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- else
- {
- // if they're stopped
- if (MoveDirection == Direction.Stationary)
- {
- //controller.Stop();
- //controller.User.IsMoving = false;
- //totalTime = 0;
- }
- else
- {
- if (totalTime <= 0)
- {
- //controller.Move(moveVector);
- // if i tap forward, it immediately picks up that i want to move forward and begins to move. if we stop, it tells the server to stop.
- var movement = new Vector3(0, 0, 0);
- //var movement = controller.User.transform.forward*moveVector.z +
- // controller.User.transform.right*moveVector.x;
- controller.User.transform.position += Vector3.Slerp(new Vector3(),
- movement.normalized*
- controller.User.MoveSpeed,
- Time.deltaTime);
- totalTime = 0.01f;
- }
- else
- {
- totalTime -= Time.deltaTime;
- var movement = new Vector3(0,0,0);
- //var movement = controller.User.transform.forward*moveVector.z +
- // controller.User.transform.right*moveVector.x;
- controller.User.transform.position += Vector3.Slerp(new Vector3(),
- movement.normalized*controller.User.MoveSpeed,
- Time.deltaTime);
- }
- }
- }
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