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LittleSallyDigby

Benchmark Condition 1 fail #3

Aug 13th, 2018
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 100
  3. Possible achievement: Base_CumulativeHeal, progress: 4003
  4. Possible achievement: Base_DefeatNemeses, progress: 60
  5. Possible achievement: Base_LargeAttack
  6. Possible achievement: Base_LastHeroStanding
  7. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  8. Possible achievement: Base_NoCards
  9. Possible achievement: Base_NoPowers
  10. Possible achievement: Base_RedirectMany
  11. Possible achievement: Base_WinFullHP
  12. Possible achievement: Base_WinGame
  13. GameController puts Genetically Fused Physique into play.
  14. Baron Blade shuffles their Baron Blade's deck.
  15. GameController puts Impulsion Beam into play.
  16. Baron Blade shuffles their Baron Blade's deck.
  17. GameController puts Shock Dampeners into play.
  18. Friction shuffles their Friction's deck.
  19. GameController puts Stolen Gear into play.
  20. Friction shuffles their Friction's deck.
  21. GameController puts Engine of Destruction into play.
  22. Fright Train shuffles their Fright Train's deck.
  23. GameController puts Magman into play.
  24. Ambuscade shuffles their Ambuscade's deck.
  25. GameController puts Iaido Practitioner into play.
  26. The Operative shuffles their The Operative's deck.
  27. Went to Baron Blade's Start phase.
  28. Went from Baron Blade's Start phase to PlayCard phase.
  29. GameController plays Regression Darts.
  30. Baron Blade initiates 1 Toxic damage to Benchmark.
  31. Baron Blade deals Benchmark 1 Toxic damage.
  32. Benchmark is now at 30 HP.
  33. Applying ongoing effect: Benchmark cannot deal damage.
  34. Baron Blade initiates 1 Toxic damage to Setback.
  35. Baron Blade deals Setback 1 Toxic damage.
  36. Setback is now at 30 HP.
  37. Applying ongoing effect: Setback cannot deal damage.
  38. GameController moved Regression Darts to Baron Blade's trash.
  39. Went from Baron Blade's PlayCard phase to End phase.
  40. Baron Blade initiates 2 Melee damage to The Hunted Naturalist.
  41. Baron Blade deals The Hunted Naturalist 2 Melee damage.
  42. The Hunted Naturalist is now at 25 HP.
  43. Baron Blade initiates 2 Melee damage to Baron Blade.
  44. Genetically Fused Physique reduces the damage dealt to Baron Blade by Baron Blade by 1.
  45. Baron Blade deals Baron Blade 1 Melee damage.
  46. Baron Blade is now at 31 HP.
  47. Genetically Fused Physique caused Baron Blade to regain 1 HP, up to their maximum HP. HP is now 32.
  48. Went from Baron Blade's End phase to Benchmark's Start phase.
  49. Went from Benchmark's Start phase to PlayCard phase.
  50. GameController plays Deployment Actuation.
  51. Revealed card: Load on Initialization
  52. Revealed card: Overhaul Loadout
  53. Revealed matching card: Secondary Cannon
  54. NOTE: Deployment Actuation is not cancelled by Impulsion Beam because the card says 'put into play' rather than 'play card'.
  55. Deployment Actuation puts Secondary Cannon into play.
  56. Deployment Actuation moved Load on Initialization from Benchmark's revealed cards to Benchmark's trash.
  57. Deployment Actuation moved Overhaul Loadout from Benchmark's revealed cards to Benchmark's trash.
  58. Deployment Actuation moved Load on Initialization from Benchmark's trash to Benchmark's hand.
  59. GameController moved Deployment Actuation to Benchmark's trash.
  60. Went from Benchmark's PlayCard phase to UsePower phase.
  61. Benchmark uses the power on Benchmark.
  62. Benchmark draws Fly-by.
  63. Went from Benchmark's UsePower phase to DrawCard phase.
  64. Benchmark draws Intel Analyzer.
  65. Went from Benchmark's DrawCard phase to End phase.
  66. Went from Benchmark's End phase to Friction's Start phase.
  67. Went from Friction's Start phase to PlayCard phase.
  68. GameController plays Supersonic Streak.
  69. Friction initiates 2 Lightning damage to Friction.
  70. Shock Dampeners made Friction immune to damage.
  71. Damage amount was 0, so no damage was dealt.
  72. GameController moved Supersonic Streak to Friction's trash.
  73. Went from Friction's PlayCard phase to End phase.
  74. Friction initiates 1 Melee damage to Benchmark.
  75. Friction deals Benchmark 1 Melee damage.
  76. Benchmark is now at 29 HP.
  77. Stolen Gear plays Blinding Surge.
  78. Friction initiates 3 Lightning damage to Friction.
  79. Shock Dampeners made Friction immune to damage.
  80. Damage amount was 0, so no damage was dealt.
  81. GameController moved Blinding Surge to Friction's trash.
  82. Went from Friction's End phase to Setback's Start phase.
  83. Went from Setback's Start phase to PlayCard phase.
  84. GameController plays High Risk Behavior.
  85. Went from Setback's PlayCard phase to UsePower phase.
  86. Setback uses the power on Setback.
  87. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  88. Went from Setback's UsePower phase to DrawCard phase.
  89. Setback draws Cash Out.
  90. Went from Setback's DrawCard phase to End phase.
  91. Went from Setback's End phase to Fright Train's Start phase.
  92. Went from Fright Train's Start phase to PlayCard phase.
  93. GameController plays Off the Rails.
  94. Fright Train initiates 3 Projectile damage to Setback.
  95. Engine of Destruction increases the damage dealt by Fright Train by 1.
  96. Fright Train deals Setback 4 Projectile damage.
  97. Setback is now at 26 HP.
  98. There are no hero targets in play with 2 or fewer HP.
  99. GameController moved Off the Rails to Fright Train's trash.
  100. Went from Fright Train's PlayCard phase to End phase.
  101. Fright Train initiates 3 Melee damage to Benchmark.
  102. Engine of Destruction increases the damage dealt by Fright Train by 1.
  103. Fright Train deals Benchmark 4 Melee damage.
  104. Benchmark is now at 25 HP.
  105. Went from Fright Train's End phase to Parse's Start phase.
  106. Went from Parse's Start phase to PlayCard phase.
  107. GameController plays Data-Mining.
  108. Data-Mining destroys Genetically Fused Physique!
  109. GameController moved Genetically Fused Physique to Baron Blade's trash.
  110. GameController moved Data-Mining to Parse's trash.
  111. Went from Parse's PlayCard phase to UsePower phase.
  112. Parse uses the power on Fugue State Parse.
  113. Went from Parse's UsePower phase to DrawCard phase.
  114. Parse draws Updated Intel.
  115. Went from Parse's DrawCard phase to End phase.
  116. Went from Parse's End phase to Ambuscade's Start phase.
  117. Went from Ambuscade's Start phase to PlayCard phase.
  118. GameController plays Envenomed Bolts.
  119. GameController moved Envenomed Bolts from Ambuscade's deck next to The Hunted Naturalist.
  120. Went from Ambuscade's PlayCard phase to End phase.
  121. Ambuscade initiates 3 Melee damage to The Hunted Naturalist.
  122. The Hunted Naturalist is a nemesis of Ambuscade. Damage dealt increased by 1.
  123. Ambuscade deals The Hunted Naturalist 4 Melee damage.
  124. The Hunted Naturalist is now at 21 HP.
  125. Magman initiates 3 Fire damage to Benchmark.
  126. Magman deals Benchmark 3 Fire damage.
  127. Benchmark is now at 22 HP.
  128. Went from Ambuscade's End phase to Stuntman's Start phase.
  129. Went from Stuntman's Start phase to PlayCard phase.
  130. GameController plays Pistolet-Mitrailleur.
  131. Went from Stuntman's PlayCard phase to UsePower phase.
  132. Stuntman uses the power on Pistolet-Mitrailleur.
  133. Stuntman initiates 1 Projectile damage to Baron Blade.
  134. Stuntman deals Baron Blade 1 Projectile damage.
  135. Baron Blade is now at 31 HP.
  136. Stuntman initiates 1 Projectile damage to Impulsion Beam.
  137. Stuntman deals Impulsion Beam 1 Projectile damage.
  138. Impulsion Beam is now at 7 HP.
  139. Stuntman initiates 1 Projectile damage to Friction.
  140. Stuntman deals Friction 1 Projectile damage.
  141. Friction is now at 25 HP.
  142. Stuntman initiates 1 Projectile damage to Shock Dampeners.
  143. Stuntman deals Shock Dampeners 1 Projectile damage.
  144. Shock Dampeners is now at 8 HP.
  145. Stuntman initiates 1 Projectile damage to Stolen Gear.
  146. Stuntman deals Stolen Gear 1 Projectile damage.
  147. Stolen Gear is now at 6 HP.
  148. Stuntman initiates 1 Projectile damage to Fright Train.
  149. Engine of Destruction increases the damage dealt by Stuntman by 1.
  150. Stuntman deals Fright Train 2 Projectile damage.
  151. Fright Train is now at 33 HP.
  152. Stuntman initiates 1 Projectile damage to Ambuscade.
  153. Stuntman deals Ambuscade 1 Projectile damage.
  154. Ambuscade is now at 24 HP.
  155. Stuntman initiates 1 Projectile damage to Magman.
  156. Stuntman deals Magman 1 Projectile damage.
  157. Magman is now at 5 HP.
  158. Stuntman initiates 1 Projectile damage to The Operative.
  159. Stuntman deals The Operative 1 Projectile damage.
  160. The Operative is now at 26 HP.
  161. Went from Stuntman's UsePower phase to DrawCard phase.
  162. Stuntman draws Planquez-Vous!.
  163. Went from Stuntman's DrawCard phase to End phase.
  164. Went from Stuntman's End phase to The Operative's Start phase.
  165. Went from The Operative's Start phase to PlayCard phase.
  166. GameController plays Shinken Strike.
  167. The Operative initiates 3 Melee damage to The Hunted Naturalist.
  168. The Operative deals The Hunted Naturalist 3 Melee damage.
  169. The Hunted Naturalist is now at 18 HP.
  170. GameController moved Shinken Strike to The Operative's trash.
  171. Went from The Operative's PlayCard phase to End phase.
  172. The Operative initiates 2 Melee damage to Benchmark.
  173. The Operative deals Benchmark 2 Melee damage.
  174. Benchmark is now at 20 HP.
  175. Went from The Operative's End phase to The Naturalist's Start phase.
  176. Went from The Naturalist's Start phase to PlayCard phase.
  177. GameController plays Indomitable Force.
  178. Ambuscade initiates 1 Toxic damage to The Hunted Naturalist.
  179. The Hunted Naturalist is a nemesis of Ambuscade. Damage dealt increased by 1.
  180. Indomitable Force reduces the damage dealt to The Hunted Naturalist by Ambuscade by 1.
  181. Ambuscade deals The Hunted Naturalist 1 Toxic damage.
  182. The Hunted Naturalist is now at 17 HP.
  183. Went from The Naturalist's PlayCard phase to UsePower phase.
  184. The Naturalist uses the power on The Hunted Naturalist.
  185. Applying ongoing effect: The Naturalist may activate {rhinoceros} effects.
  186. The Naturalist draws Primal Charge.
  187. Went from The Naturalist's UsePower phase to DrawCard phase.
  188. The Naturalist draws Hyperactive Senses.
  189. Went from The Naturalist's DrawCard phase to End phase.
  190. Went from The Naturalist's End phase to The Enclave of the Endlings's Start phase.
  191. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  192. GameController plays The Endling Refuge.
