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- [Configuration]
- BasedOn=..\Engine\Config\BaseInput.ini
- [XComGame.XComInputBase]
- bForceEnableController = true;
- [UnrealEd.EditorViewportInput]
- .Bindings=(Command="SAVE",Name=S,Control=True)
- .Bindings=(Command="SAVEAS",Name=S,Control=True,Shift=True)
- .Bindings=(Command="ACTOR SYNCBROWSER",Name="F6")
- .Bindings=(Command="ACTOR SYNCBROWSERARCHETYPE",Name="F6",Alt=True)
- .Bindings=(Command="MODE WIDGETTRANSLATE",Name="W")
- .Bindings=(Command="MODE WIDGETROTATE",Name="E")
- .Bindings=(Command="MODE WIDGETSCALE",Name="R")
- .Bindings=(Command="SHOWBROWSER",Name="B")
- .Bindings=(Command="VIEWPORT PERSPECTIVE",Name="P",Alt=True)
- .Bindings=(Command="VIEWPORT TOP",Name="T",Alt=True)
- .Bindings=(Command="VIEWPORT SIDE",Name="S",Alt=True)
- .Bindings=(Command="VIEWPORT FRONT",Name="F",Alt=True)
- [Engine.PlayerInput]
- bEnableMouseSmoothing=false
- ;----------------------------------------------------------------------------------------
- ; GENERAL PC bindings - Used in evey menu
- ; IMPORTANT: primary and secondary keys must reference the same command in order to be considered the same Action
- ;----------------------------------------------------------------------------------------
- ; Universal, don't mess with me
- .Bindings=(Name="MouseX", Command="Count bXAxis | Axis aMouseX")
- .Bindings=(Name="MouseY", Command="Count bYAxis | Axis aMouseY")
- .Bindings=(Name="LeftMouseButton", Command="Left_Mouse_Button_Press | onrelease Left_Mouse_Button_Release")
- .Bindings=(Name="ThumbMouseButton", Command="Mouse_4_Press | onrelease Mouse_4_Release")
- .Bindings=(Name="ThumbMouseButton2",Command="Mouse_5_Press | onrelease Mouse_5_Release")
- .Bindings=(Name="MiddleMouseButton",Command="Middle_Mouse_Button_Press | onrelease Middle_Mouse_Button_Release")
- .Bindings=(Name="MouseScrollUp", Command="Mouse_Scroll_Up | onrelease Mouse_Scroll_Up_Release")
- .Bindings=(Name="MouseScrollDown", Command="Mouse_Scroll_Down | onrelease Mouse_Scroll_Down_Release")
- .Bindings=(Name="Pause", Command="Pause_Key_Press | onrelease Pause_Key_Release")
- ; Confirm / Cancel binds, secondary
- .Bindings=(Name="Enter", Command="Enter_Key_Press | onrelease Enter_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="SpaceBar", Command="Enter_Key_Press | onrelease Enter_Key_Release", bSecondaryBinding=True)
- ; Confirm / Cancel binds, primary
- .Bindings=(Name="Escape", Command="Escape_Key_Press | onrelease Escape_Key_Release | CANCELMATINEE 1", bPrimaryBinding=True)
- .Bindings=(Name="RightMouseButton", Command="Escape_Key_Press | onrelease Escape_Key_Release | CANCELMATINEE 1", bSecondaryBinding=True)
- ; Navigation binds, primary
- .Bindings=(Name="Up", Command="Arrow_Up | onrelease Arrow_Up_Release", bPrimaryBinding=True)
- .Bindings=(Name="Down", Command="Arrow_Down | onrelease Arrow_Down_Release", bPrimaryBinding=True)
- .Bindings=(Name="Left", Command="Arrow_Left | onrelease Arrow_Left_Release", bPrimaryBinding=True)
- .Bindings=(Name="Right", Command="Arrow_Right | onrelease Arrow_Right_Release", bPrimaryBinding=True)
- ; Navigation binds, secondary
- .Bindings=(Name="W", Command="Arrow_Up | onrelease Arrow_Up_Release", bSecondaryBinding=True)
- .Bindings=(Name="A", Command="Arrow_Left | onrelease Arrow_Left_Release", bSecondaryBinding=True)
- .Bindings=(Name="S", Command="Arrow_Down | onrelease Arrow_Down_Release", bSecondaryBinding=True)
- .Bindings=(Name="D", Command="Arrow_Right | onrelease Arrow_Right_Release", bSecondaryBinding=True)
- ; Fast Number Access
- .Bindings=(Name="One", Command="N1_Key_Press | onrelease N1_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Two", Command="N2_Key_Press | onrelease N2_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Three", Command="N3_Key_Press | onrelease N3_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Four", Command="N4_Key_Press | onrelease N4_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Five", Command="N5_Key_Press | onrelease N5_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Six", Command="N6_Key_Press | onrelease N6_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Seven", Command="N7_Key_Press | onrelease N7_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Eight", Command="N8_Key_Press | onrelease N8_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Nine", Command="N9_Key_Press | onrelease N9_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Zero", Command="N0_Key_Press | onrelease N0_Key_Release", bPrimaryBinding=True)
