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Maddogs V 2.0

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Sep 13th, 2012
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  1. //===============-a-samp+streamer-============================//
  2. #include <a_samp>
  3. #include <streamer>
  4. //================-FS-===============================//
  5. #define FILTERSCRIPT// Defined as FilterScript
  6. //===============-pragma-============================//
  7. #pragma tabsize 0
  8. //=============-Color Blue-==========================//
  9. #define COLOR_BLUE 0x0000BBAA// Defined Color Blue
  10. //=============-Color Red-==========================//
  11. #define COLOR_RED 0xAA3333AA// Defined Color Red
  12. //=============-Color Lightblue-===================//
  13. #define COLOR_LIGHTBLUE 0x33CCFFAA//Defined Color Light blue
  14. //============-Weapon Dialog-=====================//
  15. #define DIALOGID0 1100
  16. #define DIALOG_WEAPONS 101
  17. #define DIALOG_CMD 100
  18. //===============-Defined Gates-====================//
  19. new Gate1;//Defined gate 1
  20. new Gate2;//Defined gate 2
  21. new Gate3;//Defined gate 3
  22. new Gate4;//Defined gate 4
  23. new elevator;//Defined elevator
  24. new hmarker;//Defined the marker1
  25. new cmarker;//Defined the marker2
  26. new hmarker2;//Defined the marker3
  27. new cmarker2;//Defined the marker4
  28. new wepmarker;//Defined the marker5
  29. new clomarker;//Defined the marker6
  30. //========================-Starting-================//
  31. public OnFilterScriptInit()
  32. {
  33. //========================-Gates-========================================================================//
  34.     Gate1 = CreateObject(980, 1245.5999755859, -767.09997558594, 93.900001525879, 0.0, 0.0, 0.0, 100.0);//gate 1
  35.     Gate2 = CreateObject(976, 1240.0999755859, -806.20001220703, 83.099998474121, 0.0, 0.0, 0.0, 100.0);//gate 2
  36.     Gate3 = CreateObject(976, 1248.6999511719, -806.20001220703, 83.099998474121, 0.0, 0.0, 0.0, 100.0);//gate 3
  37.     Gate4 = CreateObject(975, 1313.8000488281, -818.90002441406, 76.099998474121, 0.0, 0.0, 65.997802734375, 100.0);//gate 4
  38.     elevator = CreateObject(2669, 1259.0999755859, -796.40002441406, 88.699996948242, 0.0, 0.0, 0.0, 100.0);//elevator
  39. //=======================-Markers-======================================================================//
  40.     hmarker = CreatePickup(1273, 1, 1298.5886, -798.4774, 84.1406, -1);//house marker
  41.     cmarker = CreatePickup(1318, 1, 1280.6877, -813.6032, 83.6398, -1);//club marker
  42.     hmarker2 = CreatePickup(1272, 1, 1261.7550, -785.3034, 1091.9063, -1);//house exmarker
  43.     cmarker2 = CreatePickup(1318, 1, -2637.0833, 1404.8228, 906.4609, -1);//club exmarker
  44.     wepmarker = CreatePickup(1313, 1, 1292.7980, -832.6198, 1085.6328, -1);//wep marker
  45.     clomarker = CreatePickup(1275, 1, 1272.5863, -813.0428, 1089.9375, -1);//clo marker
  46. //=======================-Vehicles-================================================================================//
  47.     AddStaticVehicleEx(451,1254.80004883,-803.70001221,83.90000153,0.00000000,-1,-1,15); //Turismo
  48.     AddStaticVehicleEx(541,1248.90002441,-803.90002441,83.80000305,0.00000000,-1,-1,15); //Bullet
  49.     AddStaticVehicleEx(411,1243.50000000,-803.79998779,83.90000153,0.00000000,-1,-1,15); //Infernus
  50.     AddStaticVehicleEx(487,1291.4000244141,-790.09997558594,96.699996948242,0.0,-1,-1,15);//mavrick
  51. //=======================-Objects-==============================================================================//
  52.     CreateDynamicObject(987,1255.00000000,-767.50000000,91.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
  53.     CreateDynamicObject(987,1263.40002441,-767.70001221,91.09999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
  54.     CreateDynamicObject(987,1275.59997559,-767.50000000,91.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
