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- #include <SFML/Graphics.hpp>
- #include <iostream>
- class Troops
- {
- public:
- virtual sf::Texture& spawn() = 0;
- virtual sf::Sprite& sprite();
- protected:
- sf::Texture _mob;
- sf::Sprite _sprite;
- };
- sf::Sprite& Troops::sprite()
- {
- _sprite.setTexture(spawn());
- _sprite.setTextureRect(sf::IntRect(32,0,32,32));
- return _sprite;
- }
- class Yellowhair : public Troops
- {
- sf::Texture& spawn();
- //sf::Sprite& sprite();
- };
- class Bandit : public Troops
- {
- sf::Texture& spawn();
- // sf::Sprite& sprite();
- };
- class Doomknight : public Troops
- {
- sf::Texture& spawn();
- // sf::Sprite& sprite();
- };
- class Rouge : public Troops
- {
- sf::Texture& spawn();
- // sf::Sprite& sprite();
- };
- sf::Texture& Yellowhair::spawn()
- {
- if (!_mob.loadFromFile("troops/yellowhair.png"))
- std::cout << "Error could not load the file";
- return _mob;
- }
- sf::Texture& Bandit::spawn()
- {
- if(!_mob.loadFromFile("troops/bandit.png"));
- std::cout << "Error could not load the file";
- return _mob;
- }
- sf::Texture& Doomknight::spawn()
- {
- if(!_mob.loadFromFile("troops/doomknight.png"));
- std::cout << "Error could not load the file";
- return _mob;
- }
- sf::Texture& Rouge::spawn()
- {
- if(!_mob.loadFromFile("troops/rouge.png"));
- std::cout << "Error could not load the file";
- return _mob;
- }
- int main()
- {
- sf::RenderWindow w(sf::VideoMode(500,500),"SFML WORKS!",sf::Style::Default);
- sf::Texture texture;
- if( !texture.loadFromFile("troops/trooplist.png"))return 0;
- sf::Sprite spr;
- spr.setTexture(texture);
- spr.setPosition(sf::Vector2f(0,w.getSize().y - texture.getSize().y));
- Troops *troops[4]{
- new Yellowhair,
- new Bandit,
- new Doomknight,
- new Rouge
- };
- // enum dir { DOWN,LEFT,RIGHT,UP };
- int select = 0;
- w.draw(spr);
- while(w.isOpen())
- {
- sf::Event event;
- while(w.pollEvent(event))
- {
- if ( sf::Keyboard::isKeyPressed(sf::Keyboard::Num1) )
- {
- select = 1;
- }
- else if ( sf::Keyboard::isKeyPressed(sf::Keyboard::Num2) )
- {
- select = 2;
- }
- else if ( sf::Keyboard::isKeyPressed(sf::Keyboard::Num3) )
- {
- select = 3;
- }
- else if ( sf::Keyboard::isKeyPressed(sf::Keyboard::Num4) )
- {
- select = 4;
- }
- if ( select )
- {
- if ( sf::Mouse::isButtonPressed(sf::Mouse::Left) )
- {
- //sprite[select-1].setPosition(sf::Vector2f(event.mouseButton.x,event.mouseButton.y));
- //w.draw(sprite[select-1]);
- troops[select-1]->sprite().setPosition(sf::Vector2f(event.mouseButton.x,event.mouseButton.y));
- w.draw(troops[select-1]->sprite());
- }
- }
- }
- w.display();
- }
- }
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