- ; F Key Access
- .Bindings=(Name="F2", Command="F2_Key_Press | onrelease F2_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F3", Command="F3_Key_Press | onrelease F3_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F4", Command="F4_Key_Press | onrelease F4_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F5", Command="F5_Key_Press | onrelease F5_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F9", Command="F9_Key_Press | onrelease F9_Key_Release", bPrimaryBinding=True)
- ; BINDABLE in game but not in menus - Shortcuts to switch soldiers in the barracks
- .Bindings=(Name="Tab", Command="Tab_Key_Press | onrelease Tab_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="LeftShift", Command="Left_Shift_Key_Press | onrelease Left_Shift_Key_Release", Shift=False, bPrimaryBinding=True)
- .Bindings=(Name="RightShift", Command="Right_Shift_Key_Press | onrelease Right_Shift_Key_Release", Shift=False)
- .Bindings=(Name="LeftControl", Command="Left_Control_Key_Press | onrelease Left_Control_Key_Release", Control=False)
- .Bindings=(Name="RightControl", Command="Right_Control_Key_Press | onrelease Right_Control_Key_Release", Control=False)
- .Bindings=(Name="LeftAlt", Command="Left_Alt_Key_Press | onrelease Left_Alt_Key_Release", Alt=False)
- .Bindings=(Name="RightAlt", Command="Right_Alt_Key_Press | onrelease Right_Alt_Key_Release", Alt=False)
- .Bindings=(Name="PageUp", Command="PageUp_Key_Press | onrelease PageUp_Key_Release")
- .Bindings=(Name="PageDown", Command="PageDn_Key_Press | onrelease PageDn_Key_Release")
- .Bindings=(Name="NumPadOne",Command="NUMPAD1_Key_Press | onrelease NUMPAD1_Key_Release")
- .Bindings=(Name="NumPadTwo",Command="NUMPAD2_Key_Press | onrelease NUMPAD2_Key_Release")
- .Bindings=(Name="NumPadThree",Command="NUMPAD3_Key_Press | onrelease NUMPAD3_Key_Release")
- .Bindings=(Name="NumPadFour",Command="NUMPAD4_Key_Press | onrelease NUMPAD4_Key_Release")
- .Bindings=(Name="NumPadFive",Command="NUMPAD5_Key_Press | onrelease NUMPAD5_Key_Release")
- .Bindings=(Name="NumPadSix",Command="NUMPAD6_Key_Press | onrelease NUMPAD6_Key_Release")
- .Bindings=(Name="NumPadSeven",Command="NUMPAD7_Key_Press | onrelease NUMPAD7_Key_Release")
- .Bindings=(Name="NumPadEight",Command="NUMPAD8_Key_Press | onrelease NUMPAD8_Key_Release")
- .Bindings=(Name="NumPadNine",Command="NUMPAD9_Key_Press | onrelease NUMPAD9_Key_Release")
- .Bindings=(Name="NumPadZero",Command="NUMPAD0_Key_Press | onrelease NUMPAD0_Key_Release")
- .Bindings=(Name="F4", Command="ALT_F4_QUIT", Alt=True)
- .Bindings=(Name="F12", Command="F12_Key_Press | onrelease F12_Key_Release")
- .Bindings=(Name="F1", Command="F1_Key_Press | onrelease F1_Key_Release")
- ; DEBUG UI TRIGGERS
- .Bindings=(Name="P", Command="P_Key_Press | onrelease P_Key_Release")
- .Bindings=(Name="N", Command="N_Key_Press | onrelease N_Key_Release")
- .Bindings=(Name="M", Command="M_Key_Press | onrelease M_Key_Release")
- .Bindings=(Name="U", Command="U_Key_Press | onrelease U_Key_Release")
- ;----------------------------------------------------------------------------------------
- ; DEBUG / MARKETING: Comment back in and delete XComInput.ini if needed
- ;.Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu | CANCELMATINEE 1")
- ;.Bindings=(Name="Delete",Command="Toggledebugcamera")
- .Bindings=(Name="Delete",Command="Delete_Key_Press | onrelease Delete_Key_Release | Toggledebugcamera")
- .Bindings=(Name="Insert",Command="shot")
- ;----------------------------------------------------------------------------------------
- ; CONSOLE bindings - Make sure to update the console bindings section down bellow
- ; in the [XComGame.XComTacticalInput] section if you update these binds.
