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Nov 22nd, 2014
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C# 1.60 KB | None | 0 0
  1. else
  2.         {
  3.             // if they're stopped
  4.             if (MoveDirection == Direction.Stationary)
  5.             {
  6.                 //controller.Stop();
  7.                 //controller.User.IsMoving = false;
  8.                 //totalTime = 0;
  9.             }
  10.             else
  11.             {
  12.                 if (totalTime <= 0)
  13.                 {
  14.                     //controller.Move(moveVector);
  15.                     // if i tap forward, it immediately picks up that i want to move forward and begins to move. if we stop, it tells the server to stop.
  16.                     var movement = new Vector3(0, 0, 0);
  17.                     //var movement = controller.User.transform.forward*moveVector.z +
  18.                     //                controller.User.transform.right*moveVector.x;
  19.                     controller.User.transform.position += Vector3.Slerp(new Vector3(),
  20.                         movement.normalized*
  21.                         controller.User.MoveSpeed,
  22.                         Time.deltaTime);
  23.                     totalTime = 0.01f;
  24.                 }
  25.                 else
  26.                 {
  27.                     totalTime -= Time.deltaTime;
  28.                     var movement = new Vector3(0,0,0);
  29.                     //var movement = controller.User.transform.forward*moveVector.z +
  30.                     //                controller.User.transform.right*moveVector.x;
  31.                     controller.User.transform.position += Vector3.Slerp(new Vector3(),
  32.                         movement.normalized*controller.User.MoveSpeed,
  33.                         Time.deltaTime);
  34.                 }
  35.             }
  36.         }
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