  55.     CreateDynamicObject(987,1305.09997559,-790.90002441,83.09999847,0.00000000,0.00000000,284.00000000); //object(elecfence_bar) (5)
  56.     CreateDynamicObject(987,1268.80004883,-834.00000000,83.09999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (6)
  57.     CreateDynamicObject(987,1280.69995117,-833.90002441,83.09999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (7)
  58.     CreateDynamicObject(987,1283.00000000,-833.90002441,83.09999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (8)
  59.     CreateDynamicObject(987,1294.69995117,-822.09997559,83.09999847,0.00000000,0.00000000,272.00000000); //object(elecfence_bar) (12)
  60.     CreateDynamicObject(987,1253.80004883,-818.00000000,83.19999695,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (13)
  61.     CreateDynamicObject(987,1265.90002441,-818.09997559,83.30000305,0.00000000,0.00000000,282.00000000); //object(elecfence_bar) (14)
  62.     CreateDynamicObject(987,1267.50000000,-822.09997559,83.09999847,0.00000000,0.00000000,278.00000000); //object(elecfence_bar) (15)
  63.     CreateDynamicObject(987,1294.69995117,-822.09997559,82.80000305,0.00000000,0.00000000,40.00000000); //object(elecfence_bar) (16)
  64.     CreateDynamicObject(987,1303.90002441,-815.00000000,83.59999847,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (17)
  65.     CreateDynamicObject(987,1283.69995117,-767.29998779,91.09999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (18)
  66.     CreateDynamicObject(14407,1284.09997559,-815.29998779,86.00000000,0.00000000,2.00000000,182.00000000); //object(carter-stairs01) (1)
  67.     CreateDynamicObject(3524,1250.90002441,-766.70001221,94.00000000,0.00000000,0.00000000,190.00000000); //object(skullpillar01_lvs) (5)
  68.     CreateDynamicObject(3749,1245.69995117,-770.20001221,96.90000153,0.00000000,0.00000000,356.00000000); //object(clubgate01_lax) (1)
  69.     CreateDynamicObject(3528,1246.30004883,-766.79998779,101.00000000,0.00000000,0.00000000,92.00000000); //object(vgsedragon) (1)
  70.     CreateDynamicObject(3525,1242.00000000,-767.29998779,97.69999695,0.00000000,0.00000000,180.00000000); //object(exbrtorch01) (2)
  71.     CreateDynamicObject(3525,1249.30004883,-757.70001221,97.90000153,0.00000000,2.00000000,196.00000000); //object(exbrtorch01) (3)
  72.     CreateDynamicObject(16782,1266.19995117,-792.29998779,88.50000000,0.00000000,0.00000000,272.00000000); //object(a51_radar_scan) (1)
  73.     CreateDynamicObject(13593,1289.50000000,-806.09997559,88.09999847,0.00000000,0.00000000,84.00000000); //object(kickramp03) (1)
  74.     CreateDynamicObject(987,1257.59997559,-812.59997559,87.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (19)
  75.     CreateDynamicObject(987,1269.30004883,-812.59997559,87.69999695,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (20)
  76.     CreateDynamicObject(987,1286.40002441,-813.29998779,87.50000000,0.00000000,0.00000000,10.00000000); //object(elecfence_bar) (21)
  77.     CreateDynamicObject(987,1298.00000000,-799.50000000,87.30000305,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (22)
  78.     CreateDynamicObject(987,1253.30004883,-790.50000000,87.30000305,0.00000000,0.00000000,294.00000000); //object(elecfence_bar) (23)
  79.     CreateDynamicObject(987,1257.40002441,-800.29998779,87.30000305,0.00000000,0.00000000,272.00000000); //object(elecfence_bar) (24)
  80.     CreateDynamicObject(1598,1263.69995117,-800.40002441,87.59999847,0.00000000,0.00000000,0.00000000); //object(beachball) (1)
  81.     CreateDynamicObject(2594,1271.90002441,-792.00000000,89.09999847,0.00000000,0.00000000,0.00000000); //object(roleplay_outfits) (1)
  82.     CreateDynamicObject(1639,1260.00000000,-804.09997559,87.30000305,0.00000000,0.00000000,176.00000000); //object(od_vbnet) (1)
  83.     CreateDynamicObject(1639,1266.09997559,-804.59997559,87.30000305,0.00000000,0.00000000,0.00000000); //object(od_vbnet) (2)
  84.     CreateDynamicObject(1647,1282.80004883,-799.09997559,87.59999847,0.00000000,0.00000000,0.00000000); //object(lounge_wood_dn) (1)