- ;----------------------------------------------------------------------------------------
- ;----------------------------------------------------------------------------------------
- ; CLEANUP: getting rid of any bindings from the BaseInput.ini that we aren't actually using in X-Com.
- ;----------------------------------------------------------------------------------------
- -Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
- -Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
- -Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
- -Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
- -Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
- -Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
- -Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
- -Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
- ; --- General bindings
- -Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
- -Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
- -Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
- -Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
- -Bindings=(Name="Look",Command="Button bLook")
- -Bindings=(Name="LookToggle",Command="Toggle bLook")
- -Bindings=(Name="CenterView",Command="Button bSnapLevel")
- -Bindings=(Name="Walking",Command="Button bRun")
- -Bindings=(Name="Strafe",Command="Button bStrafe")
- -Bindings=(Name="NextWeapon",Command="NextWeapon")
- -Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
- -Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
- -Bindings=(Name="Turn180",Command="Button bTurn180")
- -Bindings=(Name="W",Command="MoveForward")
- -Bindings=(Name="S",Command="MoveBackward")
- -Bindings=(Name="A",Command="StrafeLeft")
- -Bindings=(Name="D",Command="StrafeRight")
- -Bindings=(Name="F",Command="FreezeRendering")
- -Bindings=(Name="LeftMouseButton",Command="Fire")
- -Bindings=(Name="RightMouseButton",Command="AltFire")
- -Bindings=(Name="LeftControl",Command="Jump")
- -Bindings=(Name="SpaceBar",Command="Jump")
- -Bindings=(Name="BackSpace",Command="Jump")
- -Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
- -Bindings=(Name="E",Command="Use")
- -Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
- -Bindings=(Name="MouseScrollDown",Command="NextWeapon")
- -Bindings=(Name="C",Command="DoDuck")
- -Bindings=(Name="P",Command="TogglePhysicsMode")
- ;-Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
- -Bindings=(Name="Y",Command="TeamTalk")
- -Bindings=(Name="T",Command="Talk")
- .Bindings=(Name="J",Command="J_Key_Press | onrelease J_Key_Release", bPrimaryBinding=True)
- -Bindings=(Name="Up",Command="MoveForward")
- -Bindings=(Name="Down",Command="MoveBackward")
- -Bindings=(Name="Left",Command="TurnLeft")
- -Bindings=(Name="Right",Command="TurnRight")
- -Bindings=(Name="LeftShift",Command="Walking")
- -Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
- -Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
- -Bindings=(Name="F2",Command="viewmode unlit")
- -Bindings=(Name="F3",Command="viewmode lit")
- -Bindings=(Name="F4",Command="viewmode detaillighting", Alt=False)
- -Bindings=(Name="F5",Command="viewmode shadercomplexity")
- -Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
- .Bindings=(Name="B",Command="B_Key_Press | onrelease B_Key_Release", bPrimaryBinding=True)
- ; --- Camera binds
- ;-Bindings=(Name="Delete",Command="Camera Default")
- ;-Bindings=(Name="End",Command="Camera FirstPerson")
- ;-Bindings=(Name="PageDown",Command="Camera ThirdPerson")
- ;-Bindings=(Name="PageUp",Command="Camera Fixed")
- ;-Bindings=(Name="Home",Command="Camera FixedTracking")
- ;-Bindings=(Name="Insert",Command="Camera FreeCam")
- ; --- Mobile binds
- -Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
- -Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
- -Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
- -Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
- -Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
- -Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
- -Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
- -Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
- -Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
