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- ACTOR WaterFallparticles 28000
- {
- //$Category Fused Stuff
- Radius 0
- Height 0
- +NOGRAVITY
- +NOBLOCKMAP
- +NOCLIP
- Gravity 0
- Mass 99999999
- States
- {
- Spawn:
- TNT1 A 1 A_CustomMissile ("WaterfallParticle1", 0, 0, random (35, 55), 2, random (30, 60))
- Loop
- }
- }
- Actor WaterfallParticle1
- {
- Height 0
- Radius 0
- Mass 0
- +Missile
- +NoBlockMap
- -NoGravity
- +DontSplash
- +FORCEXYBILLBOARD
- +CLIENTSIDEONLY
- BounceFactor 0.1
- Gravity 0.9
- RenderStyle Translucent
- Alpha 0.2
- Scale 2.0
- //Speed 2
- Speed 3
- States
- {
- Spawn:
- WPR1 A 1 BRIGHT//D -1
- Loop
- Death:
- TNT1 F 0 A_CustomMissile ("WaterParticle2", 6, 0, random (0, 360), 2, random (70, 110))
- Stop
- }
- }
- Actor WaterParticle2
- {
- Height 0
- Radius 0
- Mass 0
- +Missile
- +NoBlockMap
- -NoGravity
- +DontSplash
- +DoomBounce
- +FORCEXYBILLBOARD
- +CLIENTSIDEONLY
- BounceFactor 0.1
- Gravity 0.3
- RenderStyle Add
- Alpha 0.5
- Scale 2.2
- //Speed 2
- Speed 5
- States
- {
- Spawn:
- WPR1 B 1
- TNT1 A 0 A_ChangeFlag(DOOMBOUNCE, 0)
- Goto Stand
- Stand:
- WPR1 B 2 A_FadeOut(0.03)
- Loop
- Death:
- TNT1 A 1
- TNT1 A 0
- Stop
- }
- }
- ACTOR WaterparticlesHIT 28001
- {
- //$Category Fused Stuff
- Radius 0
- Height 0
- +NOGRAVITY
- +NOBLOCKMAP
- +NOCLIP
- Gravity 0
- Mass 99999999
- States
- {
- Spawn:
- TNT1 A 1 a_spawnitemex("Waterparticlehit", 0, random(-20, 20), 0, random(-4, 4), 0, random(4, 8), 0, 0)
- Loop
- }
- }
- Actor Waterparticlehit
- {
- Height 0
- Radius 0
- Mass 0
- +Missile
- +NoBlockMap
- +DontSplash
- +FORCEXYBILLBOARD
- +CLIENTSIDEONLY
- Gravity 0.8
- RenderStyle Add
- Alpha 0.6
- Scale 1.5
- //Speed 2
- Speed 5
- States
- {
- Spawn:
- WPR1 B 0
- WPR1 B 1 A_FadeOut(0.06)
- loop
- }
- }
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