  85.     CreateDynamicObject(1647,1280.30004883,-799.00000000,87.59999847,0.00000000,0.00000000,0.00000000); //object(lounge_wood_dn) (2)
  86.     CreateDynamicObject(1647,1277.69995117,-799.09997559,87.59999847,0.00000000,0.00000000,0.00000000); //object(lounge_wood_dn) (3)
  87.     CreateDynamicObject(2094,1272.40002441,-800.59997559,87.30000305,0.00000000,0.00000000,0.00000000); //object(swank_cabinet_4) (1)
  88.     CreateDynamicObject(14820,1272.90002441,-799.50000000,88.40000153,0.00000000,0.00000000,0.00000000); //object(dj_stuff) (1)
  89.     CreateDynamicObject(2232,1275.09997559,-798.70001221,87.90000153,0.00000000,0.00000000,0.00000000); //object(med_speaker_4) (1)
  90.     CreateDynamicObject(2232,1270.59997559,-798.70001221,87.90000153,0.00000000,0.00000000,0.00000000); //object(med_speaker_4) (2)
  91.     CreateDynamicObject(14791,1288.59997559,-797.20001221,89.40000153,0.00000000,0.00000000,0.00000000); //object(a_vgsgymboxa) (1)
  92.     CreateDynamicObject(2627,1278.50000000,-794.29998779,87.30000305,0.00000000,0.00000000,0.00000000); //object(gym_treadmill) (1)
  93.     CreateDynamicObject(2628,1280.69995117,-794.40002441,87.30000305,0.00000000,0.00000000,0.00000000); //object(gym_bench2) (1)
  94.     CreateDynamicObject(2629,1282.69995117,-794.50000000,87.30000305,0.00000000,0.00000000,0.00000000); //object(gym_bench1) (1)
  95.     CreateDynamicObject(2631,1275.30004883,-795.40002441,87.40000153,0.00000000,0.00000000,0.00000000); //object(gym_mat1) (1)
  96.     CreateDynamicObject(2964,1262.19995117,-795.90002441,87.30000305,0.00000000,0.00000000,0.00000000); //object(k_pooltablesm) (1)
  97.     CreateDynamicObject(2965,1262.59997559,-795.90002441,88.19999695,0.00000000,0.00000000,0.00000000); //object(k_pooltriangle01) (1)
  98.     CreateDynamicObject(2967,1261.59997559,-795.59997559,88.19999695,0.00000000,0.00000000,0.00000000); //object(mobile1993a) (1)
  99.     CreateDynamicObject(338,1263.30004883,-795.90002441,87.90000153,0.00000000,0.00000000,0.00000000); //object(1)
  100.     CreateDynamicObject(3101,1262.59997559,-795.90002441,88.19999695,0.00000000,0.00000000,0.00000000); //object(k_poolballspt03) (1)
  101.     CreateDynamicObject(3100,1262.69995117,-795.79998779,88.19999695,0.00000000,0.00000000,0.00000000); //object(k_poolballspt02) (1)
  102.     CreateDynamicObject(3103,1262.69995117,-795.90002441,88.19999695,0.00000000,0.00000000,0.00000000); //object(k_poolballspt05) (1)
  103.     CreateDynamicObject(3104,1262.69995117,-796.00000000,88.19999695,0.00000000,0.00000000,0.00000000); //object(k_poolballspt06) (1)
  104.     CreateDynamicObject(3106,1262.50000000,-795.90002441,88.19999695,0.00000000,0.00000000,0.00000000); //object(k_poolball8) (1)
  105.     CreateDynamicObject(1432,1295.09997559,-805.20001221,87.30000305,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (1)
  106.     CreateDynamicObject(1432,1295.50000000,-809.20001221,87.30000305,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (2)
  107.     CreateDynamicObject(1486,1295.19995117,-805.00000000,88.09999847,0.00000000,0.00000000,0.00000000); //object(dyn_beer_1) (1)
  108.     CreateDynamicObject(1486,1294.90002441,-805.40002441,88.09999847,0.00000000,0.00000000,0.00000000); //object(dyn_beer_1) (2)
  109.     CreateDynamicObject(1486,1296.09997559,-809.40002441,88.09999847,0.00000000,0.00000000,0.00000000); //object(dyn_beer_1) (3)
  110.     CreateDynamicObject(1486,1295.30004883,-809.40002441,88.09999847,0.00000000,0.00000000,0.00000000); //object(dyn_beer_1) (4)
  111.     CreateDynamicObject(987,1303.59997559,-815.29998779,76.30000305,0.00000000,12.00000000,316.00000000); //object(elecfence_bar) (26)
  112.     CreateDynamicObject(987,1307.50000000,-801.40002441,83.09999847,0.00000000,34.00000000,278.00000000); //object(elecfence_bar) (28)
  113.     CreateDynamicObject(987,1307.00000000,-811.00000000,77.30000305,0.00000000,14.00000000,336.00000000); //object(elecfence_bar) (29)