- -Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
- -Bindings=(Name="MOBILE_Jump",Command="Jump")
- -Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
- -Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking")
- -Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1")
- -Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
- ;INSTALLED FOR ART SCREENSHOTS - remove for ship! bsteiner
- ;.Bindings=(Name="F9",Command="tiledshot 4")
- ;.Bindings=(Name="F10",Command="shot")
- ;----------------------------------------------------------------------------------------
- ;----------------------------------------------------------------------------------------
- ; rmcfall: error reporting
- ;----------------------------------------------------------------------------------------
- .Bindings=(Name="R", Command="ErrorReport", Shift=True)
- [XComGame.XComTacticalInput]
- ; Universal, don't mess with me
- .Bindings=(Name="MouseX", Command="Count bXAxis | Axis aMouseX")
- .Bindings=(Name="MouseY", Command="Count bYAxis | Axis aMouseY")
- .Bindings=(Name="LeftMouseButton", Command="Left_Mouse_Button_Press | onrelease Left_Mouse_Button_Release")
- ;----------------------------------------------------------------------------------------
- ; CONSOLE bindings - Update these when you modify gamepad bindings
- ;----------------------------------------------------------------------------------------
- ;----------------------------------------------------------------------------------------
- ; TACTICAL binds
- ;----------------------------------------------------------------------------------------
- .Bindings=(Name="Escape", Command="Escape_Key_Press | onrelease Escape_Key_Release | CANCELMATINEE 1", bPrimaryBinding=True)
- ; Confirm / Cancel binds, secondary
- .Bindings=(Name="Enter", Command="SpaceBar_Key_Press | onrelease SpaceBar_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="SpaceBar", Command="SpaceBar_Key_Press | onrelease SpaceBar_Key_Release", bSecondaryBinding=True)
- ; Pathing
- .Bindings=(Name="RightMouseButton", Command="Right_Mouse_Button_Press | onrelease Right_Mouse_Button_Release", bPrimaryBinding=True)
- .Bindings=(Name="LeftControl", Command="Left_Control_Key_Press | onrelease Left_Control_Key_Release", Control=False, bPrimaryBinding=True)
- .Bindings=(Name="RightControl", Command="Left_Control_Key_Press | onrelease Left_Control_Key_Release", Control=False, bSecondaryBinding=True)
- ; Interact with Actor
- .Bindings=(Name="V", Command="V_Key_Press | onrelease V_Key_Release", bPrimaryBinding=True)
- ; Swap Weapon
- .Bindings=(Name="X", Command="X_Key_Press | onrelease X_Key_Release", bPrimaryBinding=True)
- ; End Turn
- .Bindings=(Name="Backspace",Command="Backspace_Key_Press | onrelease Backspace_Key_Release")
- .Bindings=(Name="End", Command="End_Key_Press | onrelease End_Key_Release", bPrimaryBinding=True)
- ; Open chat panel (PC Multiplayer)
- .Bindings=(Name="J", Command="J_Key_Press | onrelease J_Key_Release", bPrimaryBinding=True)
- ; Navigation binds, primary
- .Bindings=(Name="Up", Command="Arrow_Up | onrelease Arrow_Up_Release", bPrimaryBinding=True)
- .Bindings=(Name="Down", Command="Arrow_Down | onrelease Arrow_Down_Release", bPrimaryBinding=True)
- .Bindings=(Name="Left", Command="Arrow_Left | onrelease Arrow_Left_Release", bPrimaryBinding=True)
- .Bindings=(Name="Right", Command="Arrow_Right | onrelease Arrow_Right_Release", bPrimaryBinding=True)
- .Bindings=(Name="PageUp", Command="PageUp_Key_Press | onrelease PageUp_Key_Release")
- .Bindings=(Name="PageDown", Command="PageDn_Key_Press | onrelease PageDn_Key_Release")
- ; Camera Controls
- ; Pan
- .Bindings=(Name="W", Command="W_Key_Press | onrelease W_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="S", Command="S_Key_Press | onrelease S_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="A", Command="A_Key_Press | onrelease A_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="D", Command="D_Key_Press | onrelease D_Key_Release", bPrimaryBinding=True)
- ; Rotate
- .Bindings=(Name="Q", Command="Q_Key_Press | onrelease Q_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="E", Command="E_Key_Press | onrelease E_Key_Release", bPrimaryBinding=True)
