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- //-------------------------------
- //Variables
- //-------------------------------
- var enemy = getNearestEnemy();
- //-------------------------------
- //FONCTIONS
- //-------------------------------
- function kitting() {
- var enemy = getNearestEnemy();
- //say("Je sors mon gros poireau");
- setWeapon(WEAPON_MACHINE_GUN); ///////////////// met ça dans la boucle : if (getWeapon() != WEAPON_MACHINE_GUN) setWeapon(WEAPON_MACHINE_GUN);
- while (getWeaponCost(WEAPON_MACHINE_GUN) < getTP() and getCell() == getCellToUseWeapon(WEAPON_PISTOL, enemy)) {
- //if (useWeapon(enemy) != 1) moveToward(enemy);
- useWeapon(enemy);
- }
- moveAwayFrom(enemy, 6);
- //say ("Je sors mon petit poireau");
- setWeapon(WEAPON_PISTOL); //////////// pareil qu'en haut
- while (getWeaponCost(WEAPON_PISTOL) < getTP() and getCell() == getCellToUseWeapon(WEAPON_PISTOL, enemy)) {
- //if (useWeapon(enemy) != 1) moveToward(enemy);
- useWeapon(enemy);
- moveAwayFrom(enemy, 6);
- if (getCellDistance(getCell(), getCell(enemy)) < 7 and isOnSameLine(getCell(), getCell(enemy)) != true) {
- say("je ne te vois pas");
- }
- }
- function avance() {
- var enemy = getNearestEnemy();
- if (getCellDistance(getCell(), getCell(enemy)) < 9) {
- kitting();
- } else {
- moveToward(enemy);
- }
- }
- //-------------------------------
- //CODE
- //-------------------------------
- if (getWeapon() == null) setWeapon(WEAPON_MACHINE_GUN);;
- avance();
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