  114.     CreateDynamicObject(987,1306.90002441,-793.50000000,83.09999847,0.00000000,0.00000000,274.00000000); //object(elecfence_bar) (30)
  115.     CreateDynamicObject(3524,1240.19995117,-766.50000000,94.00000000,0.00000000,0.00000000,185.99754333); //object(skullpillar01_lvs) (6)
  116.     CreateDynamicObject(946,1270.4000244141,-793.09997558594,89.5,0.0,0.0,0.0);//basketboard
  117.     CreateDynamicObject(2114,1270.1999511719,-794.20001220703,87.5,0.0,0.0,0.0);//basketball
  118.     CreateDynamicObject(1472,1263.8000488281,-786.70001220703,95.400001525879,0.0,0.0,178);//wooden stairs
  119.     return 1;
  120. }
  121. //============================================-Gate1 CMD-=========================================================//
  122. public OnPlayerCommandText(playerid, cmdtext[])
  123. {
  124.     if(!strcmp(cmdtext, "/om1", true)){
  125.         if(IsPlayerInRangeOfPoint(playerid, 15.0, 1245.5999755859, -767.09997558594, 93.900001525879)){
  126.             MoveObject(Gate1, 1256.5999755859,-767.09997558594, 93.900001525879, 3.0, 0.0, 0.0, 0.0);
  127.             SendClientMessage(playerid, COLOR_BLUE, "Gate(1) Opened Successfuly , Weclome !");
  128.             return 1;
  129.         }
  130.     }
  131.     if(!strcmp(cmdtext, "/cm1", true)){
  132.         if(IsPlayerInRangeOfPoint(playerid, 15.0, 1245.5999755859, -767.09997558594, 93.900001525879)){
  133.             MoveObject(Gate1, 1245.5999755859, -767.09997558594, 93.900001525879, 3.0, 0.0, 0.0, 0.0);
  134.             SendClientMessage(playerid, COLOR_RED, "Gate(1) Closed successfuly !");
  135.             return 1;
  136.         }
  137.     }
  138. //============================================-Gate2+3 CMD-==========================================================//
  139.     if(!strcmp(cmdtext, "/og", true)){
  140.         if(IsPlayerInRangeOfPoint(playerid, 20.0, 1240.0999755859, -806.20001220703, 83.099998474121)){
  141.             MoveObject(Gate2, 1231.4000244141, -806.90002441406, 83.099998474121, 3.0, 0.0, 0.0, 0.0);
  142.             MoveObject(Gate3, 1257.6999511719, -806.79998779297, 83.099998474121, 3.0, 0.0, 0.0, 0.0);
  143.             SendClientMessage(playerid, COLOR_BLUE, "Garage Opened Successfuly , Weclome !");
  144.             return 1;
  145.         }
  146.     }
  147.     if(!strcmp(cmdtext, "/cg", true)){
  148.         if(IsPlayerInRangeOfPoint(playerid, 15.0, 1240.0999755859, -806.20001220703, 83.099998474121)){
  149.             MoveObject(Gate2, 1240.0999755859, -806.20001220703, 83.099998474121, 3.0, 0.0, 0.0, 0.0);
  150.             MoveObject(Gate3, 1248.6999511719, -806.20001220703, 83.099998474121, 3.0, 0.0, 0.0, 0.0);
  151.             SendClientMessage(playerid, COLOR_RED, "Garage Closed successfuly !");
  152.             return 1;
  153.         }
  154.     }
  155. //============================================-Gate 4 CMD-========================================================//
  156.   if(!strcmp(cmdtext, "/om2", true)){
  157.         if(IsPlayerInRangeOfPoint(playerid, 15.0, 1313.8000488281, -818.90002441406, 76.099998474121)){
  158.             MoveObject(Gate4, 1318.6999511719, -811.40002441406, 76.099998474121, 3.0, 0.0, 0.0, 0.0);
  159.             SendClientMessage(playerid, COLOR_BLUE, "Gate(2) Opened Successfuly , Weclome !");
  160.             return 1;
  161.         }
  162.     }
  163.     if(!strcmp(cmdtext, "/cm2", true)){
  164.         if(IsPlayerInRangeOfPoint(playerid, 20.0, 1313.8000488281, -818.90002441406, 76.099998474121)){
  165.             MoveObject(Gate4, 1313.8000488281, -818.90002441406, 76.099998474121, 3.0, 0.0, 0.0, 0.0);
  166.             SendClientMessage(playerid, COLOR_RED, "Gate(2) Closed successfuly !");
  167.             return 1;
  168.         }
  169.     }
  170. //=========================================-Elevator CMD-=========================================================//
  171.     if(!strcmp(cmdtext, "/eup", true)){
  172.         if(IsPlayerInRangeOfPoint(playerid, 15.0, 1259.0999755859, -796.40002441406, 88.699996948242)){