  193. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  194. The Endling Refuge plays the top card of the environment deck...
  195. The Endling Refuge plays the top card of the environment deck.
  196. The Endling Refuge plays Phrentat.
  197. Phrentat initiates 2 Psychic damage to Baron Blade.
  198. Phrentat deals Baron Blade 2 Psychic damage.
  199. Baron Blade is now at 29 HP.
  200. Phrentat initiates 2 Psychic damage to Fright Train.
  201. Engine of Destruction increases the damage dealt by Phrentat by 1.
  202. Phrentat deals Fright Train 3 Psychic damage.
  203. Fright Train is now at 30 HP.
  204. Phrentat initiates 2 Psychic damage to Fugue State Parse.
  205. Phrentat deals Fugue State Parse 2 Psychic damage.
  206. Fugue State Parse is now at 25 HP.
  207. Went from The Enclave of the Endlings's End phase to Baron Blade's Start phase.
  208. Notice: an ongoing effect just expired: Benchmark cannot deal damage.
  209. Notice: an ongoing effect just expired: Setback cannot deal damage.
  210. Went from Baron Blade's Start phase to PlayCard phase.
  211. GameController plays Zhu Long.
  212. Went from Baron Blade's PlayCard phase to End phase.
  213. Baron Blade initiates 2 Melee damage to The Hunted Naturalist.
  214. Indomitable Force reduces the damage dealt to The Hunted Naturalist by Baron Blade by 1.
  215. Baron Blade deals The Hunted Naturalist 1 Melee damage.
  216. The Hunted Naturalist is now at 16 HP.
  217. Baron Blade initiates 2 Melee damage to Baron Blade.
  218. Baron Blade deals Baron Blade 2 Melee damage.
  219. Baron Blade is now at 27 HP.
  220. There are no nemesis cards in Baron Blade's trash to put into play.
  221. Went from Baron Blade's End phase to Benchmark's Start phase.
  222. Went from Benchmark's Start phase to PlayCard phase.
  223. GameController plays Ally Matrix.
  224. Went from Benchmark's PlayCard phase to UsePower phase.
  225. Benchmark uses the power on Ally Matrix.
  226. Benchmark discards Countermeasures.
  227. Ally Matrix moved Countermeasures from Benchmark's hand to Benchmark's trash.
  228. Stuntman draws Lance-Flammes.
  229. Stuntman uses the power on Pistolet-Mitrailleur.
  230. Stuntman initiates 1 Projectile damage to Baron Blade.
  231. Stuntman deals Baron Blade 1 Projectile damage.
  232. Baron Blade is now at 26 HP.
  233. Stuntman initiates 1 Projectile damage to Impulsion Beam.
  234. Stuntman deals Impulsion Beam 1 Projectile damage.
  235. Impulsion Beam is now at 6 HP.
  236. Stuntman initiates 1 Projectile damage to Zhu Long.
  237. Stuntman deals Zhu Long 1 Projectile damage.
  238. Zhu Long is now at 7 HP.
  239. Stuntman initiates 1 Projectile damage to Friction.
  240. Stuntman deals Friction 1 Projectile damage.
  241. Friction is now at 24 HP.
  242. Stuntman initiates 1 Projectile damage to Shock Dampeners.
  243. Stuntman deals Shock Dampeners 1 Projectile damage.
  244. Shock Dampeners is now at 7 HP.
  245. Stuntman initiates 1 Projectile damage to Stolen Gear.
  246. Stuntman deals Stolen Gear 1 Projectile damage.
  247. Stolen Gear is now at 5 HP.
  248. Stuntman initiates 1 Projectile damage to Fright Train.
  249. Engine of Destruction increases the damage dealt by Stuntman by 1.
  250. Stuntman deals Fright Train 2 Projectile damage.
  251. Fright Train is now at 28 HP.
  252. Stuntman initiates 1 Projectile damage to Ambuscade.
  253. Stuntman deals Ambuscade 1 Projectile damage.
  254. Ambuscade is now at 23 HP.
  255. Stuntman initiates 1 Projectile damage to Magman.
  256. Stuntman deals Magman 1 Projectile damage.
  257. Magman is now at 4 HP.
  258. Stuntman initiates 1 Projectile damage to The Operative.
  259. Stuntman deals The Operative 1 Projectile damage.
  260. The Operative is now at 25 HP.
  261. Stuntman initiates 1 Projectile damage to Phrentat.
  262. Stuntman deals Phrentat 1 Projectile damage.
  263. Phrentat is now at 4 HP.
  264. Pistolet-Mitrailleur plays Stylish Armour.
  265. Benchmark discards Intel Analyzer.
  266. Secondary Cannon moved Intel Analyzer from Benchmark's hand to Benchmark's trash.
  267. Benchmark initiates 1 Projectile damage to Baron Blade.
  268. Benchmark deals Baron Blade 1 Projectile damage.
  269. Baron Blade is now at 25 HP.
  270. Went from Benchmark's UsePower phase to DrawCard phase.
  271. Benchmark draws Fly-by.
  272. Went from Benchmark's DrawCard phase to End phase.
  273. Went from Benchmark's End phase to Friction's Start phase.
  274. Went from Friction's Start phase to PlayCard phase.
  275. GameController plays Unchecked Acceleration.
  276. Friction initiates 3 Melee damage to Stuntman.
  277. Stylish Armour reduces the damage dealt to Stuntman by Friction by 1.
  278. Friction deals Stuntman 2 Melee damage.
  279. Stuntman is now at 25 HP.
  280. Friction initiates 2 Lightning damage to Friction.
  281. Shock Dampeners made Friction immune to damage.
  282. Damage amount was 0, so no damage was dealt.
  283. GameController moved Unchecked Acceleration to Friction's trash.
  284. Went from Friction's PlayCard phase to End phase.
  285. Friction initiates 1 Melee damage to Setback.
  286. Indomitable Force redirects the damage dealt from Setback to The Hunted Naturalist.
  287. Indomitable Force reduces the damage dealt to The Hunted Naturalist by Friction by 1.
  288. Damage amount was 0, so no damage was dealt.
  289. Stolen Gear plays Argentium.
  290. Argentium initiates 1 Projectile damage to Benchmark.
  291. Indomitable Force redirects the damage dealt from Benchmark to The Hunted Naturalist.
  292. Indomitable Force reduces the damage dealt to The Hunted Naturalist by Argentium by 1.
  293. Damage amount was 0, so no damage was dealt.
  294. Went from Friction's End phase to Setback's Start phase.
  295. High Risk Behavior adds 1 token to Setback's Unlucky Pool.
  296. Went from Setback's Start phase to PlayCard phase.
  297. GameController plays Silver Lining.
  298. Went from Setback's PlayCard phase to UsePower phase.
  299. Setback uses the power on Setback.
  300. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  301. Went from Setback's UsePower phase to DrawCard phase.
