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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission= "DayZ Epoch Chernarus";
  4. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[]={0,2,6};
  9. enableItemsDropping = 0;
  10.  
  11. briefing = 0;
  12. debriefing = 0;
  13.  
  14. onPauseScript = "";
  15. loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
  16.  
  17. class Header
  18. {
  19. gameType = COOP; //DM, Team, Coop, ...
  20. minPlayers = 1; //min # of players the mission supports
  21. maxPlayers = 100; //Max # of players the mission supports
  22. };
  23.  
  24. aiKills = 1;
  25. diagRadio = 1;
  26. diagHit = 1;
  27.  
  28. class RscText
  29. {
  30. type = 0;
  31. idc = -1;
  32. x = 0;
  33. y = 0;
  34. h = 0.037;
  35. w = 0.3;
  36. style = 0x100;
  37. font = Zeppelin32;
  38. SizeEx = 0.03921;
  39. colorText[] = {1,1,1,1};
  40. colorBackground[] = {0, 0, 0, 0};
  41. linespacing = 1;
  42. };
  43. class RscPicture
  44. {
  45. access=0;
  46. type=0;
  47. idc=-1;
  48. style=48;
  49. colorBackground[]={0,0,0,0};
  50. colorText[]={1,1,1,1};
  51. font="TahomaB";
  52. sizeEx=0;
  53. lineSpacing=0;
  54. text="";
  55. };
  56. class CfgSounds
  57. {
  58. sounds[] =
  59. {
  60. introSong
  61. };
  62. class introSong
  63. {
  64. name="introSong";
  65. sound[]={introSong.ogg,0.9,1};
  66. titles[] = {};
  67. };
  68. };
  69. class RscLoadingText : RscText
  70. {
  71. style = 2;
  72. x = 0.323532;
  73. y = 0.666672;
  74. w = 0.352944;
  75. h = 0.039216;
  76. sizeEx = 0.03921;
  77. colorText[] = {0.543,0.5742,0.4102,1.0};
  78. };
  79. class RscProgress
  80. {
  81. x = 0.344;
  82. y = 0.619;
  83. w = 0.313726;
  84. h = 0.0261438;
  85. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  86. colorRscCombo[] = {0,0,0,0};
  87. colorBar[] = {1,1,1,1};
  88. };
  89. class RscProgressNotFreeze
  90. {
  91. idc = -1;
  92. type = 45;
  93. style = 0;
  94. x = 0.022059;
  95. y = 0.911772;
  96. w = 0.029412;
  97. h = 0.039216;
  98. texture = "#(argb,8,8,3)color(0,0,0,0)";
  99. };
  100. //
  101. // the loading screen itself
  102. //
  103. class DayZ_loadingScreen
  104. {
  105. idd = -1;
  106. duration = 10e10;
  107. fadein = 0;
  108. fadeout = 0;
  109. name = "loading screen";
  110. class controlsBackground
  111. {
  112. class blackBG : RscText
  113. {
  114. x = safezoneX;
  115. y = safezoneY;
  116. w = safezoneW;
  117. h = safezoneH;
  118. text = "";
  119. colorText[] = {0,0,0,0};
  120. colorBackground[] = {0,0,0,1};
  121. };
  122. /*
  123. class nicePic : RscPicture
  124. {
  125. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  126. x = safezoneX + safezoneW/2 - 0.25;
  127. y = safezoneY + safezoneH/2 - 0.2;
  128. w = 0.5;
  129. h = 0.4;
  130. text = "img\nicePic.paa";
  131. };
  132. */
  133. };
  134. class controls
  135. {
  136. class Title1 : RscLoadingText
  137. {
  138. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  139. };
  140. class CA_Progress : RscProgress // progress bar, has to have idc 104
  141. {
  142. idc = 104;
  143. type = 8; // CT_PROGRESS
  144. style = 0; // ST_SINGLE
  145. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  146. };
  147. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  148. {
  149. idc = 103;
  150. };
  151. class Name2: RscText // the text on the top-left
  152. {
  153. idc = 101;
  154. x = 0.05;
  155. y = 0.029412;
  156. w = 0.9;
  157. h = 0.04902;
  158. text = "";
  159. sizeEx = 0.05;
  160. colorText[] = {0.543,0.5742,0.4102,1.0};
  161. };
  162. };
  163. };
  164.  
  165. #include "admintools\dialog.hpp"
  166.  
  167. #include "addons\SARGE\SAR_define.hpp"
  168.  
  169. #include "custom\extra_rc.hpp"
  170.  
  171. #include "custom\snap_build\points.hpp"
  172.  
  173. // DayZ Watermark
  174. class RscTitles {
  175. class wm_disp {
  176. idd = -1;
  177. onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
  178. fadein = 0;
  179. fadeout = 0;
  180. duration = 10e10;
  181. controlsBackground[] = {};
  182. objects[] = {};
  183. class controls {
  184. class wm_text2 {
  185. idc = 1;
  186. x = safeZoneX+0.027;//safeZoneW*0.01;
  187. y = safeZoneY+safeZoneH-0.16;
  188. w = 1.151*safeZoneH;
  189. h = 0.057*safeZoneH;
  190. shadow = 2;
  191. class Attributes
  192. {
  193. font = "EtelkaNarrowMediumPro";
  194. color = "#24FFFFFF";
  195. align = "left"; // put "center" here if you want some background
  196. valign = "middle";
  197. shadow = 2;
  198. };
  199. colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
  200. font = "EtelkaNarrowMediumPro";
  201. size = 0.06*safeZoneH;
  202. type = 13;
  203. style = 0;
  204. text="";
  205. };
  206. };
  207. };
  208. };
  209.  
  210. #include "interior\defines.hpp"
  211.  
  212. #include "interior\dialogs.hpp"
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