x1366BD0] void AIScaleCurrentStockArmy( int, fixed, int, int )
- [base+0x136F1A0] fixed AIGetTime( )
- [base+0x136F1B0] int AIPathingCostMap( point, point )
- [base+0x136F1C0] int AIPathingCostUnit( unit, point, bool )
- [base+0x136F1F0] int AIPathDistToNearestKnownEnemyStructure( int, point, bool )
- [base+0x136F200] int AIPathDistToNearestFriendlyStructure( int, point, bool )
- [base+0x136F210] bool AICanPathToAnyKnownEnemyStructure( int, point, bool )
- [base+0x1366BF0] void AIAddTeamRepresentative( int )
- [base+0x136F230] void AITrackUnitDanger( unit )
- [base+0x136F250] point AIPositionAlongPath( int, point, point, fixed, bool )
- [base+0x136F280] int AIGetTotalStartLocs( )
- [base+0x136F290] int AIGetGroundStartLocs( point )
- [base+0x136F2A0] int AIGetAirStartLocs( point )
- [base+0x136F2B0] int AIGetTotalTownLocs( )
- [base+0x136F2C0] int AIGetGroundTownLocs( point )
- [base+0x136F2D0] int AIGetAirTownLocs( point )
- [base+0x136F2E0] int AIRandomVal( int, int )
- [base+0x1366C10] void AINewChooseSubState( int, int, int, int, int )
- [base+0x1366C40] void AISetSubStateChance( int, int )
- [base+0x1366C60] void AISetSubStateChanceRace( int, int, int, int, int )
- [base+0x136F2F0] int AIChooseSubState( )
- [base+0x136F300] bool AIWantsMultipleTransport( int )
- [base+0x1366C90] void AISetWantsMultipleTransport( int, bool )
- [base+0x136F320] int AIGetNumMobileTransports( int )
- [base+0x136F330] int AINumEnemyBuildings( int )
- [base+0x136F340] int AINumEnemyBuildingsOnSharedIslands( int )
- [base+0x136F350] int AINumEnemyBuildingsOnOtherIslands( int )
- [base+0x136F360] bool AIEnemyBuildingsOnlyOnOtherIslands( int )
- [base+0x136F380] point AIGetBestCreepSpot( int, unit, fixed )
- [base+0x1366CB0] void AIAddDetectionDanger( int, string )
- [base+0x136F3A0] bool AIDefaultSuspectDetectionDanger( int )
- [base+0x1366CD0] void AIAddAirDanger( int, string )
- [base+0x136F3C0] bool AIDefaultSuspectAirDanger( int )
- [base+0x136F3E0] bool AIAnyWorkersFleeingNearby( int, point, fixed )
- [base+0x136F400] int AIGetNumEnemies( int )
- [base+0x136F410] int AIGetNumAllies( int )
- [base+0x136F420] int AIGetNumTeams( )
- [base+0x136F430] int AIGetEnemyRaceVal( int )
- [base+0x136F440] int AIGetSelfRaceVal( int )
- [base+0x136F450] point AIPlacementNearbyFindTest( int, point, fixed, string )
- [base+0x136F470] void AIAddToExtraScoutGroup( int, unit )
- [base+0x136F490] bool AIOfferNewScout( int, unit )
- [base+0x136F4B0] int AIGetNumWorkers( int )
- [base+0x136F4C0] int AIGetNumDropoffs( int )
- [base+0x136F4D0] int AIGetNumEstablishedTowns( int )
- [base+0x1366CF0] void AIAddHealer( int, string, string, int )
- [base+0x136F4E0] unit AIGetDropoffWithFewestGuards( int, string )
- [base+0x136F4F0] bool AIHasNearbyAttackers( int, point, fixed )
- [base+0x136F510] bool AIHasNearbyAlliedAttackers( int, point, fixed )
- [base+0x136F530] bool AIHasNearbyAlliedDetector( int, point, fixed, fixed )
- [base+0x136F550] point AIGetDirection( point, point )
- [base+0x1366D10] void AISetCoopFlag( int, int, bool )
- [base+0x136F560] bool AIGetCoopFlag( int, int )
- [base+0x136F580] point AIGetBuildingPlacement( int, point, string, int )
- [base+0x136F5A0] bool AIAnyAllyAttacking( int )
- [base+0x136F5C0] point AIBestAllyAttackPoint( int, wave )
- [base+0x136F5E0] bool AIAnyAllyNeedsDefending( int, wave )
- [base+0x136F600] point AIBestAllyDefendPoint( int, wave )
- [base+0x1366D30] void AIGlobalSuicide( int )
- [base+0x136F620] wave AIUnitGetWave( unit )
- [base+0x136F640] unitgroup AIWaveGetUnits( wave )
- [base+0x136F660] unitgroup AIGetAllEscorts( unit )
- [base+0x136F680] unitgroup AIGetAllEscortsGroup( unitgroup )
- [base+0x136F690] void AIRemoveUnitFromAnyWaves( unit )
- [base+0x1366D50] void AIRemoveGroupFromAnyWaves( unitgroup )
- [base+0x136F6B0] void AIRemoveUnitFromAnyWavesAndSetHome( unit, point )
- [base+0x1366D70] void AIRemoveGroupFromAnyWavesAndSetHome( unitgroup, point )
- [base+0x136F6D0] unitgroup AIGetUnitsInWavesWithTarget( int, wavetarget )
- [base+0x136F6E0] bool AIIsScriptControlled( unit )
- [base+0x136F700] void AISetUnitScriptControlled( unit, bool )
- [base+0x1366D90] void AISetGroupScriptControlled( unitgroup, bool )
- [base+0x136F720] bool AIIsSuicideUnit( unit )
- [base+0x136F740] void AISetUnitSuicide( unit, bool )
- [base+0x1366DB0] void AISetGroupSuicide( unitgroup, bool )
- [base+0x136F760] bool AIIsTacticalDisabled( unit )
- [base+0x136F780] void AISetUnitTacticalDisabled( unit, bool )
- [base+0x1366DD0] void AISetGroupTacticalDisabled( unitgroup, bool )
- [base+0x136F7A0] bool AIIsObjectGroupUnit( unit )
- [base+0x136F7C0] bool AIIsNotUsableInWaves( unit )
- [base+0x136F7E0] void AISetUnitNotUsableInWaves( unit, bool )
- [base+0x1366DF0] void AISetGroupNotUsableInWaves( unitgroup, bool )
- [base+0x136F800] void AISetWantsToUpgrade( unit )
- [base+0x136F820] void AISetUnitAvoidEnemyGates( unit, bool )
- [base+0x136F840] void AISetUnitForceMover( unit, bool )
- [base+0x1366E10] void AISetGroupForceMover( unitgroup, bool )
- [base+0x1366E30] void AIInitCampaignTowns( int )
- [base+0x1366E50] void AIInitCampaignHarvest( int )
- [base+0x1366E70] void AIDeclareTown( int, int, point )
- [base+0x136F860] int AIGetMainTown( int )
- [base+0x1366E90] void AISetMainTown( int, int )
- [base+0x1366EB0] void AIUpdateMainTown( int )
- [base+0x136F870] bool AIIsTownFull( int, int )
- [base+0x136F890] int AIGetTownState( int, int )
- [base+0x136F8A0] fixed AIGetTownEstablishedTime( int, int )
- [base+0x136F8B0] point AIGetTownLocation( int, int )
- [base+0x136F8C0] int AIGetClosestTown( int, point )
- [base+0x136F8D0] int AIGetNextUnusedTownSlot( int )
- [base+0x136F8E0] int AIGetBuildingCountInTown( int, int, string, int )
- [base+0x136F900] bool AIIsTownHarvestRunning( int, int )
- [base+0x1366ED0] void AIHarvest( int, int )
- [base+0x1366EF0] void AIHarvestRate( int, int )
- [base+0x1366F10] void AIHarvestBonus( int, fixed )
- [base+0x1366F30] void AISetGasPeonCountOverride( int, int, int )
- [base+0x136F920] int AIGetCurPeonCount( int, int )
- [base+0x136F930] int AIGetMinPeonCount( int, int )
- [base+0x136F940] int AIGetMaxPeonCount( int, int )
- [base+0x136F950] int AIGetMineralAmountLeft( int, int )
- [base+0x136F960] int AIGetGasAmountLeft( int, int )
- [base+0x136F970] int AIGetMineralNumSpots( int, int )
- [base+0x136F980] int AIGetHarvestableGasNumSpots( int, int )
- [base+0x136F990] int AIGetRawGasNumSpots( int, int )
- [base+0x136F9A0] point AIGetGatherLocation( int, int )
- [base+0x136F9B0] point AIGetGatherDefLocation( int, int )
- [base+0x136F9C0] int AIExpand( int, point, string )
- [base+0x136F9D0] unitgroup AIGetTownThreats( int, int )
- [base+0x136F9E0] unit AIGetObstruction( int )
- [base+0x136F9F0] bool AIHasNearbyOpenExpansion( int )
- [base+0x1366F50] void AIScout( int )
- [base+0x1366F70] void AISetNumScouts( int, int )
- [base+0x1366F90] void AISetScoutTimes( int, int, int, int, int )
- [base+0x136FA10] point AIGetNextScoutLoc( int )
- [base+0x1366FC0] void AIClearCampaignScout( int )
- [base+0x1366FE0] void AIEarlyDefenseEnable( int, bool, bool )
- [base+0x1367000] void AIEarlyDefenseProps( int, fixed, fixed, fixed )
- [base+0x1367020] void AIBuild( int, int, int, string, int, int )
- [base+0x1367050] void AITrain( int, int, int, string, int )
- [base+0x1367080] void AIResearch( int, int, int, string )
- [base+0x13670A0] void AIMakeAlways( int, int, int, string, int )
- [base+0x13670D0] void AIMakeOnce( int, int, int, string, int )
- [base+0x1367100] void AIClearBuildQueue( int )
- [base+0x1367120] void AIClearTrainQueue( int )
- [base+0x1367140] void AIClearResearchQueue( int )
- [base+0x136FA20] int AIGetInternalTrainQueueCount( int )
- [base+0x136FA30] int AIGetInternalBuildQueueCount( int )
- [base+0x136FA40] int AIGetInternalResearchQueueCount( int )
- [base+0x136FA50] bool AIHasRes( int, int, int )
- [base+0x136FA70] int AITechCount( int, string, int )
- [base+0x1367160] void AITechCountFixupSingle( int, string, string )
- [base+0x1367180] void AITechCountFixupEither( int, string, string, string )
- [base+0x13671A0] void AITechCountFixupInOrder( int, string, string, string )
- [base+0x136FA80] int AIKnownUnitCount( int, int, string )
- [base+0x13671C0] void AIResetCounterUnits( int )
- [base+0x13671E0] void AICounterUnitSetup( int, string, fixed, string, fixed, string )
- [base+0x136FA90] int AICounterUnitsSameTech( int, int, string )
- [base+0x136FAA0] int AICounterUnitsSameTechAdjusted( int, int, string )
- [base+0x136FAB0] int AICounterUnitsAnyTech( int, int, string )
- [base+0x136FAC0] fixed AIFoodCost( int, string )
- [base+0x136FAD0] point AIGetRallyPoint( unit )
- [base+0x1367210] void AISetDefaultArmyUnit( int, string )
- [base+0x1367230] void AISetDefaultTownHall( int, string )
- [base+0x1367250] void AISetPowerBuilding( int, string )
- [base+0x1367270] void AISetCreepBuilding( int, string, string )
- [base+0x1367290] void AIForceTrainingDelay( int, int, int, int )
- [base+0x13672B0] void AIClearStock( int )
- [base+0x13672D0] void AIEnableStock( int )
- [base+0x13672F0] void AISetStockEx( int, int, int, string, int, int )
- [base+0x1367320] void AISetStock( int, int, string )
- [base+0x1367340] void AISetStockOpt( int, int, string )
- [base+0x1367360] void AISetStockUnitNext( int, int, string, bool )
- [base+0x136FAF0] bool AISetStockTown( int, string, string )
- [base+0x136FB10] bool AISetStockExpand( int, string, int )
- [base+0x1367380] void AISetStockExtra( int, int, string, int )
- [base+0x13673A0] void AISetStockFarms( int, string, bool )
- [base+0x13673C0] void AISetStockPeons( int, int, string, bool, bool )
- [base+0x13673F0] void AINewTechStock( int )
- [base+0x1367410] void AITechStockAdd( string )
- [base+0x1367430] void AISetStockTechNext( int )
- [base+0x1367450] void AISetStockTechNextUnCap( int, int, int )
- [base+0x1367470] void AIDefaultEconomy( int, string, string, string, string, int, bool )
- [base+0x13674B0] void AIDefaultExpansion( int, string, int, int, int )
- [base+0x13674E0] void AIClearLimitTech( int )
- [base+0x1367500] void AILimitTech( int, int, int, int, int, int, int )
- [base+0x1367540] void AIImportantTech( int, string )
- [base+0x1367560] void AILimitStockLarva( int, string )
- [base+0x136FB30] bool AIHasStock( int )
- [base+0x136FB50] bool AIHasStockFromTown( int, int )
- [base+0x1367580] void AIRemoveStockFromTown( int, int )
- [base+0x136FB70] int AIDefaultGetObjectType( int, string )
- [base+0x136FB80] string AIDefaultGetMaker( int, string )
- [base+0x136FB90] string AIDefaultGetFirstMissingReq( int, string )
- [base+0x136FBA0] string AIDefaultGetFirstUnfinishedReq( int, string )
- [base+0x136FBB0] int AIDefaultGetFullMakeTime( int, string )
- [base+0x136FBC0] string AIGetBaseName( string )
- [base+0x136FBD0] string AIGetBuildAtName( string )
- [base+0x13675A0] void AIReqCountAsBuiltObject( int, string )
- [base+0x13675C0] void AIReqAddSpecialMaker( string, string, string, int )
- [base+0x13675E0] void AISetNukeNukeCastTime( int, fixed )
- [base+0x1367600] void AISetNukeCloakCost( int, fixed )
- [base+0x1367620] void AISetNukeCloakRegenRate( int, fixed )
- [base+0x1367640] void AISetNukeGhost( int, string )
- [base+0x1367660] void AISetNukeNukeEffect( int, string )
- [base+0x1367680] void AISetNukeCloak( int, string )
- [base+0x13676A0] void AISetNukeNukeAbilLink( int, string )
- [base+0x13676C0] void AISetNukeCloakAbilLink( int, string )
- [base+0x13676E0] void AISetNukeDamage( int, fixed, fixed )
- [base+0x1367700] void AISetNukeRadiusClose( int, fixed, fixed )
- [base+0x1367720] void AISetNukeRadiusMedium( int, fixed, fixed )
- [base+0x1367740] void AISetNukeRadiusFar( int, fixed, fixed )
- [base+0x136FBE0] void AIBaseThink( unit, unitgroup )
- [base+0x136FC00] bool AIEvalTacticalData( unit, string )
- [base+0x136FC20] int AICast( unit, order, marker, bool )
- [base+0x136FC50] int AICastFlee( unit, unit, int, marker )
- [base+0x136FC80] int AICastCooldown( unit, order, marker, bool, int, fixed )
- [base+0x136FCC0] int AISetCooldown( unit, int, fixed )
- [base+0x136FCE0] bool AITactCooldownAllow( unit, int )
- [base+0x1367760] void AICooldownSetupAbil( string, string, int, bool, fixed )
- [base+0x136FD00] int AICastCooldownAbil( unit, order, marker, bool, string )
- [base+0x136FD30] int AISetCooldownAbil( unit, string )
- [base+0x136FD50] bool AITactCooldownAllowAbil( unit, string )
- [base+0x136FD70] bool AINearbyUnits( int, string, point, fixed, int )
- [base+0x136FDA0] unitgroup AIFindUnits( int, string, point, fixed, int )
- [base+0x136FDD0] bool AISameCommand( unit, unit )
- [base+0x136FE00] unit AILastAttacker( unit )
- [base+0x136FE20] int AILastAttack( unit )
- [base+0x136FE40] bool AIControlWantsToMove( unit )
- [base+0x136FE60] bool AIControlForceToMove( unit )
- [base+0x136FE80] bool AIControlWantsToUnburrow( unit )
- [base+0x136FEA0] bool AIControlWantsToBurrow( unit )
- [base+0x136FEC0] bool AIControlForceUnburrow( unit )
- [base+0x136FEE0] bool AIUnitIsInCombat( unit )
- [base+0x136FF00] bool AIIsIgnoredByWave( unit )
- [base+0x136FF20] void AISetIgnoredByWave( unit, bool )
- [base+0x136FF40] point AIGetHomePosition( unit )
- [base+0x136FF60] point AIGetCloakedAttacker( int )
- [base+0x1367790] void AIClearCloakedAttacker( int, point )
- [base+0x136FF70] bool AISawCloakedUnit( int )
- [base+0x136FF90] point AISelfReinforceDropPoint( int )
- [base+0x136FFA0] point AIRandomSpawnPoint( int, region, fixed, fixed, fixed )
- [base+0x136FFD0] point AIBestTargetPoint( unitgroup, int, int, fixed, fixed, point, fixed, int )
- [base+0x1370010] aifilter AIFilter( int )
- [base+0x13677B0] void AISetFilterAlliance( aifilter, int )
- [base+0x13677D0] void AISetFilterMarker( aifilter, int, int, marker )
- [base+0x1370020] void AISetFilterSelf( aifilter, unit )
- [base+0x13677F0] void AISetFilterBits( aifilter, unitfilter )
- [base+0x1370040] void AISetFilterRange( aifilter, unit, fixed )
- [base+0x1367810] void AISetFilterInCombat( aifilter, bool )
- [base+0x1367830] void AISetFilterLife( aifilter, fixed, fixed )
- [base+0x1367850] void AISetFilterLifeLost( aifilter, fixed, fixed )
- [base+0x1367870] void AISetFilterLifePercent( aifilter, fixed, fixed )
- [base+0x1367890] void AISetFilterLifeSortReference( aifilter, fixed, fixed )
- [base+0x13678B0] void AISetFilterLifeMod( aifilter, int, fixed )
- [base+0x13678D0] void AISetFilterLifePerMarker( aifilter, fixed, marker )
- [base+0x13678F0] void AISetFilterShields( aifilter, fixed, fixed )
- [base+0x1367910] void AISetFilterEnergy( aifilter, fixed, fixed )
- [base+0x1367930] void AISetFilterPlane( aifilter, int )
- [base+0x1367950] void AISetFilterCanAttackEnemy( aifilter, int, int )
- [base+0x1367970] void AISetFilterCanAttackAlly( aifilter, bool, bool )
- [base+0x1367990] void AISetFilterBehaviorCount( aifilter, int, int, string )
- [base+0x13679B0] void AISetFilterMelee( aifilter, bool )
- [base+0x1370070] void AISetFilterValidPassenger( aifilter, unit )
- [base+0x1370090] unitgroup AIGetFilterGroup( aifilter, unitgroup )
- [base+0x13700A0] unitgroup AIFilterGathering( unitgroup, int, fixed )
- [base+0x13700B0] unitgroup AIFilterPathable( unitgroup, point )
- [base+0x13700C0] unitgroup AIFilterCasters( unitgroup )
- [base+0x13700D0] unitgroup AIFilterProduction( unitgroup, bool )
- [base+0x13700E0] unitgroup AIGetBuildingGroup( int, int )
- [base+0x13700F0] unit AIGetClosestUnit( unit, unitgroup, bool )
- [base+0x1370120] bool AICloakEvaluate( unit, fixed, fixed, fixed )
- [base+0x13679D0] void AIForceTacticalDelay( int, int )
- [base+0x1370150] void AISetTacticalAttackTargetPoint( unit, point )
- [base+0x1370170] void AISetTacticalAttackTargetUnit( unit, unit )
- [base+0x13701A0] order AIUnitGroupGetValidOrder( unitgroup, order, unit, bool )
- [base+0x13701D0] bool AIIsFollowingUnit( unit, string )
- [base+0x13701F0] int AIGetPlayerGroup( unitgroup )
- [base+0x1370200] bool AINearbyPlaneTest( point, int, fixed, int, int )
- [base+0x1370230] fixed AIUnitGroupStrength( unitgroup )
- [base+0x1370240] fixed AIAllyEnemyRatio( int, point, unitfilter, fixed, fixed )
- [base+0x1370270] bool AIUnitGroupHasRanged( unitgroup )
- [base+0x1370290] bool AIUnitGroupHasMelee( unitgroup )
- [base+0x13679F0] void AISetMaxBestAttackersLimit( int, int )
- [base+0x13702B0] unit AIDefaultCombatPriority( unitgroup, unitgroup, int )
- [base+0x13702C0] bool AICombatDiffFlagCatSpecialHighPrio( int, int )
- [base+0x13702E0] bool AICombatDiffFlagCatSplashHighPrio( int, int )
- [base+0x1370300] bool AICombatDiffFlagCatTimedLowPrio( int, int )
- [base+0x1370320] bool AICombatDiffFlagCatWorkersNormalPrio( int, int )
- [base+0x1370340] bool AICombatDiffFlagCatSortBuildingsPrio( int, int )
- [base+0x1370360] bool AICombatDiffFlagTieBreakHealers( int, int )
- [base+0x1370380] bool AICombatDiffFlagTieBreakBonusDamage( int, int )
- [base+0x13703A0] bool AICombatDiffFlagTieBreakLowHP( int, int )
- [base+0x13703C0] bool AICombatDiffFlagTieBreakInjured( int, int )
- [base+0x13703E0] bool AICombatDiffFlagTieBreakDetector( int, int )
- [base+0x1370400] bool AICombatDiffFlagTieBreakRange( int, int )
- [base+0x1367A10] void AISetSpawnerTargettingDelay( int, string, int )
- [base+0x1367A30] void AITransportIgnore( int, string )
- [base+0x1367A50] void AITransportSetPanic( int, fixed )
- [base+0x1367A70] void AITransportSetReturn( int, point )
- [base+0x1367A90] void AITransportDisableAutoPickup( int )
- [base+0x1367AB0] void AISetDefenseRadii( int, fixed, fixed, fixed )
- [base+0x1370420] waveinfo AIWaveInfoCreate( )
- [base+0x1370430] waveinfo AIWaveInfo( wave )
- [base+0x1367AD0] void AIWaveInfoAdd( waveinfo, string, int )
- [base+0x1370450] int AIWaveInfoAttack( waveinfo, int, point, wavetarget, int )
- [base+0x1370480] int AIWaveInfoSuicide( waveinfo, int, point, wavetarget, int )
- [base+0x13704B0] int AIWaveInfoScout( waveinfo, int, point, int )
- [base+0x13704D0] string AIWaveToString( wave )
- [base+0x13704F0] text AIWaveToText( wave )
- [base+0x1370510] wave AIWaveCreate( waveinfo, int, point )
- [base+0x1370520] void AIWaveAddUnit( wave, unit )
- [base+0x1370550] void AIWaveAddUnitPriority( wave, unit, int )
- [base+0x1370580] void AIWaveRemoveUnit( wave, unit )
- [base+0x13705B0] int AIWaveUnitCount( wave )
- [base+0x13705D0] int AIWaveDetectorCount( wave )
- [base+0x13705F0] void AIWaveSetType( wave, int, wavetarget )
- [base+0x1370620] int AIWaveState( wave )
- [base+0x1370640] point AIWaveGoal( wave )
- [base+0x1370660] unit AIWaveCurrentLeader( wave )
- [base+0x1370680] void AIWaveDelete( wave )
- [base+0x13706A0] wavetarget AIWaveTargetUnit( unit )
- [base+0x13706C0] wavetarget AIWaveTargetUnitGroup( unitgroup )
- [base+0x13706D0] wavetarget AIWaveTargetUnitPoint( unit )
- [base+0x13706F0] wavetarget AIWaveTargetPoint( point )
- [base+0x1370700] wavetarget AIWaveTargetPlayer( playergroup )
- [base+0x1370710] wavetarget AIWaveTargetMelee( int )
- [base+0x1370720] wavetarget AIWaveTargetMeleeBeacon( int )
- [base+0x1370730] wavetarget AIWaveTargetMeleeHarass( int )
- [base+0x1370740] wavetarget AIWaveTargetMeleeDrop( int, point, point )
- [base+0x1370750] wavetarget AIWaveTargetMeleeDefend( int )
- [base+0x1370760] wavetarget AIWaveTargetMerge( wave )
- [base+0x1370780] wavetarget AIWaveTargetPatrol( int )
- [base+0x1370790] wavetarget AIWaveTargetEscort( unitgroup, int )
- [base+0x13707A0] wavetarget AIWaveTargetEscortNL( unitgroup, int )