  173.             MoveObject(elevator, 1263.9000244141,-790.90002441406,97.300003051758, 3.0, 0.0, 0.0, 182);
  174.             SendClientMessage(playerid, COLOR_BLUE, "Going up !");
  175.             return 1;
  176.         }
  177.     }
  178.     if(!strcmp(cmdtext, "/edown", true)){
  179.         if(IsPlayerInRangeOfPoint(playerid, 20.0, 1263.9000244141,-790.90002441406,97.300003051758)){
  180.             MoveObject(elevator, 1259.0999755859, -796.40002441406, 88.699996948242, 3.0, 0.0, 0.0, 0.0);
  181.             SendClientMessage(playerid, COLOR_RED, "Going down !");
  182.             return 1;
  183.         }
  184.     }
  185. //============================================-House TPin CMD-====================================================//
  186.     if (strcmp("/gomaddogs", cmdtext, true, 10) == 0)
  187.     {
  188.         SetPlayerPos(playerid, 1245.9844, -762.4276, 92.5667);
  189.         SendClientMessage(playerid, COLOR_BLUE , "Home Sweet Home");
  190.         return 1;
  191.     }
  192. //===========================================-HH-===============================================================//
  193.     if (strcmp("/househelp", cmdtext, true, 10) == 0)
  194.     {
  195.         SendClientMessage(playerid, COLOR_RED , "USAGE: /hh");
  196.         return 1;
  197.     }
  198.     if (strcmp("/hh", cmdtext, true, 10) == 0)
  199.     {
  200.         SendClientMessage(playerid, COLOR_BLUE , "-------------------------------------------------------House Help-------------------------------------------------------------------------------------------");
  201.         SendClientMessage(playerid, COLOR_LIGHTBLUE , "Main Gate:[/om1,/cm1]-Garage:[/og,/cg]-Main Gate2:[/om2,/cm2]-Elevator:[/eup,/edown]-interiors:[/en(club/house),/ex(club/house)TP:[/gomaddogs]");
  202.         SendClientMessage(playerid, COLOR_BLUE , "---------------------------------------------------_________________----------------------------------------------------------------------------------------");
  203.         return 1;
  204.     }
  205. //===========================================-HC-===============================================================//
  206.     if(!strcmp(cmdtext, "/enclub", true)){
  207.         if(IsPlayerInRangeOfPoint(playerid, 13.0, 1280.6877, -813.6032, 83.6398)){
  208.             SetPlayerInterior(playerid,3);
  209.             SetPlayerPos(playerid,-2640.762939,1406.682006,906.460937);
  210.             GameTextForPlayer(playerid,"Welcome to the Club!",4000,6);
  211.             return 1;
  212.         }
  213.     }
  214.     if(!strcmp(cmdtext, "/exclub", true)){
  215.         if(IsPlayerInRangeOfPoint(playerid, 15.0, -2640.762939, 1406.682006, 906.460937)){
  216.             SetPlayerInterior(playerid,0);
  217.             SetPlayerPos(playerid,1280.6877,-813.6032,83.6398);
  218.             GameTextForPlayer(playerid,"Welcome Back to the Outside!",4000,6);
  219.             return 1;
  220.         }
  221.     }
  222. //=====================================-HI-=====================================================================//
  223.     if(!strcmp(cmdtext, "/enhouse", true)){
  224.         if(IsPlayerInRangeOfPoint(playerid, 13.0, 1298.5886, -798.4774, 84.1406)){
  225.             SetPlayerInterior(playerid,5);
  226.             SetPlayerPos(playerid,1267.663208,-781.323242,1091.906250);
  227.             GameTextForPlayer(playerid,"Welcome to the House!",4000,6);
  228.             return 1;
  229.         }
  230.     }
  231.     if(!strcmp(cmdtext, "/exhouse", true)){
  232.         if(IsPlayerInRangeOfPoint(playerid, 15.0, 1267.663208, -781.323242, 1091.906250)){
  233.             SetPlayerInterior(playerid,0);
  234.             SetPlayerPos(playerid,1298.5886,-798.4774,84.1406);
  235.             GameTextForPlayer(playerid,"Welcome Back Outside!",4000,6);
  236.             return 1;
  237.         }
  238.     }
  239.      return 0;
  240. }