  302. Setback draws Turn of Events.
  303. Went from Setback's DrawCard phase to End phase.
  304. Went from Setback's End phase to Fright Train's Start phase.
  305. Went from Fright Train's Start phase to PlayCard phase.
  306. GameController plays Improbable Grapple.
  307. Fright Train initiates 2 Melee damage to Setback.
  308. Engine of Destruction increases the damage dealt by Fright Train by 1.
  309. High Risk Behavior increases the damage dealt by Fright Train by 1.
  310. Fright Train deals Setback 4 Melee damage.
  311. Setback is now at 22 HP.
  312. Each player may discard 1 card each to prevent the target's player discarding their hand.
  313. Benchmark discards Load on Initialization.
  314. Improbable Grapple moved Load on Initialization from Benchmark's hand to Benchmark's trash.
  315. Setback discards Cash Out.
  316. Improbable Grapple moved Cash Out from Setback's hand to Setback's trash.
  317. Parse discards Updated Intel.
  318. Improbable Grapple moved Updated Intel from Parse's hand to Parse's trash.
  319. Stuntman discards Lance-Flammes.
  320. Improbable Grapple moved Lance-Flammes from Stuntman's hand to Stuntman's trash.
  321. The Naturalist discards Hyperactive Senses.
  322. Improbable Grapple moved Hyperactive Senses from The Naturalist's hand to The Naturalist's trash.
  323. GameController moved Improbable Grapple to Fright Train's trash.
  324. Went from Fright Train's PlayCard phase to End phase.
  325. Fright Train initiates 3 Melee damage to Stuntman.
  326. Engine of Destruction increases the damage dealt by Fright Train by 1.
  327. Stylish Armour reduces the damage dealt to Stuntman by Fright Train by 1.
  328. Fright Train deals Stuntman 3 Melee damage.
  329. Stuntman is now at 22 HP.
  330. Went from Fright Train's End phase to Parse's Start phase.
  331. Went from Parse's Start phase to PlayCard phase.
  332. GameController plays Targeting Arrow.
  333. Fugue State Parse initiates 1 Projectile damage to Baron Blade.
  334. Fugue State Parse deals Baron Blade 1 Projectile damage.
  335. Baron Blade is now at 24 HP.
  336. Applying ongoing effect: Increase damage dealt to Baron Blade by 1.
  337. GameController moved Targeting Arrow to Parse's trash.
  338. Went from Parse's PlayCard phase to UsePower phase.
  339. Parse uses the power on Fugue State Parse.
  340. Went from Parse's UsePower phase to DrawCard phase.
  341. Parse draws Data-Mining.
  342. Went from Parse's DrawCard phase to End phase.
  343. Went from Parse's End phase to Ambuscade's Start phase.
  344. Went from Ambuscade's Start phase to PlayCard phase.
  345. GameController plays Shrewd Ambush.
  346. Revealed card: Ray Manta
  347. Revealed card: Hunting Pack
  348. Revealed card: Glamour
  349. Revealed matching card: Envenomed Bolts
  350. Shrewd Ambush puts Envenomed Bolts into play.
  351. GameController moved Envenomed Bolts from Ambuscade's revealed cards next to The Hunted Naturalist.
  352. Shrewd Ambush moves 3 cards to the top of Ambuscade's Deck.
  353. Ambuscade shuffles their Ambuscade's deck.
  354. There are no snare cards in Ambuscade's trash to put into play.
  355. GameController moved Shrewd Ambush to Ambuscade's trash.
  356. Went from Ambuscade's PlayCard phase to End phase.
  357. Ambuscade initiates 3 Melee damage to The Hunted Naturalist.
  358. The Hunted Naturalist is a nemesis of Ambuscade. Damage dealt increased by 1.
  359. Indomitable Force reduces the damage dealt to The Hunted Naturalist by Ambuscade by 1.
  360. Ambuscade deals The Hunted Naturalist 3 Melee damage.
  361. The Hunted Naturalist is now at 13 HP.
  362. Magman initiates 3 Fire damage to Benchmark.
  363. Magman deals Benchmark 3 Fire damage.
  364. Benchmark is now at 17 HP.
  365. Went from Ambuscade's End phase to Stuntman's Start phase.
  366. Went from Stuntman's Start phase to PlayCard phase.
  367. GameController plays Planquez-Vous!.
  368. Went from Stuntman's PlayCard phase to UsePower phase.
  369. Stuntman uses the power on Pistolet-Mitrailleur.
  370. Stuntman initiates 1 Projectile damage to Baron Blade.
  371. Targeting Arrow increases the damage dealt by Stuntman by 1.
  372. Stuntman deals Baron Blade 2 Projectile damage.
  373. Baron Blade is now at 22 HP.
  374. Stuntman initiates 1 Projectile damage to Impulsion Beam.
  375. Stuntman deals Impulsion Beam 1 Projectile damage.
  376. Impulsion Beam is now at 5 HP.
  377. Stuntman initiates 1 Projectile damage to Zhu Long.
  378. Stuntman deals Zhu Long 1 Projectile damage.
  379. Zhu Long is now at 6 HP.
  380. Stuntman initiates 1 Projectile damage to Friction.
  381. Stuntman deals Friction 1 Projectile damage.
  382. Friction is now at 23 HP.
  383. Stuntman initiates 1 Projectile damage to Argentium.
  384. Stuntman deals Argentium 1 Projectile damage.
  385. Argentium is now at 7 HP.
  386. Stuntman initiates 1 Projectile damage to Shock Dampeners.
  387. Stuntman deals Shock Dampeners 1 Projectile damage.
  388. Shock Dampeners is now at 6 HP.
  389. Stuntman initiates 1 Projectile damage to Stolen Gear.
  390. Stuntman deals Stolen Gear 1 Projectile damage.
  391. Stolen Gear is now at 4 HP.
  392. Stuntman initiates 1 Projectile damage to Fright Train.
  393. Engine of Destruction increases the damage dealt by Stuntman by 1.
  394. Stuntman deals Fright Train 2 Projectile damage.
  395. Fright Train is now at 26 HP.
  396. Stuntman initiates 1 Projectile damage to Ambuscade.
  397. Stuntman deals Ambuscade 1 Projectile damage.
  398. Ambuscade is now at 22 HP.
  399. Stuntman initiates 1 Projectile damage to Magman.
  400. Stuntman deals Magman 1 Projectile damage.
  401. Magman is now at 3 HP.
  402. Stuntman initiates 1 Projectile damage to The Operative.
  403. Stuntman deals The Operative 1 Projectile damage.
  404. The Operative is now at 24 HP.
  405. Stuntman initiates 1 Projectile damage to Phrentat.
  406. Stuntman deals Phrentat 1 Projectile damage.
  407. Phrentat is now at 3 HP.
  408. Went from Stuntman's UsePower phase to DrawCard phase.
  409. Stuntman draws Steal the Scene.
  410. Went from Stuntman's DrawCard phase to End phase.
  411. Went from Stuntman's End phase to The Operative's Start phase.
  412. Went from The Operative's Start phase to PlayCard phase.
  413. GameController plays Laced Shuriken.
  414. The Operative initiates 1 Toxic damage to The Hunted Naturalist.
  415. Indomitable Force reduces the damage dealt to The Hunted Naturalist by The Operative by 1.
  416. Damage amount was 0, so no damage was dealt.
  417. The Operative initiates 1 Toxic damage to Benchmark.
  418. Indomitable Force redirects the damage dealt from Benchmark to The Hunted Naturalist.
  419. Indomitable Force reduces the damage dealt to The Hunted Naturalist by The Operative by 1.
  420. Damage amount was 0, so no damage was dealt.
  421. GameController moved Laced Shuriken to The Operative's trash.
  422. Went from The Operative's PlayCard phase to End phase.
  423. The Operative initiates 2 Melee damage to Benchmark.
  424. Indomitable Force redirects the damage dealt from Benchmark to The Hunted Naturalist.
  425. Indomitable Force reduces the damage dealt to The Hunted Naturalist by The Operative by 1.
  426. The Operative deals The Hunted Naturalist 1 Melee damage.
  427. The Hunted Naturalist is now at 12 HP.
  428. Went from The Operative's End phase to The Naturalist's Start phase.
  429. Indomitable Force destroys itself!
  430. GameController moved Indomitable Force to The Naturalist's trash.
  431. Went from The Naturalist's Start phase to PlayCard phase.
  432. Went from The Naturalist's PlayCard phase to UsePower phase.
  433. The Naturalist uses the power on The Hunted Naturalist.
  434. Applying ongoing effect: The Naturalist may activate {crocodile} effects.
  435. The Hunted Naturalist's Desperate Prey plays Primal Charge.
  436. Ambuscade initiates 1 Toxic damage to The Hunted Naturalist.
  437. The Hunted Naturalist is a nemesis of Ambuscade. Damage dealt increased by 1.
  438. Ambuscade deals The Hunted Naturalist 2 Toxic damage.
  439. The Hunted Naturalist is now at 10 HP.
  440. Ambuscade initiates 1 Toxic damage to The Hunted Naturalist.
  441. The Hunted Naturalist is a nemesis of Ambuscade. Damage dealt increased by 1.
  442. Ambuscade deals The Hunted Naturalist 2 Toxic damage.
  443. The Hunted Naturalist is now at 8 HP.
  444. The Hunted Naturalist initiates 2 Melee damage to Baron Blade.
  445. Targeting Arrow increases the damage dealt by The Hunted Naturalist by 1.
  446. The Hunted Naturalist deals Baron Blade 3 Melee damage.
  447. Baron Blade is now at 19 HP.
  448. The Hunted Naturalist initiates 3 Melee damage to Baron Blade.
  449. Targeting Arrow increases the damage dealt by The Hunted Naturalist by 1.
  450. The Hunted Naturalist deals Baron Blade 4 Melee damage.
  451. Baron Blade is now at 15 HP.
  452. GameController moved Primal Charge to The Naturalist's trash.
  453. Went from The Naturalist's UsePower phase to DrawCard phase.
  454. The Naturalist draws Feral Fury.
  455. Went from The Naturalist's DrawCard phase to End phase.
  456. Notice: an ongoing effect just expired: The Naturalist may activate {rhinoceros} effects.
  457. Went from The Naturalist's End phase to The Enclave of the Endlings's Start phase.
  458. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  459. GameController plays Korrupton.
  460. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  461. The Endling Refuge plays the top card of the environment deck...
