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  1. ab starhymn
  2. You have gained the following abilities in Starhymn:
  3. Composition You may compose songs expressing your own creativity.
  4. Sustain The ability to maintain a song.
  5. Processional A beautiful hymn that regenerates willpower and mana.
  6. LoveCanticle Blessed be Raziela, a hymn of love and healing.
  7. DiscordantChord This painful chord shall crush the disharmonic soul.
  8. HopesCarol Thanks be Shakiniel, a hymn of protection.
  9. StarLight The light of the stars can disturb your foes.
  10. Refrain A musical structure that allows repetition of a stanza.
  11. Reprise A musical structure that allows reversal of a stanza.
  12. StarChord Send forth the Light to vanquish your enemies.
  13. MercifulSanctus Honours to Japhiel, a hymn of balanced justice.
  14. CrusaderCanto Glory to Methrenton, a hymn of the holy flame.
  15. LightCantata Praise be Elohora, a hymn of the blinding light.
  16. CaptiveAudience Both friends and enemies hear nothing but your songs.
  17. CelestOde Rousing song that inspires the citizens of Celest.
  18. GuardianAngel A guardian angel to take your blows.
  19. AngelSong Angels who hear will increase their speed.
  20. PrincessFarewell The last song of Princess Marilynth holds great power.
  21. JustChorale Your music brings penance from Holy Celestia.
  22. AvengingAngel An avenging angel to chase your foes.
  23. Encore Play a rousing encore performance.
  24. Recessional When the hymn winds down, it is best not to disturb it.
  25. EverSea Infuse the waters with the music of the stars.
  26. AngelicHost An angelic host shall return the dead to you.
  27. Requiem Lead those unto death with the requiem for the dead.
  28. AB STARHYMN <ability> for more information on an ability.
  29.  
  30. AB STARHYMN COMPOSITION
  31. STARHYMN - COMPOSITION
  32.  
  33. Syntax: COMPOSE NEW <song>
  34. COMPOSE LIST
  35. COMPOSE <song> STANZA <number> LYRIC <text>
  36. COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]
  37. COMPOSE <song> STANZA <number> DELETE
  38. COMPOSE <song> DELETE
  39. COMPOSE <song> [INFO]
  40. PERFORM SONG <song> [<target>]
  41. SONGSTAT, SONGSTATUS
  42.  
  43. As your ability in your song specialization increases, you will be able
  44. to compose new songs. You can write your own song and set it in
  45. stanzas. Each song can consist of up to 9 stanzas, and certain powers
  46. can also be invested in each stanza. Powers are divided into 3 types:
  47. Low (L), Medium (M) and High (H). Low types can only invested in stanzas
  48. 1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas
  49. generally have simple effects, medium stanzas have stronger effects, and
  50. high stanzas have very strong effects. Some song powers
  51. Type MORE to continue reading. (59% shown)
  52.  
  53. AB STARHYMN SUSTAIN
  54. STARHYMN - SUSTAIN
  55.  
  56. Syntax: SUSTAIN
  57.  
  58. This ability will allow you to slow the music you are playing to
  59. imperceptible levels, effectively freezing the music in place.
  60.  
  61. AB STARHYMN PROCESSIONAL
  62. STARHYMN - PROCESSIONAL
  63.  
  64. Stanza: Low (1-3)
  65. Targetable: No
  66. The processional is an inspiring introduction to any hymn. When you and
  67. your allies hear this sound, your willpower and endurance will
  68. regenerate faster. Your health and mana will regenerate slightly as
  69. well.
  70.  
  71. AB STARHYMN PROCESSIONAL
  72. STARHYMN - PROCESSIONAL
  73.  
  74. Stanza: Low (1-3)
  75. Targetable: No
  76. The processional is an inspiring introduction to any hymn. When you and
  77. your allies hear this sound, your willpower and endurance will
  78. regenerate faster. Your health and mana will regenerate slightly as
  79. well.
  80.  
  81. AB STARHYMN DISCORDANTCHORD
  82. STARHYMN - DISCORDANTCHORD
  83.  
  84. Syntax: PLAY DISCORDANTCHORD <target>
  85. Power: Variable (Any)
  86. Damage Type: 100% Magic
  87. Damage Source: Magical (charisma)
  88.  