  241. //-====================================-PR-=====================================================================//
  242. public OnPlayerPickUpPickup(playerid, pickupid)
  243. {
  244.     if(pickupid == cmarker)
  245.     {
  246.         SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Hint: /enclub to Enter!"); // Message the player;
  247.     }
  248.         else if (pickupid == hmarker)
  249.     {
  250.         SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Hint: /enhouse to Enter!"); // Message the player
  251.     }
  252.         else if (pickupid == hmarker2)
  253.     {
  254.         SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Hint: /exhouse to Exit!"); // Message the player
  255.     }
  256.        else if (pickupid == cmarker2)
  257.     {
  258.         SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Hint: /exclub to Exit!"); // Message the player
  259.     }
  260.       else if (pickupid == wepmarker)
  261.     {
  262.         ShowPlayerDialog(playerid, DIALOGID0+1, DIALOG_STYLE_LIST, "Weapons", "Colt45 \nDeagle \nAk47 \nM4 \nMp5 \nUzi \nTec9 \nShotgun \nSawnOff \nCombat \nSniper ","Get It", "Cancel");
  263.     }
  264.       else if (pickupid == clomarker)
  265.     {
  266.         ShowPlayerDialog(playerid,DIALOGID0+2,DIALOG_STYLE_LIST,"Skins","1.Maccer  [ID:2]\n2.Normal Ped  [ID:19]\n3.Madd Dogg's Manager  [ID:20]\n4.Normal Ped  [ID:21]\n5.Big Smoke  [ID:269]\n6.Sweet  [ID:270]\n7.Ryder  [ID:271]\n8.Drug Dealer  [ID:28]\n9.Drug Dealer  [ID:29]\n10. Boxer  [ID:81]\n11.Skeelering  [ID:99]\n12.Ammu-Nation Salesmen  [ID:179]\n13.The Mafia  [ID:124]\n14.Normal Ped  [ID:184]\n15.Normal Ped  [ID:188]\n16.Normal Ped  [ID:170]\n17.OG Loc [ID:293]","Buy Skin","Exit");
  267.     }
  268.     return 1;
  269. }
  270. //=====================================-Dialogs-=================================================================//
  271. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  272. {
  273.     if(dialogid == DIALOG_CMD && response)
  274.     {
  275.          switch(listitem)
  276.          {
  277.             case 0:
  278.             {
  279.                 ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Weapons", "Colt45\nDeagle\nAk47\nM4\nMp5\nUzi\nTec9\nShotgun\nSawnOff\nCombat\nSniper","Purchase", "Cancel");
  280.             }
  281.         }
  282.     }
  283.     if(dialogid == DIALOGID0+1 && response)
  284.     {
  285.         switch(listitem)
  286.         {
  287.             case 0:
  288.             {
  289.             GivePlayerWeapon(playerid, 22, 5000);
  290.             }
  291.             case 1:
  292.             {
  293.             GivePlayerWeapon(playerid, 24, 5000);
  294.             }
  295.             case 2:
  296.             {
  297.             GivePlayerWeapon(playerid, 30, 5000);
  298.             }
  299.             case 3:
  300.             {
  301.             GivePlayerWeapon(playerid, 31, 5000);
  302.             }
  303.             case 4:
  304.             {
  305.             GivePlayerWeapon(playerid, 29, 5000);
  306.             }
  307.             case 5:
  308.             {
  309.             GivePlayerWeapon(playerid, 28, 5000);
  310.             }
  311.             case 6:
  312.             {
  313.             GivePlayerWeapon(playerid, 32, 5000);
  314.             }
  315.             case 7:
  316.             {
  317.             GivePlayerWeapon(playerid, 25, 5000);
  318.             }
  319.             case 8:
  320.             {
  321.             GivePlayerWeapon(playerid, 26, 5000);
  322.             }
  323.             case 9:
  324.             {
  325.             GivePlayerWeapon(playerid, 27, 5000);
  326.             }
  327.             case 10:
  328.             {
  329.             GivePlayerWeapon(playerid, 34, 5000);
  330.             }
  331.         }
  332.         return 0;
  333.  
  334.     }
  335.     if(dialogid == DIALOGID0+2)
  336.     {
  337.         if(response)