  462. The Endling Refuge plays the top card of the environment deck.
  463. The Endling Refuge plays Bloogo.
  464. Phrentat initiates 2 Psychic damage to Fright Train.
  465. Engine of Destruction increases the damage dealt by Phrentat by 1.
  466. Phrentat deals Fright Train 3 Psychic damage.
  467. Fright Train is now at 23 HP.
  468. Phrentat initiates 2 Psychic damage to Fugue State Parse.
  469. Phrentat deals Fugue State Parse 2 Psychic damage.
  470. Fugue State Parse is now at 23 HP.
  471. Phrentat initiates 2 Psychic damage to The Operative.
  472. Phrentat deals The Operative 2 Psychic damage.
  473. The Operative is now at 22 HP.
  474. Korrupton initiates 1 Melee damage to Baron Blade.
  475. Targeting Arrow increases the damage dealt by Korrupton by 1.
  476. Korrupton deals Baron Blade 2 Melee damage.
  477. Baron Blade is now at 13 HP.
  478. Korrupton initiates 1 Melee damage to Impulsion Beam.
  479. Korrupton deals Impulsion Beam 1 Melee damage.
  480. Impulsion Beam is now at 4 HP.
  481. Korrupton initiates 1 Melee damage to Zhu Long.
  482. Korrupton deals Zhu Long 1 Melee damage.
  483. Zhu Long is now at 5 HP.
  484. Korrupton initiates 1 Melee damage to Benchmark.
  485. Korrupton deals Benchmark 1 Melee damage.
  486. Benchmark is now at 16 HP.
  487. Korrupton initiates 1 Melee damage to Friction.
  488. Korrupton deals Friction 1 Melee damage.
  489. Friction is now at 22 HP.
  490. Korrupton initiates 1 Melee damage to Argentium.
  491. Korrupton deals Argentium 1 Melee damage.
  492. Argentium is now at 6 HP.
  493. Korrupton initiates 1 Melee damage to Shock Dampeners.
  494. Korrupton deals Shock Dampeners 1 Melee damage.
  495. Shock Dampeners is now at 5 HP.
  496. Korrupton initiates 1 Melee damage to Stolen Gear.
  497. Korrupton deals Stolen Gear 1 Melee damage.
  498. Stolen Gear is now at 3 HP.
  499. Korrupton initiates 1 Melee damage to Setback.
  500. Korrupton deals Setback 1 Melee damage.
  501. Setback is now at 21 HP.
  502. Korrupton initiates 1 Melee damage to Fright Train.
  503. Korrupton deals Fright Train 1 Melee damage.
  504. Fright Train is now at 22 HP.
  505. Korrupton initiates 1 Melee damage to Fugue State Parse.
  506. Korrupton deals Fugue State Parse 1 Melee damage.
  507. Fugue State Parse is now at 22 HP.
  508. Korrupton initiates 1 Melee damage to Ambuscade.
  509. Korrupton deals Ambuscade 1 Melee damage.
  510. Ambuscade is now at 21 HP.
  511. Korrupton initiates 1 Melee damage to Magman.
  512. Korrupton deals Magman 1 Melee damage.
  513. Magman is now at 2 HP.
  514. Korrupton initiates 1 Melee damage to Stuntman.
  515. Stylish Armour reduces the damage dealt to Stuntman by Korrupton by 1.
  516. Damage amount was 0, so no damage was dealt.
  517. Korrupton initiates 1 Melee damage to The Operative.
  518. Korrupton deals The Operative 1 Melee damage.
  519. The Operative is now at 21 HP.
  520. Korrupton initiates 1 Melee damage to The Hunted Naturalist.
  521. Korrupton deals The Hunted Naturalist 1 Melee damage.
  522. The Hunted Naturalist is now at 7 HP.
  523. Korrupton initiates 1 Toxic damage to Baron Blade.
  524. Targeting Arrow increases the damage dealt by Korrupton by 1.
  525. Korrupton deals Baron Blade 2 Toxic damage.
  526. Baron Blade is now at 11 HP.
  527. Korrupton initiates 1 Toxic damage to Impulsion Beam.
  528. Korrupton deals Impulsion Beam 1 Toxic damage.
  529. Impulsion Beam is now at 3 HP.
  530. Korrupton initiates 1 Toxic damage to Zhu Long.
  531. Korrupton deals Zhu Long 1 Toxic damage.
  532. Zhu Long is now at 4 HP.
  533. Korrupton initiates 1 Toxic damage to Benchmark.
  534. Korrupton deals Benchmark 1 Toxic damage.
  535. Benchmark is now at 15 HP.
  536. Korrupton initiates 1 Toxic damage to Friction.
  537. Korrupton deals Friction 1 Toxic damage.
  538. Friction is now at 21 HP.
  539. Korrupton initiates 1 Toxic damage to Argentium.
  540. Korrupton deals Argentium 1 Toxic damage.
  541. Argentium is now at 5 HP.
  542. Korrupton initiates 1 Toxic damage to Shock Dampeners.
  543. Korrupton deals Shock Dampeners 1 Toxic damage.
  544. Shock Dampeners is now at 4 HP.
  545. Korrupton initiates 1 Toxic damage to Stolen Gear.
  546. Korrupton deals Stolen Gear 1 Toxic damage.
  547. Stolen Gear is now at 2 HP.
  548. Korrupton initiates 1 Toxic damage to Setback.
  549. Korrupton deals Setback 1 Toxic damage.
  550. Setback is now at 20 HP.
  551. Korrupton initiates 1 Toxic damage to Fright Train.
  552. Korrupton deals Fright Train 1 Toxic damage.
  553. Fright Train is now at 21 HP.
  554. Korrupton initiates 1 Toxic damage to Fugue State Parse.
  555. Korrupton deals Fugue State Parse 1 Toxic damage.
  556. Fugue State Parse is now at 21 HP.
  557. Korrupton initiates 1 Toxic damage to Ambuscade.
  558. Korrupton deals Ambuscade 1 Toxic damage.
  559. Ambuscade is now at 20 HP.
  560. Korrupton initiates 1 Toxic damage to Magman.
  561. Korrupton deals Magman 1 Toxic damage.
  562. Magman is now at 1 HP.
  563. Korrupton initiates 1 Toxic damage to The Operative.
  564. Korrupton deals The Operative 1 Toxic damage.
  565. The Operative is now at 20 HP.
  566. Korrupton initiates 1 Toxic damage to The Hunted Naturalist.
  567. Korrupton deals The Hunted Naturalist 1 Toxic damage.
  568. The Hunted Naturalist is now at 6 HP.
  569. Bloogo was moved next to Magman.
  570. Went from The Enclave of the Endlings's End phase to Baron Blade's Start phase.
  571. Went from Baron Blade's Start phase to PlayCard phase.
  572. GameController plays Omni-Blade.
  573. Went from Baron Blade's PlayCard phase to End phase.
  574. Baron Blade initiates 2 Melee damage to The Hunted Naturalist.
  575. Baron Blade deals The Hunted Naturalist 2 Melee damage.
  576. The Hunted Naturalist is now at 4 HP.
  577. Baron Blade initiates 2 Melee damage to Baron Blade.
  578. Targeting Arrow increases the damage dealt by Baron Blade by 1.
  579. Baron Blade deals Baron Blade 3 Melee damage.
  580. Baron Blade is now at 8 HP.
  581. There are no nemesis cards in Baron Blade's trash to put into play.
  582. Omni-Blade initiates 2 Melee damage to Stuntman.
  583. Stylish Armour reduces the damage dealt to Stuntman by Omni-Blade by 1.
  584. Omni-Blade deals Stuntman 1 Melee damage.
  585. Stuntman is now at 21 HP.
  586. Went from Baron Blade's End phase to Benchmark's Start phase.
  587. Went from Benchmark's Start phase to PlayCard phase.
  588. GameController plays Fly-by.
  589. Benchmark initiates 2 Energy damage to Stolen Gear.
  590. Benchmark deals Stolen Gear 2 Energy damage.
  591. Stolen Gear is now at 0 HP.
  592. Benchmark's The New Standard destroys Stolen Gear!
  593. GameController moved Stolen Gear to Friction's trash.
  594. Benchmark initiates 2 Energy damage to Baron Blade.
  595. Targeting Arrow increases the damage dealt by Benchmark by 1.
  596. Benchmark deals Baron Blade 3 Energy damage.
  597. Baron Blade is now at 5 HP.
  598. Benchmark initiates 2 Energy damage to Impulsion Beam.
  599. Benchmark deals Impulsion Beam 2 Energy damage.
  600. Impulsion Beam is now at 1 HP.
  601. Fly-by was moved to Benchmark's hand.
  602. Went from Benchmark's PlayCard phase to UsePower phase.
  603. Benchmark uses the power on Ally Matrix.
  604. Benchmark discards Fly-by.
  605. Ally Matrix moved Fly-by from Benchmark's hand to Benchmark's trash.
  606. Stuntman draws Dramatic Cliffhanger.
  607. Stuntman uses the power on Pistolet-Mitrailleur.
  608. Stuntman initiates 1 Projectile damage to Impulsion Beam.
  609. Stuntman deals Impulsion Beam 1 Projectile damage.
  610. Impulsion Beam is now at 0 HP.
  611. Stuntman's Tireur Incroyable destroys Impulsion Beam!
  612. GameController moved Impulsion Beam to Baron Blade's trash.
  613. Stuntman initiates 1 Projectile damage to Baron Blade.
  614. Targeting Arrow increases the damage dealt by Stuntman by 1.
  615. Stuntman deals Baron Blade 2 Projectile damage.
  616. Baron Blade is now at 3 HP.
  617. Stuntman initiates 1 Projectile damage to Omni-Blade.
  618. Stuntman deals Omni-Blade 1 Projectile damage.
  619. Omni-Blade is now at 14 HP.
  620. Stuntman initiates 1 Projectile damage to Zhu Long.
  621. Stuntman deals Zhu Long 1 Projectile damage.
  622. Zhu Long is now at 3 HP.
  623. Stuntman initiates 1 Projectile damage to Friction.
  624. Stuntman deals Friction 1 Projectile damage.
  625. Friction is now at 20 HP.
  626. Stuntman initiates 1 Projectile damage to Argentium.
  627. Stuntman deals Argentium 1 Projectile damage.
  628. Argentium is now at 4 HP.
  629. Stuntman initiates 1 Projectile damage to Shock Dampeners.
  630. Stuntman deals Shock Dampeners 1 Projectile damage.
  631. Shock Dampeners is now at 3 HP.
  632. Stuntman initiates 1 Projectile damage to Fright Train.
  633. Engine of Destruction increases the damage dealt by Stuntman by 1.
  634. Stuntman deals Fright Train 2 Projectile damage.
  635. Fright Train is now at 19 HP.
  636. Stuntman initiates 1 Projectile damage to Ambuscade.
  637. Stuntman deals Ambuscade 1 Projectile damage.
  638. Ambuscade is now at 19 HP.
  639. Stuntman initiates 1 Projectile damage to Magman.
  640. Bloogo redirects the damage dealt from Magman to Bloogo.
  641. Stuntman deals Bloogo 1 Projectile damage.
  642. Bloogo is now at 12 HP.
  643. Stuntman initiates 1 Projectile damage to The Operative.
  644. Stuntman deals The Operative 1 Projectile damage.
  645. The Operative is now at 19 HP.
  646. Stuntman initiates 1 Projectile damage to Bloogo.
  647. Stuntman deals Bloogo 1 Projectile damage.
  648. Bloogo is now at 11 HP.
  649. Stuntman initiates 1 Projectile damage to Korrupton.
  650. Stuntman deals Korrupton 1 Projectile damage.
  651. Korrupton is now at 8 HP.
  652. Stuntman initiates 1 Projectile damage to Phrentat.
  653. Stuntman deals Phrentat 1 Projectile damage.
  654. Phrentat is now at 2 HP.
  655. Pistolet-Mitrailleur plays Steal the Scene.
  656. Benchmark discards Auto-Targeting Protocol.
  657. Secondary Cannon moved Auto-Targeting Protocol from Benchmark's hand to Benchmark's trash.
  658. Benchmark initiates 1 Projectile damage to Baron Blade.
  659. Targeting Arrow increases the damage dealt by Benchmark by 1.
  660. Benchmark deals Baron Blade 2 Projectile damage.
  661. Baron Blade is now at 1 HP.
  662. Went from Benchmark's UsePower phase to DrawCard phase.
  663. Benchmark draws Onboard Cooling Systems.
  664. Went from Benchmark's DrawCard phase to End phase.
  665. Went from Benchmark's End phase to Friction's Start phase.
  666. Went from Friction's Start phase to PlayCard phase.
  667. GameController plays Speedy Sidestep.
  668. Went from Friction's PlayCard phase to End phase.
  669. Friction initiates 1 Melee damage to Stuntman.
  670. Stylish Armour reduces the damage dealt to Stuntman by Friction by 1.
  671. Damage amount was 0, so no damage was dealt.
  672. Argentium initiates 1 Projectile damage to Benchmark.
  673. Argentium deals Benchmark 1 Projectile damage.
  674. Benchmark is now at 14 HP.
  675. Went from Friction's End phase to Setback's Start phase.
  676. High Risk Behavior adds 1 token to Setback's Unlucky Pool.
  677. Stuntman initiates 2 Projectile damage to Shock Dampeners.
  678. Stuntman deals Shock Dampeners 2 Projectile damage.
  679. Shock Dampeners is now at 1 HP.
  680. Stuntman uses the power on Pistolet-Mitrailleur.
  681. Stuntman initiates 1 Projectile damage to Baron Blade.
  682. Targeting Arrow increases the damage dealt by Stuntman by 1.
  683. Stuntman deals Baron Blade 2 Projectile damage.
  684. Baron Blade is now at -1 HP.
  685. Baron Blade is no longer a target.
  686. All of Baron Blade's cards are removed from the game.
  687. GameController moves 20 cards to the top of Baron Blade's OutOfGame.
  688. Baron Blade was flipped to its back side.
  689. Stuntman initiates 1 Projectile damage to Friction.
  690. Stuntman deals Friction 1 Projectile damage.
  691. Friction is now at 19 HP.
  692. Stuntman initiates 1 Projectile damage to Argentium.
  693. Stuntman deals Argentium 1 Projectile damage.
  694. Argentium is now at 3 HP.
  695. Stuntman initiates 1 Projectile damage to Shock Dampeners.
  696. Stuntman deals Shock Dampeners 1 Projectile damage.
  697. Shock Dampeners is now at 0 HP.
  698. Stuntman's Tireur Incroyable destroys Shock Dampeners!
  699. GameController moved Shock Dampeners to Friction's trash.
  700. Stuntman initiates 1 Projectile damage to Fright Train.
  701. Engine of Destruction increases the damage dealt by Stuntman by 1.
  702. Stuntman deals Fright Train 2 Projectile damage.
  703. Fright Train is now at 17 HP.
  704. Stuntman initiates 1 Projectile damage to Ambuscade.
  705. Stuntman deals Ambuscade 1 Projectile damage.
  706. Ambuscade is now at 18 HP.
  707. Stuntman initiates 1 Projectile damage to Magman.
  708. Bloogo redirects the damage dealt from Magman to Bloogo.
  709. Stuntman deals Bloogo 1 Projectile damage.
  710. Bloogo is now at 10 HP.
  711. Stuntman initiates 1 Projectile damage to The Operative.
  712. Stuntman deals The Operative 1 Projectile damage.
  713. The Operative is now at 18 HP.
  714. Stuntman initiates 1 Projectile damage to Bloogo.
  715. Stuntman deals Bloogo 1 Projectile damage.
  716. Bloogo is now at 9 HP.
  717. Stuntman initiates 1 Projectile damage to Korrupton.
  718. Stuntman deals Korrupton 1 Projectile damage.
  719. Korrupton is now at 7 HP.
  720. Stuntman initiates 1 Projectile damage to Phrentat.
  721. Stuntman deals Phrentat 1 Projectile damage.
  722. Phrentat is now at 1 HP.
  723. Pistolet-Mitrailleur plays L'Embuscade.
  724. Steal the Scene destroys itself!
  725. GameController moved Steal the Scene to Stuntman's trash.
  726. Went from Setback's Start phase to PlayCard phase.
  727. GameController plays Cash Out.
  728. Cash Out removes 2 tokens from Setback's Unlucky Pool.
  729. Setback draws "Whoops! Sorry!".
  730. Setback draws Plucky Break.
  731. Setback discards Turn of Events.
  732. Cash Out moved Turn of Events from Setback's hand to Setback's trash.
  733. The Naturalist discards Threatening Stomp.
  734. Cash Out moved Threatening Stomp from The Naturalist's hand to The Naturalist's trash.
  735. Parse discards Critical Multiplier.
  736. Cash Out moved Critical Multiplier from Parse's hand to Parse's trash.
  737. Benchmark discards Fly-by.
  738. Cash Out moved Fly-by from Benchmark's hand to Benchmark's trash.
  739. Cash Out caused Benchmark to regain 2 HP. HP is now 16.
  740. Cash Out caused Setback to regain 2 HP. HP is now 22.
  741. Cash Out caused Fugue State Parse to regain 2 HP. HP is now 23.
  742. Cash Out caused Stuntman to regain 2 HP. HP is now 23.
  743. Cash Out caused The Hunted Naturalist to regain 2 HP. HP is now 6.
  744. GameController moved Cash Out to Setback's trash.
  745. Went from Setback's PlayCard phase to UsePower phase.
  746. Setback uses the power on Setback.
  747. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  748. Setback's Risk plays Reckless Rush.