- [base+0x13707B0] wavetarget AIWaveTargetGatherO( int, int )
- [base+0x13707C0] wavetarget AIWaveTargetGatherD( int, int )
- [base+0x13707D0] wavetarget AIWaveTargetRegion( region, int )
- [base+0x13707E0] point AIWaveTargetGatherOPoint( int, int )
- [base+0x13707F0] point AIWaveTargetGatherDPoint( int, int )
- [base+0x1370800] wavetarget AIWaveTargetGuardHomeUnit( unit )
- [base+0x1370820] wavetarget AIWaveTargetGatherMelee( int )
- [base+0x1370830] unit AIWaveTargetGetUnit( wavetarget )
- [base+0x1370840] unitgroup AIWaveTargetGetUnitGroup( wavetarget )
- [base+0x1370850] wavetarget AIWaveHarassRetreat( int, wave, fixed )
- [base+0x1370870] wavetarget AIWaveGetTarget( wave )
- [base+0x1370890] bool AIWaveIsInCombat( wave )
- [base+0x13708B0] int AIWaveGetTimeInCombat( wave )
- [base+0x13708D0] int AIWaveGetTimeSinceCombat( wave )
- [base+0x13708F0] int AIWaveGetTimeSinceOrdered( wave )
- [base+0x1370910] int AIWaveGetTimeSinceRetreat( wave )
- [base+0x1370930] bool AIShouldHelpUserAlly( int, wave )
- [base+0x1370950] point AIGetBestUserAllyHelpLocation( int, wave )
- [base+0x1370970] bool AIDefenseThreat( int, int, wave )
- [base+0x13709A0] int AISelfDefenseThreatEval( int, int )
- [base+0x13709B0] int AIWaveEval( wave )
- [base+0x13709D0] int AIWaveEvalRatio( wave, fixed )
- [base+0x13709F0] int AIUnitAreaEvalRatio( unit, fixed )
- [base+0x1370A10] int AIEvalRatio( int )
- [base+0x1367AF0] void AIEvalSetCustomIndex( int )
- [base+0x1370A20] int AIEvalAllSelf( int )
- [base+0x1370A30] int AIEvalAllAllied( int )
- [base+0x1370A40] int AIEvalLargestEnemy( int )
- [base+0x1370A50] int AILastWaveEvalStaticRatio( )
- [base+0x1367B10] void AIWaveTargetAddWaypoint( wavetarget, point, bool, int )
- [base+0x1367B30] void AIWaveTargetClearWaypoints( wavetarget )
- [base+0x1370A60] wave AIWaveGet( int, int )
- [base+0x1370A70] void AIWaveSet( int, int, wave )
- [base+0x1370AA0] int AIWaveType( wave )
- [base+0x1370AC0] void AIWaveSetUserData( wave, int, int )
- [base+0x1370AF0] int AIWaveGetUserData( wave, int )
- [base+0x1370B10] void AIWaveSetDeleteWhenEmpty( wave, bool )
- [base+0x1367B50] void AIWaveMerge( int, int, int )
- [base+0x1367B70] void AIWaveMergeMelee( int )
- [base+0x1370B30] wave WaveLastCreated( )
- [base+0x1370B40] point AIGetBestTarget( int, playergroup, point, int )
- [base+0x1370B60] bool AIFindDropAttackTarget( int, point )
- [base+0x1370B80] point AILastDropLocation( )
- [base+0x1370B90] point AILastDropGoal( )
- [base+0x1370BA0] fixed AIGetNextDropTimeCheck( int )
- [base+0x1367B90] void AISetNextDropTimeCheck( int, fixed )
- [base+0x1370BB0] int AILastAttackRatio( wave )
- [base+0x1370BD0] int AILastAttackStartEval( wave )
- [base+0x1370BF0] void AIDefaultMeleeSplitArmyToDefend( int, wave, int )
- [base+0x1367BB0] void AIAttackWaveAddUnits( int, int, string )
- [base+0x1370C20] int AIAttackWaveSend( int, int, bool )
- [base+0x1370C30] void AIAttackWaveCancel( wave )
- [base+0x1367BD0] void AIAttackWaveSetGatherPoint( int, point )
- [base+0x1370C50] void AIAttackWaveUseUnit( int, unit )
- [base+0x1367BF0] void AIAttackWaveUseGroup( int, unitgroup )
- [base+0x1370C70] void AIAttackWaveAddEscortUnit( int, unit, unit, fixed, fixed )
- [base+0x1370CB0] void AIAttackWaveAddEscortType( int, string, unit, fixed, fixed )
- [base+0x1370CE0] void AIAttackWaveSetTargetUnit( int, unit )
- [base+0x1367C10] void AIAttackWaveSetTargetUnitGroup( int, unitgroup )
- [base+0x1370D00] void AIAttackWaveSetTargetUnitPoint( int, unit )
- [base+0x1367C30] void AIAttackWaveSetTargetPoint( int, point )
- [base+0x1367C50] void AIAttackWaveSetTargetPlayer( int, playergroup )
- [base+0x1367C70] void AIAttackWaveSetTargetMelee( int )
- [base+0x1367C90] void AIAttackWaveSetTargetMeleeHarass( int )
- [base+0x1367CB0] void AIAttackWaveSetTargetMeleeDrop( int, point, point )
- [base+0x1367CD0] void AIAttackWaveSetTargetMeleeDefend( int )
- [base+0x1370D20] void AIAttackWaveSetTargetMerge( int, wave )
- [base+0x1367CF0] void AIAttackWaveSetTargetPatrol( int, int )
- [base+0x1367D10] void AIAttackWaveSetTargetEscort( int, unitgroup, int )
- [base+0x1367D30] void AIAttackWaveSetTargetEscortNL( int, unitgroup, int )
- [base+0x1367D50] void AIAttackWaveSetTargetGatherO( int, int )
- [base+0x1367D70] void AIAttackWaveSetTargetGatherD( int, int )
- [base+0x1367D90] void AIAttackWaveSetTargetRegion( int, region, int )
- [base+0x1367DB0] void AIAttackWaveSetGatherEarlyNoReplace( int )
- [base+0x1367DD0] void AIAttackWaveSetKeepAlive( int )
- [base+0x1367DF0] void AIAttackWaveAddWaypoint( int, point, bool )
- [base+0x1367E10] void AIAttackWaveClearWaypoints( int )
- [base+0x1367E30] void AISetMinimumBullyCount( int, string, int )
- [base+0x1367E50] void AISetGeneralRebuildCount( int, bool, int )
- [base+0x1367E70] void AISetSpecificRebuildCount( int, string, int )
- [base+0x1367E90] void AISetBullyAttackWavePercent( int, int )
- [base+0x1367EB0] void AINearestTownLimitWaveGather( int, bool )
- [base+0x1367ED0] void AINearestTownBullyRebuild( int, bool )
- [base+0x1367EF0] void AIToggleBulliesInRegion( int, region, bool )
- [base+0x1367F10] void AIResetBullyRebuildCountsInRegion( int, region )
- [base+0x1367F30] void AIClearAllBullies( int )
- [base+0x1367F50] void AIAddBully( int, string, point, int )
- [base+0x1370D40] string AIGetBullyType( unit )
- [base+0x1367F70] void AILaneWaypointClearAll( )
- [base+0x1367F80] void AILaneWaypointAdd( int, point )
- [base+0x1370D60] int AILaneWaypointGetClosestLane( point )
- [base+0x1370D70] point AILaneWaypointGetWaypointPosWithOffset( int, int, fixed )
- [base+0x1370D80] fixed AILaneWaypointConvertPointToWaydist( int, int, int, point )
- [base+0x1370DA0] point AILaneWaypointConvertWaydistOffsetToPoint( int, fixed, fixed )
- [base+0x1367FA0] void AILaneWaypointCalcClosestDataForLane( int, point )
- [base+0x1370DB0] int AILaneWaypointGetCalcDataClosestWaypointIndex( )
- [base+0x1370DC0] int AILaneWaypointGetCalcDataSecondWaypointIndex( )
- [base+0x1370DD0] point AILaneWaypointGetCalcDataClosestPoint( )
- [base+0x1370DE0] fixed AILaneWaypointGetCalcDataClosestDist( )
- [base+0x1367FC0] void AchievementAward( int, string )
- [base+0x1367FE0] void AchievementErase( int, string )
- [base+0x1368000] void AchievementPanelSetCategory( playergroup, string )
- [base+0x1368020] void AchievementPanelSetVisible( playergroup, bool )
- [base+0x1370DF0] text AchievementPercentText( int, string )
- [base+0x1368040] void AchievementTermQuantitySet( int, string, int )
- [base+0x1368060] void AchievementsDisable( int )
- [base+0x1370E00] bool AchievementsDisabled( int )
- [base+0x1370E20] actorscope ActorScopeCreate( string )
- [base+0x1370E30] actorscope ActorScopeLastCreated( )
- [base+0x1370E40] actorscope ActorScopeLastCreatedSend( )
- [base+0x1370E50] actorscope ActorScopeFrom( string )
- [base+0x1370E60] actorscope ActorScopeFromActor( actor )
- [base+0x1370E70] actorscope ActorScopeFromUnit( unit )
- [base+0x1370E90] actorscope ActorScopeFromPortrait( int )
- [base+0x1370EA0] actorscope ActorScopeFromDialogControl( int )
- [base+0x1370EB0] text ActorScopeGetText( actorscope )
- [base+0x1368080] void ActorScopeKill( actorscope )
- [base+0x13680A0] void ActorScopeOrphan( actorscope )
- [base+0x1370EC0] actor ActorScopeRefGet( actorscope, string )
- [base+0x13680C0] void ActorScopeRefSet( actorscope, string, actor )
- [base+0x13680E0] void ActorScopeSend( actorscope, string )
- [base+0x1370ED0] actor ActorCreate( actorscope, string, string, string, string )
- [base+0x1370F00] actor ActorLastCreated( )
- [base+0x1370F10] actor ActorLastCreatedSend( )
- [base+0x1370F20] actor ActorFrom( string )
- [base+0x1370F30] actor ActorFromActor( actor, string )
- [base+0x1370F40] actor ActorFromScope( actorscope, string )
- [base+0x1370F50] actor ActorFromDoodad( doodad )
- [base+0x1370F60] actor ActorFromPortrait( int )
- [base+0x1370F70] actor ActorFromDialogControl( int )
- [base+0x1370F80] text ActorGetText( actor )
- [base+0x1370F90] actor ActorRefGet( actor, string )
- [base+0x1368100] void ActorRefSet( actor, string, actor )
- [base+0x1368120] void ActorSend( actor, string )
- [base+0x1368140] void ActorSendAsText( actor, text )
- [base+0x1368160] void ActorSendTo( actor, string, string )
- [base+0x1368180] void ActorSendToAsText( actor, string, text )
- [base+0x13681A0] void ActorLookAtStart( actor, string, int, fixed, actor )
- [base+0x13681D0] void ActorLookAtStop( actor, string, int, fixed )
- [base+0x13681F0] void ActorLookAtTypeStart( actor, string, actor )
- [base+0x1368210] void ActorLookAtTypeStop( actor, string )
- [base+0x1368230] void ActorTextureGroupApplyGlobal( string )
- [base+0x1368250] void ActorTextureGroupRemoveGlobal( string )
- [base+0x1368270] void ActorTextureGroupPush( )
- [base+0x1368280] void ActorTextureGroupPop( )
- [base+0x1368290] void ActorWorldParticleFXDestroy( )
- [base+0x1370FA0] actor ActorRegionCreate( actorscope, string, region )
- [base+0x13682A0] void ActorRegionSend( actor, int, string, string, string )
- [base+0x1370FB0] string MakeMsgAnimBracketResume( string, int, fixed, int )
- [base+0x1370FD0] string MakeMsgAnimBracketStart( string, string, string, string, int, fixed, int )
- [base+0x1371000] string MakeMsgAnimBracketStop( string, int, fixed, int )
- [base+0x1371020] string MakeMsgAnimGroupApply( string, string, string, int, fixed, int )
- [base+0x1371050] string MakeMsgAnimGroupRemove( string, int, fixed, int )
- [base+0x1371070] string MakeMsgAnimPlay( string, string, int, fixed, fixed, fixed, int )
- [base+0x13710A0] string MakeMsgRefCreate( string )
- [base+0x13710B0] string MakeMsgRefSetFromRequest( string, string, string, int, int )
- [base+0x13710E0] string MakeMsgRefTableDump( int )
- [base+0x13710F0] string MakeMsgSetPhysicsState( int, fixed, fixed )
- [base+0x1371100] string MakeMsgTextureSelectByMatch( string, int, string, int )
- [base+0x1371120] string MakeMsgTextureSelectBySlot( string, int, string )
- [base+0x1371130] string MakeMsgTextureVideoPlay( string, int, int, int, int, string )
- [base+0x1371160] string MakeMsgTextureVideoStop( string, int )
- [base+0x1371170] string MakeMsgTextureVideoSetFrame( string, int, int )
- [base+0x1371180] string MakeMsgTextureVideoSetPaused( string, int, bool )
- [base+0x1371190] string MakeMsgTextureVideoSetTime( string, int, fixed )
- [base+0x13711A0] string MakeMsgTransition( int, fixed, fixed )
- [base+0x13711B0] string TextureGetSlotName( string )
- [base+0x13711C0] int TextureGetSlotComponent( string )
- [base+0x13711D0] doodad DoodadFromId( int )
- [base+0x13682D0] void ModelAnimationLoad( string, string )
- [base+0x13682F0] void ModelAnimationLoadOverriding( string, string )
- [base+0x1368310] void ModelAnimationUnload( string, string )
- [base+0x1368330] void AnimLengthQueryByName( actor, string, bool )
- [base+0x1368350] void AnimLengthQueryByProps( actor, string )
- [base+0x13711E0] handle AnimLengthQueryLastCreated( )
- [base+0x1368370] void AnimLengthQueryWait( )
- [base+0x13711F0] fixed AnimLengthSync( handle )
- [base+0x1371200] fixed AnimLengthRemainingSync( handle )
- [base+0x1368380] void AnimWait( actor, string, fixed, int )
- [base+0x1371210] string AutomationBuildNumberGet( )
- [base+0x1371220] string AutomationComputerNameGet( )
- [base+0x1371230] string AutomationLuaGlobalGetAsString( string )
- [base+0x1371240] string AutomationMapNameGet( )
- [base+0x1371250] bool BankConditionEvaluate( int, string )
- [base+0x13683A0] void BankDeleteCampaignBanks( int, int )
- [base+0x1371270] bool BankExists( string, int )
- [base+0x1371290] text BankSizeAsText( string, int )
- [base+0x13712A0] bank BankLastCreated( )
- [base+0x13712B0] bank BankLoad( string, int )
- [base+0x13712C0] string BankName( bank )
- [base+0x13712D0] int BankPlayer( bank )
- [base+0x13683C0] void BankReload( bank )
- [base+0x13683E0] void BankRemove( bank )
- [base+0x1368400] void BankSave( bank )
- [base+0x13712E0] bool BankVerify( bank )
- [base+0x1368420] void BankWait( bank )
- [base+0x1371300] bool BankOptionGet( bank, int )
- [base+0x1368440] void BankOptionSet( bank, int, bool )
- [base+0x1371320] int BankSectionCount( bank )
- [base+0x1368460] void BankSectionCreate( bank, string )
- [base+0x1371330] bool BankSectionExists( bank, string )
- [base+0x1371350] text BankSectionSizeAsText( bank, string )
- [base+0x1371360] string BankSectionName( bank, int )
- [base+0x1368480] void BankSectionRemove( bank, string )
- [base+0x1371370] int BankKeyCount( bank, string )
- [base+0x1371380] bool BankKeyExists( bank, string, string )
- [base+0x13713A0] text BankKeySizeAsText( bank, string, string )
- [base+0x13713B0] string BankKeyName( bank, string, int )
- [base+0x13684A0] void BankKeyRemove( bank, string, string )
- [base+0x13713C0] bool BankValueIsType( bank, string, string, int )
- [base+0x13713E0] fixed BankValueGetAsFixed( bank, string, string )
- [base+0x13684C0] void BankValueSetFromFixed( bank, string, string, fixed )
- [base+0x13713F0] bool BankValueGetAsFlag( bank, string, string )
- [base+0x13684E0] void BankValueSetFromFlag( bank, string, string, bool )
- [base+0x1371410] int BankValueGetAsInt( bank, string, string )
- [base+0x1368500] void BankValueSetFromInt( bank, string, string, int )
- [base+0x1371420] point BankValueGetAsPoint( bank, string, string )
- [base+0x1368520] void BankValueSetFromPoint( bank, string, string, point )
- [base+0x1371430] string BankValueGetAsString( bank, string, string )
- [base+0x1368540] void BankValueSetFromString( bank, string, string, string )
- [base+0x1371440] text BankValueGetAsText( bank, string, string )
- [base+0x1368560] void BankValueSetFromText( bank, string, string, text )
- [base+0x1371450] unit BankLastRestoredUnit( )
- [base+0x1371460] unit BankValueGetAsUnit( bank, string, string, int, point, fixed )
- [base+0x1371490] void BankValueSetFromUnit( bank, string, string, unit )
- [base+0x13714C0] int BattleReportGetDialogControl( )
- [base+0x1368580] void BattleReportPanelSetSelectedBattleReport( playergroup, int )
- [base+0x13714D0] int BattleReportPanelGetSelectedBattleReport( int )
- [base+0x13714E0] int BattleReportCreate( playergroup, text, int, int )
- [base+0x1371500] int BattleReportLastCreated( )
- [base+0x13685A0] void BattleReportDestroy( int )
- [base+0x13685C0] void BattleReportSetState( int, int )
- [base+0x13685E0] void BattleReportSetPriority( int, int )
- [base+0x1368600] void BattleReportSetButtonText( int, text )
- [base+0x1368620] void BattleReportSetButtonImage( int, string )
- [base+0x1368640] void BattleReportSetMissionText( int, text )
- [base+0x1368660] void BattleReportSetResearchTitle( int, text )
- [base+0x1368680] void BattleReportSetResearchText( int, text )
- [base+0x13686A0] void BattleReportSetBonusTitle( int, text )
- [base+0x13686C0] void BattleReportSetBonusText( int, text )
- [base+0x13686E0] void BattleReportSetBestTimeText( int, text )
- [base+0x1368700] void BattleReportSetMissionImage( int, string )
- [base+0x1368720] void BattleReportSetDifficultyLevelCompleted( int, int, bool )
- [base+0x1368740] void BattleReportSetDifficultyLevelBestTimeText( int, int, text )
- [base+0x1368760] void BattleReportAddAchievement( int, string )
- [base+0x1368780] void BattleReportSetSceneText( int, text )
- [base+0x13687A0] void BattleReportSetSceneImage( int, string )
- [base+0x13687C0] void BattleReportSetShownInMissionTotal( int, bool )
- [base+0x1371510] int BattleReportGetState( int )
- [base+0x1371520] int BattleReportGetPriority( int )
- [base+0x1371530] text BattleReportGetButtonText( int )
- [base+0x1371540] string BattleReportGetButtonImage( int )
- [base+0x1371550] text BattleReportGetMissionText( int )
- [base+0x1371560] text BattleReportGetResearchTitle( int )
- [base+0x1371570] text BattleReportGetResearchText( int )
- [base+0x1371580] text BattleReportGetBonusTitle( int )
- [base+0x1371590] text BattleReportGetBonusText( int )
- [base+0x13715A0] text BattleReportGetBestTimeText( int )
- [base+0x13715B0] string BattleReportGetMissionImage( int )
- [base+0x13715C0] bool BattleReportGetDifficultyLevelCompleted( int, int )
- [base+0x13715E0] text BattleReportGetDifficultyLevelBestTimeText( int, int )
- [base+0x13715F0] text BattleReportGetSceneText( int )
- [base+0x1371600] string BattleReportGetSceneImage( int )
- [base+0x1371610] bool BattleReportGetShownInMissionTotal( int )
- [base+0x1371630] void TriggerAddEventBattleReportPanelExit( trigger, int )
- [base+0x1371650] void TriggerAddEventBattleReportPanelPlayMission( trigger, int )
- [base+0x1371670] void TriggerAddEventBattleReportPanelPlayScene( trigger, int )
- [base+0x1371690] void TriggerAddEventBattleReportPanelSelectionChanged( trigger, int )
- [base+0x13716B0] int EventBattleReportPanelMissionSelected( )
- [base+0x13716C0] int EventBattleReportPanelDifficultySelected( )
- [base+0x13716D0] int EventBattleReportPanelSceneSelected( )
- [base+0x13716E0] int BoardCreate( int, int, text, color )
- [base+0x1371710] int BoardLastCreated( )
- [base+0x13687E0] void BoardDestroy( int )
- [base+0x1368800] void BoardShowAll( bool, playergroup )
- [base+0x1368820] void BoardSetAnchor( int, int, int, int )
- [base+0x1368840] void BoardSetPosition( int, int, int )
- [base+0x1368860] void BoardResetPosition( int )
- [base+0x1368880] void BoardTitleShow( int, playergroup, bool )
- [base+0x13688A0] void BoardTitleSetText( int, text )
- [base+0x1371720] void BoardTitleSetColor( int, int, color )
- [base+0x13688C0] void BoardTitleSetIcon( int, string )
- [base+0x13688E0] void BoardTitleSetAlignment( int, int, int )
- [base+0x1368900] void BoardTitleSetClickable( int, bool )
- [base+0x1371750] void BoardSetName( int, text, color )
- [base+0x1368920] void BoardSetState( int, playergroup, int, bool )
- [base+0x1368940] void BoardMinimizeShow( int, playergroup, bool )
- [base+0x1368960] void BoardMinimizeEnable( int, playergroup, bool )
- [base+0x1368980] void BoardMinimizeSetState( int, playergroup, bool )
- [base+0x1371780] void BoardMinimizeSetColor( int, color )
- [base+0x13689A0] void BoardSetColumnCount( int, int )
- [base+0x13689C0] void BoardSetRowCount( int, int )
- [base+0x13689E0] void BoardSetColumnWidth( int, int, fixed )
- [base+0x1368A00] void BoardSetGroupCount( int, int )
- [base+0x1368A20] void BoardRowSetGroup( int, int, int )
- [base+0x1368A40] void BoardItemSetText( int, int, int, text )
- [base+0x13717A0] void BoardItemSetTextColor( int, int, int, color )
- [base+0x13717D0] void BoardItemSetBackgroundColor( int, int, int, color )
- [base+0x1368A60] void BoardItemSetIcon( int, int, int, string, bool )
- [base+0x1368A90] void BoardItemSetAlignment( int, int, int, int )
- [base+0x1368AB0] void BoardItemSetFontSize( int, int, int, int )
- [base+0x1368AD0] void BoardItemSetSortValue( int, int, int, int )
- [base+0x1368AF0] void BoardItemSetProgressShow( int, int, int, bool )
- [base+0x1368B10] void BoardItemSetProgressRange( int, int, int, fixed, fixed )
- [base+0x1368B40] void BoardItemSetProgressValue( int, int, int, fixed )
- [base+0x1371800] void BoardItemSetProgressColor( int, int, int, color, int )
- [base+0x1368B60] void BoardSort( int, int, bool, int )
- [base+0x1368B80] void BoardSetPlayerColumn( int, int, bool )
- [base+0x1368BA0] void BoardPlayerAdd( int, int )
- [base+0x1368BC0] void BoardPlayerRemove( int, int )
- [base+0x1371830] camerainfo CameraInfoDefault( )
- [base+0x1371840] camerainfo CameraInfoFromId( int )
- [base+0x1368BE0] void CameraInfoSetValue( camerainfo, int, fixed )