  338.         {
  339.             switch(listitem)
  340.             {
  341.                 case 0:
  342.                 {
  343.                     SetPlayerSkin(playerid,2);
  344.                     GameTextForPlayer(playerid,"~g~You Got This Skin",2000,3);
  345.                 }
  346.                 case 1:
  347.                 {
  348.                     SetPlayerSkin(playerid,19);
  349.                     GameTextForPlayer(playerid,"~g~You Got This Skin",2000,3);
  350.  
  351.                 }
  352.                 case 2:
  353.                 {
  354.                     SetPlayerSkin(playerid,20);
  355.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  356.                 }
  357.                 case 3:
  358.                 {
  359.                     SetPlayerSkin(playerid,21);
  360.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  361.                 }
  362.                 case 4:
  363.                 {
  364.                     SetPlayerSkin(playerid,269);
  365.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  366.                 }
  367.                 case 5:
  368.                 {
  369.                     SetPlayerSkin(playerid,270);
  370.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  371.                 }
  372.                 case 6:
  373.                 {
  374.                     SetPlayerSkin(playerid,271);
  375.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  376.                 }
  377.                 case 7:
  378.                 {
  379.                     SetPlayerSkin(playerid,28);
  380.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  381.                 }
  382.                 case 8:
  383.                 {
  384.                     SetPlayerSkin(playerid,29);
  385.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  386.                 }
  387.                 case 9:
  388.                 {
  389.                     SetPlayerSkin(playerid,81);
  390.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  391.                 }
  392.                 case 10:
  393.                 {
  394.                     SetPlayerSkin(playerid,99);
  395.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  396.                 }
  397.                 case 11:
  398.                 {
  399.                     SetPlayerSkin(playerid,179);
  400.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  401.                 }
  402.                 case 12:
  403.                 {
  404.                     SetPlayerSkin(playerid,124);
  405.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  406.                 }
  407.                 case 13:
  408.                 {
  409.                     SetPlayerSkin(playerid,184);
  410.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  411.                 }
  412.                 case 14:
  413.                 {
  414.                     SetPlayerSkin(playerid,188);
  415.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  416.                 }
  417.                 case 15:
  418.                 {
  419.                     SetPlayerSkin(playerid,170);
  420.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  421.                     }
  422.                 case 16:
  423.                 {
  424.                     SetPlayerSkin(playerid,293);
  425.                     GameTextForPlayer(playerid,"~g~You You Got This Skin",2000,3);
  426.                     }
  427.             }
  428.             return 1;
  429.         }
  430.     }
  431.     return 0;
  432. }
  433. //=====================================-The End-================================================================//
  434. /*
  435. --------------------------
  436. Made By xMCx !!!!
  437. --------------------------
  438. Credits only for me: xMCx
  439. --------------------------
  440. PLEASE DONT REMOVE CREDITS
  441. --------------------------
  442. */
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