  749. Setback initiates 2 Melee damage to The Operative.
  750. High Risk Behavior increases the damage dealt by Setback by 1.
  751. Setback deals The Operative 3 Melee damage.
  752. The Operative is now at 15 HP.
  753. Setback initiates 2 Melee damage to Setback.
  754. Setback deals Setback 2 Melee damage.
  755. Setback is now at 20 HP.
  756. Reckless Rush adds 2 tokens to Setback's Unlucky Pool.
  757. GameController moved Reckless Rush to Setback's trash.
  758. Went from Setback's UsePower phase to DrawCard phase.
  759. Setback draws Uncharmed Life.
  760. Went from Setback's DrawCard phase to End phase.
  761. Went from Setback's End phase to Fright Train's Start phase.
  762. Went from Fright Train's Start phase to PlayCard phase.
  763. GameController plays Man-Grove.
  764. Stuntman uses the power on Pistolet-Mitrailleur.
  765. Stuntman initiates 1 Projectile damage to Friction.
  766. Stuntman deals Friction 1 Projectile damage.
  767. Friction is now at 18 HP.
  768. Stuntman initiates 1 Projectile damage to Argentium.
  769. Stuntman deals Argentium 1 Projectile damage.
  770. Argentium is now at 2 HP.
  771. Stuntman initiates 1 Projectile damage to Fright Train.
  772. Engine of Destruction increases the damage dealt by Stuntman by 1.
  773. Stuntman deals Fright Train 2 Projectile damage.
  774. Fright Train is now at 15 HP.
  775. Stuntman initiates 1 Projectile damage to Man-Grove.
  776. Stuntman deals Man-Grove 1 Projectile damage.
  777. Man-Grove is now at 8 HP.
  778. Stuntman initiates 1 Projectile damage to Ambuscade.
  779. Stuntman deals Ambuscade 1 Projectile damage.
  780. Ambuscade is now at 17 HP.
  781. Stuntman initiates 1 Projectile damage to Magman.
  782. Bloogo redirects the damage dealt from Magman to Bloogo.
  783. Stuntman deals Bloogo 1 Projectile damage.
  784. Bloogo is now at 8 HP.
  785. Stuntman initiates 1 Projectile damage to The Operative.
  786. Stuntman deals The Operative 1 Projectile damage.
  787. The Operative is now at 14 HP.
  788. Stuntman initiates 1 Projectile damage to Bloogo.
  789. Stuntman deals Bloogo 1 Projectile damage.
  790. Bloogo is now at 7 HP.
  791. Stuntman initiates 1 Projectile damage to Korrupton.
  792. Stuntman deals Korrupton 1 Projectile damage.
  793. Korrupton is now at 6 HP.
  794. Stuntman initiates 1 Projectile damage to Phrentat.
  795. Stuntman deals Phrentat 1 Projectile damage.
  796. Phrentat is now at 0 HP.
  797. Stuntman's Tireur Incroyable destroys Phrentat!
  798. GameController moved Phrentat to the environment trash.
  799. Pistolet-Mitrailleur plays Dramatic Cliffhanger.
  800. L'Embuscade destroys itself!
  801. GameController moved L'Embuscade to Stuntman's trash.
  802. Went from Fright Train's PlayCard phase to End phase.
  803. Fright Train initiates 3 Melee damage to Fugue State Parse.
  804. Engine of Destruction increases the damage dealt by Fright Train by 1.
  805. Action of Fright Train was prevented by Planquez-Vous!.
  806. Stuntman uses the power on Stuntman.
  807. Stuntman initiates 1 Projectile damage to The Operative.
  808. Stuntman's Tireur Incroyable increases the damage dealt by Stuntman by 2.
  809. Stuntman deals The Operative 3 Projectile damage.
  810. The Operative is now at 11 HP.
  811. Planquez-Vous! destroys itself!
  812. GameController moved Planquez-Vous! to Stuntman's trash.
  813. Man-Grove initiates 1 Melee damage to Benchmark.
  814. Man-Grove deals Benchmark 1 Melee damage.
  815. Benchmark is now at 15 HP.
  816. Man-Grove initiates 1 Melee damage to Setback.
  817. High Risk Behavior increases the damage dealt by Man-Grove by 1.
  818. Man-Grove deals Setback 2 Melee damage.
  819. Setback is now at 18 HP.
  820. Man-Grove initiates 1 Melee damage to Fugue State Parse.
  821. Man-Grove deals Fugue State Parse 1 Melee damage.
  822. Fugue State Parse is now at 22 HP.
  823. Man-Grove initiates 1 Melee damage to Stuntman.
  824. Stylish Armour reduces the damage dealt to Stuntman by Man-Grove by 1.
  825. Damage amount was 0, so no damage was dealt.
  826. Man-Grove initiates 1 Melee damage to The Hunted Naturalist.
  827. Man-Grove deals The Hunted Naturalist 1 Melee damage.
  828. The Hunted Naturalist is now at 5 HP.
  829. Went from Fright Train's End phase to Parse's Start phase.
  830. Went from Parse's Start phase to PlayCard phase.
  831. GameController plays Data-Mining.
  832. Data-Mining destroys Envenomed Bolts!
  833. GameController moved Envenomed Bolts to Ambuscade's trash.
  834. Data-Mining destroys Korrupton!
  835. GameController moved Korrupton to the environment trash.
  836. GameController moved Data-Mining to Parse's trash.
  837. Went from Parse's PlayCard phase to UsePower phase.
  838. Parse uses the power on Fugue State Parse.
  839. Fugue State Parse's Neural Processing plays Targeting Arrow.
  840. Fugue State Parse initiates 1 Projectile damage to The Operative.
  841. Fugue State Parse deals The Operative 1 Projectile damage.
  842. The Operative is now at 10 HP.
  843. Applying ongoing effect: Increase damage dealt to The Operative by 1.
  844. GameController moved Targeting Arrow to Parse's trash.
  845. Went from Parse's UsePower phase to DrawCard phase.
  846. Parse draws Gauge.
  847. Went from Parse's DrawCard phase to End phase.
  848. Went from Parse's End phase to Ambuscade's Start phase.
  849. Went from Ambuscade's Start phase to PlayCard phase.
  850. GameController plays Rigged Net.
  851. GameController moved Rigged Net from Ambuscade's deck next to Stuntman.
  852. Went from Ambuscade's PlayCard phase to End phase.
  853. Ambuscade initiates 3 Melee damage to Stuntman.
  854. Stylish Armour reduces the damage dealt to Stuntman by Ambuscade by 1.
  855. Ambuscade deals Stuntman 2 Melee damage.
  856. Stuntman is now at 21 HP.
  857. Ambuscade initiates 3 Melee damage to The Hunted Naturalist.
  858. The Hunted Naturalist is a nemesis of Ambuscade. Damage dealt increased by 1.
  859. Ambuscade deals The Hunted Naturalist 4 Melee damage.
  860. The Hunted Naturalist is now at 1 HP.
  861. Magman initiates 3 Fire damage to Benchmark.
  862. Magman deals Benchmark 3 Fire damage.
  863. Benchmark is now at 12 HP.
  864. Went from Ambuscade's End phase to Stuntman's Start phase.
  865. Went from Stuntman's Start phase to PlayCard phase.
  866. Went from Stuntman's PlayCard phase to UsePower phase.
  867. Stuntman did not play a card or use a power this turn. Increasing draw count by 1.
  868. Went from Stuntman's UsePower phase to DrawCard phase. (Count: 2)
  869. Stuntman draws Moving Target.
  870. Stuntman draws No Time to Bleed.
  871. Went from Stuntman's DrawCard phase to End phase.
  872. Went from Stuntman's End phase to The Operative's Start phase.
  873. Went from The Operative's Start phase to PlayCard phase.
  874. GameController plays Shinken Strike.
  875. The Operative initiates 3 Melee damage to The Hunted Naturalist.
  876. The Operative deals The Hunted Naturalist 3 Melee damage.
  877. The Hunted Naturalist is now at -2 HP.
  878. The Hunted Naturalist is no longer a target.
  879. All of The Naturalist's cards are removed from the game.
  880. GameController moves 40 cards to the top of The Naturalist's OutOfGame.
  881. The Hunted Naturalist was flipped to its back side.
  882. The Operative initiates 5 Melee damage to Fugue State Parse.
  883. The Operative deals Fugue State Parse 5 Melee damage.
  884. Fugue State Parse is now at 17 HP.
  885. GameController moved Shinken Strike to The Operative's trash.
  886. Went from The Operative's PlayCard phase to End phase.
  887. The Operative initiates 2 Melee damage to Fugue State Parse.
  888. The Operative deals Fugue State Parse 2 Melee damage.
  889. Fugue State Parse is now at 15 HP.
  890. Went from The Operative's End phase to The Naturalist's Start phase.
  891. Went from The Naturalist's Start phase to UseIncapacitatedAbility phase.
  892. The Naturalist uses the incapacitated ability "One player may play a card."
  893. The Hunted Naturalist plays No Time to Bleed.
  894. Went from The Naturalist's UseIncapacitatedAbility phase to End phase.
  895. Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
  896. Went from The Naturalist's End phase to The Enclave of the Endlings's Start phase.
  897. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  898. GameController plays Szreem.
  899. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  900. The Endling Refuge plays the top card of the environment deck...