- [base+0x1371850] fixed CameraInfoGetValue( camerainfo, int )
- [base+0x1368C00] void CameraInfoSetTarget( camerainfo, point )
- [base+0x1371860] point CameraInfoGetTarget( camerainfo )
- [base+0x1368C20] void CameraApplyInfo( int, camerainfo, fixed, fixed, fixed, bool )
- [base+0x1368C50] void CameraPan( int, point, fixed, fixed, fixed, bool )
- [base+0x1368C80] void CameraSetValue( int, int, fixed, fixed, fixed, fixed )
- [base+0x1371870] void CameraUseModel( int, unit, string, fixed )
- [base+0x1368CB0] void CameraForceMouseRelative( int, bool )
- [base+0x1368CD0] void CameraLockInput( int, bool )
- [base+0x1368CF0] void CameraSetMouseRotates( int, bool )
- [base+0x1368D10] void CameraSetMouseRotationSpeed( int, int, fixed )
- [base+0x1368D30] void CameraSetVerticalFieldOfView( int, bool )
- [base+0x1368D50] void CameraUseHeightDisplacement( int, bool )
- [base+0x1368D70] void CameraUseHeightSmoothing( int, bool )
- [base+0x13718A0] void CameraSetChannel( int, unit, string, int, fixed )
- [base+0x1368D90] void CameraClearChannel( int, int )
- [base+0x1368DB0] void CameraSetChannelOnPortrait( int, camerainfo, fixed, int, int )
- [base+0x1368DE0] void CameraClearChannelOnPortrait( int, int, int )
- [base+0x1368E00] void CameraShake( int, string, string, fixed, fixed, fixed )
- [base+0x1368E30] void CameraShakeStart( int, int, int, fixed, fixed, fixed, fixed )
- [base+0x1368E70] void CameraShakeStop( int )
- [base+0x1368E90] void CameraSave( int )
- [base+0x1368EB0] void CameraRestore( int, fixed, fixed, fixed )
- [base+0x13718D0] point CameraGetTarget( int )
- [base+0x13718E0] fixed CameraGetPitch( int )
- [base+0x13718F0] fixed CameraGetYaw( int )
- [base+0x1371900] fixed CameraGetDistance( int )
- [base+0x1368ED0] void CameraSetData( playergroup, string )
- [base+0x1368EF0] void CameraSetBounds( playergroup, region, bool )
- [base+0x1368F10] void CameraFollowUnitGroup( int, unitgroup, bool, bool )
- [base+0x1371910] unitgroup CameraFollowUnitGroupGet( int )
- [base+0x1368F30] void CameraForceFollowUnitGroup( int, bool )
- [base+0x1368F50] void CameraLookAt( int, point, fixed, fixed, fixed )
- [base+0x1368F80] void CameraLookAtActor( int, actor )
- [base+0x1371920] void CameraLookAtUnit( int, unit )
- [base+0x1371940] void TriggerAddEventCameraMove( trigger, int, int )
- [base+0x1371970] int EventCameraMoveReason( )
- [base+0x1368FA0] void CampaignInitAI( )
- [base+0x1368FB0] void CampaignProgressSetText( playergroup, string, text )
- [base+0x1368FD0] void CampaignProgressSetImageFilePath( playergroup, string, string )
- [base+0x1368FF0] void CampaignProgressSetTutorialFinished( playergroup, string, bool )
- [base+0x1369010] void CampaignProgressSetCampaignFinished( playergroup, string, bool )
- [base+0x1369030] void CampaignProgressDeleteCampaignSave( playergroup )
- [base+0x1369050] void CampaignProgressEnableCampaignSaves( playergroup, bool )
- [base+0x1369070] void CampaignProgressEnableCampaignCompletedSaves( playergroup, bool )
- [base+0x1371980] int AbilityClass( string )
- [base+0x1371990] int CatalogEntryCount( int )
- [base+0x13719A0] string CatalogEntryGet( int, int )
- [base+0x13719B0] bool CatalogEntryIsDefault( int, string )
- [base+0x13719D0] bool CatalogEntryIsValid( int, string )
- [base+0x13719F0] int CatalogEntryClass( int, string )
- [base+0x1371A00] string CatalogEntryParent( int, string )
- [base+0x1371A10] string CatalogEntryScope( int, string )
- [base+0x1371A20] int CatalogFieldCount( string )
- [base+0x1371A30] string CatalogFieldGet( string, int )
- [base+0x1371A40] bool CatalogFieldExists( string, string )
- [base+0x1371A60] bool CatalogFieldIsArray( string, string )
- [base+0x1371A80] bool CatalogFieldIsScope( string, string )
- [base+0x1371AA0] string CatalogFieldType( string, string )
- [base+0x1371AB0] int CatalogFieldTypeCategory( string, string )
- [base+0x1371AC0] int CatalogFieldValueCount( int, string, string, int )
- [base+0x1371AE0] string CatalogFieldValueGet( int, string, string, int )
- [base+0x1371B00] int CatalogFieldValueGetAsInt( int, string, string, int )
- [base+0x1371B20] int CatalogFieldValueGetFlagsAsInt( int, string, string, int )
- [base+0x1371B40] bool CatalogFieldValueModify( int, string, string, int, string, int )
- [base+0x1371B70] bool CatalogFieldValueSet( int, string, string, int, string )
- [base+0x1371BA0] int CatalogReferenceCount( string, int )
- [base+0x1371BB0] string CatalogReferenceGet( string, int )
- [base+0x1371BC0] int CatalogReferenceGetAsInt( string, int )
- [base+0x1371BD0] bool CatalogReferenceModify( string, int, string, int )
- [base+0x1371BF0] bool CatalogReferenceSet( string, int, string )
- [base+0x1369090] void CatalogLinkReplace( int, int, string, string )
- [base+0x1371C10] string CatalogLinkReplacement( int, int, string )
- [base+0x13690B0] void CharacterSheetPanelSetNameText( playergroup, text )
- [base+0x13690D0] void CharacterSheetPanelSetDescriptionText( playergroup, text )
- [base+0x13690F0] void CharacterSheetPanelSetPortraitModelLink( playergroup, string )
- [base+0x1369110] void CinematicMode( playergroup, bool, fixed )
- [base+0x1371C20] void CinematicFade( bool, fixed, int, color, fixed, bool )
- [base+0x1369130] void CinematicOverlay( bool, fixed, string, fixed, bool )
- [base+0x1369160] void CinematicDataRun( int, playergroup, bool )
- [base+0x1369180] void CinematicDataStop( )
- [base+0x1371C60] int BoolToInt( bool )
- [base+0x1371C70] int Color255FromFixed( fixed )
- [base+0x1371C80] fixed IntToFixed( int )
- [base+0x1371C90] string IntToString( int )
- [base+0x1371CA0] text IntToText( int )
- [base+0x1371CB0] int FixedToInt( fixed )
- [base+0x1371CC0] string FixedToString( fixed, int )
- [base+0x1371CD0] text FixedToText( fixed, int )
- [base+0x1371CE0] text FixedToTextAdvanced( fixed, int, bool, int, int )
- [base+0x1371D10] int StringToInt( string )
- [base+0x1371D20] fixed StringToFixed( string )
- [base+0x1371D30] abilcmd StringToAbilCmd( string )
- [base+0x1371D40] color Color( fixed, fixed, fixed )
- [base+0x1371D50] color ColorWithAlpha( fixed, fixed, fixed, fixed )
- [base+0x1371D70] color ColorFromIndex( int, int )
- [base+0x1371D80] fixed ColorGetComponent( color, int )
- [base+0x1371DA0] text FormatNumber( int )
- [base+0x1371DB0] text FormatDuration( int )
- [base+0x1371DC0] int ConversationCreate( bool )
- [base+0x1371DD0] int ConversationLastCreated( )
- [base+0x1369190] void ConversationDestroy( int )
- [base+0x13691B0] void ConversationDestroyAll( )
- [base+0x13691C0] void ConversationShow( int, playergroup, bool )
- [base+0x1371DE0] bool ConversationVisible( int, int )
- [base+0x1371E00] int ConversationReplyCreate( int, text )
- [base+0x1371E10] int ConversationReplyLastCreated( )
- [base+0x13691E0] void ConversationReplyDestroy( int, int )
- [base+0x1369200] void ConversationReplyDestroyAll( int )
- [base+0x1369220] void ConversationReplySetText( int, int, text )
- [base+0x1371E20] text ConversationReplyGetText( int, int )
- [base+0x1369240] void ConversationReplySetState( int, int, int )
- [base+0x1371E30] int ConversationReplyGetState( int, int )
- [base+0x1371E40] void TriggerAddEventConversationReplySelected( trigger, int, int, int )
- [base+0x1371E70] int EventConversation( )
- [base+0x1371E80] int EventConversationReply( )
- [base+0x1371E90] int ConversationReplyGetIndex( int, int )
- [base+0x1371EA0] int ConversationDataStateIndexCount( string )
- [base+0x1371EB0] string ConversationDataStateIndex( string, int )
- [base+0x1371EC0] text ConversationDataStateName( string )
- [base+0x1371ED0] text ConversationDataStateText( string, string )
- [base+0x1371EE0] fixed ConversationDataStateFixedValue( string, string )
- [base+0x1371EF0] string ConversationDataStateImagePath( string )
- [base+0x1371F00] int ConversationDataStateImageEdge( string )
- [base+0x1371F10] string ConversationDataStateAttachPoint( string )
- [base+0x1371F20] string ConversationDataStateMoviePath( string )
- [base+0x1371F30] string ConversationDataStateModel( string, string )
- [base+0x1371F40] string ConversationDataStateUpgrade( string, string )
- [base+0x1371F50] abilcmd ConversationDataStateAbilCmd( string, string )
- [base+0x1371F60] void ConversationDataRegisterCamera( string, string, camerainfo, trigger, bool )
- [base+0x1371F90] void ConversationDataRegisterUnit( string, unit )
- [base+0x1369260] void ConversationDataRegisterPortrait( string, int )
- [base+0x1369280] void ConversationDataStateSetValue( string, int )
- [base+0x1371FB0] int ConversationDataStateGetValue( string )
- [base+0x1371FC0] int ConversationDataChoiceCount( string )
- [base+0x1371FD0] string ConversationDataChoiceId( string, int )
- [base+0x13692A0] void ConversationDataChoiceSetState( string, string, int )
- [base+0x1371FE0] int ConversationDataChoiceGetState( string, string )
- [base+0x13692C0] void ConversationDataChoiceSetPicked( string, string, bool )
- [base+0x1371FF0] bool ConversationDataChoiceGetPicked( string, string )
- [base+0x13692E0] void ConversationDataChoiceSetPickedCount( string, string, int )
- [base+0x1372010] int ConversationDataChoiceGetPickedCount( string, string )
- [base+0x1372020] int ConversationDataLineCount( string )
- [base+0x1372030] string ConversationDataLineId( string, int )
- [base+0x1369300] void ConversationDataLineSetPickedCount( string, string, int )
- [base+0x1372040] int ConversationDataLineGetPickedCount( string, string )
- [base+0x1369320] void ConversationDataSaveStateValues( string, bank, string )
- [base+0x1369340] void ConversationDataLoadStateValues( string, bank, string )
- [base+0x1369360] void ConversationDataSaveStateValue( string, bank, string )
- [base+0x1369380] void ConversationDataLoadStateValue( string, bank, string )
- [base+0x13693A0] void ConversationDataResetStateValues( string )
- [base+0x13693C0] void ConversationDataSaveNodeState( string, bank, string )
- [base+0x13693E0] void ConversationDataLoadNodeState( string, bank, string )
- [base+0x1369400] void ConversationDataResetNodeState( string )
- [base+0x1369420] void ConversationDataPreloadLines( string )
- [base+0x1369440] void ConversationDataPreloadLinesQueue( string )
- [base+0x1369460] void ConversationDataSimulateRun( string )
- [base+0x1372050] string ConversationDataGetSound( string, bool )
- [base+0x1372060] string ConversationDataGetSpeaker( string )
- [base+0x1372070] bool ConversationDataCanRun( string, bool )
- [base+0x1369480] void ConversationDataRun( string, playergroup, int, bool )
- [base+0x13694A0] void ConversationDataStop( )
- [base+0x1372090] string ConversationDataActiveLine( )
- [base+0x13720A0] string ConversationDataActiveSound( )
- [base+0x13720B0] string ConversationDataActiveCamera( )
- [base+0x13720C0] bool ConversationDataWasSkipped( )
- [base+0x13720E0] void TriggerAddEventConversationStateChanged( trigger, string )
- [base+0x1372100] string EventConversationState( )
- [base+0x1372110] int CutsceneCreateNoPosition( string, playergroup, bool )
- [base+0x1372120] int CutsceneCreateNew( string, point, fixed, playergroup, bool )
- [base+0x1372150] int CutsceneCreate( string, point, playergroup, bool )
- [base+0x1372170] int CutsceneLastCreated( )
- [base+0x13694B0] void CutscenePlay( int )
- [base+0x13694D0] void CutscenePause( int )
- [base+0x13694F0] void CutsceneStop( int )
- [base+0x1369510] void CutsceneSetTime( int, int )
- [base+0x1369530] void CutsceneGoToBookmark( int, string )
- [base+0x1369550] void CutsceneGoToNextBookmark( int )
- [base+0x1369570] void CutscenePlayCutsceneRangeOverTime( int, string, string, fixed )
- [base+0x1369590] void CutsceneSetGlobalFilter( string )
- [base+0x13695B0] void CutsceneSetFilter( int, string )
- [base+0x13695D0] void CutsceneAddGlobalFilter( string )
- [base+0x13695F0] void CutsceneAddFilter( int, string )
- [base+0x1369610] void CutsceneRemoveGlobalFilter( string )
- [base+0x1369630] void CutsceneRemoveFilter( int, string )
- [base+0x1369650] void CutsceneClearGlobalFilters( )
- [base+0x1369660] void CutsceneClearFilters( int )
- [base+0x1372180] void CutsceneFade( bool, fixed, color, fixed, playergroup, bool )
- [base+0x1369680] void CutsceneShow( int, bool )
- [base+0x13721C0] int CutsceneGetTriggerControl( int )
- [base+0x13696A0] void WaitForCutsceneToEnd( int )
- [base+0x13721D0] void TriggerAddEventCutsceneBookmarkFired( trigger, int, string )
- [base+0x1372200] void TriggerAddEventCutsceneEndSceneFired( trigger, int )
- [base+0x1372220] void TriggerAddEventCutsceneConversationLine( trigger, int, string )
- [base+0x1372250] int EventCutsceneId( )
- [base+0x1372260] string EventCutsceneBookmark( )
- [base+0x13696C0] void DataTableClear( bool )
- [base+0x1372270] int DataTableValueCount( bool )
- [base+0x1372280] string DataTableValueName( bool, int )
- [base+0x1372290] bool DataTableValueExists( bool, string )
- [base+0x13722B0] int DataTableValueType( bool, string )
- [base+0x13696E0] void DataTableValueRemove( bool, string )
- [base+0x1369700] void DataTableSetAbilCmd( bool, string, abilcmd )
- [base+0x13722C0] abilcmd DataTableGetAbilCmd( bool, string )
- [base+0x1369720] void DataTableSetActor( bool, string, actor )
- [base+0x13722D0] actor DataTableGetActor( bool, string )
- [base+0x1369740] void DataTableSetActorScope( bool, string, actorscope )
- [base+0x13722E0] actorscope DataTableGetActorScope( bool, string )
- [base+0x1369760] void DataTableSetAIFilter( bool, string, aifilter )
- [base+0x13722F0] aifilter DataTableGetAIFilter( bool, string )
- [base+0x1369780] void DataTableSetBank( bool, string, bank )
- [base+0x1372300] bank DataTableGetBank( bool, string )
- [base+0x13697A0] void DataTableSetBool( bool, string, bool )
- [base+0x1372310] bool DataTableGetBool( bool, string )
- [base+0x13697C0] void DataTableSetByte( bool, string, byte )
- [base+0x1372330] byte DataTableGetByte( bool, string )
- [base+0x13697E0] void DataTableSetCameraInfo( bool, string, camerainfo )
- [base+0x1372350] camerainfo DataTableGetCameraInfo( bool, string )
- [base+0x1369800] void DataTableSetCinematic( bool, string, int )
- [base+0x1372360] int DataTableGetCinematic( bool, string )
- [base+0x1372370] void DataTableSetColor( bool, string, color )
- [base+0x13723A0] color DataTableGetColor( bool, string )
- [base+0x1369820] void DataTableSetControl( bool, string, int )
- [base+0x13723B0] int DataTableGetControl( bool, string )
- [base+0x1369840] void DataTableSetConversation( bool, string, int )
- [base+0x13723C0] int DataTableGetConversation( bool, string )
- [base+0x1369860] void DataTableSetDialog( bool, string, int )
- [base+0x13723D0] int DataTableGetDialog( bool, string )
- [base+0x1369880] void DataTableSetDoodad( bool, string, doodad )
- [base+0x13723E0] doodad DataTableGetDoodad( bool, string )
- [base+0x13698A0] void DataTableSetFixed( bool, string, fixed )
- [base+0x13723F0] fixed DataTableGetFixed( bool, string )
- [base+0x13698C0] void DataTableSetGenericHandle( bool, string, handle )
- [base+0x1372400] handle DataTableGetGenericHandle( bool, string )
- [base+0x13698E0] void DataTableSetInt( bool, string, int )
- [base+0x1372410] int DataTableGetInt( bool, string )
- [base+0x1369900] void DataTableSetMarker( bool, string, marker )
- [base+0x1372420] marker DataTableGetMarker( bool, string )
- [base+0x1369920] void DataTableSetObjective( bool, string, int )
- [base+0x1372430] int DataTableGetObjective( bool, string )
- [base+0x1369940] void DataTableSetOrder( bool, string, order )
- [base+0x1372440] order DataTableGetOrder( bool, string )
- [base+0x1369960] void DataTableSetPing( bool, string, int )
- [base+0x1372450] int DataTableGetPing( bool, string )
- [base+0x1369980] void DataTableSetPlanet( bool, string, int )
- [base+0x1372460] int DataTableGetPlanet( bool, string )
- [base+0x13699A0] void DataTableSetPlayerGroup( bool, string, playergroup )
- [base+0x1372470] playergroup DataTableGetPlayerGroup( bool, string )
- [base+0x13699C0] void DataTableSetPoint( bool, string, point )
- [base+0x1372480] point DataTableGetPoint( bool, string )
- [base+0x13699E0] void DataTableSetPortrait( bool, string, int )
- [base+0x1372490] int DataTableGetPortrait( bool, string )
- [base+0x1369A00] void DataTableSetRegion( bool, string, region )
- [base+0x13724A0] region DataTableGetRegion( bool, string )
- [base+0x1369A20] void DataTableSetReply( bool, string, int )
- [base+0x13724B0] int DataTableGetReply( bool, string )
- [base+0x13724C0] void DataTableSetRevealer( bool, string, revealer )
- [base+0x13724F0] revealer DataTableGetRevealer( bool, string )
- [base+0x1369A40] void DataTableSetSound( bool, string, sound )
- [base+0x1372500] sound DataTableGetSound( bool, string )
- [base+0x1369A60] void DataTableSetSoundLink( bool, string, soundlink )
- [base+0x1372510] soundlink DataTableGetSoundLink( bool, string )
- [base+0x1369A80] void DataTableSetString( bool, string, string )
- [base+0x1372520] string DataTableGetString( bool, string )
- [base+0x1369AA0] void DataTableSetText( bool, string, text )
- [base+0x1372530] text DataTableGetText( bool, string )
- [base+0x1369AC0] void DataTableSetTimer( bool, string, timer )
- [base+0x1372540] timer DataTableGetTimer( bool, string )
- [base+0x1369AE0] void DataTableSetTransmission( bool, string, int )
- [base+0x1372550] int DataTableGetTransmission( bool, string )
- [base+0x1369B00] void DataTableSetTransmissionSource( bool, string, transmissionsource )
- [base+0x1372560] transmissionsource DataTableGetTransmissionSource( bool, string )
- [base+0x1372570] void DataTableSetTrigger( bool, string, trigger )
- [base+0x13725A0] trigger DataTableGetTrigger( bool, string )
- [base+0x13725B0] void DataTableSetUnit( bool, string, unit )
- [base+0x13725E0] unit DataTableGetUnit( bool, string )
- [base+0x1369B20] void DataTableSetUnitFilter( bool, string, unitfilter )
- [base+0x13725F0] unitfilter DataTableGetUnitFilter( bool, string )
- [base+0x1369B40] void DataTableSetUnitGroup( bool, string, unitgroup )
- [base+0x1372600] unitgroup DataTableGetUnitGroup( bool, string )
- [base+0x1369B60] void DataTableSetUnitRef( bool, string, unitref )
- [base+0x1372610] unitref DataTableGetUnitRef( bool, string )
- [base+0x1372620] void DataTableSetWave( bool, string, wave )
- [base+0x1372650] wave DataTableGetWave( bool, string )
- [base+0x1369B80] void DataTableSetWaveInfo( bool, string, waveinfo )
- [base+0x1372660] waveinfo DataTableGetWaveInfo( bool, string )
- [base+0x1369BA0] void DataTableSetWaveTarget( bool, string, wavetarget )
- [base+0x1372670] wavetarget DataTableGetWaveTarget( bool, string )
- [base+0x1372680] int DialogCreate( int, int, int, int, int, bool )
- [base+0x13726B0] int DialogLastCreated( )
- [base+0x1369BC0] void DialogDestroy( int )
- [base+0x1369BE0] void DialogDestroyAll( )
- [base+0x1369BF0] void DialogSetSubtitlePositionOverride( int )
- [base+0x1369C10] void DialogClearSubtitlePositionOverride( )
- [base+0x1369C20] void DialogSetSubtitlePositionOverrideControl( int )
- [base+0x1369C40] void DialogClearSubtitlePositionOverrideControl( )
- [base+0x1369C50] void DialogSetTitle( int, text )
- [base+0x1369C70] void DialogSetSize( int, int, int )
- [base+0x1369C90] void DialogSetPosition( int, int, int, int )
- [base+0x1369CB0] void DialogSetPositionRelative( int, int, int, int, int, int )
- [base+0x13726C0] void DialogSetPositionRelativeToUnit( int, unit, string, int, int )
- [base+0x1369CE0] void DialogSetVisible( int, playergroup, bool )