- ; Zoom In
- .Bindings=(Name="T", Command="T_Key_Press | onrelease T_Key_Release", bPrimaryBinding=True)
- ; Zoom Out
- .Bindings=(Name="G", Command="G_Key_Press | onrelease G_Key_Release", bPrimaryBinding=True)
- ; Zoom Toggle
- .Bindings=(Name="Z", Command="Z_Key_Press | onrelease Z_Key_Release", bPrimaryBinding=True)
- ; Zoom Range
- .Bindings=(Name="MiddleMouseButton",Command="Middle_Mouse_Button_Press | onrelease Middle_Mouse_Button_Release", bPrimaryBinding=True)
- ; Center camera on current unit
- .Bindings=(Name="Home", Command="Home_Key_Press | onrelease Home_Key_Release", bPrimaryBinding=True)
- ; Change Cursor Altitude
- .Bindings=(Name="MouseScrollUp", Command="F_Key_Press | onrelease F_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F", Command="F_Key_Press | onrelease F_Key_Release", bSecondaryBinding=True)
- .Bindings=(Name="MouseScrollDown", Command="C_Key_Press | onrelease C_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="C", Command="C_Key_Press | onrelease C_Key_Release", bSecondaryBinding=True)
- ; Switch Units / Targets
- .Bindings=(Name="Tab", Command="Tab_Key_Press | onrelease Tab_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="LeftShift", Command="Left_Shift_Key_Press | onrelease Left_Shift_Key_Release", Shift=False, bPrimaryBinding=True)
- .Bindings=(Name="ThumbMouseButton", Command="Mouse_4_Press | onrelease Mouse_4_Release")
- .Bindings=(Name="ThumbMouseButton2",Command="Mouse_5_Press | onrelease Mouse_5_Release")
- ; Ability Shortcuts
- ; Overwatch
- .Bindings=(Name="Y", Command="Y_Key_Press | onrelease Y_Key_Release", bPrimaryBinding=True)
- ; Reload
- .Bindings=(Name="R", Command="R_Key_Press | onrelease R_Key_Release", bIgnoreShift=True, bPrimaryBinding=True)
- ; Toggle Overhead Tactical HUD camera
- .Bindings=(Name="O", Command="O_Key_Press | onrelease O_Key_Release", bPrimaryBinding=True)
- ; Place Evac
- +Bindings=(Name="L", Command="L_Key_Press | onrelease L_Key_Release", bPrimaryBinding=True)
- +Bindings=(Name="K", Command="K_Key_Press | onrelease K_Key_Release", bPrimaryBinding=True)
- +Bindings=(Name="P", Command="P_Key_Press | onrelease P_Key_Release", bPrimaryBinding=True)
- +Bindings=(Name="M", Command="M_Key_Press | onrelease M_Key_Release", bPrimaryBinding=True)
- +Bindings=(Name="N", Command="N_Key_Press | onrelease N_Key_Release", bPrimaryBinding=True)
- ; Fast Number Access
- .Bindings=(Name="One", Command="N1_Key_Press | onrelease N1_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Two", Command="N2_Key_Press | onrelease N2_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Three", Command="N3_Key_Press | onrelease N3_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Four", Command="N4_Key_Press | onrelease N4_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Five", Command="N5_Key_Press | onrelease N5_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Six", Command="N6_Key_Press | onrelease N6_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Seven", Command="N7_Key_Press | onrelease N7_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Eight", Command="N8_Key_Press | onrelease N8_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Nine", Command="N9_Key_Press | onrelease N9_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Zero", Command="N0_Key_Press | onrelease N0_Key_Release", bPrimaryBinding=True)
- ; More Info
- .Bindings=(Name="F1", Command="F1_Key_Press | onrelease F1_Key_Release", bPrimaryBinding=True)
- ; Target Shortcuts
- .Bindings=(Name="F2", Command="F2_Key_Press | onrelease F2_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F3", Command="F3_Key_Press | onrelease F3_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F4", Command="F4_Key_Press | onrelease F4_Key_Release", bIgnoreAlt=True, bPrimaryBinding=True)