  901. The Endling Refuge plays the top card of the environment deck.
  902. The Endling Refuge plays Immutus.
  903. Bloogo was moved next to Argentium.
  904. Stuntman draws The Usual Solution.
  905. Dramatic Cliffhanger plays Moving Target.
  906. Stuntman uses the power on Pistolet-Mitrailleur.
  907. Stuntman initiates 1 Projectile damage to Bloogo.
  908. Immutus redirects the damage dealt from Bloogo to Immutus.
  909. Action of Pistolet-Mitrailleur was prevented by Rigged Net.
  910. Rigged Net destroys itself!
  911. GameController moved Rigged Net to Ambuscade's trash.
  912. Stuntman initiates 1 Projectile damage to Friction.
  913. Immutus redirects the damage dealt from Friction to Immutus.
  914. Stuntman deals Immutus 1 Projectile damage.
  915. Immutus is now at 34 HP.
  916. Stuntman initiates 1 Projectile damage to Argentium.
  917. Bloogo redirects the damage dealt from Argentium to Bloogo.
  918. Immutus redirects the damage dealt from Bloogo to Immutus.
  919. Stuntman deals Immutus 1 Projectile damage.
  920. Immutus is now at 33 HP.
  921. Stuntman initiates 1 Projectile damage to Fright Train.
  922. Immutus redirects the damage dealt from Fright Train to Immutus.
  923. Stuntman deals Immutus 1 Projectile damage.
  924. Immutus is now at 32 HP.
  925. Stuntman initiates 1 Projectile damage to Man-Grove.
  926. Immutus redirects the damage dealt from Man-Grove to Immutus.
  927. Stuntman deals Immutus 1 Projectile damage.
  928. Immutus is now at 31 HP.
  929. Stuntman initiates 1 Projectile damage to Ambuscade.
  930. Immutus redirects the damage dealt from Ambuscade to Immutus.
  931. Stuntman deals Immutus 1 Projectile damage.
  932. Immutus is now at 30 HP.
  933. Stuntman initiates 1 Projectile damage to Magman.
  934. Immutus redirects the damage dealt from Magman to Immutus.
  935. Stuntman deals Immutus 1 Projectile damage.
  936. Immutus is now at 29 HP.
  937. Stuntman initiates 1 Projectile damage to The Operative.
  938. Immutus redirects the damage dealt from The Operative to Immutus.
  939. Stuntman deals Immutus 1 Projectile damage.
  940. Immutus is now at 28 HP.
  941. Stuntman initiates 1 Projectile damage to Immutus.
  942. Stuntman deals Immutus 1 Projectile damage.
  943. Immutus is now at 27 HP.
  944. Stuntman initiates 1 Projectile damage to Szreem.
  945. Immutus redirects the damage dealt from Szreem to Immutus.
  946. Stuntman deals Immutus 1 Projectile damage.
  947. Immutus is now at 26 HP.
  948. Pistolet-Mitrailleur plays The Usual Solution.
  949. Stuntman initiates 2 Melee damage to Bloogo.
  950. Immutus redirects the damage dealt from Bloogo to Immutus.
  951. Stuntman deals Immutus 2 Melee damage.
  952. Immutus is now at 24 HP.
  953. The Usual Solution destroys Immutus!
  954. GameController moved Immutus to the environment trash.
  955. Stuntman initiates 1 Fire damage to The Operative.
  956. Targeting Arrow increases the damage dealt by Stuntman by 1.
  957. Stuntman deals The Operative 2 Fire damage.
  958. The Operative is now at 8 HP.
  959. Stuntman initiates 1 Fire damage to Magman.
  960. Stuntman deals Magman 1 Fire damage.
  961. Magman is now at 0 HP.
  962. Stuntman's Tireur Incroyable destroys Magman!
  963. GameController moved Magman to Ambuscade's trash.
  964. Stuntman initiates 1 Fire damage to Fright Train.
  965. Engine of Destruction increases the damage dealt by Stuntman by 1.
  966. Stuntman deals Fright Train 2 Fire damage.
  967. Fright Train is now at 13 HP.
  968. GameController moved The Usual Solution to Stuntman's trash.
  969. Dramatic Cliffhanger destroys itself!
  970. GameController moved Dramatic Cliffhanger to Stuntman's trash.
  971. Szreem initiates 2 Energy damage to The Operative.
  972. Targeting Arrow increases the damage dealt by Szreem by 1.
  973. Szreem deals The Operative 3 Energy damage.
  974. The Operative is now at 5 HP.
  975. Went from The Enclave of the Endlings's End phase to Baron Blade's Start phase.
  976. Benchmark initiates 1 Toxic damage to Benchmark.
  977. Benchmark deals Benchmark 1 Toxic damage.
  978. Benchmark is now at 11 HP.
  979. Setback initiates 1 Toxic damage to Setback.
  980. Setback deals Setback 1 Toxic damage.
  981. Setback is now at 17 HP.
  982. Fugue State Parse initiates 1 Toxic damage to Fugue State Parse.
  983. Fugue State Parse deals Fugue State Parse 1 Toxic damage.
  984. Fugue State Parse is now at 14 HP.
  985. Stuntman initiates 1 Toxic damage to Stuntman.
  986. Stylish Armour reduces the damage dealt to Stuntman by Stuntman by 1.
  987. Damage amount was 0, so no damage was dealt.
  988. Went from Baron Blade's Start phase to End phase.
  989. Went from Baron Blade's End phase to Benchmark's Start phase.
  990. Went from Benchmark's Start phase to PlayCard phase.
  991. GameController plays Onboard Cooling Systems.
  992. Onboard Cooling Systems increased the action count of UsePower by 1.
  993. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
  994. Benchmark uses the power on Benchmark.
  995. Benchmark draws Multi-Point H.U.D..
  996. Benchmark initiates 1 Energy damage to The Operative.
  997. Targeting Arrow increases the damage dealt by Benchmark by 1.
  998. Benchmark deals The Operative 2 Energy damage.
  999. The Operative is now at 3 HP.
  1000. Benchmark uses the power on Ally Matrix.
  1001. Benchmark discards Multi-Point H.U.D..
  1002. Ally Matrix moved Multi-Point H.U.D. from Benchmark's hand to Benchmark's trash.
  1003. Stuntman draws Hidden Mine.
  1004. Stuntman uses the power on Pistolet-Mitrailleur.
  1005. Stuntman initiates 1 Projectile damage to Friction.
  1006. Stuntman deals Friction 1 Projectile damage.
  1007. Friction is now at 17 HP.
  1008. Stuntman initiates 1 Projectile damage to Argentium.
  1009. Bloogo redirects the damage dealt from Argentium to Bloogo.
  1010. Stuntman deals Bloogo 1 Projectile damage.
  1011. Bloogo is now at 6 HP.
  1012. Stuntman initiates 1 Projectile damage to Fright Train.
  1013. Engine of Destruction increases the damage dealt by Stuntman by 1.
  1014. Stuntman deals Fright Train 2 Projectile damage.
  1015. Fright Train is now at 11 HP.
  1016. Stuntman initiates 1 Projectile damage to Man-Grove.
  1017. Stuntman deals Man-Grove 1 Projectile damage.
  1018. Man-Grove is now at 7 HP.
  1019. Stuntman initiates 1 Projectile damage to Ambuscade.
  1020. Stuntman deals Ambuscade 1 Projectile damage.
  1021. Ambuscade is now at 16 HP.
  1022. Stuntman initiates 1 Projectile damage to The Operative.
  1023. Targeting Arrow increases the damage dealt by Stuntman by 1.
  1024. Stuntman deals The Operative 2 Projectile damage.
  1025. The Operative is now at 1 HP.
  1026. Stuntman initiates 1 Projectile damage to Bloogo.
  1027. Stuntman deals Bloogo 1 Projectile damage.
  1028. Bloogo is now at 5 HP.
  1029. Stuntman initiates 1 Projectile damage to Szreem.
  1030. Stuntman deals Szreem 1 Projectile damage.
  1031. Szreem is now at 8 HP.
  1032. Pistolet-Mitrailleur plays Hidden Mine.
  1033. Went from Benchmark's UsePower phase to DrawCard phase.
  1034. Benchmark draws Reinforced Chassis.
  1035. Went from Benchmark's DrawCard phase to End phase.
  1036. Went from Benchmark's End phase to Friction's Start phase.
  1037. Went from Friction's Start phase to PlayCard phase.
  1038. GameController plays Unhealthy Speed.
  1039. Friction initiates 1 Melee damage to Benchmark.
  1040. Friction deals Benchmark 1 Melee damage.
  1041. Benchmark is now at 10 HP.
  1042. Friction initiates 1 Melee damage to Setback.
  1043. High Risk Behavior increases the damage dealt by Friction by 1.
  1044. Friction deals Setback 2 Melee damage.
  1045. Setback is now at 15 HP.
  1046. Friction initiates 1 Melee damage to Fugue State Parse.
  1047. Friction deals Fugue State Parse 1 Melee damage.
  1048. Fugue State Parse is now at 13 HP.
  1049. Friction initiates 1 Melee damage to Stuntman.
  1050. Stylish Armour reduces the damage dealt to Stuntman by Friction by 1.