- [base+0x1369D00] void DialogSetTransparency( int, fixed )
- [base+0x1369D20] void DialogSetImage( int, string )
- [base+0x1369D40] void DialogSetImageVisible( int, bool )
- [base+0x1369D60] void DialogSetOffscreen( int, bool )
- [base+0x1369D80] void DialogSetFullscreen( int, bool )
- [base+0x1369DA0] void DialogSetEnabled( int, bool )
- [base+0x1369DC0] void DialogSetChannel( int, int )
- [base+0x1369DE0] void DialogSetObservedType( int, int )
- [base+0x13726F0] bool DialogIsModal( int )
- [base+0x1372710] text DialogGetTitle( int )
- [base+0x1372720] int DialogGetWidth( int )
- [base+0x1372730] int DialogGetHeight( int )
- [base+0x1372740] int DialogGetAnchor( int )
- [base+0x1372750] int DialogGetRelativeDialog( int )
- [base+0x1372760] int DialogGetRelativeAnchor( int )
- [base+0x1372770] int DialogGetOffsetX( int )
- [base+0x1372780] int DialogGetOffsetY( int )
- [base+0x1372790] bool DialogIsVisible( int, int )
- [base+0x13727B0] fixed DialogGetTransparency( int )
- [base+0x13727C0] string DialogGetImage( int )
- [base+0x13727D0] bool DialogIsImageVisible( int )
- [base+0x13727F0] bool DialogIsOffscreen( int )
- [base+0x1372810] bool DialogIsFullscreen( int )
- [base+0x1372830] bool DialogIsEnabled( int )
- [base+0x1372850] int DialogGetChannel( int )
- [base+0x1372860] int DialogControlCreate( int, int )
- [base+0x1372870] int DialogControlCreateInPanel( int, int )
- [base+0x1372880] int DialogControlCreateFromTemplate( int, int, string )
- [base+0x1372890] int DialogControlCreateInPanelFromTemplate( int, int, string )
- [base+0x13728A0] int DialogControlHookup( int, int, string )
- [base+0x13728B0] int DialogControlHookupStandard( int, string )
- [base+0x13728C0] int DialogControlHookupUnitStatus( int, string, unit )
- [base+0x13728E0] int DialogControlLastCreated( )
- [base+0x1369E00] void DialogControlDestroy( int )
- [base+0x1369E20] void DialogControlDestroyAll( int )
- [base+0x1369E40] void DialogControlSetSize( int, playergroup, int, int )
- [base+0x1369E60] void DialogControlSetPosition( int, playergroup, int, int, int )
- [base+0x1369E90] void DialogControlSetPositionRelative( int, playergroup, int, int, int, int, int )
- [base+0x1369ED0] void DialogControlSetVisible( int, playergroup, bool )
- [base+0x1369EF0] void DialogControlSetEnabled( int, playergroup, bool )
- [base+0x1369F10] void DialogControlSetFullDialog( int, playergroup, bool )
- [base+0x1369F30] void DialogControlFadeTransparency( int, playergroup, fixed, fixed )
- [base+0x13728F0] int DialogControlGetDialog( int )
- [base+0x1372900] int DialogControlGetType( int )
- [base+0x1372910] int DialogControlGetWidth( int, int )
- [base+0x1372920] int DialogControlGetHeight( int, int )
- [base+0x1372930] int DialogControlGetAnchor( int, int )
- [base+0x1372940] int DialogControlGetRelativeControl( int, int )
- [base+0x1372950] int DialogControlGetRelativeAnchor( int, int )
- [base+0x1372960] int DialogControlGetOffsetX( int, int )
- [base+0x1372970] int DialogControlGetOffsetY( int, int )
- [base+0x1372980] bool DialogControlIsVisible( int, int )
- [base+0x13729A0] bool DialogControlIsEnabled( int, int )
- [base+0x13729C0] bool DialogControlIsFullDialog( int, int )
- [base+0x1369F50] void DialogControlSetPropertyAsText( int, int, playergroup, text )
- [base+0x1369F70] void DialogControlSetPropertyAsString( int, int, playergroup, string )
- [base+0x1369F90] void DialogControlSetPropertyAsInt( int, int, playergroup, int )
- [base+0x1369FB0] void DialogControlSetPropertyAsFixed( int, int, playergroup, fixed )
- [base+0x1369FD0] void DialogControlSetPropertyAsBool( int, int, playergroup, bool )
- [base+0x13729E0] void DialogControlSetPropertyAsColor( int, int, playergroup, color )
- [base+0x1369FF0] void DialogControlSetPropertyAsControl( int, int, playergroup, int )
- [base+0x1372A10] void DialogControlSetPropertyAsUnit( int, int, playergroup, unit )
- [base+0x136A010] void DialogControlSetPropertyAsUnitGroup( int, int, playergroup, unitgroup )
- [base+0x1372A40] text DialogControlGetPropertyAsText( int, int, int )
- [base+0x1372A50] string DialogControlGetPropertyAsString( int, int, int )
- [base+0x1372A60] int DialogControlGetPropertyAsInt( int, int, int )
- [base+0x1372A70] fixed DialogControlGetPropertyAsFixed( int, int, int )
- [base+0x1372A80] bool DialogControlGetPropertyAsBool( int, int, int )
- [base+0x1372AA0] color DialogControlGetPropertyAsColor( int, int, int )
- [base+0x1372AB0] int DialogControlGetPropertyAsControl( int, int, int )
- [base+0x1372AC0] unit DialogControlGetPropertyAsUnit( int, int, int )
- [base+0x1372AD0] unitgroup DialogControlGetPropertyAsUnitGroup( int, int, int )
- [base+0x136A030] void DialogControlAddItem( int, playergroup, text )
- [base+0x136A050] void DialogControlRemoveItem( int, playergroup, int )
- [base+0x136A070] void DialogControlRemoveAllItems( int, playergroup )
- [base+0x136A090] void DialogControlSelectItem( int, playergroup, int )
- [base+0x136A0B0] void DialogControlClearSelectedItem( int, playergroup )
- [base+0x1372AE0] int DialogControlGetItemCount( int, int )
- [base+0x1372AF0] int DialogControlGetSelectedItem( int, int )
- [base+0x136A0D0] void DialogControlInvokeAsText( int, playergroup, string, text, text, text, text )
- [base+0x136A110] void DialogControlInvokeAsString( int, playergroup, string, string, string, string, string )
- [base+0x136A150] void DialogControlSendAnimationEvent( int, playergroup, string )
- [base+0x136A170] void DialogControlSetAnimationSpeed( int, playergroup, string, fixed )
- [base+0x136A190] void DialogControlSetAnimationTime( int, playergroup, string, fixed )
- [base+0x136A1B0] void DialogControlAdvanceAnimation( int, playergroup, string, fixed )
- [base+0x136A1D0] void DialogControlForceTransition( int, playergroup, bool, bool )
- [base+0x136A1F0] void DialogControlRequestFocus( int, playergroup )
- [base+0x136A210] void DialogControlSetObservedType( int, int )
- [base+0x1372B00] void TriggerAddEventDialogControl( trigger, int, int, int )
- [base+0x1372B30] int EventDialogControl( )
- [base+0x1372B40] int EventDialogControlEventType( )
- [base+0x1372B50] int EventDialogControlMouseButton( )
- [base+0x1372B60] int EffectHistoryCount( effecthistory )
- [base+0x1372B70] string EffectHistoryGetAbil( effecthistory, int )
- [base+0x1372B80] fixed EffectHistoryGetAmountFixed( effecthistory, int, int, bool )
- [base+0x1372BA0] int EffectHistoryGetAmountInt( effecthistory, int, int, bool )
- [base+0x1372BC0] string EffectHistoryGetEffect( effecthistory, int, int )
- [base+0x1372BD0] fixed EffectHistoryGetTime( effecthistory, int )
- [base+0x1372BE0] int EffectHistoryGetType( effecthistory, int )
- [base+0x1372BF0] unit EffectHistoryGetUnitByLocation( effecthistory, int, int )
- [base+0x1372C00] string EffectHistoryGetWeapon( effecthistory, int )
- [base+0x1372C10] string GameTimeOfDayGet( )
- [base+0x136A230] void GameTimeOfDaySet( string )
- [base+0x1372C20] fixed GameTimeOfDayGetLength( )
- [base+0x136A250] void GameTimeOfDaySetLength( fixed )
- [base+0x136A270] void GameTimeOfDayPause( bool )
- [base+0x1372C30] bool GameTimeOfDayIsPaused( )
- [base+0x1372C50] int CreepAdjacent( point )
- [base+0x1372C60] bool CreepIsPresent( point )
- [base+0x136A290] void CreepModify( point, fixed, bool, bool )
- [base+0x136A2B0] void CreepSetSpeed( int, fixed )
- [base+0x136A2D0] void PathingModify( region, int, bool )
- [base+0x136A2F0] void PathingUpdate( )
- [base+0x136A300] void PathingReset( )
- [base+0x1372C80] int PathingType( point )
- [base+0x1372C90] int PowerLevel( int, point, string )
- [base+0x1372CA0] bool PowerIsProvidedBy( int, point, string, unit, int )
- [base+0x1372CD0] bool CrossCliff( point, point )
- [base+0x1372CF0] int CliffLevel( point )
- [base+0x1372D00] fixed WorldHeight( int, point )
- [base+0x1372D10] bool InShrub( point )
- [base+0x136A310] void GameSetLighting( string, fixed )
- [base+0x136A330] void GameSetToDLighting( string )
- [base+0x136A350] void SelectMainShadowLight( string )
- [base+0x136A370] void GameSetBackground( int, string, fixed )
- [base+0x136A390] void GameDestroyEffects( point, fixed, int, string )
- [base+0x136A3B0] void TerrainShowRegion( region, bool )
- [base+0x136A3D0] void WaterSetState( string, fixed, int )
- [base+0x136A3F0] void WaterPause( string, bool )
- [base+0x136A410] void FogSetEnabled( bool )
- [base+0x136A430] void FogSetDisableAtUltra( bool )
- [base+0x136A450] void FogSetDensity( fixed )
- [base+0x1372D30] void FogSetColor( color )
- [base+0x136A470] void FogSetFallOff( fixed )
- [base+0x136A490] void FogSetStartHeight( fixed )
- [base+0x136A4B0] void FogSetDensityOverTime( fixed, fixed )
- [base+0x1372D50] void FogSetColorOverTime( color, fixed )
- [base+0x136A4D0] void FogSetFallOffOverTime( fixed, fixed )
- [base+0x136A4F0] void FogSetStartHeightOverTime( fixed, fixed )
- [base+0x136A510] void EnvironmentShow( int, bool )
- [base+0x1372D70] string TerrainTexture( point )
- [base+0x1372D80] bool ConsoleCommand( string, bool, bool )
- [base+0x1372DA0] bool GameIsDebugOptionSet( string, int )
- [base+0x136A530] void GameSaveCreate( text, text, string, bool )
- [base+0x1372DC0] text GameMapName( )
- [base+0x1372DD0] text GameMapDescription( )
- [base+0x1372DE0] bool GameMapIsBlizzard( )
- [base+0x1372E00] string GameMapPath( )
- [base+0x136A550] void GameSetMissionTimePaused( bool )
- [base+0x1372E10] bool GameIsMissionTimePaused( )
- [base+0x1372E30] fixed GameGetMissionTime( )
- [base+0x1372E40] fixed GameGetSpeed( )
- [base+0x136A570] void GameSetSpeedValue( int )
- [base+0x1372E50] int GameGetSpeedValue( )
- [base+0x136A590] void GameSetSpeedValueMinimum( int )
- [base+0x1372E60] int GameGetSpeedValueMinimum( )
- [base+0x136A5B0] void GameSetSpeedLocked( bool )
- [base+0x1372E70] bool GameIsSpeedLocked( )
- [base+0x136A5D0] void GameSetGlobalTimeScale( fixed )
- [base+0x1372E90] fixed GameGetGlobalTimeScale( )
- [base+0x1372EA0] string GameAttributeGameValue( string )
- [base+0x1372EB0] string GameAttributePlayerValue( string, int )
- [base+0x1372EC0] playergroup GameAttributePlayersForTeam( int )
- [base+0x136A5F0] void GameSetSeed( int )
- [base+0x136A610] void GameSetSeedLocked( bool )
- [base+0x1372ED0] bool GameIsSeedLocked( )
- [base+0x136A630] void GameSetAbsoluteTimeRemaining( fixed )
- [base+0x1372EF0] fixed GameGetAbsoluteTimeRemaining( )
- [base+0x136A650] void GameSetAbsoluteTimeRemainingPaused( bool )
- [base+0x1372F00] bool GameGetAbsoluteTimeRemainingPaused( )
- [base+0x136A670] void GamePauseAllCharges( bool )
- [base+0x136A690] void GamePauseAllCooldowns( bool )
- [base+0x136A6B0] void GameAddChargeRegen( string, fixed )
- [base+0x136A6D0] void GameAddChargeRegenRemaining( string, fixed )
- [base+0x1372F20] fixed GameGetChargeRegen( string )
- [base+0x136A6F0] void GameAddChargeRegenFull( string, fixed )
- [base+0x1372F30] fixed GameGetChargeRegenFull( string, bool )
- [base+0x136A710] void GameAddChargeUsed( string, fixed )
- [base+0x1372F40] fixed GameGetChargeUsed( string )
- [base+0x136A730] void GameAddCooldown( string, fixed )
- [base+0x1372F50] fixed GameGetCooldown( string )
- [base+0x1372F60] bool GameIsTestMap( bool )
- [base+0x1372F80] bool GameIsExaminable( )
- [base+0x1372FA0] int GameTestConfigType( )
- [base+0x1372FB0] bool GameIsOnline( )
- [base+0x1372FD0] bool GameIsMatchmade( )
- [base+0x1372FF0] bool GameIsRanked( )
- [base+0x1373010] bool GameIsCompetitive( )
- [base+0x1373030] bool GameIsPractice( )
- [base+0x1373050] bool GameIsCooperative( )
- [base+0x1373070] bool GameAreHeroDuplicatesAllowed( )
- [base+0x136A750] void GameSetNextMap( string )
- [base+0x136A770] void SetNextMissionDifficulty( playergroup, int )
- [base+0x1373090] bool GameIsTransitionMap( )
- [base+0x136A790] void GameSetTransitionMap( string )
- [base+0x13730B0] string GameTerrainSet( )
- [base+0x136A7B0] void GameWaitForResourcesToComplete( )
- [base+0x136A7C0] void GameOver( int, int, bool, bool )
- [base+0x136A7E0] void RestartGame( playergroup )
- [base+0x136A800] void KickFromGame( playergroup )
- [base+0x136A820] void GameCheatAllow( int, bool )
- [base+0x13730C0] bool GameCheatIsAllowed( int )
- [base+0x13730E0] bool GameCheatsEnabled( int )
- [base+0x1373100] bool GameDataIsFullyDownloaded( int )
- [base+0x136A840] void GameSetPauseable( bool )
- [base+0x136A860] void GameSetQuitOnQuitButton( bool )
- [base+0x1373120] void TriggerAddEventMapInit( trigger )
- [base+0x1373140] void TriggerAddEventSaveGame( trigger )
- [base+0x1373160] void TriggerAddEventSaveGameDone( trigger )
- [base+0x1373180] void TriggerAddEventLoadGameDone( trigger )
- [base+0x13731A0] void TriggerAddEventCheatUsed( trigger, int, int )
- [base+0x13731D0] void TriggerAddEventChatMessage( trigger, int, string, bool )
- [base+0x1373200] string EventChatMessage( bool )
- [base+0x1373210] int EventCheatUsed( )
- [base+0x1373220] int HelpPanelLastCreatedHelpItem( )
- [base+0x136A880] void HelpPanelSetHelpItemDarkenedWhenViewed( int, bool )
- [base+0x136A8A0] void HelpPanelAddTip( playergroup, text, text, text, string )
- [base+0x136A8D0] void HelpPanelAddHint( playergroup, text, text, string )
- [base+0x136A8F0] void HelpPanelAddTutorial( playergroup, text, text, string, string, bool )
- [base+0x136A920] void HelpPanelAddMessage( playergroup, text, text, string, soundlink )
- [base+0x136A950] void HelpPanelDisplayPage( playergroup, int )
- [base+0x136A970] void HelpPanelEnableTechTreeButton( playergroup, bool )
- [base+0x136A990] void HelpPanelEnableTechGlossaryButton( playergroup, bool )
- [base+0x136A9B0] void HelpPanelShowTechTreeRace( playergroup, string, bool )
- [base+0x136A9D0] void HelpPanelDestroyHelpItem( int )
- [base+0x136A9F0] void HelpPanelDestroyAllTips( )
- [base+0x136AA00] void HelpPanelDestroyAllTutorials( )
- [base+0x136AA10] void TipAlertPanelClear( playergroup )
- [base+0x136AA30] void SetHeroLeaderPanelEnabled( bool )
- [base+0x136AA50] void IntLoopBegin( int, int )
- [base+0x136AA70] void IntLoopStep( )
- [base+0x1373230] bool IntLoopDone( )
- [base+0x1373250] int IntLoopCurrent( )
- [base+0x136AA80] void IntLoopEnd( )
- [base+0x136AA90] void PlayerGroupLoopBegin( playergroup )
- [base+0x136AAB0] void PlayerGroupLoopStep( )
- [base+0x1373260] bool PlayerGroupLoopDone( )
- [base+0x1373280] int PlayerGroupLoopCurrent( )
- [base+0x136AAC0] void PlayerGroupLoopEnd( )
- [base+0x136AAD0] void UnitGroupLoopBegin( unitgroup )
- [base+0x136AAF0] void UnitGroupLoopStep( )
- [base+0x1373290] bool UnitGroupLoopDone( )
- [base+0x13732B0] unit UnitGroupLoopCurrent( )
- [base+0x136AB00] void UnitGroupLoopEnd( )
- [base+0x13732C0] fixed Floor( fixed )
- [base+0x13732D0] fixed Ceiling( fixed )
- [base+0x13732E0] fixed Trunc( fixed )
- [base+0x13732F0] fixed Round( fixed )
- [base+0x1373300] fixed SquareRoot( fixed )
- [base+0x1373310] fixed Pow2( fixed )
- [base+0x1373320] fixed Log2( fixed )
- [base+0x1373330] fixed Pow( fixed, fixed )
- [base+0x1373340] int FloorI( fixed )
- [base+0x1373350] int CeilingI( fixed )
- [base+0x1373360] int TruncI( fixed )
- [base+0x1373370] int RoundI( fixed )
- [base+0x1373380] int SquareRootI( fixed )
- [base+0x1373390] int Pow2I( fixed )
- [base+0x13733A0] int Log2I( fixed )
- [base+0x13733B0] int PowI( fixed, fixed )
- [base+0x13733C0] fixed ModF( fixed, fixed )
- [base+0x13733D0] fixed MinF( fixed, fixed )
- [base+0x13733E0] fixed MaxF( fixed, fixed )
- [base+0x13733F0] fixed AbsF( fixed )
- [base+0x1373400] int ModI( int, int )
- [base+0x1373410] int MinI( int, int )
- [base+0x1373420] int MaxI( int, int )
- [base+0x1373430] int AbsI( int )
- [base+0x1373440] fixed Sin( fixed )
- [base+0x1373450] fixed Cos( fixed )
- [base+0x1373460] fixed Tan( fixed )
- [base+0x1373470] fixed ASin( fixed )
- [base+0x1373480] fixed ACos( fixed )
- [base+0x1373490] fixed ATan( fixed )
- [base+0x13734A0] fixed ATan2( fixed, fixed )
- [base+0x13734B0] int RandomInt( int, int )
- [base+0x13734C0] fixed RandomFixed( fixed, fixed )
- [base+0x13734D0] marker Marker( string )
- [base+0x13734E0] marker MarkerCastingPlayer( string, int )
- [base+0x13734F0] marker MarkerCastingUnit( string, unit )
- [base+0x136AB10] void MarkerSetCastingPlayer( marker, int )
- [base+0x1373510] int MarkerGetCastingPlayer( marker )
- [base+0x1373520] void MarkerSetCastingUnit( marker, unit )
- [base+0x1373540] unit MarkerGetCastingUnit( marker )
- [base+0x136AB30] void MarkerSetMatchFlag( marker, int, bool )
- [base+0x1373550] bool MarkerGetMatchFlag( marker, int )
- [base+0x136AB50] void MarkerSetMismatchFlag( marker, int, bool )
- [base+0x1373570] bool MarkerGetMismatchFlag( marker, int )
- [base+0x136AB70] void MeleeInitResourcesForPlayer( int, string )
- [base+0x136AB90] void MeleeInitResources( )
- [base+0x136ABA0] void MeleeInitUnitsForPlayer( int, string, point )
- [base+0x136ABC0] void MeleeInitUnits( )
- [base+0x136ABD0] void MeleeInitAI( )
- [base+0x136ABE0] void MeleeSetOption( int, int, bool )
- [base+0x1373590] bool MeleeGetOption( int, int )
- [base+0x136AC00] void MeleeInitOptions( )
- [base+0x13735B0] int MercenaryCreate( playergroup, int )
- [base+0x13735C0] int MercenaryLastCreated( )
- [base+0x136AC10] void MercenaryDestroy( int )
- [base+0x136AC30] void MercenarySetPlayerGroup( int, playergroup )
- [base+0x136AC50] void MercenarySetState( int, int )
- [base+0x136AC70] void MercenarySetCost( int, int )
- [base+0x136AC90] void MercenarySetTitleText( int, text )
- [base+0x136ACB0] void MercenarySetDescriptionText( int, text )
- [base+0x136ACD0] void MercenarySetCostText( int, text )
- [base+0x136ACF0] void MercenarySetUnitText( int, text )
- [base+0x136AD10] void MercenarySetAvailabilityText( int, text )
- [base+0x136AD30] void MercenarySetSpecialText( int, text )
- [base+0x136AD50] void MercenarySetTooltipText( int, text )
- [base+0x136AD70] void MercenarySetModelLink( int, string )
- [base+0x136AD90] void MercenarySetScenePath( int, string )
- [base+0x136ADB0] void MercenarySetImageFilePath( int, string )
- [base+0x136ADD0] void MercenarySetRecentlyPurchased( int, bool )
- [base+0x136ADF0] void MercenaryPurchase( int )
- [base+0x13735D0] bool MercenaryIsRecentlyPurchased( int )
- [base+0x136AE10] void MercenarySetSelected( playergroup, int )
- [base+0x13735F0] int MercenaryGetSelected( int )
- [base+0x136AE30] void MercenaryPanelSetCloseButtonEnabled( playergroup, bool )
- [base+0x136AE50] void MercenaryPanelSetDismissButtonEnabled( playergroup, bool )
- [base+0x1373600] void TriggerAddEventMercenaryPanelExit( trigger, int )
- [base+0x1373620] void TriggerAddEventMercenaryPanelPurchase( trigger, int )
- [base+0x1373640] void TriggerAddEventMercenaryPanelSelectionChanged( trigger, int, int )
- [base+0x1373670] void MinimapPing( playergroup, point, fixed, color )
- [base+0x136AE70] void PerfTestStart( text )
- [base+0x136AE90] void PerfTestStop( )
- [base+0x136AEA0] void PerfTestGetFPS( )
- [base+0x136AEB0] void UnitStatsStart( text, text, text )
- [base+0x136AED0] void UnitStatsStop( )
- [base+0x136AEE0] void EngineReset( )
- [base+0x136AEF0] void StartProfileRun( text )
- [base+0x136AF10] void StopProfileRun( )
- [base+0x136AF20] void WaitForProfilerLoggingToEnd( )
- [base+0x136AF30] void MoviePlayAfterGame( playergroup, string )
- [base+0x136AF50] void MovieStartRecording( string )
- [base+0x136AF70] void MovieStopRecording( )
- [base+0x136AF80] void MovieAddSubTitle( string, int, int )
- [base+0x136AFA0] void MovieAddSubTitleText( text, int, int )