- .Bindings=(Name="F5", Command="F5_Key_Press | onrelease F5_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F6", Command="F6_Key_Press | onrelease F6_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F7", Command="F7_Key_Press | onrelease F7_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F8", Command="F8_Key_Press | onrelease F8_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F9", Command="F9_Key_Press | onrelease F9_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F10", Command="F10_Key_Press | onrelease F10_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F11", Command="F11_Key_Press | onrelease F11_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F12", Command="F12_Key_Press | onrelease F12_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F4", Command="ALT_F4_QUIT", Alt=True)
- ; Push To Talk
- .Bindings=(Name="B",Command="B_Key_Press | onrelease B_Key_Release", bPrimaryBinding=True)
- ;----------------------------------------------------------------------------------------
- ; Jwats: Anim debug bindings Remove For Ship
- ;----------------------------------------------------------------------------------------
- .Bindings=(Name="Add", Command="SpeedUpGame")
- .Bindings=(Name="Subtract", Command="SlowDownGame")
- .Bindings=(Name="Multiply", Command="SingleStep 0 | Slomo 1")
- .Bindings=(Name="Divide", Command="SingleStepAdvance | SingleStep .01667")
- ;----------------------------------------------------------------------------------------
- ; rmcfall: error reporting
- ;----------------------------------------------------------------------------------------
- .Bindings=(Name="R", Command="ErrorReport", Shift=True)
- .Bindings=(Name="M", Command="X2DebugMarketing", Shift=True);Marketing
- ;INSTALLED FOR ART SCREENSHOTS - remove for ship! bsteiner
- .Bindings=(Name="Delete",Command="Toggledebugcamera")
- .Bindings=(Name="Insert",Command="shot")
- [XComGame.XComHeadquartersInput]
- bEnableMouseSmoothing=false
- ;----------------------------------------------------------------------------------------
- ; GENERAL PC bindings - Used in evey menu
- ; IMPORTANT: primary and secondary keys must reference the same command in order to be considered the same Action
- ;----------------------------------------------------------------------------------------
- ; Universal, don't mess with me
- .Bindings=(Name="MouseX", Command="Count bXAxis | Axis aMouseX")
- .Bindings=(Name="MouseY", Command="Count bYAxis | Axis aMouseY")
- .Bindings=(Name="LeftMouseButton", Command="Left_Mouse_Button_Press | onrelease Left_Mouse_Button_Release")
- .Bindings=(Name="ThumbMouseButton", Command="Mouse_4_Press | onrelease Mouse_4_Release")
- .Bindings=(Name="ThumbMouseButton2",Command="Mouse_5_Press | onrelease Mouse_5_Release")
- .Bindings=(Name="MiddleMouseButton",Command="Middle_Mouse_Button_Press | onrelease Middle_Mouse_Button_Release")
- .Bindings=(Name="MouseScrollUp", Command="Mouse_Scroll_Up | onrelease Mouse_Scroll_Up_Release")
- .Bindings=(Name="MouseScrollDown", Command="Mouse_Scroll_Down | onrelease Mouse_Scroll_Down_Release")
- ; Confirm / Cancel binds, secondary
- .Bindings=(Name="Enter", Command="Enter_Key_Press | onrelease Enter_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="SpaceBar", Command="Enter_Key_Press | onrelease Enter_Key_Release", bSecondaryBinding=True)
- ; Confirm / Cancel binds, primary
- .Bindings=(Name="Escape", Command="Escape_Key_Press | onrelease Escape_Key_Release | CANCELMATINEE 1", bPrimaryBinding=True)
- .Bindings=(Name="RightMouseButton", Command="Escape_Key_Press | onrelease Escape_Key_Release | CANCELMATINEE 1", bSecondaryBinding=True)
- ; Navigation binds, primary
- .Bindings=(Name="Up", Command="Arrow_Up | onrelease Arrow_Up_Release", bPrimaryBinding=True)
- .Bindings=(Name="Down", Command="Arrow_Down | onrelease Arrow_Down_Release", bPrimaryBinding=True)
- .Bindings=(Name="Left", Command="Arrow_Left | onrelease Arrow_Left_Release", bPrimaryBinding=True)
- .Bindings=(Name="Right", Command="Arrow_Right | onrelease Arrow_Right_Release", bPrimaryBinding=True)
- ; Navigation binds, secondary
- .Bindings=(Name="W", Command="Arrow_Up | onrelease Arrow_Up_Release", bSecondaryBinding=True)
- .Bindings=(Name="A", Command="Arrow_Left | onrelease Arrow_Left_Release", bSecondaryBinding=True)
- .Bindings=(Name="S", Command="Arrow_Down | onrelease Arrow_Down_Release", bSecondaryBinding=True)
- .Bindings=(Name="D", Command="Arrow_Right | onrelease Arrow_Right_Release", bSecondaryBinding=True)
- ; Fast Number Access