  1051. Damage amount was 0, so no damage was dealt.
  1052. Stuntman uses the power on Pistolet-Mitrailleur.
  1053. Stuntman initiates 1 Projectile damage to Friction.
  1054. Stuntman deals Friction 1 Projectile damage.
  1055. Friction is now at 16 HP.
  1056. Stuntman initiates 1 Projectile damage to Argentium.
  1057. Bloogo redirects the damage dealt from Argentium to Bloogo.
  1058. Stuntman deals Bloogo 1 Projectile damage.
  1059. Bloogo is now at 4 HP.
  1060. Stuntman initiates 1 Projectile damage to Fright Train.
  1061. Engine of Destruction increases the damage dealt by Stuntman by 1.
  1062. Stuntman deals Fright Train 2 Projectile damage.
  1063. Fright Train is now at 9 HP.
  1064. Stuntman initiates 1 Projectile damage to Man-Grove.
  1065. Stuntman deals Man-Grove 1 Projectile damage.
  1066. Man-Grove is now at 6 HP.
  1067. Stuntman initiates 1 Projectile damage to Ambuscade.
  1068. Stuntman deals Ambuscade 1 Projectile damage.
  1069. Ambuscade is now at 15 HP.
  1070. Stuntman initiates 1 Projectile damage to The Operative.
  1071. Targeting Arrow increases the damage dealt by Stuntman by 1.
  1072. Stuntman deals The Operative 2 Projectile damage.
  1073. The Operative is now at -1 HP.
  1074. The Operative is no longer a target.
  1075. All of The Operative's cards are removed from the game.
  1076. GameController moves 20 cards to the top of The Operative's OutOfGame.
  1077. The Operative was flipped to its back side.
  1078. Stuntman initiates 1 Projectile damage to Bloogo.
  1079. Stuntman deals Bloogo 1 Projectile damage.
  1080. Bloogo is now at 3 HP.
  1081. Stuntman initiates 1 Projectile damage to Szreem.
  1082. Stuntman deals Szreem 1 Projectile damage.
  1083. Szreem is now at 7 HP.
  1084. Pistolet-Mitrailleur plays Lance-Flammes.
  1085. Friction initiates 1 Lightning damage to Friction.
  1086. Friction deals Friction 1 Lightning damage.
  1087. Friction is now at 15 HP.
  1088. Unhealthy Speed plays Surge Strike.
  1089. Friction initiates 1 Lightning damage to Friction.
  1090. Friction deals Friction 1 Lightning damage.
  1091. Friction is now at 14 HP.
  1092. Friction initiates 3 Melee damage to Stuntman.
  1093. Stylish Armour reduces the damage dealt to Stuntman by Friction by 1.
  1094. Friction deals Stuntman 2 Melee damage.
  1095. Stuntman is now at 19 HP.
  1096. Stuntman initiates 1 Projectile damage to Friction.
  1097. Stuntman deals Friction 1 Projectile damage.
  1098. Friction is now at 13 HP.
  1099. Stuntman initiates 1 Projectile damage to Benchmark.
  1100. Benchmark is a nemesis of Stuntman. Damage dealt increased by 1.
  1101. Stuntman deals Benchmark 2 Projectile damage.
  1102. Benchmark is now at 8 HP.
  1103. Stuntman initiates 1 Projectile damage to Friction.
  1104. Stuntman deals Friction 1 Projectile damage.
  1105. Friction is now at 12 HP.
  1106. Stuntman initiates 1 Projectile damage to Argentium.
  1107. Bloogo redirects the damage dealt from Argentium to Bloogo.
  1108. Stuntman deals Bloogo 1 Projectile damage.
  1109. Bloogo is now at 2 HP.
  1110. Stuntman initiates 1 Projectile damage to Setback.
  1111. Stuntman deals Setback 1 Projectile damage.
  1112. Setback is now at 14 HP.
  1113. Stuntman initiates 1 Projectile damage to Fright Train.
  1114. Stuntman deals Fright Train 1 Projectile damage.
  1115. Fright Train is now at 8 HP.
  1116. Stuntman initiates 1 Projectile damage to Man-Grove.
  1117. Stuntman deals Man-Grove 1 Projectile damage.
  1118. Man-Grove is now at 5 HP.
  1119. Stuntman initiates 1 Projectile damage to Fugue State Parse.
  1120. Stuntman deals Fugue State Parse 1 Projectile damage.
  1121. Fugue State Parse is now at 12 HP.
  1122. Stuntman initiates 1 Projectile damage to Ambuscade.
  1123. Stuntman deals Ambuscade 1 Projectile damage.
  1124. Ambuscade is now at 14 HP.
  1125. Stuntman initiates 1 Projectile damage to Stuntman.
  1126. Stylish Armour reduces the damage dealt to Stuntman by Stuntman by 1.
  1127. Damage amount was 0, so no damage was dealt.
  1128. Stuntman initiates 1 Projectile damage to Bloogo.
  1129. Stuntman deals Bloogo 1 Projectile damage.
  1130. Bloogo is now at 1 HP.
  1131. Stuntman initiates 1 Projectile damage to Szreem.
  1132. Stuntman deals Szreem 1 Projectile damage.
  1133. Szreem is now at 6 HP.
  1134. Stuntman initiates 3 Fire damage to Bloogo.
  1135. Stuntman deals Bloogo 3 Fire damage.
  1136. Bloogo is now at -2 HP.
  1137. Stuntman's Tireur Incroyable destroys Bloogo!
  1138. GameController moved Bloogo to the environment trash.
  1139. Stuntman initiates 3 Fire damage to Friction.
  1140. Stuntman deals Friction 3 Fire damage.
  1141. Friction is now at 9 HP.
  1142. Stuntman initiates 3 Fire damage to Argentium.
  1143. Stuntman deals Argentium 3 Fire damage.
  1144. Argentium is now at -1 HP.
  1145. Stuntman's Tireur Incroyable destroys Argentium!
  1146. GameController moved Argentium to Friction's trash.
  1147. Stuntman initiates 3 Fire damage to Fright Train.
  1148. Stuntman deals Fright Train 3 Fire damage.
  1149. Fright Train is now at 5 HP.
  1150. Stuntman initiates 3 Fire damage to Man-Grove.
  1151. Stuntman deals Man-Grove 3 Fire damage.
  1152. Man-Grove is now at 2 HP.
  1153. Stuntman initiates 3 Fire damage to Ambuscade.
  1154. Stuntman deals Ambuscade 3 Fire damage.
  1155. Ambuscade is now at 11 HP.
  1156. Stuntman initiates 3 Fire damage to Szreem.
  1157. Stuntman deals Szreem 3 Fire damage.
  1158. Szreem is now at 3 HP.
  1159. Hidden Mine destroys itself!
  1160. GameController moved Hidden Mine to Stuntman's trash.
  1161. Stuntman uses the power on Lance-Flammes.
  1162. Stuntman initiates 2 Fire damage to Man-Grove.
  1163. Stuntman deals Man-Grove 2 Fire damage.
  1164. Man-Grove is now at 0 HP.
  1165. Lance-Flammes destroys Man-Grove!
  1166. GameController moved Man-Grove to Fright Train's trash.
  1167. Stuntman initiates 2 Fire damage to Szreem.
  1168. Stuntman deals Szreem 2 Fire damage.
  1169. Szreem is now at 1 HP.
  1170. Lance-Flammes destroys Szreem!
  1171. GameController moved Szreem to the environment trash.
  1172. Stuntman initiates 2 Fire damage to Fright Train.
  1173. Stuntman deals Fright Train 2 Fire damage.
  1174. Fright Train is now at 3 HP.
  1175. Stuntman initiates 2 Fire damage to Friction.
  1176. Stuntman deals Friction 2 Fire damage.
  1177. Friction is now at 7 HP.
  1178. Moving Target destroys itself!
  1179. GameController moved Moving Target to Stuntman's trash.
  1180. GameController moved Surge Strike to Friction's trash.
  1181. GameController moved Unhealthy Speed to Friction's trash.
  1182. Went from Friction's PlayCard phase to End phase.
  1183. Friction initiates 1 Melee damage to Stuntman.
  1184. Stylish Armour reduces the damage dealt to Stuntman by Friction by 1.
  1185. Damage amount was 0, so no damage was dealt.
  1186. Went from Friction's End phase to Setback's Start phase.
  1187. High Risk Behavior adds 1 token to Setback's Unlucky Pool.
  1188. Went from Setback's Start phase to PlayCard phase.
  1189. GameController plays Plucky Break.
  1190. Plucky Break removes 2 tokens from Setback's Unlucky Pool.
  1191. Setback draws Cause and Effect.
  1192. Setback initiates 2 Melee damage to Fright Train.
  1193. Engine of Destruction increases the damage dealt by Setback by 1.
  1194. High Risk Behavior increases the damage dealt by Setback by 1.
  1195. Setback deals Fright Train 4 Melee damage.
  1196. Fright Train is now at -1 HP.
  1197. Fright Train is no longer a target.
  1198. All of Fright Train's cards are removed from the game.
  1199. GameController moves 20 cards to the top of Fright Train's OutOfGame.
  1200. Fright Train was flipped to its back side.
  1201. GameController moved Plucky Break to Setback's trash.
  1202. Went from Setback's PlayCard phase to UsePower phase.
  1203. Setback uses the power on Setback.
  1204. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  1205. Setback's Risk plays Looking Up.