- [base+0x136AFC0] void MovieAddTriggerFunction( string, int )
- [base+0x13736A0] void TriggerAddEventMovieStarted( trigger, int )
- [base+0x13736C0] void TriggerAddEventMovieFinished( trigger, int )
- [base+0x13736E0] void TriggerAddEventMovieFunction( trigger, int, string )
- [base+0x1373710] int ObjectiveCreate( text, text, int, bool )
- [base+0x1373730] int ObjectiveCreateForPlayers( text, text, int, bool, playergroup )
- [base+0x1373760] int ObjectiveLastCreated( )
- [base+0x136AFE0] void ObjectiveDestroy( int )
- [base+0x136B000] void ObjectiveDestroyAll( playergroup )
- [base+0x136B020] void ObjectiveShow( int, playergroup, bool )
- [base+0x1373770] bool ObjectiveVisible( int, int )
- [base+0x136B040] void ObjectiveSetName( int, text )
- [base+0x1373790] text ObjectiveGetName( int )
- [base+0x136B060] void ObjectiveSetDescription( int, text )
- [base+0x13737A0] text ObjectiveGetDescription( int )
- [base+0x136B080] void ObjectiveSetState( int, int )
- [base+0x13737B0] int ObjectiveGetState( int )
- [base+0x136B0A0] void ObjectiveSetPlayerGroup( int, playergroup )
- [base+0x13737C0] playergroup ObjectiveGetPlayerGroup( int )
- [base+0x136B0C0] void ObjectiveSetPrimary( int, bool )
- [base+0x13737D0] bool ObjectiveGetPrimary( int )
- [base+0x136B0E0] void ObjectiveSetPriority( int, int )
- [base+0x13737F0] int ObjectiveGetPriority( int )
- [base+0x136B100] void ObjectiveSetFirst( int )
- [base+0x136B120] void ObjectiveSetLast( int )
- [base+0x136B140] void ObjectiveSetAfter( int, int )
- [base+0x136B160] void ObjectiveSetBefore( int, int )
- [base+0x1373800] abilcmd AbilityCommand( string, int )
- [base+0x1373810] string AbilityCommandGetAbility( abilcmd )
- [base+0x1373820] int AbilityCommandGetCommand( abilcmd )
- [base+0x1373830] int AbilityCommandGetAction( abilcmd )
- [base+0x1373840] order Order( abilcmd )
- [base+0x1373850] order OrderTargetingPoint( abilcmd, point )
- [base+0x1373860] order OrderTargetingRelativePoint( abilcmd, point )
- [base+0x1373870] order OrderTargetingUnit( abilcmd, unit )
- [base+0x1373890] order OrderTargetingUnitGroup( abilcmd, unitgroup )
- [base+0x13738A0] order OrderTargetingItem( abilcmd, unit )
- [base+0x13738C0] order OrderSetAutoCast( abilcmd, bool )
- [base+0x136B180] void OrderSetAbilityCommand( order, abilcmd )
- [base+0x13738D0] abilcmd OrderGetAbilityCommand( order )
- [base+0x136B1A0] void OrderSetPlayer( order, int )
- [base+0x13738E0] int OrderGetPlayer( order )
- [base+0x13738F0] int OrderGetTargetType( order )
- [base+0x1373900] bool OrderSetTargetPlacement( order, point, unit, string )
- [base+0x136B1C0] void OrderSetTargetPoint( order, point )
- [base+0x1373930] point OrderGetTargetPoint( order )
- [base+0x1373940] point OrderGetTargetPosition( order )
- [base+0x1373950] void OrderSetTargetUnit( order, unit )
- [base+0x1373970] unit OrderGetTargetUnit( order )
- [base+0x1373980] void OrderSetTargetPassenger( order, unit )
- [base+0x13739A0] void OrderSetTargetItem( order, unit )
- [base+0x13739C0] unit OrderGetTargetItem( order )
- [base+0x136B1E0] void OrderSetFlag( order, int, bool )
- [base+0x13739D0] bool OrderGetFlag( order, int )
- [base+0x13739F0] int PathCreateForUnit( playergroup, unit )
- [base+0x1373A10] int PathCreateForUnitType( playergroup, string, int, point )
- [base+0x1373A30] int PathLastCreated( )
- [base+0x136B200] void PathDestroy( int )
- [base+0x136B220] void PathDestroyAll( playergroup )
- [base+0x136B240] void PathSetDestinationPoint( int, point )
- [base+0x1373A40] point PathGetDestinationPoint( int )
- [base+0x1373A50] void PathSetDestinationUnit( int, unit )
- [base+0x1373A70] unit PathGetDestinationUnit( int )
- [base+0x136B260] void PathSetSourcePoint( int, point )
- [base+0x1373A80] point PathGetSourcePoint( int )
- [base+0x1373A90] void PathSetSourceUnit( int, unit )
- [base+0x1373AB0] unit PathGetSourceUnit( int )
- [base+0x136B280] void PathSetLineTexture( int, int, string )
- [base+0x1373AC0] string PathGetLineTexture( int, int )
- [base+0x136B2A0] void PathSetLineTileLength( int, int, fixed )
- [base+0x1373AD0] fixed PathGetLineTileLength( int, int )
- [base+0x136B2C0] void PathSetLineWidth( int, int, fixed )
- [base+0x1373AE0] fixed PathGetLineWidth( int, int )
- [base+0x1373AF0] void PathSetColor( int, int, color )
- [base+0x1373B20] color PathGetColor( int, int )
- [base+0x136B2E0] void PathSetVisible( int, int, bool )
- [base+0x1373B30] bool PathGetVisible( int, int )
- [base+0x1373B50] unit PathGetUnit( int )
- [base+0x1373B60] string PathGetUnitType( int )
- [base+0x136B300] void PathSetAbilClassFilter( int, int, int )
- [base+0x136B320] void PathClearWayPoints( int )
- [base+0x136B340] void PathAddWayPoint( int, point )
- [base+0x1373B70] int PingCreate( playergroup, string, point, color, fixed )
- [base+0x1373BA0] int PingCreateFromData( playergroup, string, point )
- [base+0x1373BB0] int PingLastCreated( )
- [base+0x136B360] void PingDestroy( int )
- [base+0x136B380] void PingDestroyAll( )
- [base+0x136B390] void PingSetPlayerPingsShown( playergroup, bool )
- [base+0x136B3B0] void PingSetPlayerGroup( int, playergroup )
- [base+0x1373BC0] playergroup PingGetPlayerGroup( int )
- [base+0x136B3D0] void PingSetModel( int, string )
- [base+0x136B3F0] void PingSetPosition( int, point )
- [base+0x1373BD0] point PingGetPosition( int )
- [base+0x136B410] void PingSetScale( int, fixed )
- [base+0x1373BE0] fixed PingGetScale( int )
- [base+0x136B430] void PingSetRotation( int, fixed )
- [base+0x1373BF0] fixed PingGetRotation( int )
- [base+0x1373C00] void PingSetColor( int, color )
- [base+0x1373C20] color PingGetColor( int )
- [base+0x136B450] void PingSetDuration( int, fixed )
- [base+0x1373C30] fixed PingGetDuration( int )
- [base+0x1373C40] void PingSetUnit( int, unit )
- [base+0x1373C60] unit PingGetUnit( int )
- [base+0x136B470] void PingSetTooltip( int, text )
- [base+0x1373C70] text PingGetTooltip( int )
- [base+0x136B490] void PingSetVisible( int, bool )
- [base+0x1373C80] bool PingIsVisible( int )
- [base+0x136B4B0] void PingSetUseUnitTeamColor( int, bool )
- [base+0x136B4D0] void PingSetUseUnitVisibility( int, bool )
- [base+0x1373CA0] void TriggerAddEventPing( trigger, int )
- [base+0x1373CC0] unit EventPingUnit( )
- [base+0x1373CD0] point EventPingPoint( )
- [base+0x1373CE0] bool EventPingedMinimap( )
- [base+0x1373D00] int EventPingOption( )
- [base+0x1373D10] int PlanetCreate( playergroup, int )
- [base+0x1373D20] int PlanetLastCreated( )
- [base+0x136B4F0] void PlanetDestroy( int )
- [base+0x136B510] void PlanetDestroyAll( playergroup )
- [base+0x136B530] void PlanetSetSelected( playergroup, int )
- [base+0x1373D30] int PlanetGetSelected( int )
- [base+0x136B550] void PlanetClearSelected( playergroup )
- [base+0x136B570] void PlanetSetPlayerGroup( int, playergroup )
- [base+0x136B590] void PlanetSetState( int, int )
- [base+0x136B5B0] void PlanetSetPlanetName( int, text )
- [base+0x136B5D0] void PlanetSetDescriptionText( int, text )
- [base+0x136B5F0] void PlanetSetTooltipText( int, text )
- [base+0x136B610] void PlanetSetContactTooltipText( int, text )
- [base+0x136B630] void PlanetSetTechnologyTooltipText( int, text )
- [base+0x136B650] void PlanetSetMissionTitle( int, text )
- [base+0x136B670] void PlanetSetMissionName( int, text )
- [base+0x136B690] void PlanetSetPrimaryObjectiveTitle( int, text )
- [base+0x136B6B0] void PlanetSetPrimaryObjectiveText( int, text )
- [base+0x136B6D0] void PlanetSetSecondaryObjectiveTitle( int, text )
- [base+0x136B6F0] void PlanetSetSecondaryObjectiveText( int, text )
- [base+0x136B710] void PlanetSetRewardTitle( int, text )
- [base+0x136B730] void PlanetSetRewardText( int, text )
- [base+0x136B750] void PlanetSetResearchTitle( int, text )
- [base+0x136B770] void PlanetSetResearchText( int, text )
- [base+0x136B790] void PlanetSetBonusTitle( int, text )
- [base+0x136B7B0] void PlanetSetBonusText( int, text )
- [base+0x136B7D0] void PlanetSetPlanetText( int, text )
- [base+0x136B7F0] void PlanetSetTechnologyTitle( int, text )
- [base+0x136B810] void PlanetSetTechnologyName( int, text )
- [base+0x136B830] void PlanetSetTechnologyText( int, text )
- [base+0x136B850] void PlanetSetContactTitle( int, text )
- [base+0x136B870] void PlanetSetContactName( int, text )
- [base+0x136B890] void PlanetSetContactModelLink( int, string )
- [base+0x136B8B0] void PlanetSetBackgroundModelLink( int, string )
- [base+0x136B8D0] void PlanetSetPlanetModelLink( int, string )
- [base+0x136B8F0] void PlanetSetTechnologyIconFilePath( int, string )
- [base+0x136B910] void PlanetSetTechnologyUnitLink( int, string )
- [base+0x136B930] void PlanetPanelSetContactButtonState( playergroup, int )
- [base+0x1373D40] int PlanetPanelGetContactButtonState( int )
- [base+0x136B950] void PlanetPanelSetBackButtonEnabled( playergroup, bool )
- [base+0x136B970] void PlanetPanelSetDismissButtonEnabled( playergroup, bool )
- [base+0x136B990] void PlanetPanelSetBackButtonText( playergroup, text )
- [base+0x136B9B0] void PlanetPanelSetBackButtonShortcut( playergroup, text )
- [base+0x136B9D0] void PlanetPanelSetBackButtonTooltip( playergroup, text )
- [base+0x136B9F0] void PlanetPanelSetBackgroundImage( playergroup, string )
- [base+0x1373D50] void TriggerAddEventPlanetMissionLaunched( trigger, int )
- [base+0x1373D70] void TriggerAddEventPlanetMissionSelected( trigger, int, int )
- [base+0x1373DA0] void TriggerAddEventPlanetPanelCanceled( trigger, int )
- [base+0x1373DC0] void TriggerAddEventPlanetPanelReplayPressed( trigger, int )
- [base+0x1373DE0] void TriggerAddEventPlanetPanelBirthComplete( trigger, int )
- [base+0x1373E00] void TriggerAddEventPlanetPanelDeathComplete( trigger, int )
- [base+0x1373E20] int EventPlanetPanelMissionSelected( )
- [base+0x1373E30] int EventPlanetPanelDifficultySelected( )
- [base+0x1373E40] string TalentTreeGetHeroTalentLink( int, int )
- [base+0x1373E50] bool TalentTreeCanSelectHeroTalentTree( int, int )
- [base+0x136BA10] void TalentTreeSetSelectedHeroTalentTree( int, int )
- [base+0x1373E70] int TalentTreeGetSelectedHeroTalentTree( int, int )
- [base+0x1373E80] int TalentTreeGetSelectedHeroTalentTreeColumn( int, int )
- [base+0x136BA30] void TalentTreeClearTier( int, int )
- [base+0x1373E90] bool TalentTreeAllowed( int, int )
- [base+0x136BA50] void SetTalentUpgradeRequired( bool )
- [base+0x136BA70] void SetTalentTreeHeroLevel( int, int )
- [base+0x136BA90] void SetTalentsEnabled( bool )
- [base+0x136BAB0] void SetTalentTreeSelectionPanelDismissAllowed( bool )
- [base+0x136BAD0] void SetTalentTreeSelectionPanelAutoShow( bool )
- [base+0x136BAF0] void SetTalentTreePauseGameWhenSelectionPanelShown( bool )
- [base+0x1373EB0] void TriggerAddEventHeroTalentTreeSelected( trigger, int )
- [base+0x1373ED0] void TriggerAddEventHeroTalentTreeSelectionPanelShown( trigger, int )
- [base+0x1373EF0] void TriggerAddEventHeroTalentTreeSelectionPanelHidden( trigger, int )
- [base+0x136BB10] void VictoryPanelSetVictoryText( text )
- [base+0x136BB30] void VictoryPanelSetMissionTitle( text )
- [base+0x136BB50] void VictoryPanelSetMissionText( text )
- [base+0x136BB70] void VictoryPanelSetMissionTimeTitle( text )
- [base+0x136BB90] void VictoryPanelSetMissionTimeText( text )
- [base+0x136BBB0] void VictoryPanelSetRewardTitle( text )
- [base+0x136BBD0] void VictoryPanelSetRewardText( text )
- [base+0x136BBF0] void VictoryPanelSetRewardCredits( int )
- [base+0x136BC10] void VictoryPanelSetAchievementsTitle( text )
- [base+0x136BC30] void VictoryPanelSetStatisticsTitle( text )
- [base+0x136BC50] void VictoryPanelSetCustomStatisticText( text )
- [base+0x136BC70] void VictoryPanelSetCustomStatisticValue( text )
- [base+0x136BC90] void VictoryPanelSetPlanetModelLink( string )
- [base+0x136BCB0] void VictoryPanelSetBackgroundFilePath( string )
- [base+0x136BCD0] void VictoryPanelSetSummaryBackgroundFilePath( string )
- [base+0x136BCF0] void VictoryPanelAddCustomStatisticLine( text, text )
- [base+0x136BD10] void VictoryPanelClearCustomStatisticTable( )
- [base+0x136BD20] void VictoryPanelAddTrackedStatistic( string )
- [base+0x136BD40] void VictoryPanelAddAchievement( string )
- [base+0x1373F10] void TriggerAddEventVictoryPanelExit( trigger, int )
- [base+0x1373F30] void TriggerAddEventVictoryPanelPlayMissionAgain( trigger, int )
- [base+0x1373F50] int EventVictoryPanelDifficultySelected( )
- [base+0x136BD60] void PlayerModifyPropertyInt( int, int, int, int )
- [base+0x136BD80] void PlayerModifyPropertyFixed( int, int, int, fixed )
- [base+0x1373F60] int PlayerGetPropertyInt( int, int )
- [base+0x1373F70] fixed PlayerGetPropertyFixed( int, int )
- [base+0x1373F80] int PlayerStatus( int )
- [base+0x1373F90] int PlayerType( int )
- [base+0x1373FA0] text PlayerName( int )
- [base+0x1373FB0] string PlayerHandle( int )
- [base+0x1373FC0] string PlayerRace( int )
- [base+0x1373FD0] string PlayerHero( int )
- [base+0x1373FE0] string PlayerSkin( int )
- [base+0x1373FF0] string PlayerMount( int )
- [base+0x1374000] string PlayerArtifact( int, int )
- [base+0x1374010] int PlayerArtifactRank( int, int )
- [base+0x1374020] string PlayerCommander( int )
- [base+0x1374030] int PlayerDifficulty( int )
- [base+0x136BDA0] void PlayerSetDifficulty( int, int )
- [base+0x136BDC0] void PlayerSetLighting( int, string, fixed )
- [base+0x136BDE0] void PlayerSetToDLighting( int, string )
- [base+0x1374040] point PlayerStartLocation( int )
- [base+0x1374050] int PlayerAIBuildNumber( int )
- [base+0x1374060] bool PlayerAIControlAllowed( int )
- [base+0x136BE00] void PlayerSetAllowAIControl( int, bool )
- [base+0x136BE20] void PlayerOptionOverride( int, string, string )
- [base+0x1374080] bool PlayerHasLicense( int, int )
- [base+0x13740A0] bool PlayerHasAccessTo( int, string )
- [base+0x13740C0] bool PlayerHasReward( int, string )
- [base+0x136BE40] void PlayerAddTalent( int, string )
- [base+0x136BE60] void PlayerRemoveTalent( int, string )
- [base+0x13740E0] bool PlayerHasTalent( int, string )
- [base+0x136BE80] void PlayerSetBounds( int, region )
- [base+0x136BEA0] void PlayerSetColorIndex( int, int, bool )
- [base+0x1374100] int PlayerGetColorIndex( int, bool )
- [base+0x1374110] text PlayerColorName( int )
- [base+0x136BEC0] void PlayerSetAlliance( int, int, int, bool )
- [base+0x1374120] bool PlayerGetAlliance( int, int, int )
- [base+0x136BEE0] void PlayerSetState( int, int, bool )
- [base+0x1374140] bool PlayerGetState( int, int )
- [base+0x136BF00] void PlayerSetRace( int, string )
- [base+0x136BF20] void PlayerSetHero( int, string )
- [base+0x136BF40] void PlayerSetSkin( int, string )
- [base+0x136BF60] void PlayerSetMount( int, string )
- [base+0x136BF80] void PlayerSetCommander( int, string )
- [base+0x136BFA0] void PlayerSetDeathTimer( int, timer )
- [base+0x136BFC0] void PlayerApplySkin( int, string, bool )
- [base+0x1374160] string PlayerGetHotkeyProfile( int )
- [base+0x136BFE0] void PlayerBeaconClearTarget( int, int )
- [base+0x1374170] bool PlayerBeaconIsAutoCast( int, int )
- [base+0x1374190] bool PlayerBeaconIsFromUser( int, int )
- [base+0x13741B0] bool PlayerBeaconIsSet( int, int )
- [base+0x13741D0] point PlayerBeaconGetTargetPoint( int, int )
- [base+0x13741E0] unit PlayerBeaconGetTargetUnit( int, int )
- [base+0x136C000] void PlayerBeaconSetAutoCast( int, int, bool )
- [base+0x136C020] void PlayerBeaconSetTargetPoint( int, int, point, bool )
- [base+0x13741F0] void PlayerBeaconSetTargetUnit( int, int, unit, bool )
- [base+0x136C040] void PlayerBeaconAlert( int, int, string, text )
- [base+0x1374220] int PlayerBeaconGetNumAllies( int )
- [base+0x1374230] int PlayerBeaconGetAllyPlayerId( int, int )
- [base+0x136C060] void PlayerBeaconSelectDropoff( int )
- [base+0x1374240] int PlayerBeaconRequestedMinerals( int )
- [base+0x1374250] int PlayerBeaconRequestedVespene( int )
- [base+0x136C080] void PlayerBeaconBuildMenuSetSlotInfo( int, int, int, text, text, text )
- [base+0x136C0B0] void PlayerBeaconBuildMenuDisableSlotInfo( int, int, int, bool )
- [base+0x136C0D0] void PlayerBeaconBuildMenuClearSlotInfo( int, int, int )
- [base+0x136C0F0] void PlayerBeaconBuildMenuCurrentSet( int, int, int )
- [base+0x1374260] int PlayerBeaconBuildMenuCurrentGet( int, int )
- [base+0x1374270] bool PlayerBeaconBuildMenuWasFromPlayer( int, int )
- [base+0x136C110] void PlayerPauseAllCharges( int, bool )
- [base+0x136C130] void PlayerPauseAllCooldowns( int, bool )
- [base+0x136C150] void PlayerAddChargeRegen( int, string, fixed )
- [base+0x136C170] void PlayerAddChargeRegenRemaining( int, string, fixed )
- [base+0x1374290] fixed PlayerGetChargeRegen( int, string )
- [base+0x136C190] void PlayerAddChargeRegenFull( int, string, fixed )
- [base+0x13742A0] fixed PlayerGetChargeRegenFull( int, string, bool )
- [base+0x136C1B0] void PlayerAddChargeUsed( int, string, fixed )
- [base+0x13742B0] fixed PlayerGetChargeUsed( int, string )
- [base+0x136C1D0] void PlayerAddCooldown( int, string, fixed )
- [base+0x13742C0] fixed PlayerGetCooldown( int, string )
- [base+0x136C1F0] void PlayerCreateEffectPoint( int, string, point )
- [base+0x13742D0] void PlayerCreateEffectUnit( int, string, unit )
- [base+0x1374300] int PlayerValidateEffectPoint( int, string, point )
- [base+0x1374310] int PlayerValidateEffectUnit( int, string, unit )
- [base+0x136C210] void PlayerScoreValueEnableAll( int, bool )
- [base+0x136C230] void PlayerScoreValueEnable( int, string, bool )
- [base+0x1374330] fixed PlayerScoreValueGetAsFixed( int, string )
- [base+0x1374340] int PlayerScoreValueGetAsInt( int, string )
- [base+0x136C250] void PlayerScoreValueSetFromFixed( int, string, fixed )
- [base+0x136C270] void PlayerScoreValueSetFromInt( int, string, int )
- [base+0x1374350] void TriggerAddEventPlayerAllianceChange( trigger, int )
- [base+0x1374370] void TriggerAddEventPlayerJoin( trigger, int )
- [base+0x1374390] void TriggerAddEventPlayerLeft( trigger, int, int )
- [base+0x13743C0] void TriggerAddEventPlayerPropChange( trigger, int, int )
- [base+0x13743F0] void TriggerAddEventPlayerAIWave( trigger, int )
- [base+0x1374410] void TriggerAddEventPlayerEffectUsed( trigger, int, string )
- [base+0x1374440] void TriggerAddEventPlayerEffectUsedFromScope( trigger, int, string )
- [base+0x1374470] int EventPlayer( )
- [base+0x1374480] int EventPlayerProperty( )
- [base+0x1374490] int EventPlayerPropertyChangeInt( )
- [base+0x13744A0] fixed EventPlayerPropertyChangeFixed( )
- [base+0x13744B0] string EventPlayerEffectUsed( )
- [base+0x13744C0] point EventPlayerEffectUsedPoint( int )
- [base+0x13744D0] unit EventPlayerEffectUsedUnit( int )
- [base+0x13744E0] unit EventPlayerEffectUsedUnitImpact( )
- [base+0x13744F0] unit EventPlayerEffectUsedUnitLaunch( )
- [base+0x1374500] int EventPlayerEffectUsedUnitOwner( int )
- [base+0x1374510] string EventPlayerEffectUsedUnitType( int )
- [base+0x1374520] int EventPlayerEffectUsedAmountInt( int, bool )
- [base+0x1374530] fixed EventPlayerEffectUsedAmountFixed( int, bool )
- [base+0x1374540] string EventPlayerEffectUsedSourceBehavior( )
- [base+0x1374550] wave EventPlayerWave( )
- [base+0x1374560] text DifficultyName( int )
- [base+0x1374570] text DifficultyNameCampaign( int )
- [base+0x1374580] bool DifficultyEnabled( int )
- [base+0x13745A0] int DifficultyAPM( int )
- [base+0x13745B0] playergroup PlayerGroupEmpty( )
- [base+0x13745C0] playergroup PlayerGroupCopy( playergroup )
- [base+0x13745D0] playergroup PlayerGroupAll( )
- [base+0x13745E0] playergroup PlayerGroupActive( )
- [base+0x13745F0] playergroup PlayerGroupSingle( int )
