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- # For running the software, a license is needed (Provided on discord)
- #
- # If you want to report issues, report them on the official discord: discord.shieldcommunity.net
- your-license: "OVERWRITEMC7105467"
- # This module handles all the anti-exploit settings, don't touch this if you don't know.
- antiexploit:
- # Should the Spigot check for PluginMessage packet-size and name on channel?
- enable-plugin-message-check: true
- # What should be the packet receive timeout for PluginMessage?
- plugin-message-timeout: 4000
- # Channel list that should be ignored
- ignored-channels:
- - "Crash"
- - "crash2"
- # Should the spigot limit all the packets from backend during login, and game state?
- enable-packet-limiter: true
- # Maximun amount of data on a packet while connected on server.
- max-bytes: 2048
- # Maximum buffer length for chat messages and commands.
- # Under normal circumstances player can not write more than 256 characters.
- # Set -1 to disable.
- max-chat-input-length: 256
- # Maximum buffer length for tab-complete.
- # Set -1 to disable.
- max-tab-complete-length: 256
- # How many packets the player can send per second during the instance?
- max-packets-per-second: 800
- # What is the maximum size of all sent packets per second during the instance?
- max-packet-bytes-per-second: 50000
- # Amount of packets before kicking the connection.
- max-packets-on-login: 700
- # How many ms a player should take to be throthled by the login.
- max-time-for-login: 600
- # What should be the limit of maximum Login serializer.
- max-data-serializer: 1048576
- # What amount of encoded string buffer length should a UTF-8 username have before beeing compressed?
- # By default on Paper is 4, but bungeecord and velocity changed to 3. If you have problems with login systems increase it.
- encoded-username-length: 3
- # Gameplay related settings.
- gameplay:
- # Should we disable sending commands while player is in bed (sleeping)?
- disable-commands-in-bed: false
- # Should we allow entites to use portals?
- entities-can-use-portals: true
- # Should we prevent clicking on the block that is surrounded by other solid blocks?
- # Under normal circumstances, a player cannot click on such blocks.
- prevent-illegal-block-click: true
- # Settings for SecureSeed
- secureseed:
- # Should we use SecureSeed world generation instead of vanilla?
- # https://github.com/Earthcomputer/SecureSeed
- use-secure-seed: false
- # Additional generation settings.
- terrain-salt: 0
- population-salt: 1
- decoration-salt: 2
- carver-salt: 3
- region-salt: 4
- slime-chunk-salt: 5
- biome-salt: 6
- biome-noise-salt: 7
- spawn-point-salt: 8
- end-pillar-salt: 9
- stronghold-location-salt: 10
- pillager-outpost-salt: 11
- end-gateway-order-salt: 12
- region-carver-salt: 13
- cave-carver-salt: 14
- ravine-carver-salt: 15
- octave-noise-salt: 16
- octave-simplex-noise-salt: 17
- multi-noise-biome-salt: 18
- end-biome-noise-salt: 19
- terrain-noise-salt: 20
- surface-builder-salt: 21
- # NBT related settings.
- nbt:
- # What amount of bytes should a client send maximum to the server on NBT data?
- max-nbt-bytes-per-client: 196608
- # What should be the limit of book pages on the server? This can avoid problems and duplicates.
- max-books-pages: 70
- # How fast can a player edit a book in ticks?
- book-tick-time: 20
- # Anti-crash messages settings.
- messages:
- kick-message-on-max-book-pages: "[ShieldSpigot] You should not have that amount of book-pages!"
- kick-message-on-max-tab-complete-length: "[ShieldSpigot] You sent too big tab-complete packet!"
- # This module handles all the performance settings, please read before changing anything.
- performance:
- # Should we use TPS catchup, which makes your server tick faster than 20 TPS after any period of time that is below 20?
- tps-catchup: true
- # Disable method profiler?
- disable-method-profiler: true
- # Network settings
- network:
- # Should the Spigot enable the TFO option?
- enable-tfo: false
- # What mode should the backend use for TFO? (1 = CLIENT, 2 = SERVER, 3 = BOTH, 4 = MANGLED)
- # This only will work on Linux systems, windows is not supported by epoll event.
- tcp-fast-open: 1
- # Should the Spigot enable IP_TOS-18 on network?
- enable-channel-ip-tos: true
- # How much time should a legacy connection be handled until ReadTimeoutHandler starts?
- max-time-for-legacy-timeout: 30
- # Uses a different approach to keepalive ping timeouts from purpur.
- # Enabling this sends a keepalive packet once per second to a player, and only kicks for timeout if none of them were responded to in 30 seconds.
- # Responding to any of them in any order will keep the player connected. AKA, it won't kick your players because one packet gets dropped somewhere along the lines
- use-alternative-keepalive: true
- # Chunk settings
- chunks:
- # Should we allow empty hoppers to tick?
- tick-empty-hoppers: false
- # Disables block-entity (or tile-entity) ticking.
- disable-block-entity-ticking: false
- # Disables all block physics.
- disable-block-physics: false
- # Disables all chunk ticking completely (with entities in it). Useful for lobby servers.
- disable-chunk-ticking: false
- # Entity settings
- entity:
- # Do not send useless entity packets.
- dont-send-useless-entity-packets: true
- # Frequency of checking for entity despawn
- despawn-check-freq: 8
- # Disable entity stuck check
- disable-entity-stuck-check: false
- # Disables entity AI.
- disable-entity-ai: false
- # Should spigot completely disable any armorstand ticking in case it is disabled in paper.yml?
- completely-disable-armorstand-tick: false
- # Disables entity tick completely.
- disable-entity-tick: false
- # Optimizes entity brains when they're far away from the player
- dab:
- enabled: true
- # This value determines how far away an entity has to be
- # from the player to start being effected by DEAR.
- start-distance: 8
- # This value defines how often in ticks, the furthest entity
- # will get their pathfinders and behaviors ticked. 20 = 1s.
- max-tick-freq: 40
- # This value defines how much distance modifies an entity's
- # tick frequency. freq = (distanceToPlayer^2) / (2^value).
- activation-dist-mod: 6
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