  1206. Went from Setback's UsePower phase to DrawCard phase.
  1207. Setback draws Plucky Break.
  1208. Went from Setback's DrawCard phase to End phase.
  1209. Went from Setback's End phase to Fright Train's Start phase.
  1210. Stuntman initiates 2 Toxic damage to Stuntman.
  1211. Stylish Armour reduces the damage dealt to Stuntman by Stuntman by 1.
  1212. Stuntman deals Stuntman 1 Toxic damage.
  1213. Stuntman is now at 18 HP.
  1214. Went from Fright Train's Start phase to End phase.
  1215. Went from Fright Train's End phase to Parse's Start phase.
  1216. Went from Parse's Start phase to PlayCard phase.
  1217. GameController plays Gauge.
  1218. Went from Parse's PlayCard phase to UsePower phase.
  1219. Parse uses the power on Gauge.
  1220. Revealed card: Enticing Target
  1221. Gauge moved Enticing Target from Ambuscade's revealed cards to the bottom of Ambuscade's deck.
  1222. Parse draws Critical Multiplier.
  1223. Went from Parse's UsePower phase to DrawCard phase.
  1224. Parse draws Buffer Overflow.
  1225. Went from Parse's DrawCard phase to End phase.
  1226. Went from Parse's End phase to Ambuscade's Start phase.
  1227. Went from Ambuscade's Start phase to PlayCard phase.
  1228. GameController plays Enticing Target.
  1229. Went from Ambuscade's PlayCard phase to End phase.
  1230. Ambuscade plays Double-Team.
  1231. Friction initiates 2 Melee damage to Stuntman.
  1232. Stylish Armour reduces the damage dealt to Stuntman by Friction by 1.
  1233. Friction deals Stuntman 1 Melee damage.
  1234. Stuntman is now at 17 HP.
  1235. Stuntman initiates 1 Projectile damage to Friction.
  1236. Enticing Target redirects the damage dealt from Friction to Enticing Target.
  1237. Enticing Target reduces the damage dealt to Enticing Target by Stuntman by 1.
  1238. Damage amount was 0, so no damage was dealt.
  1239. Enticing Target initiates 2 Melee damage to Stuntman.
  1240. Stylish Armour reduces the damage dealt to Stuntman by Enticing Target by 1.
  1241. Enticing Target deals Stuntman 1 Melee damage.
  1242. Stuntman is now at 16 HP.
  1243. Stuntman initiates 1 Projectile damage to Enticing Target.
  1244. Enticing Target reduces the damage dealt to Enticing Target by Stuntman by 1.
  1245. Damage amount was 0, so no damage was dealt.
  1246. Double-Team caused Friction to regain 1 HP. HP is now 8.
  1247. Double-Team tried to increase Enticing Target's HP, but they are already at their maximum HP.
  1248. GameController moved Double-Team to Ambuscade's trash.
  1249. Went from Ambuscade's End phase to Stuntman's Start phase.
  1250. Went from Stuntman's Start phase to UsePower phase.
  1251. Stuntman uses the power on Lance-Flammes.
  1252. Stuntman initiates 2 Fire damage to Enticing Target.
  1253. Enticing Target reduces the damage dealt to Enticing Target by Stuntman by 1.
  1254. Stuntman deals Enticing Target 1 Fire damage.
  1255. Enticing Target is now at 2 HP.
  1256. Stuntman initiates 2 Fire damage to Ambuscade.
  1257. Enticing Target redirects the damage dealt from Ambuscade to Enticing Target.
  1258. Enticing Target reduces the damage dealt to Enticing Target by Stuntman by 1.
  1259. Stuntman deals Enticing Target 1 Fire damage.
  1260. Enticing Target is now at 1 HP.
  1261. Stuntman initiates 2 Fire damage to Friction.
  1262. Enticing Target redirects the damage dealt from Friction to Enticing Target.
  1263. Enticing Target reduces the damage dealt to Enticing Target by Stuntman by 1.
  1264. Stuntman deals Enticing Target 1 Fire damage.
  1265. Enticing Target is now at 0 HP.
  1266. Stuntman's Tireur Incroyable destroys Enticing Target!
  1267. GameController moved Enticing Target to Ambuscade's trash.
  1268. Went from Stuntman's UsePower phase to DrawCard phase.
  1269. Stuntman draws Planquez-Vous!.
  1270. Went from Stuntman's DrawCard phase to End phase.
  1271. Went from Stuntman's End phase to The Operative's Start phase.
  1272. Went from The Operative's Start phase to End phase.
  1273. Went from The Operative's End phase to The Naturalist's Start phase.
  1274. Went from The Naturalist's Start phase to UseIncapacitatedAbility phase.
  1275. The Naturalist uses the incapacitated ability "One player may play a card."
  1276. The Hunted Naturalist plays Buffer Overflow.
  1277. Went from The Naturalist's UseIncapacitatedAbility phase to End phase.
  1278. Went from The Naturalist's End phase to The Enclave of the Endlings's Start phase.
  1279. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  1280. GameController plays Frazzat.
  1281. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  1282. The Endling Refuge plays the top card of the environment deck...
  1283. The Endling Refuge plays the top card of the environment deck.
  1284. The Endling Refuge plays Venox.
  1285. Frazzat initiates 3 Energy damage to Friction.
  1286. Frazzat deals Friction 3 Energy damage.
  1287. Friction is now at 5 HP.
  1288. Venox initiates 2 Toxic damage to Benchmark.
  1289. Venox deals Benchmark 2 Toxic damage.
  1290. Benchmark is now at 6 HP.
  1291. Venox initiates 2 Toxic damage to Friction.
  1292. Venox deals Friction 2 Toxic damage.
  1293. Friction is now at 3 HP.
  1294. Venox initiates 2 Toxic damage to Setback.
  1295. Venox deals Setback 2 Toxic damage.
  1296. Setback is now at 12 HP.
  1297. Venox initiates 2 Toxic damage to Fugue State Parse.
  1298. Venox deals Fugue State Parse 2 Toxic damage.
  1299. Fugue State Parse is now at 10 HP.
  1300. Venox initiates 2 Toxic damage to Ambuscade.
  1301. Venox deals Ambuscade 2 Toxic damage.
  1302. Ambuscade is now at 9 HP.
  1303. Venox initiates 2 Toxic damage to Stuntman.
  1304. Stylish Armour reduces the damage dealt to Stuntman by Venox by 1.
  1305. Venox deals Stuntman 1 Toxic damage.
  1306. Stuntman is now at 15 HP.
  1307. Stuntman initiates 1 Projectile damage to Venox.
  1308. Stuntman deals Venox 1 Projectile damage.
  1309. Venox is now at 10 HP.
  1310. Went from The Enclave of the Endlings's End phase to Baron Blade's Start phase.
  1311. Benchmark initiates 1 Toxic damage to Benchmark.
  1312. Benchmark deals Benchmark 1 Toxic damage.
  1313. Benchmark is now at 5 HP.
  1314. Setback initiates 1 Toxic damage to Setback.
  1315. Setback deals Setback 1 Toxic damage.
  1316. Setback is now at 11 HP.
  1317. Fugue State Parse initiates 1 Toxic damage to Fugue State Parse.
  1318. Fugue State Parse deals Fugue State Parse 1 Toxic damage.
  1319. Fugue State Parse is now at 9 HP.
  1320. Stuntman initiates 1 Toxic damage to Stuntman.
  1321. Stylish Armour reduces the damage dealt to Stuntman by Stuntman by 1.
  1322. Damage amount was 0, so no damage was dealt.
  1323. Went from Baron Blade's Start phase to End phase.
  1324. Went from Baron Blade's End phase to Benchmark's Start phase.
  1325. Went from Benchmark's Start phase to PlayCard phase.
  1326. GameController plays Reinforced Chassis.
  1327. Onboard Cooling Systems increased the action count of UsePower by 1.
  1328. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
  1329. Benchmark uses the power on Benchmark.
  1330. Benchmark draws Threat Neutralizer.
  1331. Benchmark initiates 1 Energy damage to Friction.
  1332. Benchmark deals Friction 1 Energy damage.
  1333. Friction is now at 2 HP.
  1334. Benchmark uses the power on Ally Matrix.
  1335. Benchmark discards Threat Neutralizer.
  1336. Ally Matrix moved Threat Neutralizer from Benchmark's hand to Benchmark's trash.
  1337. Stuntman draws L'Embuscade.
  1338. Stuntman uses the power on Lance-Flammes.
  1339. Stuntman initiates 2 Fire damage to Friction.
  1340. Stuntman deals Friction 2 Fire damage.
  1341. Friction is now at 0 HP.
  1342. Friction is no longer a target.
  1343. All of Friction's cards are removed from the game.
  1344. GameController moves 20 cards to the top of Friction's OutOfGame.
  1345. Friction was flipped to its back side.
  1346. Stuntman initiates 2 Fire damage to Ambuscade.
  1347. Stuntman deals Ambuscade 2 Fire damage.
  1348. Ambuscade is now at 7 HP.
  1349. Stuntman initiates 2 Fire damage to Frazzat.
  1350. Stuntman deals Frazzat 2 Fire damage.
  1351. Frazzat is now at 3 HP.
  1352. Stuntman initiates 2 Fire damage to Venox.
  1353. Stuntman deals Venox 2 Fire damage.
  1354. Venox is now at 8 HP.
  1355. Went from Benchmark's UsePower phase to DrawCard phase.
  1356. Benchmark draws Tactical Communicator.
  1357. Went from Benchmark's DrawCard phase to End phase.
  1358. Went from Benchmark's End phase to Friction's Start phase.
  1359. Friction will destroy 1 hero ongoing or equipment cards.
  1360. Friction destroys Gauge!
  1361. GameController moved Gauge to Parse's trash.
  1362. Went from Friction's Start phase to End phase.
  1363. Went from Friction's End phase to Setback's Start phase.
  1364. High Risk Behavior adds 1 token to Setback's Unlucky Pool.
  1365. Went from Setback's Start phase to PlayCard phase.
  1366. GameController plays Plucky Break.
  1367. Plucky Break removes 2 tokens from Setback's Unlucky Pool.
  1368. Setback draws Looking Up.
  1369. Setback initiates 2 Melee damage to Ambuscade.
  1370. High Risk Behavior increases the damage dealt by Setback by 1.
  1371. Setback deals Ambuscade 3 Melee damage.
  1372. Ambuscade is now at 4 HP.
  1373. GameController moved Plucky Break to Setback's trash.
  1374. Went from Setback's PlayCard phase to UsePower phase.
  1375. Setback uses the power on Looking Up.
  1376. Looking Up adds 3 tokens to Setback's Unlucky Pool.
  1377. Setback initiates 3 Melee damage to Ambuscade.
  1378. High Risk Behavior increases the damage dealt by Setback by 2.
  1379. Setback deals Ambuscade 5 Melee damage.
  1380. Ambuscade is now at -1 HP.
  1381. Ambuscade is no longer a target.
  1382. Ambuscade was flipped to its back side.
  1383. All villain team members have been defeated!
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