- [base+0x1374600] playergroup PlayerGroupAlliance( int, int )
- [base+0x136C290] void PlayerGroupClear( playergroup )
- [base+0x136C2B0] void PlayerGroupAdd( playergroup, int )
- [base+0x136C2D0] void PlayerGroupRemove( playergroup, int )
- [base+0x1374610] int PlayerGroupCount( playergroup )
- [base+0x1374620] int PlayerGroupPlayer( playergroup, int )
- [base+0x1374630] bool PlayerGroupHasPlayer( playergroup, int )
- [base+0x1374650] point Point( fixed, fixed )
- [base+0x1374660] point PointWithOffset( point, fixed, fixed )
- [base+0x1374670] point PointWithOffsetPolar( point, fixed, fixed )
- [base+0x1374680] point PointFromId( int )
- [base+0x1374690] point PointFromName( string )
- [base+0x13746A0] fixed PointGetX( point )
- [base+0x13746B0] fixed PointGetY( point )
- [base+0x136C2F0] void PointSet( point, point )
- [base+0x13746C0] fixed PointGetFacing( point )
- [base+0x136C310] void PointSetFacing( point, fixed )
- [base+0x13746D0] fixed PointGetHeight( point )
- [base+0x136C330] void PointSetHeight( point, fixed )
- [base+0x13746E0] bool PointsInRange( point, point, fixed )
- [base+0x1374700] fixed AngleBetweenPoints( point, point )
- [base+0x1374710] fixed DistanceBetweenPoints( point, point )
- [base+0x1374720] int PointPathingCost( point, point )
- [base+0x1374730] fixed PointPathingCliffLevel( point )
- [base+0x1374740] bool PointPathingPassable( point )
- [base+0x1374760] bool PointPathingIsConnected( point, point )
- [base+0x1374780] point PointReflect( point, point, fixed )
- [base+0x1374790] int PortraitCreate( int, int, int, int, int, string, string, string, bool, bool )
- [base+0x13747E0] int PortraitLastCreated( )
- [base+0x136C350] void PortraitDestroy( int )
- [base+0x136C370] void PortraitDestroyAll( )
- [base+0x136C380] void PortraitWaitForLoad( int )
- [base+0x13747F0] int PortraitGetGame( )
- [base+0x1374800] int PortraitGetPlanetPanel( )
- [base+0x1374810] int PortraitGetTriggerControl( int )
- [base+0x136C3A0] void PortraitSetModel( int, string, bool )
- [base+0x136C3C0] void PortraitSetModelAnim( int, string, string, int, bool )
- [base+0x136C3F0] void PortraitSetAnim( int, string )
- [base+0x136C410] void PortraitSetCamera( int, string )
- [base+0x136C430] void PortraitSetSize( int, int, int )
- [base+0x136C450] void PortraitSetPosition( int, int, int, int )
- [base+0x136C470] void PortraitSetFullscreen( int, bool )
- [base+0x136C490] void PortraitSetOffscreen( int, bool )
- [base+0x136C4B0] void PortraitSetVisible( int, playergroup, bool, bool )
- [base+0x136C4D0] void PortraitSetBorderVisible( int, bool )
- [base+0x136C4F0] void PortraitSetBorderTexture( int, string )
- [base+0x136C510] void PortraitSetBackgroundVisible( int, bool )
- [base+0x136C530] void PortraitSetChannel( int, int )
- [base+0x136C550] void PortraitSetRenderType( int, int )
- [base+0x136C570] void PortraitUseTransition( int, bool )
- [base+0x136C590] void PortraitSetMuted( int, bool )
- [base+0x136C5B0] void PortraitForceTransition( int, bool, bool )
- [base+0x136C5D0] void PortraitSetPaused( int, bool )
- [base+0x1374820] void PortraitSetTintColor( int, color )
- [base+0x1374840] void PortraitSetTeamColor( int, color )
- [base+0x136C5F0] void PortraitSetLight( int, string )
- [base+0x136C610] void PortraitSetTransitionModel( int, string )
- [base+0x136C630] void PortraitSetMouseTarget( int, bool )
- [base+0x136C650] void PortraitSetActor( int, string )
- [base+0x1374860] bool PortraitVisible( int, int )
- [base+0x136C670] void PreloadAsset( string, bool )
- [base+0x136C690] void PreloadImage( string, bool )
- [base+0x136C6B0] void PreloadLayout( string, bool )
- [base+0x136C6D0] void PreloadModel( string, bool )
- [base+0x136C6F0] void PreloadMovie( string, bool )
- [base+0x136C710] void PreloadObject( int, string, bool )
- [base+0x136C730] void PreloadScene( string, bool )
- [base+0x136C750] void PreloadScript( string, bool )
- [base+0x136C770] void PreloadSound( string, bool )
- [base+0x1374880] int PurchaseCategoryCreate( playergroup, int )
- [base+0x1374890] int PurchaseCategoryLastCreated( )
- [base+0x136C790] void PurchaseCategoryDestroy( int )
- [base+0x136C7B0] void PurchaseCategoryDestroyAll( playergroup )
- [base+0x136C7D0] void PurchaseCategorySetPlayerGroup( int, playergroup )
- [base+0x136C7F0] void PurchaseCategorySetNameText( int, text )
- [base+0x136C810] void PurchaseCategorySetState( int, int )
- [base+0x136C830] void PurchaseCategorySetSlot( int, int )
- [base+0x136C850] void PurchaseSetSelectedPurchaseCategory( playergroup, int )
- [base+0x13748A0] int PurchaseGetSelectedPurchaseCategory( int )
- [base+0x13748B0] int PurchaseGroupCreate( playergroup, int, int )
- [base+0x13748C0] int PurchaseGroupLastCreated( )
- [base+0x136C870] void PurchaseGroupDestroy( int )
- [base+0x136C890] void PurchaseGroupDestroyAll( playergroup )
- [base+0x136C8B0] void PurchaseGroupSetPlayerGroup( int, playergroup )
- [base+0x136C8D0] void PurchaseGroupSetNameText( int, text )
- [base+0x136C8F0] void PurchaseGroupSetTooltipText( int, text )
- [base+0x136C910] void PurchaseGroupSetIconFilePath( int, string )
- [base+0x136C930] void PurchaseGroupSetState( int, int )
- [base+0x136C950] void PurchaseGroupSetSlot( int, int )
- [base+0x136C970] void PurchaseGroupSetUnitLink( int, string )
- [base+0x13748D0] int PurchaseItemCreate( playergroup, int, int )
- [base+0x13748E0] int PurchaseItemLastCreated( )
- [base+0x136C990] void PurchaseItemDestroy( int )
- [base+0x136C9B0] void PurchaseItemDestroyAll( playergroup )
- [base+0x136C9D0] void PurchaseItemSetPlayerGroup( int, playergroup )
- [base+0x136C9F0] void PurchaseItemSetNameText( int, text )
- [base+0x136CA10] void PurchaseItemSetTooltipText( int, text )
- [base+0x136CA30] void PurchaseItemSetDescriptionText( int, text )
- [base+0x136CA50] void PurchaseItemSetIconFilePath( int, string )
- [base+0x136CA70] void PurchaseItemSetMovieFilePath( int, string )
- [base+0x136CA90] void PurchaseItemSetCost( int, int )
- [base+0x136CAB0] void PurchaseItemSetState( int, int )
- [base+0x136CAD0] void PurchaseItemSetRecentlyPurchased( int, bool )
- [base+0x136CAF0] void PurchaseItemSetSlot( int, int )
- [base+0x136CB10] void PurchaseItemPurchase( int )
- [base+0x13748F0] bool PurchaseItemIsRecentlyPurchased( int )
- [base+0x136CB30] void PurchaseSetSelectedPurchaseItem( playergroup, int )
- [base+0x1374910] int PurchaseGetSelectedPurchaseItem( int )
- [base+0x1374920] void TriggerAddEventPurchaseMade( trigger, int, int )
- [base+0x1374950] void TriggerAddEventPurchaseExit( trigger, int )
- [base+0x1374970] void TriggerAddEventSelectedPurchaseItemChanged( trigger, int, int )
- [base+0x13749A0] void TriggerAddEventSelectedPurchaseCategoryChanged( trigger, int, int )
- [base+0x13749D0] int EventPurchaseMade( )
- [base+0x13749E0] region RegionEmpty( )
- [base+0x13749F0] region RegionEntireMap( )
- [base+0x1374A00] region RegionPlayableMap( )
- [base+0x136CB50] void RegionPlayableMapSet( region )
- [base+0x1374A10] region RegionRect( fixed, fixed, fixed, fixed )
- [base+0x1374A30] region RegionCircle( point, fixed )
- [base+0x1374A40] region RegionFromId( int )
- [base+0x1374A50] region RegionFromName( string )
- [base+0x136CB70] void RegionAddRect( region, bool, fixed, fixed, fixed, fixed )
- [base+0x136CBA0] void RegionAddCircle( region, bool, point, fixed )
- [base+0x136CBC0] void RegionAddRegion( region, region )
- [base+0x136CBE0] void RegionSetOffset( region, point )
- [base+0x1374A60] point RegionGetOffset( region )
- [base+0x1374A70] bool RegionContainsPoint( region, point )
- [base+0x1374A90] point RegionRandomPoint( region )
- [base+0x1374AA0] point RegionGetBoundsMin( region )
- [base+0x1374AB0] point RegionGetBoundsMax( region )
- [base+0x1374AC0] point RegionGetCenter( region )
- [base+0x136CC00] void RegionSetCenter( region, point )
- [base+0x1374AD0] void RegionAttachToUnit( region, unit, point )
- [base+0x1374B00] unit RegionGetAttachUnit( region )
- [base+0x1374B10] int ResearchCategoryCreate( playergroup, int )
- [base+0x1374B20] int ResearchCategoryLastCreated( )
- [base+0x136CC20] void ResearchCategoryDestroy( int )
- [base+0x136CC40] void ResearchCategoryDestroyAll( playergroup )
- [base+0x136CC60] void ResearchCategorySetPlayerGroup( int, playergroup )
- [base+0x136CC80] void ResearchCategorySetSlot( int, int )
- [base+0x136CCA0] void ResearchCategorySetNameText( int, text )
- [base+0x136CCC0] void ResearchCategorySetCurrentLevel( int, int )
- [base+0x136CCE0] void ResearchCategorySetLastLevel( int, int )
- [base+0x1374B30] int ResearchTierCreate( playergroup, int, int )
- [base+0x1374B40] int ResearchTierLastCreated( )
- [base+0x136CD00] void ResearchTierDestroy( int )
- [base+0x136CD20] void ResearchTierDestroyAll( playergroup )
- [base+0x136CD40] void ResearchTierSetPlayerGroup( int, playergroup )
- [base+0x136CD60] void ResearchTierSetSlot( int, int )
- [base+0x136CD80] void ResearchTierSetRequiredLevel( int, int )
- [base+0x136CDA0] void ResearchTierSetMaxPurchasesAllowed( int, int )
- [base+0x1374B50] int ResearchItemCreate( playergroup, int, int )
- [base+0x1374B60] int ResearchItemLastCreated( )
- [base+0x136CDC0] void ResearchItemDestroy( int )
- [base+0x136CDE0] void ResearchItemDestroyAll( playergroup )
- [base+0x136CE00] void ResearchItemSetPlayerGroup( int, playergroup )
- [base+0x136CE20] void ResearchItemSetSlot( int, int )
- [base+0x136CE40] void ResearchItemSetState( int, int )
- [base+0x136CE60] void ResearchItemSetNameText( int, text )
- [base+0x136CE80] void ResearchItemSetDescriptionText( int, text )
- [base+0x136CEA0] void ResearchItemSetTooltipText( int, text )
- [base+0x136CEC0] void ResearchItemSetConfirmationText( int, text )
- [base+0x136CEE0] void ResearchItemSetIconFilePath( int, string )
- [base+0x136CF00] void ResearchItemSetMovieFilePath( int, string )
- [base+0x136CF20] void ResearchItemSetRecentlyPurchased( int, bool )
- [base+0x1374B70] bool ResearchItemIsRecentlyPurchased( int )
- [base+0x136CF40] void ResearchItemPurchase( int )
- [base+0x136CF60] void ResearchItemSetSelected( playergroup, int )
- [base+0x1374B90] int ResearchItemGetSelected( int )
- [base+0x1374BA0] void TriggerAddEventResearchPanelExit( trigger, int )
- [base+0x1374BC0] void TriggerAddEventResearchPanelPurchase( trigger, int )
- [base+0x1374BE0] void TriggerAddEventResearchPanelSelectionChanged( trigger, int, int )
- [base+0x1374C10] soundlink SoundLink( string, int )
- [base+0x1374C20] string SoundLinkId( soundlink )
- [base+0x1374C30] int SoundLinkAsset( soundlink )
- [base+0x136CF80] void SoundPlayForPlayer( soundlink, int, playergroup, fixed, fixed )
- [base+0x136CFB0] void SoundPlayAtPointForPlayer( soundlink, int, playergroup, point, fixed, fixed, fixed )
- [base+0x1374C40] void SoundPlayOnUnitForPlayer( soundlink, int, playergroup, unit, fixed, fixed, fixed )
- [base+0x136CFF0] void SoundPlaySceneForPlayer( soundlink, int, playergroup, unitgroup, string )
- [base+0x1374C80] sound SoundLastPlayed( )
- [base+0x136D020] void SoundPause( sound, bool )
- [base+0x136D040] void SoundStop( sound, bool )
- [base+0x136D060] void SoundStopAllModelSounds( )
- [base+0x136D070] void SoundStopAllTriggerSounds( bool )
- [base+0x136D090] void SoundSetVolume( sound, fixed )
- [base+0x136D0B0] void SoundSetPosition( sound, point, fixed )
- [base+0x136D0D0] void SoundSetOffset( sound, fixed, int )
- [base+0x136D0F0] void SoundWait( sound, fixed, int )
- [base+0x1374C90] void SoundAttachUnit( sound, unit, fixed )
- [base+0x136D110] void SoundLengthQuery( soundlink )
- [base+0x136D130] void SoundLengthQueryWait( )
- [base+0x1374CC0] fixed SoundLengthSync( soundlink )
- [base+0x136D140] void SoundChannelSetVolume( playergroup, int, fixed, fixed )
- [base+0x136D160] void SoundChannelMute( playergroup, int, bool )
- [base+0x136D180] void SoundChannelPause( playergroup, int, bool )
- [base+0x136D1A0] void SoundChannelStop( playergroup, int )
- [base+0x136D1C0] void SoundChannelDSPInsert( playergroup, int, string )
- [base+0x136D1E0] void SoundChannelDSPRemove( playergroup, int, string )
- [base+0x136D200] void SoundSetReverb( string, fixed, bool, bool )
- [base+0x136D220] void SoundSetReverbForPlayers( playergroup, string, fixed, bool, bool )
- [base+0x136D250] void SoundSetFactors( fixed, fixed, fixed )
- [base+0x1374CD0] text SoundSubtitleText( soundlink )
- [base+0x1374CE0] string SoundPortraitModel( soundlink )
- [base+0x136D270] void SoundPlaySceneFile( soundlink, playergroup, string, string )
- [base+0x136D290] void SoundtrackDefault( playergroup, int, string, int, int )
- [base+0x136D2C0] void SoundtrackPlay( playergroup, int, string, int, int, bool )
- [base+0x136D2F0] void SoundtrackPause( playergroup, int, bool, bool )
- [base+0x136D310] void SoundtrackSetContinuous( playergroup, int, bool )
- [base+0x136D330] void SoundtrackSetDelay( playergroup, int, fixed )
- [base+0x136D350] void SoundtrackSetShuffle( playergroup, int, bool, bool )
- [base+0x136D370] void SoundtrackStop( playergroup, int, bool )
- [base+0x136D390] void SoundtrackStopCurrent( playergroup, int, bool )
- [base+0x136D3B0] void SoundtrackWait( string )
- [base+0x1374CF0] int StatEventCreate( string )
- [base+0x136D3D0] void StatEventAddDataString( int, string, string )
- [base+0x136D3F0] void StatEventAddDataInt( int, string, int )
- [base+0x136D410] void StatEventAddDataFixed( int, string, fixed )
- [base+0x136D430] void StatEventSend( int )
- [base+0x1374D00] int StatEventLastCreated( )
- [base+0x136D450] void StoryMode( playergroup, bool )
- [base+0x136D470] void StoryCreatePlanetPanel( )
- [base+0x136D480] void StorySetChange( )
- [base+0x136D490] void CampaignMode( playergroup, bool )
- [base+0x1374D10] int StringLength( string )
- [base+0x1374D20] string StringCase( string, bool )
- [base+0x1374D30] text TextCase( text, bool )
- [base+0x1374D40] string StringSub( string, int, int )
- [base+0x1374D50] bool StringEqual( string, string, bool )
- [base+0x1374D70] int StringCompare( string, string, bool )
- [base+0x1374D80] int StringFind( string, string, bool )
- [base+0x1374D90] bool StringContains( string, string, int, bool )
- [base+0x1374DB0] string StringWord( string, int )
- [base+0x1374DC0] string StringReplace( string, string, int, int )
- [base+0x1374DE0] string StringReplaceWord( string, string, string, int, bool )
- [base+0x1374E10] text TextReplaceWord( text, text, text, int, bool )
- [base+0x1374E40] text StringExternal( string )
- [base+0x1374E50] text StringExternalHotkey( string )
- [base+0x1374E60] text StringExternalAsset( string )
- [base+0x1374E70] text StringToText( string )
- [base+0x136D4B0] void TextExpressionSetToken( string, string, text )
- [base+0x1374E80] text TextExpressionAssemble( string )
- [base+0x1374E90] text TextWithColor( text, color )
- [base+0x1374EB0] text TextTimeFormat( text, int )
- [base+0x136D4D0] void TechTreeAbilityAllow( int, abilcmd, bool )
- [base+0x1374EC0] int TechTreeAbilityCount( int, string, int )
- [base+0x1374ED0] bool TechTreeAbilityIsAllowed( int, abilcmd )
- [base+0x136D4F0] void TechTreeBehaviorAllow( int, string, bool )
- [base+0x1374EF0] int TechTreeBehaviorCount( int, string, int )
- [base+0x1374F00] bool TechTreeBehaviorIsAllowed( int, string )
- [base+0x1374F20] abilcmd TechTreeBehaviorProducedAbilCmd( string, int )
- [base+0x1374F30] int TechTreeBehaviorProducedAbilCmdCount( string )
- [base+0x136D510] void TechTreeRequirementsEnable( int, bool )
- [base+0x1374F40] bool TechTreeRequirementsEnabled( int )
- [base+0x136D530] void TechTreeSpecificRequirementEnable( int, string, bool )
- [base+0x1374F60] bool TechTreeSpecificRequirementEnabled( int, string )
- [base+0x136D550] void TechTreeRestrictionsEnable( int, bool )
- [base+0x1374F80] bool TechTreeRestrictionsEnabled( int )
- [base+0x136D570] void TechTreeUnitAllow( int, string, bool )
- [base+0x1374FA0] int TechTreeUnitCount( int, string, int )
- [base+0x1374FB0] int TechTreeUnitAliasCount( int, string, int )
- [base+0x1374FC0] int TechTreeUnitCountEx( int, string, string, int )
- [base+0x1374FE0] bool TechTreeUnitIsAllowed( int, string )
- [base+0x136D590] void TechTreeUnitHelp( int, string, bool )
- [base+0x136D5B0] void TechTreeUnitHelpDefault( int, bool )
- [base+0x1375000] abilcmd TechTreeUnitProducedAbilCmd( string, int )
- [base+0x1375010] int TechTreeUnitProducedAbilCmdCount( string )
- [base+0x1375020] string TechTreeUnitProducesUnit( string, int )
- [base+0x1375030] int TechTreeUnitProducesUnitCount( string )
- [base+0x1375040] string TechTreeUnitProducesUpgrade( string, int )
- [base+0x1375050] int TechTreeUnitProducesUpgradeCount( string )
- [base+0x136D5D0] void TechTreeUpgradeAddLevel( int, string, int )
- [base+0x136D5F0] void TechTreeUpgradeAllow( int, string, bool )
- [base+0x1375060] int TechTreeUpgradeCount( int, string, int )
- [base+0x1375070] bool TechTreeUpgradeIsAllowed( int, string )
- [base+0x1375090] abilcmd TechTreeUpgradeProducedAbilCmd( string, int )
- [base+0x13750A0] int TechTreeUpgradeProducedAbilCmdCount( string )
- [base+0x13750B0] int TextTagCreate( text, int, point, fixed, bool, bool, playergroup )
- [base+0x13750F0] int TextTagLastCreated( )
- [base+0x136D610] void TextTagDestroy( int )
- [base+0x136D630] void TextTagSetText( int, text )
- [base+0x136D650] void TextTagSetTextShadow( int, bool )
- [base+0x136D670] void TextTagSetFontSize( int, int )
- [base+0x136D690] void TextTagSetPosition( int, point, fixed )
- [base+0x1375100] void TextTagAttachToUnit( int, unit, fixed )
- [base+0x1375130] void TextTagAttachToUnitPoint( int, unit, string, int, int )
- [base+0x136D6B0] void TextTagSetVelocity( int, fixed, fixed )
- [base+0x136D6D0] void TextTagSetGravity( int, fixed )
- [base+0x136D6F0] void TextTagSetAlignment( int, int, int )
- [base+0x136D710] void TextTagSetTextAlignment( int, int, int )
- [base+0x136D730] void TextTagSetMaxSize( int, fixed, fixed )
- [base+0x136D750] void TextTagShowBackground( int, bool )
- [base+0x136D770] void TextTagSetBackgroundImage( int, string, bool )
- [base+0x136D790] void TextTagSetBackgroundBorderSize( int, fixed, fixed )
- [base+0x136D7B0] void TextTagSetBackgroundOffset( int, fixed, fixed )
- [base+0x136D7D0] void TextTagSetEdgeImage( int, int, string, int, int )
- [base+0x136D800] void TextTagShow( int, playergroup, bool )
- [base+0x1375160] bool TextTagVisible( int, int )
- [base+0x136D820] void TextTagPause( int, bool )
- [base+0x136D840] void TextTagFogofWar( int, bool )
- [base+0x136D860] void TextTagSetFogVisibility( int, int )
- [base+0x1375180] void TextTagSetColor( int, int, color )
- [base+0x136D880] void TextTagSetFadedTransparency( int, int, fixed )
- [base+0x136D8A0] void TextTagSetTime( int, int, fixed )
- [base+0x136D8C0] void Wait( fixed, int )
- [base+0x136D8E0] void AITimePause( bool )
- [base+0x13751B0] bool AITimeIsPaused( )
- [base+0x13751D0] timer TimerCreate( )
- [base+0x136D900] void TimerStart( timer, fixed, bool, int )
- [base+0x136D920] void TimerRestart( timer )
- [base+0x13751E0] timer TimerLastStarted( )
- [base+0x136D940] void TimerPause( timer, bool )
- [base+0x13751F0] bool TimerIsPaused( timer )
- [base+0x1375210] fixed TimerGetElapsed( timer )
- [base+0x1375220] fixed TimerGetRemaining( timer )
- [base+0x1375230] fixed TimerGetDuration( timer )
- [base+0x136D960] void SetScoreTimer( timer )
- [base+0x1375240] void TriggerAddEventTimer( trigger, timer )
- [base+0x1375260] void TriggerAddEventTimeElapsed( trigger, fixed, int )