  89. The discordant chord is tuned to especially harm those ears which are
  90. already suffering the tonal ailments of a musician, doing greater
  91. damage the greater the number of these afflictions the victim has. The
  92. power cost is 2 power for each affliction the victim has from among:
  93. manabarbs, egovice, and an achromatic aura. If the hapless victim
  94. suffers all three of these tonal disorders, and powerspikes, their
  95. suffering shall be grievous indeed - losing half their mana and
  96. ego in addition to immense pain.
  97.  
  98. If you have an octave active in the room, its magical ability to block
  99. the curing of auric ailments will prevent them from being consumed by
  100. the discordant chord. Additionally, it will increase the damage of your
  101. Type MORE to continue reading. (96% shown)
  102.  
  103. AB STARHYMN HOPESCAROL
  104. STARHYMN - HOPESCAROL
  105.  
  106. Stanza: Low (1-3)
  107. Targetable: No
  108. Damage Modifier: 1/8 cold, fire, poison and electricity resistance
  109.  
  110. The beauty of Shakiniel's voice can be imbued into your hymns, which
  111. offers protection to you and your allies who hear this music. The
  112. protection extends to most forms of elemental damage, including fire,
  113. cold, electricity, and poison.
  114.  
  115. AB STARHYMN STARLIGHT
  116. STARHYMN - STARLIGHT
  117.  
  118. Stanza: Low (1-3)
  119. Targetable: No
  120. The sound of the stars has a disturbing effect on your enemies. When
  121. they hear it, they will have a chance of being afflicted with either
  122. sensitivity, sunallergy, or vomiting.
  123.  
  124. AB STARHYMN STARLIGHT
  125. STARHYMN - STARLIGHT
  126.  
  127. Stanza: Low (1-3)
  128. Targetable: No
  129. The sound of the stars has a disturbing effect on your enemies. When
  130. they hear it, they will have a chance of being afflicted with either
  131. sensitivity, sunallergy, or vomiting.
  132.  
  133. AB STARHYMN REPRISE
  134. STARHYMN - REPRISE
  135.  
  136. Syntax: PLAY REPRISE
  137. Power: 1 (any)
  138.  
  139. By reprising your melodies and harmonies, you can take your song back
  140. one stanza.
  141.  
  142. AB STARHYMN STARCHORD
  143. STARHYMN - STARCHORD
  144.  
  145. Syntax: PLAY STARCHORD <target>
  146. Damage Type: 50% Divinus, 50% Fire
  147. Damage Source: Magical (charisma)
  148. Can Target Denizens
  149.  
  150. This chord is similar to minor second, except it vibrates to the martial energies of Celestia,
  151. calling forth Holy Fire.
  152.  
  153. AB STARHYMN STARCHORD
  154. STARHYMN - STARCHORD
  155.  
  156. Syntax: PLAY STARCHORD <target>
  157. Damage Type: 50% Divinus, 50% Fire
  158. Damage Source: Magical (charisma)
  159. Can Target Denizens
  160.  
  161. This chord is similar to minor second, except it vibrates to the martial energies of Celestia,
  162. calling forth Holy Fire.
  163.  
  164. AB STARHYMN CRUSADERCANTO
  165. STARHYMN - CRUSADERCANTO
  166.  
  167. Syntax: STARSONG CALL CRUSADERCANTO ON <target>
  168. Stanza: Mid (4-6)
  169. Targetable: Yes
  170.  
  171. Upon a crusade against the evil, Methrenton will lend you his voice, and
  172. when you hear it the holy flames of Holy Celestia will surround you,
  173. growing from orange to white over time. When you are ready to punish
  174. your enemy, simply call the crusdader canto down upon them.
  175.  
  176. AB STARHYMN LIGHTCANTATA
  177. STARHYMN - LIGHTCANTATA
  178.  
  179. Stanza: Mid (4-6)
  180. Targetable: No
  181. When the light of Elohora is woven into your music, an angelic choir
  182. will join your hymn. Those enemies who hear the sound of the choir will
  183. be blinded and bow before the might of the light. If they are under the
  184. effects of an afterimage, they will suffer confusion and epilepsy.
  185.  
