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Nov 28th, 2014
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  1. ACTOR WaterFallparticles 28000
  2. {
  3. //$Category Fused Stuff
  4. Radius 0
  5. Height 0
  6. +NOGRAVITY
  7. +NOBLOCKMAP
  8. +NOCLIP
  9. Gravity 0
  10. Mass 99999999
  11. States
  12. {
  13. Spawn:
  14. TNT1 A 1 A_CustomMissile ("WaterfallParticle1", 0, 0, random (35, 55), 2, random (30, 60))
  15. Loop
  16. }
  17. }
  18.  
  19. Actor WaterfallParticle1
  20. {
  21. Height 0
  22. Radius 0
  23. Mass 0
  24. +Missile
  25. +NoBlockMap
  26. -NoGravity
  27. +DontSplash
  28. +FORCEXYBILLBOARD
  29. +CLIENTSIDEONLY
  30. BounceFactor 0.1
  31. Gravity 0.9
  32. RenderStyle Translucent
  33. Alpha 0.2
  34. Scale 2.0
  35. //Speed 2
  36. Speed 3
  37. States
  38. {
  39. Spawn:
  40. WPR1 A 1 BRIGHT//D -1
  41. Loop
  42. Death:
  43. TNT1 F 0 A_CustomMissile ("WaterParticle2", 6, 0, random (0, 360), 2, random (70, 110))
  44. Stop
  45. }
  46. }
  47.  
  48. Actor WaterParticle2
  49. {
  50. Height 0
  51. Radius 0
  52. Mass 0
  53. +Missile
  54. +NoBlockMap
  55. -NoGravity
  56. +DontSplash
  57. +DoomBounce
  58. +FORCEXYBILLBOARD
  59. +CLIENTSIDEONLY
  60. BounceFactor 0.1
  61. Gravity 0.3
  62. RenderStyle Add
  63. Alpha 0.5
  64. Scale 2.2
  65. //Speed 2
  66. Speed 5
  67. States
  68. {
  69. Spawn:
  70. WPR1 B 1
  71. TNT1 A 0 A_ChangeFlag(DOOMBOUNCE, 0)
  72. Goto Stand
  73. Stand:
  74. WPR1 B 2 A_FadeOut(0.03)
  75. Loop
  76. Death:
  77. TNT1 A 1
  78. TNT1 A 0
  79. Stop
  80. }
  81. }
  82.  
  83. ACTOR WaterparticlesHIT 28001
  84. {
  85. //$Category Fused Stuff
  86. Radius 0
  87. Height 0
  88. +NOGRAVITY
  89. +NOBLOCKMAP
  90. +NOCLIP
  91. Gravity 0
  92. Mass 99999999
  93. States
  94. {
  95. Spawn:
  96. TNT1 A 1 a_spawnitemex("Waterparticlehit", 0, random(-20, 20), 0, random(-4, 4), 0, random(4, 8), 0, 0)
  97. Loop
  98. }
  99. }
  100.  
  101. Actor Waterparticlehit
  102. {
  103. Height 0
  104. Radius 0
  105. Mass 0
  106. +Missile
  107. +NoBlockMap
  108. +DontSplash
  109. +FORCEXYBILLBOARD
  110. +CLIENTSIDEONLY
  111. Gravity 0.8
  112. RenderStyle Add
  113. Alpha 0.6
  114. Scale 1.5
  115. //Speed 2
  116. Speed 5
  117. States
  118. {
  119. Spawn:
  120. WPR1 B 0
  121. WPR1 B 1 A_FadeOut(0.06)
  122. loop
  123. }
  124. }
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