- [base+0x1375290] void TriggerAddEventTimePeriodic( trigger, fixed, int )
- [base+0x13752C0] timer EventTimer( )
- [base+0x13752D0] int TimerWindowCreate( timer, text, bool, bool )
- [base+0x13752F0] int TimerWindowLastCreated( )
- [base+0x136D980] void TimerWindowDestroy( int )
- [base+0x136D9A0] void TimerWindowSetAnchor( int, int, int, int )
- [base+0x136D9C0] void TimerWindowSetPosition( int, int, int )
- [base+0x136D9E0] void TimerWindowResetPosition( int )
- [base+0x136DA00] void TimerWindowShow( int, playergroup, bool )
- [base+0x1375300] bool TimerWindowVisible( int, int )
- [base+0x136DA20] void TimerWindowSetTimer( int, timer )
- [base+0x136DA40] void TimerWindowSetTitle( int, text )
- [base+0x136DA60] void TimerWindowSetStyle( int, int, bool )
- [base+0x136DA80] void TimerWindowSetGapWidth( int, int )
- [base+0x136DAA0] void TimerWindowSetFixedHeight( int, int )
- [base+0x136DAC0] void TimerWindowSetFormat( int, text )
- [base+0x1375320] void TimerWindowSetColor( int, int, color, fixed )
- [base+0x136DAE0] void TimerWindowShowBorder( int, bool )
- [base+0x136DB00] void TimerWindowShowProgressBar( int, bool )
- [base+0x1375350] void TimerWindowSetProgressColor( int, color, int )
- [base+0x136DB20] void TimerWindowSetImageType( int, int, int )
- [base+0x1375380] transmissionsource TransmissionSource( )
- [base+0x1375390] transmissionsource TransmissionSourceFromUnit( unit, bool, bool, string )
- [base+0x13753C0] transmissionsource TransmissionSourceFromUnitType( string, bool )
- [base+0x13753D0] transmissionsource TransmissionSourceFromModel( string )
- [base+0x13753E0] transmissionsource TransmissionSourceFromMovie( string, bool )
- [base+0x136DB40] void TransmissionSourceSetPauseAllowed( transmissionsource, bool )
- [base+0x136DB60] void TransmissionSourceSetStreamingAllowed( transmissionsource, bool )
- [base+0x136DB80] void TransmissionSourceSetBypassMessageLog( transmissionsource, bool )
- [base+0x13753F0] int TransmissionSendForPlayerSelect( playergroup, transmissionsource, int, string, string, soundlink, text, text, fixed, int, bool, int, bool )
- [base+0x1375450] int TransmissionSendForPlayer( playergroup, transmissionsource, int, string, string, soundlink, text, text, fixed, int, bool, int )
- [base+0x13754B0] int TransmissionLastSent( )
- [base+0x136DBA0] void TransmissionClear( int )
- [base+0x13754C0] bool TransmissionPlayerHasActiveTransmission( int )
- [base+0x136DBC0] void TransmissionClearAll( )
- [base+0x136DBD0] void TransmissionClearGroup( playergroup )
- [base+0x136DBF0] void TransmissionSetOption( int, bool )
- [base+0x136DC10] void TransmissionWait( int, fixed )
- [base+0x13754E0] bool TransmissionIsComplete( int )
- [base+0x1375500] trigger TriggerCreate( string )
- [base+0x1375510] trigger TriggerFind( string )
- [base+0x1375520] void TriggerDestroy( trigger )
- [base+0x1375540] void TriggerEnable( trigger, bool )
- [base+0x1375560] bool TriggerIsEnabled( trigger )
- [base+0x1375580] void TriggerResetCounts( trigger )
- [base+0x13755A0] int TriggerGetEvalCount( trigger )
- [base+0x13755C0] int TriggerGetExecCount( trigger )
- [base+0x13755E0] string TriggerGetFunction( trigger )
- [base+0x1375600] bool TriggerEvaluate( trigger )
- [base+0x1375620] void TriggerExecute( trigger, bool, bool )
- [base+0x1375650] trigger TriggerGetCurrent( )
- [base+0x1375660] int TriggerActiveCount( trigger )
- [base+0x1375680] void TriggerStop( trigger )
- [base+0x13756A0] void TriggerWaitForTrigger( trigger, bool )
- [base+0x136DC30] void TriggerQueueEnter( )
- [base+0x136DC40] void TriggerQueueExit( )
- [base+0x13756C0] bool TriggerQueueIsEmpty( )
- [base+0x136DC50] void TriggerQueuePause( bool )
- [base+0x136DC70] void TriggerQueueClear( int )
- [base+0x13756E0] void TriggerSkippableBegin( playergroup, int, trigger, bool, bool )
- [base+0x136DC90] void TriggerSkippableEnd( )
- [base+0x1375710] void TriggerAddEventTriggerSkipped( trigger, int, trigger )
- [base+0x1375740] trigger EventTrigger( )
- [base+0x1375750] string TriggerEventParamName( string, string )
- [base+0x136DCA0] void TriggerSendEvent( string )
- [base+0x1375760] void TriggerAddEventGeneric( trigger, string )
- [base+0x1375780] string EventGenericName( )
- [base+0x136DCC0] void TriggerDebugWindowOpen( bool )
- [base+0x136DCE0] void TriggerDebugOutput( int, text, bool )
- [base+0x136DD00] void TriggerDebugOutputEnable( bool )
- [base+0x136DD20] void TriggerDebugEnableType( int, bool )
- [base+0x136DD40] void TriggerDebugSetTypeName( int, text )
- [base+0x1375790] void TriggerDebugSetTypeColor( int, color )
- [base+0x136DD60] void TriggerDebugSetTypeFile( int, string )
- [base+0x136DD80] void TriggerDebugSetTypeFilter( int, int, bool )
- [base+0x13757B0] unitgroup UnitCreate( int, string, int, int, point, fixed )
- [base+0x13757E0] unit UnitLastCreated( )
- [base+0x13757F0] unitgroup UnitLastCreatedGroup( )
- [base+0x1375800] unit UnitFromId( int )
- [base+0x1375810] void UnitLoadModel( unit )
- [base+0x1375830] void UnitUnloadModel( unit )
- [base+0x1375850] void UnitRemove( unit )
- [base+0x1375870] void UnitKill( unit )
- [base+0x1375890] void UnitRevive( unit )
- [base+0x13758B0] bool UnitIsAlive( unit )
- [base+0x13758D0] bool UnitIsValid( unit )
- [base+0x13758F0] void UnitWaitUntilIdle( unit, bool )
- [base+0x1375910] int UnitGetTag( unit )
- [base+0x1375930] string UnitGetType( unit )
- [base+0x1375950] void UnitShowKillDisplay( unit, int )
- [base+0x1375970] int UnitGetOwner( unit )
- [base+0x1375990] void UnitSetOwner( unit, int, bool )
- [base+0x13759C0] void UnitSetTeamColorIndex( unit, int )
- [base+0x13759E0] void UnitResetTeamColorIndex( unit )
- [base+0x1375A00] point UnitGetPosition( unit )
- [base+0x1375A20] point UnitGetGoalPosition( unit )
- [base+0x1375A40] void UnitSetPosition( unit, point, bool )
- [base+0x1375A70] fixed UnitGetHeight( unit )
- [base+0x1375A90] void UnitSetHeight( unit, fixed, fixed )
- [base+0x1375AC0] fixed UnitGetFacing( unit )
- [base+0x1375AE0] void UnitSetFacing( unit, fixed, fixed )
- [base+0x1375B10] point UnitGetAttachmentPoint( unit, string )
- [base+0x1375B30] void UnitResetSpeed( unit )
- [base+0x1375B50] void UnitSetScale( unit, fixed, fixed, fixed )
- [base+0x136DDA0] void UnitPauseAll( bool )
- [base+0x1375B80] void UnitSetCursor( unit, string )
- [base+0x1375BA0] void UnitSetPingCursor( unit, string )
- [base+0x1375BC0] void UnitSetInfoText( unit, text, text, text )
- [base+0x1375BF0] void UnitSetInfoText2( unit, text )
- [base+0x1375C10] void UnitSetInfoTip( unit, text )
- [base+0x1375C30] void UnitSetInfoSubTip( unit, text )
- [base+0x1375C50] void UnitClearInfoText( unit )
- [base+0x1375C70] void UnitForceStatusBar( unit, bool )
- [base+0x1375C90] void UnitStatusBarOverride( unit, int )
- [base+0x1375CB0] void UnitStatusBarClearOverride( unit )
- [base+0x1375CD0] void UnitSetState( unit, int, bool )
- [base+0x1375D00] bool UnitTestState( unit, int )
- [base+0x1375D20] void UnitSetPropertyInt( unit, int, int )
- [base+0x1375D50] void UnitSetPropertyFixed( unit, int, fixed )
- [base+0x1375D80] int UnitGetPropertyInt( unit, int, bool )
- [base+0x1375DB0] fixed UnitGetPropertyFixed( unit, int, bool )
- [base+0x1375DE0] void UnitSetCustomValue( unit, int, fixed )
- [base+0x1375E10] fixed UnitGetCustomValue( unit, int )
- [base+0x1375E30] void UnitAddChargeRegen( unit, string, fixed )
- [base+0x1375E60] void UnitAddChargeRegenRemaining( unit, string, fixed )
- [base+0x1375E90] fixed UnitGetChargeRegen( unit, string )
- [base+0x1375EB0] void UnitAddChargeRegenFull( unit, string, fixed )
- [base+0x1375EE0] fixed UnitGetChargeRegenFull( unit, string, bool )
- [base+0x1375F10] void UnitAddChargeUsed( unit, string, fixed )
- [base+0x1375F40] fixed UnitGetChargeUsed( unit, string )
- [base+0x1375F60] void UnitModifyCooldown( unit, string, fixed, int )
- [base+0x1375F90] void UnitClearCooldowns( unit, bool )
- [base+0x1375FB0] fixed UnitGetCooldown( unit, string )
- [base+0x1375FD0] void UnitAddCooldown( unit, string, fixed )
- [base+0x1376000] void UnitCreateEffectPoint( unit, string, point )
- [base+0x1376030] void UnitCreateEffectUnit( unit, string, unit )
- [base+0x1376060] int UnitValidateEffectPoint( unit, string, point )
- [base+0x1376080] int UnitValidateEffectUnit( unit, string, unit )
- [base+0x13760B0] void UnitDamage( unit, string, unit, fixed )
- [base+0x13760E0] effecthistory UnitEffectHistory( unit, int )
- [base+0x1376100] void UnitSetAIOption( unit, int, bool )
- [base+0x1376130] bool UnitGetAIOption( unit, int )
- [base+0x1376150] void UnitAbilitySpend( unit, abilcmd, int )
- [base+0x1376180] void UnitAbilitySpendExplicit( unit, abilcmd, int, fixed, fixed, fixed, fixed )
- [base+0x13761C0] void UnitAbilityReset( unit, abilcmd, int )
- [base+0x13761F0] fixed UnitAbilityChargeInfo( unit, abilcmd, int )
- [base+0x1376210] int UnitAbilityCount( unit )
- [base+0x1376230] bool UnitAbilityExists( unit, string )
- [base+0x1376250] void UnitAbilityEnable( unit, string, bool )
- [base+0x1376280] void UnitAbilityShow( unit, string, bool )
- [base+0x13762B0] string UnitAbilityGet( unit, int )
- [base+0x13762D0] bool UnitAbilityCheck( unit, string, bool )
- [base+0x1376300] bool UnitCheckAbilCmdState( unit, abilcmd, int )
- [base+0x1376330] void UnitAbilityChangeLevel( unit, string, int )
- [base+0x1376360] int UnitAbilityGetLevel( unit, string )
- [base+0x1376380] int UnitAbilityMaxLevel( unit, string )
- [base+0x13763A0] void UnitAbilityAddChargeRegen( unit, string, string, fixed )
- [base+0x13763D0] void UnitAbilityAddChargeRegenRemaining( unit, string, string, fixed )
- [base+0x1376400] fixed UnitAbilityGetChargeRegen( unit, string, string )
- [base+0x1376420] void UnitAbilityAddChargeRegenFull( unit, string, string, fixed )
- [base+0x1376450] fixed UnitAbilityGetChargeRegenFull( unit, string, string, bool )
- [base+0x1376480] void UnitAbilityAddChargeUsed( unit, string, string, fixed )
- [base+0x13764B0] fixed UnitAbilityGetChargeUsed( unit, string, string )
- [base+0x13764D0] void UnitAbilityAddCooldown( unit, string, string, fixed )
- [base+0x1376500] fixed UnitAbilityGetCooldown( unit, string, string )
- [base+0x1376520] fixed UnitAbilityEffectInstantGetRange( unit, string )
- [base+0x1376540] unit UnitAddOnChild( unit, int )
- [base+0x1376560] unit UnitAddOnParent( unit )
- [base+0x1376580] void UnitCargoCreate( unit, string, int )
- [base+0x13765B0] unit UnitCargoLastCreated( )
- [base+0x13765C0] unitgroup UnitCargoLastCreatedGroup( )
- [base+0x13765D0] unit UnitCargo( unit, int )
- [base+0x13765F0] unitgroup UnitCargoGroup( unit )
- [base+0x1376610] int UnitCargoValue( unit, int )
- [base+0x1376630] unit UnitTransport( unit )
- [base+0x1376650] unitgroup UnitConjoinedGroup( unit, string )
- [base+0x1376670] unit UnitAgent( unit, int )
- [base+0x1376690] void UnitMagazineArm( unit, abilcmd, int )
- [base+0x13766C0] unit UnitMagazineLastCreated( )
- [base+0x13766D0] unitgroup UnitMagazineLastCreatedGroup( )
- [base+0x13766E0] int UnitMagazineCount( unit, string )
- [base+0x1376700] int UnitQueueItemCount( unit, int )
- [base+0x1376720] string UnitQueueItemGet( unit, int, int )
- [base+0x1376740] fixed UnitQueueItemTime( unit, int, int )
- [base+0x1376760] bool UnitQueueItemTypeCheck( unit, int, int )
- [base+0x1376790] int UnitQueueGetProperty( unit, int )
- [base+0x13767B0] bool UnitMoverExists( unit, string )
- [base+0x13767D0] bool UnitTestPlane( unit, int )
- [base+0x13767F0] fixed UnitGetDamageDealtTime( unit )
- [base+0x1376810] fixed UnitGetDamageTakenTime( unit )
- [base+0x1376830] fixed UnitOrderGetProgress( unit )
- [base+0x1376850] fixed UnitGetProgressComplete( unit, int )
- [base+0x1376870] void UnitSetProgressComplete( unit, int, int )
- [base+0x13768A0] void UnitSetProgressStage( unit, int, int )
- [base+0x13768D0] bool UnitCheckProgressState( unit, int, int )
- [base+0x1376900] void UnitBehaviorAdd( unit, string, unit, int )
- [base+0x1376930] void UnitBehaviorAddPlayer( unit, string, int, int )
- [base+0x1376960] int UnitBehaviorCountAll( unit )
- [base+0x1376980] int UnitBehaviorCount( unit, string )
- [base+0x13769A0] fixed UnitBehaviorDuration( unit, string )
- [base+0x13769C0] fixed UnitBehaviorDurationTotal( unit, string )
- [base+0x13769E0] void UnitBehaviorSetDuration( unit, string, fixed )
- [base+0x1376A10] void UnitBehaviorSetDurationRemaining( unit, string, fixed )
- [base+0x1376A40] bool UnitBehaviorEnabled( unit, string )
- [base+0x1376A60] string UnitBehaviorGet( unit, int )
- [base+0x1376A80] bool UnitHasBehavior( unit, string )
- [base+0x1376AA0] bool UnitHasBehavior2( unit, string )
- [base+0x1376AC0] void UnitBehaviorRemove( unit, string, int )
- [base+0x1376AF0] void UnitBehaviorRemovePlayer( unit, string, int, int )
- [base+0x1376B20] void UnitBehaviorTransfer( unit, unit, string, int )
- [base+0x1376B50] bool UnitBehaviorHasFlag( string, int )
- [base+0x1376B70] void UnitBehaviorRemoveCategory( unit, int )
- [base+0x1376B90] int UnitBehaviorEffectPlayer( unit, string, int, int )
- [base+0x1376BC0] unit UnitBehaviorEffectUnit( unit, string, int, int )
- [base+0x1376BF0] void UnitBehaviorAddChargeRegen( unit, string, string, fixed )
- [base+0x1376C20] void UnitBehaviorAddChargeRegenRemaining( unit, string, string, fixed )
- [base+0x1376C50] fixed UnitBehaviorGetChargeRegen( unit, string, string )
- [base+0x1376C70] void UnitBehaviorAddChargeRegenFull( unit, string, string, fixed )
- [base+0x1376CA0] fixed UnitBehaviorGetChargeRegenFull( unit, string, string, bool )
- [base+0x1376CD0] void UnitBehaviorAddChargeUsed( unit, string, string, fixed )
- [base+0x1376D00] fixed UnitBehaviorGetChargeUsed( unit, string, string )
- [base+0x1376D20] void UnitBehaviorAddCooldown( unit, string, string, fixed )
- [base+0x1376D50] fixed UnitBehaviorGetCooldown( unit, string, string )
- [base+0x1376D70] void UnitBehaviorSpawn( unit, string, int )
- [base+0x1376DA0] fixed UnitBehaviorDamageModifyRemaining( unit, string )
- [base+0x1376DC0] fixed UnitBehaviorDamageModifyLimit( unit, string )
- [base+0x1376DE0] void UnitXPGainEnable( unit, string, bool )
- [base+0x1376E10] marker UnitMarker( unit, int )
- [base+0x1376E30] void UnitMarkerAdd( unit, marker )
- [base+0x1376E50] int UnitMarkerCount( unit, marker )
- [base+0x1376E70] void UnitMarkerRemove( unit, marker )
- [base+0x1376E90] order UnitOrder( unit, int )
- [base+0x1376EB0] int UnitOrderCount( unit )
- [base+0x1376ED0] bool UnitOrderHasAbil( unit, string )
- [base+0x1376EF0] bool UnitOrderIsValid( unit, order )
- [base+0x1376F10] bool UnitIsHarvesting( unit, int )
- [base+0x1376F30] bool UnitIssueOrder( unit, order, int )
- [base+0x1376F60] int UnitRallyPoint( unit, unit )
- [base+0x1376F90] int UnitRallyPointCount( unit )
- [base+0x1376FB0] int UnitRallyPointTargetCount( unit, int )
- [base+0x1376FD0] point UnitRallyPointTargetPoint( unit, int, int )
- [base+0x1376FF0] unit UnitRallyPointTargetUnit( unit, int, int )
- [base+0x1377010] int UnitTechTreeBehaviorCount( unit, string, int )
- [base+0x1377030] int UnitTechTreeUnitCount( unit, string, int )
- [base+0x1377050] int UnitTechTreeUpgradeCount( unit, string, int )
- [base+0x1377070] int UnitInventoryContainer( unit )
- [base+0x1377090] void UnitInventoryContainerOpen( playergroup, unit, int, bool )
- [base+0x13770C0] int UnitInventoryCount( unit, int )
- [base+0x13770E0] unit UnitInventoryCreate( unit, string )
- [base+0x1377100] unitgroup UnitInventoryGroup( unit )
- [base+0x1377120] int UnitInventoryIndex( unit )
- [base+0x1377140] unit UnitInventoryItem( unit, int )
- [base+0x1377160] unit UnitInventoryLastCreated( )
- [base+0x1377170] void UnitInventoryMove( unit, int, int )
- [base+0x13771A0] void UnitInventoryRemove( unit )
- [base+0x13771C0] int UnitInventorySlot( unit )
- [base+0x13771E0] unit UnitInventoryUnit( unit )
- [base+0x1377200] void UnitWeaponAdd( unit, string, string )
- [base+0x1377230] int UnitWeaponCount( unit )
- [base+0x1377250] bool UnitWeaponCheck( unit, int, int )
- [base+0x1377280] string UnitWeaponGet( unit, int )
- [base+0x13772A0] bool UnitWeaponIsEnabled( unit, int )
- [base+0x13772C0] fixed UnitWeaponPeriod( unit, int )
- [base+0x13772E0] fixed UnitWeaponRange( unit, int )
- [base+0x1377300] fixed UnitWeaponPeriodRemaining( unit, int )
- [base+0x1377320] void UnitWeaponSetPeriodRemaining( unit, int, fixed )
- [base+0x1377350] void UnitWeaponRemove( unit, string )
- [base+0x1377370] bool UnitWeaponsPlaneTest( unit, int )
- [base+0x1377390] fixed UnitWeaponDamage( unit, int, int, bool )
- [base+0x13773C0] fixed UnitWeaponSpeedMultiplier( unit, int )
- [base+0x13773E0] bool UnitCanAttackTarget( unit, unit )
- [base+0x1377410] bool UnitInRangeAndAbleToAttackTarget( unit, unit )
- [base+0x1377440] fixed UnitXPTotal( unit )
- [base+0x1377460] int UnitLevel( unit )
- [base+0x1377480] fixed UnitXPGetCurrentXP( unit, string )
- [base+0x13774A0] void UnitXPAddXP( unit, string, fixed )
- [base+0x13774D0] void UnitXPSetCurrentXP( unit, string, fixed )
- [base+0x1377500] int UnitXPGetXPForLevel( unit, string, int )
- [base+0x1377520] void UnitXPSetXPForLevel( unit, string, int, int )
- [base+0x1377550] int UnitXPGetCurrentLevel( unit, string )
- [base+0x1377570] void UnitXPSetCurrentLevel( unit, string, int )
- [base+0x13775A0] int UnitXPGetNumLevels( unit, string )
- [base+0x13775C0] string UnitTypeFromString( string )
- [base+0x13775D0] text UnitTypeGetName( string )
- [base+0x13775E0] string UnitTypeGetGenderCode( string )
- [base+0x13775F0] fixed UnitTypeGetProperty( string, int )
- [base+0x1377600] int UnitTypeGetCost( string, int )
- [base+0x1377610] bool UnitTypeTestFlag( string, int )
- [base+0x1377630] bool UnitTypeTestAttribute( string, int )
- [base+0x1377650] bool UnitTypeIsAffectedByUpgrade( string, string )
- [base+0x136DDC0] void UnitTypeAnimationLoad( string, string )
- [base+0x136DDE0] void UnitTypeAnimationLoadOverriding( string, string )
- [base+0x136DE00] void UnitTypeAnimationUnload( string, string )
- [base+0x1377670] int UnitTypeMoveBlockersFromPoint( string, int, point, fixed )
- [base+0x1377690] int UnitTypeMoveBlockersFromUnit( string, int, unit, fixed )
- [base+0x13776C0] point UnitTypePlacementFromPoint( string, int, point, fixed )
- [base+0x13776E0] point UnitTypePlacementFromUnit( string, int, unit, fixed )
- [base+0x1377710] point UnitTypePlacementTestsFromPoint( string, int, point, fixed, int )
- [base+0x1377740] point UnitTypePlacementTestsFromUnit( string, int, unit, fixed, int )
- [base+0x1377770] bool UnitPathableToPoint( unit, point, fixed, fixed )
- [base+0x13777A0] bool UnitPathableToUnit( unit, unit, fixed, fixed )
- [base+0x136DE20] void UnitEventSetNullVariableInvalid( bool )
- [base+0x13777D0] void TriggerAddEventUnitCreated( trigger, unitref, string, string )
- [base+0x1377800] void TriggerAddEventUnitRemoved( trigger, unitref )
- [base+0x1377820] void TriggerAddEventUnitDied( trigger, unitref )
- [base+0x1377840] void TriggerAddEventUnitAcquiredTarget( trigger, unitref )
- [base+0x1377860] void TriggerAddEventUnitStartedAttack( trigger, unitref )
- [base+0x1377880] void TriggerAddEventUnitAttacked( trigger, unitref )
- [base+0x13778A0] void TriggerAddEventUnitStartedAttack2( trigger, unitref, string )
- [base+0x13778D0] void TriggerAddEventUnitAttacked2( trigger, unitref, string )
- [base+0x1377900] void TriggerAddEventUnitAttributeChange( trigger, unitref )
- [base+0x1377920] void TriggerAddEventUnitDamageAbsorbed( trigger, unitref, string )
