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- 0) Some garbage data is loaded into the 0x02001000-0x0200FFFF range dependending on the map (or something like that, lower bound doesn't matter) (map data is 0x02010000 - 0x0201FFFF, so going oob off the top of the screen starts reading crap in the range above)
- Method 1
- 1) Go to desired map
- 2) Open up memory viewer in VBA and go to 0x0200FFFF
- 3) scroll up until you see non-zero entries in the memory
- 4) compare with map from area you're going oob in
- Method 2
- 1) 0x020301B4 (or B8 I forget) holds the address to the tile being read, go there in the memory viewer
- 2) walk oob until you stop moving, check what value is in that address
- 3) go to that address in the memory viewer
- 4) load into the desired map and compare the data between the two
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