- .Bindings=(Name="One", Command="N1_Key_Press | onrelease N1_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Two", Command="N2_Key_Press | onrelease N2_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Three", Command="N3_Key_Press | onrelease N3_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Four", Command="N4_Key_Press | onrelease N4_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Five", Command="N5_Key_Press | onrelease N5_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Six", Command="N6_Key_Press | onrelease N6_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Seven", Command="N7_Key_Press | onrelease N7_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Eight", Command="N8_Key_Press | onrelease N8_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Nine", Command="N9_Key_Press | onrelease N9_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="Zero", Command="N0_Key_Press | onrelease N0_Key_Release", bPrimaryBinding=True)
- ; F Key Access
- .Bindings=(Name="F2", Command="F2_Key_Press | onrelease F2_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F3", Command="F3_Key_Press | onrelease F3_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F4", Command="F4_Key_Press | onrelease F4_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F5", Command="F5_Key_Press | onrelease F5_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="F9", Command="F9_Key_Press | onrelease F9_Key_Release", bPrimaryBinding=True)
- ; BINDABLE in game but not in menus - Shortcuts to switch soldiers in the barracks
- .Bindings=(Name="Tab", Command="Tab_Key_Press | onrelease Tab_Key_Release", bPrimaryBinding=True)
- .Bindings=(Name="LeftShift", Command="Left_Shift_Key_Press | onrelease Left_Shift_Key_Release", Shift=False, bPrimaryBinding=True)
- .Bindings=(Name="RightShift", Command="Right_Shift_Key_Press | onrelease Right_Shift_Key_Release", Shift=False)
- .Bindings=(Name="LeftControl", Command="Left_Control_Key_Press | onrelease Left_Control_Key_Release", Control=False)
- .Bindings=(Name="RightControl", Command="Right_Control_Key_Press | onrelease Right_Control_Key_Release", Control=False)
- .Bindings=(Name="LeftAlt", Command="Left_Alt_Key_Press | onrelease Left_Alt_Key_Release", Alt=False)
- .Bindings=(Name="RightAlt", Command="Right_Alt_Key_Press | onrelease Right_Alt_Key_Release", Alt=False)
- .Bindings=(Name="NumPadOne",Command="NUMPAD1_Key_Press | onrelease NUMPAD1_Key_Release")
- .Bindings=(Name="NumPadTwo",Command="NUMPAD2_Key_Press | onrelease NUMPAD2_Key_Release")
- .Bindings=(Name="NumPadThree",Command="NUMPAD3_Key_Press | onrelease NUMPAD3_Key_Release")
- .Bindings=(Name="NumPadFour",Command="NUMPAD4_Key_Press | onrelease NUMPAD4_Key_Release")
- .Bindings=(Name="NumPadFive",Command="NUMPAD5_Key_Press | onrelease NUMPAD5_Key_Release")
- .Bindings=(Name="NumPadSix",Command="NUMPAD6_Key_Press | onrelease NUMPAD6_Key_Release")
- .Bindings=(Name="NumPadSeven",Command="NUMPAD7_Key_Press | onrelease NUMPAD7_Key_Release")
- .Bindings=(Name="NumPadEight",Command="NUMPAD8_Key_Press | onrelease NUMPAD8_Key_Release")
- .Bindings=(Name="NumPadNine",Command="NUMPAD9_Key_Press | onrelease NUMPAD9_Key_Release")
- .Bindings=(Name="NumPadZero",Command="NUMPAD0_Key_Press | onrelease NUMPAD0_Key_Release")
- .Bindings=(Name="PageUp", Command="PageUp_Key_Press | onrelease PageUp_Key_Release")
- .Bindings=(Name="PageDown", Command="PageDn_Key_Press | onrelease PageDn_Key_Release")
- .Bindings=(Name="F4", Command="ALT_F4_QUIT", Alt=True)
- .Bindings=(Name="F12", Command="F12_Key_Press | onrelease F12_Key_Release")
- .Bindings=(Name="F1", Command="F1_Key_Press | onrelease F1_Key_Release")
- ;----------------------------------------------------------------------------------------
- ; CONSOLE bindings - Update these when you modify gamepad bindings
- ;----------------------------------------------------------------------------------------
- ;----------------------------------------------------------------------------------------
- ; HQ bindings
- ;----------------------------------------------------------------------------------------
- [GFxUI.KeyMap]
- FullKeyboard=1
- ;All input (except mouse) is passed to GFx, GFx does not handle input itself.