- [base+0x1377950] void TriggerAddEventUnitDamaged( trigger, unitref, int, int, string )
- [base+0x1377980] void TriggerAddEventUnitHealed( trigger, unitref, int, string )
- [base+0x13779B0] void TriggerAddEventUnitBecomesIdle( trigger, unitref, bool )
- [base+0x13779E0] void TriggerAddEventUnitInventoryChange( trigger, unitref, int, unitref )
- [base+0x1377A10] unit EventUnit( )
- [base+0x1377A20] unit EventUnitTarget( )
- [base+0x1377A30] string EventUnitGetWeapon( )
- [base+0x1377A40] unit EventUnitGetItem( )
- [base+0x1377A50] string EventUnitGetItemType( )
- [base+0x1377A60] unit EventUnitCreatedUnit( )
- [base+0x1377A70] string EventUnitCreatedAbil( )
- [base+0x1377A80] string EventUnitCreatedBehavior( )
- [base+0x1377A90] fixed EventUnitDamageAttempted( )
- [base+0x1377AA0] fixed EventUnitDamageAttemptedVitals( )
- [base+0x1377AB0] fixed EventUnitDamageAmount( )
- [base+0x1377AC0] fixed EventUnitDamageAbsorbed( )
- [base+0x1377AD0] fixed EventUnitDamageBehaviorShield( )
- [base+0x1377AE0] fixed EventUnitDamageVitalsLeeched( int )
- [base+0x1377AF0] int EventUnitDamageKillXP( )
- [base+0x1377B00] unit EventUnitDamageSourceUnit( )
- [base+0x1377B10] int EventUnitDamageSourcePlayer( )
- [base+0x1377B20] point EventUnitDamageSourcePoint( )
- [base+0x1377B30] bool EventUnitDamageDeathCheck( int )
- [base+0x1377B50] string EventUnitDamageEffect( )
- [base+0x1377B60] unit EventUnitHealLaunchUnit( )
- [base+0x1377B70] int EventUnitHealLaunchPlayer( )
- [base+0x1377B80] int EventUnitHealVital( )
- [base+0x1377B90] fixed EventUnitHealAmount( )
- [base+0x1377BA0] string EventUnitHealEffect( )
- [base+0x1377BB0] int EventUnitInventoryChange( )
- [base+0x1377BC0] unit EventUnitInventoryItem( )
- [base+0x1377BD0] int EventUnitInventoryItemContainer( )
- [base+0x1377BE0] int EventUnitInventoryItemSlot( )
- [base+0x1377BF0] point EventUnitInventoryItemTargetPoint( )
- [base+0x1377C00] unit EventUnitInventoryItemTargetUnit( )
- [base+0x1377C10] void TriggerAddEventUnitProperty( trigger, unitref, int )
- [base+0x1377C40] int EventUnitProperty( )
- [base+0x1377C50] int EventUnitPropertyChangeInt( )
- [base+0x1377C60] fixed EventUnitPropertyChangeFixed( )
- [base+0x1377C70] void TriggerAddEventUnitRegion( trigger, unitref, region, bool )
- [base+0x1377CA0] void TriggerAddEventUnitRange( trigger, unitref, unit, fixed, bool )
- [base+0x1377CE0] void TriggerAddEventUnitRangePoint( trigger, unitref, point, fixed, bool )
- [base+0x1377D10] void TriggerAddEventUnitCargo( trigger, unitref, bool )
- [base+0x1377D40] region EventUnitRegion( )
- [base+0x1377D50] unit EventUnitRangeUnit( )
- [base+0x1377D60] unit EventUnitCargo( )
- [base+0x1377D70] void TriggerAddEventUnitSelected( trigger, unitref, int, bool )
- [base+0x1377DA0] void TriggerAddEventUnitClick( trigger, unitref, int )
- [base+0x1377DD0] void TriggerAddEventUnitHighlight( trigger, unitref, int, bool )
- [base+0x1377E00] void TriggerAddEventUnitChangeOwner( trigger, unitref )
- [base+0x1377E20] int EventUnitOwnerOld( )
- [base+0x1377E30] int EventUnitOwnerNew( )
- [base+0x1377E40] void TriggerAddEventUnitOrder( trigger, unitref, abilcmd )
- [base+0x1377E70] order EventUnitOrder( )
- [base+0x1377E80] void TriggerAddEventUnitAbility( trigger, unitref, abilcmd, int, bool )
- [base+0x1377EB0] void TriggerAddEventUnitAbilityAutoCastChange( trigger, unitref, abilcmd, int, bool )
- [base+0x1377EE0] abilcmd EventUnitAbility( )
- [base+0x1377EF0] int EventUnitAbilityStage( )
- [base+0x1377F00] point EventUnitTargetPoint( )
- [base+0x1377F10] unit EventUnitTargetUnit( )
- [base+0x1377F20] unit EventUnitAbilityOtherUnit( )
- [base+0x1377F30] void TriggerAddEventUnitBehaviorChange( trigger, unitref, string, int )
- [base+0x1377F60] void TriggerAddEventUnitBehaviorChangeFromCategory( trigger, unitref, int, int )
- [base+0x1377F90] void TriggerAddEventUnitGainExperience( trigger, unitref )
- [base+0x1377FB0] void TriggerAddEventUnitGainLevel( trigger, unitref )
- [base+0x1377FD0] string EventUnitBehavior( )
- [base+0x1377FE0] int EventUnitBehaviorChange( )
- [base+0x1377FF0] fixed EventUnitXPDelta( )
- [base+0x1378000] unit EventUnitVictimUnit( )
- [base+0x1378010] unit EventUnitItemUsed( )
- [base+0x1378020] string EventUnitEffectUsed( )
- [base+0x1378030] int EventUnitAttributePoints( )
- [base+0x1378040] void TriggerAddEventUnitArmMagazineProgress( trigger, unitref, int )
- [base+0x1378070] void TriggerAddEventUnitConstructProgress( trigger, unitref, int )
- [base+0x13780A0] void TriggerAddEventUnitLearnProgress( trigger, unitref, int )
- [base+0x13780D0] void TriggerAddEventUnitResearchProgress( trigger, unitref, int )
- [base+0x1378100] void TriggerAddEventUnitReviveProgress( trigger, unitref, int )
- [base+0x1378130] void TriggerAddEventUnitSpecializeProgress( trigger, unitref, int )
- [base+0x1378160] void TriggerAddEventUnitTrainProgress( trigger, unitref, int )
- [base+0x1378190] string EventUnitProgressObjectType( )
- [base+0x13781A0] unit EventUnitProgressUnit( )
- [base+0x13781B0] void TriggerAddEventUnitPowerup( trigger, unitref )
- [base+0x13781D0] unit EventUnitPowerupUnit( )
- [base+0x13781E0] void TriggerAddEventUnitRevive( trigger, unitref )
- [base+0x1378200] unitfilter UnitFilter( int, int, int, int )
- [base+0x1378220] unitfilter UnitFilterStr( string )
- [base+0x136DE40] void UnitFilterSetState( unitfilter, int, int )
- [base+0x1378230] int UnitFilterGetState( unitfilter, int )
- [base+0x1378240] bool UnitFilterMatch( unit, int, unitfilter )
- [base+0x1378270] unitgroup UnitGroupEmpty( )
- [base+0x1378280] unitgroup UnitGroupCopy( unitgroup )
- [base+0x1378290] unitgroup UnitGroupFromId( int )
- [base+0x13782A0] unitgroup UnitGroupAlliance( int, int, region, unitfilter, int )
- [base+0x13782D0] int UnitCountAlliance( int, int, region, unitfilter, int )
- [base+0x1378300] unitgroup UnitGroup( string, int, region, unitfilter, int )
- [base+0x1378330] int UnitCount( string, int, region, unitfilter, int )
- [base+0x1378360] unitgroup UnitGroupSearch( string, int, point, fixed, unitfilter, int )
- [base+0x1378390] unitgroup UnitGroupFilter( string, int, unitgroup, unitfilter, int )
- [base+0x13783C0] unitgroup UnitGroupFilterAlliance( unitgroup, int, int, int )
- [base+0x13783E0] unitgroup UnitGroupFilterPlayer( unitgroup, int, int )
- [base+0x13783F0] unitgroup UnitGroupFilterPlane( unitgroup, int, int )
- [base+0x1378400] unitgroup UnitGroupFilterRegion( unitgroup, region, int )
- [base+0x1378410] unitgroup UnitGroupFilterThreat( unitgroup, unit, string, int )
- [base+0x1378440] unitgroup UnitGroupIdle( int, bool )
- [base+0x1378450] point UnitGroupCenterOfGroup( unitgroup )
- [base+0x1378460] unit UnitGroupClosestToPoint( unitgroup, point )
- [base+0x136DE60] void UnitGroupClear( unitgroup )
- [base+0x1378470] void UnitGroupAdd( unitgroup, unit )
- [base+0x136DE80] void UnitGroupAddUnitGroup( unitgroup, unitgroup )
- [base+0x1378490] void UnitGroupRemove( unitgroup, unit )
- [base+0x136DEA0] void UnitGroupRemoveUnitGroup( unitgroup, unitgroup )
- [base+0x13784B0] bool UnitGroupIssueOrder( unitgroup, order, int )
- [base+0x136DEC0] void UnitGroupWaitUntilIdle( unitgroup, int, bool )
- [base+0x13784D0] int UnitGroupCount( unitgroup, int )
- [base+0x13784E0] unit UnitGroupUnit( unitgroup, int )
- [base+0x13784F0] unit UnitGroupRandomUnit( unitgroup, int )
- [base+0x1378500] bool UnitGroupHasUnit( unitgroup, unit )
- [base+0x1378520] bool UnitGroupTestPlane( unitgroup, int )
- [base+0x1378540] unit UnitGroupNearestUnit( unitgroup, point )
- [base+0x1378550] unitref UnitRefFromUnit( unit )
- [base+0x1378570] unitref UnitRefFromVariable( string )
- [base+0x1378580] unit UnitRefToUnit( unitref )
- [base+0x1378590] void UnitSelect( unit, int, bool )
- [base+0x136DEE0] void UnitGroupSelect( unitgroup, int, bool )
- [base+0x136DF00] void UnitClearSelection( int )
- [base+0x13785C0] bool UnitIsSelected( unit, int )
- [base+0x13785E0] unitgroup UnitGroupSelected( int )
- [base+0x13785F0] void UnitFlashSelection( unit, fixed )
- [base+0x1378610] void UnitControlGroupAddUnit( int, int, unit )
- [base+0x136DF20] void UnitControlGroupAddUnits( int, int, unitgroup )
- [base+0x1378640] void UnitControlGroupRemoveUnit( int, int, unit )
- [base+0x136DF40] void UnitControlGroupRemoveUnits( int, int, unitgroup )
- [base+0x136DF60] void UnitControlGroupClear( int, int )
- [base+0x1378670] int UserDataInstanceCount( string )
- [base+0x1378680] string UserDataInstance( string, int )
- [base+0x1378690] int UserDataFieldCount( string )
- [base+0x13786A0] string UserDataField( string, int )
- [base+0x13786B0] int UserDataFieldType( string, string )
- [base+0x13786C0] int UserDataFieldValueCount( string, string )
- [base+0x13786D0] bool UserDataFieldIsModifiable( string, string )
- [base+0x13786F0] abilcmd UserDataGetAbilCmd( string, string, string, int )
- [base+0x1378710] string UserDataGetActor( string, string, string, int )
- [base+0x1378730] color UserDataGetColor( string, string, string, int )
- [base+0x1378750] int UserDataGetCompare( string, string, string, int )
- [base+0x1378770] fixed UserDataGetFixed( string, string, string, int )
- [base+0x1378790] string UserDataGetGameLink( string, string, string, int )
- [base+0x13787B0] string UserDataGetImagePath( string, string, string, int )
- [base+0x13787D0] int UserDataGetImageEdge( string, string, string, int )
- [base+0x13787F0] string UserDataGetImageAttachPoint( string, string, string, int )
- [base+0x1378810] int UserDataGetInt( string, string, string, int )
- [base+0x1378830] string UserDataGetModel( string, string, string, int )
- [base+0x1378850] string UserDataGetMovie( string, string, string, int )
- [base+0x1378870] string UserDataGetSound( string, string, string, int )
- [base+0x1378890] string UserDataGetString( string, string, string, int )
- [base+0x13788B0] text UserDataGetText( string, string, string, int )
- [base+0x13788D0] string UserDataGetUnit( string, string, string, int )
- [base+0x13788F0] string UserDataGetUpgrade( string, string, string, int )
- [base+0x1378910] string UserDataGetUserType( string, string, string, int )
- [base+0x1378930] string UserDataGetUserInstance( string, string, string, int )
- [base+0x136DF80] void UserDataSetAbilCmd( string, string, string, int, abilcmd )
- [base+0x136DFB0] void UserDataSetActor( string, string, string, int, string )
- [base+0x1378950] void UserDataSetColor( string, string, string, int, color )
- [base+0x136DFE0] void UserDataSetCompare( string, string, string, int, int )
- [base+0x136E010] void UserDataSetFixed( string, string, string, int, fixed )
- [base+0x136E040] void UserDataSetGameLink( string, string, string, int, string )
- [base+0x136E070] void UserDataSetImagePath( string, string, string, int, string )
- [base+0x136E0A0] void UserDataSetImageEdge( string, string, string, int, int )
- [base+0x136E0D0] void UserDataSetImageAttachPoint( string, string, string, int, string )
- [base+0x136E100] void UserDataSetInt( string, string, string, int, int )
- [base+0x136E130] void UserDataSetModel( string, string, string, int, string )
- [base+0x136E160] void UserDataSetMovie( string, string, string, int, string )
- [base+0x136E190] void UserDataSetSound( string, string, string, int, string )
- [base+0x136E1C0] void UserDataSetString( string, string, string, int, string )
- [base+0x136E1F0] void UserDataSetText( string, string, string, int, text )
- [base+0x136E220] void UserDataSetUnit( string, string, string, int, string )
- [base+0x136E250] void UserDataSetUpgrade( string, string, string, int, string )
- [base+0x136E280] void UserDataSetUser( string, string, string, int, string, string )
- [base+0x136E2B0] void UserDataResetValue( string, string, string, int )
- [base+0x136E2D0] void UserDataResetInstance( string, string )
- [base+0x136E2F0] void UserDataResetType( string )
- [base+0x136E310] void UserDataResetAll( )
- [base+0x136E320] void UserDataSaveInstance( string, string, bank, string )
- [base+0x136E340] void UserDataLoadInstance( string, string, bank, string )
- [base+0x136E360] void UserDataSaveType( string, bank, string )
- [base+0x136E380] void UserDataLoadType( string, bank, string )
- [base+0x1378980] string UserDataTypeFromReference( string )
- [base+0x1378990] string UserDataInstanceFromReference( string )
- [base+0x136E3A0] void UISetMode( playergroup, int, fixed )
- [base+0x136E3C0] void UISetMinimumLetterboxHeight( int )
- [base+0x136E3E0] void UISetWorldVisible( playergroup, bool )
- [base+0x136E400] void UISetCursorVisible( playergroup, bool )
- [base+0x136E420] void UISetCursorAutoHide( playergroup, bool, fixed )
- [base+0x136E440] void UISetHotkeyProfile( playergroup, string )
- [base+0x13789A0] text UIHotKeyString( int, int, bool, bool )
- [base+0x136E460] void UIDisplayMessage( playergroup, int, text )
- [base+0x136E480] void UIClearMessages( playergroup, int )
- [base+0x136E4A0] void UIShowCinematicText( playergroup, text, fixed, fixed, soundlink )
- [base+0x136E4D0] void UIHideCinematicText( playergroup )
- [base+0x136E4F0] void UIShowTextCrawl( playergroup, text, text, fixed, soundlink, soundlink )
- [base+0x136E520] void UIHideTextCrawl( playergroup )
- [base+0x136E540] void UIUnitColorStyleOverride( playergroup, int )
- [base+0x136E560] void UIUnitColorStyleClearOverride( playergroup )
- [base+0x136E580] void UIFlyerHelperOverride( playergroup, int )
- [base+0x136E5A0] void UIFlyerHelperClearOverride( playergroup )
- [base+0x136E5C0] void UIStatusBarOverride( playergroup, int )
- [base+0x136E5E0] void UIStatusBarClearOverride( playergroup )
- [base+0x136E600] void UISetAchievementToastStyle( playergroup, int )
- [base+0x136E620] void UISetNextLoadingScreen( string, text, text, text, text, bool )
- [base+0x136E650] void UISetNextLoadingScreenImageScale( int )
- [base+0x136E670] void UISetNextLoadingScreenTextPosition( int, int, int, int, int )
- [base+0x136E6A0] void UISetRestartLoadingScreen( text )
- [base+0x136E6C0] void UIAlert( string, int, text, string )
- [base+0x136E6E0] void UIAlertPoint( string, int, text, string, point )
- [base+0x13789C0] void UIAlertUnit( string, int, text, string, unit )
- [base+0x136E710] void UIAlertClear( int )
- [base+0x136E730] void UISetAlertTypeVisible( playergroup, string, bool )
- [base+0x136E750] void UISetFrameVisible( playergroup, int, bool )
- [base+0x13789F0] bool UIFrameVisible( int, int )
- [base+0x136E770] void UISetGameMenuItemVisible( playergroup, int, bool )
- [base+0x1378A10] bool UIGameMenuItemVisible( int, int )
- [base+0x136E790] void UISetGameMenuItemText( playergroup, int, text )
- [base+0x136E7B0] void UISetGameMenuItemShortcut( playergroup, int, text )
- [base+0x136E7D0] void UIClearCustomMenuItemList( playergroup )
- [base+0x136E7F0] void UISetCustomMenuItemVisible( playergroup, int, bool )
- [base+0x1378A30] bool UICustomMenuItemVisible( int, int )
- [base+0x136E810] void UISetCustomMenuItemShortcut( playergroup, int, text )
- [base+0x136E830] void UISetCustomMenuItemText( playergroup, int, text )
- [base+0x136E850] void UIShowStandardMenu( playergroup )
- [base+0x136E870] void UIShowCustomMenu( playergroup, text )
- [base+0x136E890] void UIShowCustomDialog( playergroup, int, text, text, bool )
- [base+0x136E8C0] void UISetResourceTradeCountdownTime( int )
- [base+0x136E8E0] void UISetResourceTradingAllowed( int, bool )
- [base+0x136E900] void UISetResourceTradingMinorStep( int, int )
- [base+0x136E920] void UISetResourceTradingMajorStep( int, int )
- [base+0x136E940] void UISetButtonHighlighted( playergroup, abilcmd, bool )
- [base+0x136E960] void UISetButtonFaceHighlighted( playergroup, string, bool )
- [base+0x1378A50] void UISetMiniMapBackGroundColor( color )
- [base+0x136E980] void UISetMiniMapCameraFoVVisible( bool )
- [base+0x136E9A0] void UISetMiniMapBounds( playergroup, region )
- [base+0x136E9C0] void UISetCommandAllowed( playergroup, int, bool )
- [base+0x136E9E0] void UISetCommandDisallowedMessage( playergroup, text )
- [base+0x136EA00] void UISetHotkeyAllowed( playergroup, int, bool )
- [base+0x136EA20] void UISetDragSelectEnabled( playergroup, bool )
- [base+0x136EA40] void UISetChallengeMode( playergroup, bool )
- [base+0x136EA60] void UISetChallengeScoreText( playergroup, string, text )
- [base+0x136EA80] void UISetChallengeHighScore( playergroup, string, int )
- [base+0x1378A70] int UIGetChallengeHighScore( int, string )
- [base+0x136EAA0] void UISetChallengeCompleted( playergroup, string, bool )
- [base+0x136EAC0] void UISetBattleNetButtonOffset( playergroup, int, int )
- [base+0x136EAE0] void UIClearBattleNetButtonOffset( playergroup )
- [base+0x136EB00] void UISetResourceVisible( playergroup, int, bool )
- [base+0x136EB20] void UISetSelectionTypeEnabled( playergroup, int, bool )
- [base+0x136EB40] void UILaunchNydusLink( playergroup, int )
- [base+0x136EB60] void UIMessageLogPanelSetVisible( playergroup, bool )
- [base+0x136EB80] void UISetTargetingOrder( playergroup, unitgroup, order, bool )
- [base+0x1378A80] void TriggerAddEventAbortMission( trigger, int )
- [base+0x1378AA0] void TriggerAddEventCustomDialogDismissed( trigger, int, int )
- [base+0x1378AD0] void TriggerAddEventGameMenuItemSelected( trigger, int, int )
- [base+0x1378B00] void TriggerAddEventMouseClicked( trigger, int, int, bool )
- [base+0x1378B30] void TriggerAddEventMouseMoved( trigger, int )
- [base+0x1378B50] void TriggerAddEventKeyPressed( trigger, int, int, bool, int, int, int )
- [base+0x1378B90] void TriggerAddEventHotkeyPressed( trigger, int, int, bool )
- [base+0x1378BC0] void TriggerAddEventButtonPressed( trigger, int, string )
- [base+0x1378BF0] void TriggerAddEventGameCreditsFinished( trigger, int )
- [base+0x1378C10] void TriggerAddEventTargetModeUpdate( trigger, int, abilcmd, int )
- [base+0x1378C40] int EventCustomDialogResult( )
- [base+0x1378C50] int EventGameMenuItemSelected( )
- [base+0x1378C60] int EventMouseClickedButton( )
- [base+0x1378C70] int EventMouseClickedPosXUI( )
- [base+0x1378C80] int EventMouseClickedPosYUI( )
- [base+0x1378C90] fixed EventMouseClickedPosXWorld( )
- [base+0x1378CA0] fixed EventMouseClickedPosYWorld( )
- [base+0x1378CB0] fixed EventMouseClickedPosZWorld( )
- [base+0x1378CC0] int EventMouseMovedPosXUI( )
- [base+0x1378CD0] int EventMouseMovedPosYUI( )
- [base+0x1378CE0] fixed EventMouseMovedPosXWorld( )
- [base+0x1378CF0] fixed EventMouseMovedPosYWorld( )
- [base+0x1378D00] fixed EventMouseMovedPosZWorld( )
- [base+0x1378D10] int EventKeyPressed( )
- [base+0x1378D20] bool EventKeyShift( )
- [base+0x1378D40] bool EventKeyControl( )
- [base+0x1378D60] bool EventKeyAlt( )
- [base+0x1378D80] string EventButtonPressed( )
- [base+0x1378D90] abilcmd EventTargetModeAbilCmd( )
- [base+0x1378DA0] int EventTargetModeState( )
- [base+0x136EBA0] void VisEnable( int, bool )
- [base+0x1378DB0] bool VisIsEnabled( int )
- [base+0x1378DD0] bool VisIsVisibleForPlayer( int, point )
- [base+0x136EBC0] void VisExploreArea( int, region, bool, bool )
- [base+0x136EBE0] void VisFillArea( int, region, int, bool )
- [base+0x136EC00] void VisRevealArea( int, region, fixed, bool )
- [base+0x1378DF0] revealer VisRevealerCreate( int, region )
- [base+0x1378E00] revealer VisRevealerLastCreated( )
- [base+0x1378E10] void VisRevealerDestroy( revealer )
- [base+0x1378E30] void VisRevealerEnable( revealer, bool )
- [base+0x1378E50] void VisRevealerUpdate( revealer )
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