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Stewox

RA3 Locomotor Param List (new only)

Jun 19th, 2012
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  1. <LocomotorTemplate
  2. TurnWhileMoving="true"
  3. ActiveModelConditions="OVER_WATER"
  4. ActiveObjectStatus="WATER_LOCOMOTOR_ACTIVE OVER_WATER"
  5. PreferredHeightPitchingEpsilon="9" <!-- seen used for air units -->
  6. LookAheadMult="2.0" <!-- no idea what it does -->
  7. UniformAxialDamping="0.2" <!-- seen re-used in RA3 for air units (GenZH = avalanche only) -->
  8. TurnThresholdHS="90d"
  9. DontNegateDeceleratePitchFactor="true"
  10. BounceKick="0.4r" <!-- not sure what it does exactly, maybe bounce from terrain after crash(sliding on terrain) but it appears to be renamed from "bounce" in genzh -->
  11. YawStiffness="0.1" <!-- in RA3 this is commented to be "read as: YawMultiplier"
  12. ForwardAccelerationPitchFactor="0.1" <!-- in RA3 this is commented: 0 = no movement, 1 = backflips (value can be decimal anything in between) -->
  13. SpeedBasedHeightOffset="7"
  14. TurnThreshold="90d"
  15. EasingTakeOffAndLanding="true"
  16. EasingPercentage="40%"
  17. PreferredAttackHeight="300"
  18.  
  19. <!-- seems like terrain bouncing support is needed for airplanes to crash with proper looks (not glued to the ground at impact) -->
  20. <BounceKickTerrainMapping
  21. id="TankBounceKickTerrainMapping" >
  22. <Mapping
  23. TerrainClass="Grass"
  24. BounceMultiplier="125%"/>
  25. <Mapping
  26. TerrainClass="Rock"
  27. BounceMultiplier="10%"/>
  28. <Mapping
  29. TerrainClass="Road"
  30. BounceMultiplier="10%"/>
  31. </BounceKickTerrainMapping>
  32. />
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