- [Engine.UIInputConfiguration]
- +WidgetInputAliases=(WidgetClassName="Engine.UIScreenObject",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),
- )),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),
- )),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),)),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),)),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28)))))))
- +WidgetInputAliases=(WidgetClassName="Engine.ConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=),(InputAliasName="NavFocusDown",LinkedInputKeys=()),(InputAliasName="NavFocusLeft",LinkedInputKeys=()),(InputAliasName="NavFocusRight",LinkedInputKeys=())))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIObject",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="ShowContextMenu",LinkedInputKeys=((InputKeyName="RightMouseButton")))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),)),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),)),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),)),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),)))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UICheckbox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),)),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),)),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),)),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),)),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),)))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right")))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="MouseScrollUp"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="SelectFirstElement",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectLastElement",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"),(InputKeyName="MouseScrollUp",ModifierKeyFlags=42))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown"),(InputKeyName="MouseScrollDown",ModifierKeyFlags=42))),(InputAliasName="SelectAllItems",LinkedInputKeys=((InputKeyName="A",ModifierKeyFlags=42))),(InputAliasName="SubmitListSelection",LinkedInputKeys=((InputKeyName="SpaceBar"),(InputKeyName="Enter"),)),(InputAliasName="NavFocusUp",LinkedInputKeys=()),(InputAliasName="NavFocusDown",LinkedInputKeys=()),(InputAliasName="NavFocusLeft",LinkedInputKeys=()),(InputAliasName="NavFocusRight",LinkedInputKeys=()))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=24))),(InputAliasName="ResizeColumn",LinkedInputKeys=((InputKeyName="MouseX",ModifierKeyFlags=0),(InputKeyName="MouseY",ModifierKeyFlags=0)))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIContextMenu",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="HideContextMenu",LinkedInputKeys=((InputKeyName="Escape")))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),)),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left",ModifierKeyFlags=0))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End",ModifierKeyFlags=0))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),)),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="Zero"),(InputKeyName="One"),(InputKeyName="Two"),(InputKeyName="Three"),(InputKeyName="Four"),(InputKeyName="Five"),(InputKeyName="Six"),(InputKeyName="Seven"),(InputKeyName="Eight"),(InputKeyName="Nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="MouseSelect",LinkedInputKeys=((InputKeyName="MouseX",ModifierKeyFlags=0)))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),)),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),)),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),)),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),)),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),)))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UINumericEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),)),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),)),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="Zero"),(InputKeyName="One"),(InputKeyName="Two"),(InputKeyName="Three"),(InputKeyName="Four"),(InputKeyName="Five"),(InputKeyName="Six"),(InputKeyName="Seven"),(InputKeyName="Eight"),(InputKeyName="Nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))),(InputAliasName="IncrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Add"))),(InputAliasName="DecrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Subtract"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),)),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),)),(InputAliasName="NavFocusLeft",LinkedInputKeys=()),(InputAliasName="NavFocusRight",LinkedInputKeys=)))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIOptionListBase",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),)),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),)),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="Enter",ModifierKeyFlags=0))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0)))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab")))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIScene",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="CloseScene",LinkedInputKeys=((InputKeyName="Escape"),)))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0),(InputKeyName="RightMouseButton",ModifierKeyFlags=0),(InputKeyName="MiddleMouseButton",ModifierKeyFlags=0)))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIScrollbar",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarButton",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarMarkerButton",WidgetStates=((StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIScrollFrame",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="ScrollUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"),(InputKeyName="Up"))),(InputAliasName="ScrollDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"),(InputKeyName="Down"))),(InputAliasName="ScrollTop",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="ScrollBottom",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"),(InputKeyName="MouseScrollUp",ModifierKeyFlags=42))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="MouseScrollDown",ModifierKeyFlags=42),(InputKeyName="PageDown")))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UISlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),)),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),)),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),)),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),)),(InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Subtract"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Add"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=()))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UITabButton",WidgetStates=((StateClassName="Engine.UIState_TargetedTab",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0),(InputKeyName="SpaceBar",ModifierKeyFlags=0),))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UITabControl",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=42))),(InputAliasName="PreviousPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=14)))))))
- +WidgetInputAliases=(WidgetClassName="Engine.UIToggleButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
- +WidgetInputAliases=(WidgetClassName="Engine.ScriptConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab")))))))
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