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- Revised Skill List:
- Body
- -Athletics
- -Combat*
- -Intimidate
- -Survival
- Speed
- -Acrobatics
- -Combat*
- -Larceny
- -Stealth
- Mind
- -Education Skills
- -Guile
- -Perception
- Spirit
- -Charm
- -Command
- -Focus
- -Intuition
- *Combat may add either Body or Speed attributes by default
- Attributes all start at 0, and they can be modified as they are now in PTU (go up to +2, down to -3)
- Either make only classes or only capstones reward attribute points.
- Attribute gains at either levels 10, 20, 30, 40 and 50 or at 5, 10, 15, and 20. Cannot raise the same attribute twice in a row.
- Maximum in an attribute someone can achieve is 2+4+3=9 at level 50 with the former method or 2+4+2=8 with the latter method.
- Alternatively, eliminate attribute gains by classes altogether and use the current progression for attributes by level, with the caveat of not raising the same twice in a row. 5, 10, 15, 20, 30, 40, 50
- This allows a max of +6 at level 50. If this option is chosen it may be a good idea to give PCs two free attribute points at character gen to help out their totals without raising the maximum possible attainable attribute.
- Converting Pokemon capabilities to attributes:
- Power is translated to Body, with truly strong huge pokemon having values upwards of 15
- Jump is represented as acrobatics ranks
- Intelligence can be represented as mind and spirit, though it may be useful to have a sapience capablity or something else that demonstrates particularly human-like thought (note that it's possible for animals and creatures to be very clever and yet not very human-like - this solves that problem)
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