  186. AB STARHYMN CAPTIVEAUDIENCE
  187. STARHYMN - CAPTIVEAUDIENCE
  188.  
  189. Syntax: CAPTIVATE AUDIENCE
  190. This will affect all allies and enemies in the room who can hear and are
  191. not already captivated by a bard. Those who are captivated will only pay
  192. attention to your songs and thus will only be affected (either
  193. negatively or positively) by your song effects. Blanknote or Blankchord
  194. will break the captivation.
  195.  
  196. AB STARHYMN CELESTODE
  197. STARHYMN - CELESTODE
  198.  
  199. Stanza: Mid (4-6)
  200. Targetable: No
  201. Damage Modifier: 1/8 universal increase
  202.  
  203. This rousing music will inspire the citizens of New Celest to greater
  204. heights, causing the damage they do to be increased. This powerful sound
  205. was inspired by the lyrics of "Ode to New Celest" by Raflein, the first
  206. guildmaster and founder of the guild.
  207.  
  208. AB STARHYMN GUARDIANANGEL
  209. STARHYMN - GUARDIANANGEL
  210.  
  211. Syntax: STARSONG CALL GUARDIANANGEL
  212. Power: 2 (Pool of Stars)
  213.  
  214. Requires: At least two of the following songs:
  215. LoveCanticle
  216. HopesCarol
  217. MercifulSanctus
  218. CrusaderCanto
  219. LightCantata
  220.  
  221. Sing this song and you will summon an angel to guard you from harm,
  222. granting 3/10 universal damage resistance for a short period of
  223. time. However, your song will turn back by one stanza.
  224.  
  225. AB STARHYMN ANGELSONG
  226. STARHYMN - ANGELSONG
  227.  
  228. Stanza: Mid (4-6)
  229. Targetable: No
  230. Any angel who hears this song will be inspired to vanquish the forces of evil, attacking at a faster
  231. rate than normal.
  232.  
  233.  
  234. AB STARHYMN PRINCESSFAREWELL
  235. STARHYMN - PRINCESSFAREWELL
  236.  
  237. Stanza: High (7-9)
  238. Targetable: Yes
  239. Power: 3 (Pool of Stars)
  240. Before Princess Marilynth, the last Vernal Goddess, sacrificed herself
  241. to save Celestia and the elemental plane of water from the Taint, she
  242. sang one bittersweet note in farewell. That note can be captured in your
  243. hymn and those who hear it may be caught up in that longlost memory.
  244.  
  245. AB STARHYMN JUSTCHORALE
  246. STARHYMN - JUSTCHORALE
  247.  
  248. Stanza: High (7-9)
  249. Targetable: No
  250. The Holy Supernals of Celestia shall judge the unworthy, casting down
  251. your enemies' souls into torment and misery.
  252.  
  253. AB STARHYMN AVENGINGANGEL
  254. STARHYMN - AVENGINGANGEL
  255.  
  256. Syntax: STARSONG CALL AVENGINGANGEL ON <target>
  257. Power: 3 (Pool of Stars)
  258.  
  259. Requires: At least four of the following songs-
  260. LoveCanticle
  261. HopesCarol
  262. MercifulSanctus
  263. CrusaderCanto
  264. LightCantata
  265.  
  266. Sing this song and you will summon an angel to bring harm to your foe. However,
  267. it will cause you to fade two stanzas.
  268.  
  269. AB STARHYMN ENCORE
  270. STARHYMN - ENCORE
  271.  
  272. Syntax: ENCORE PERFORMANCE
  273. Power: 3 (Any)
  274.  
  275. By playing an encore performance, you will speed quickly through your
  276. song at a faster tempo - your recovery of equilibrium when playing songs
  277. will be halved.
  278.  
  279. AB STARHYMN RECESSIONAL
  280. STARHYMN - RECESSIONAL
  281.  
  282. Stanza: High (7-9)
  283. Targetable: No
  284. When your enemies hear the recessional, which is the winding down of the hymn, they will be loathe
  285. to disturb it by eating and drinking, and there will be a chance that they find themselves unable to
  286. do either.
  287.  
  288. AB STARHYMN EVERSEA
  289. STARHYMN - EVERSEA
  290.  
  291. Stanza: High (7-9)
  292. Targetable: No
  293. When your music is heard by the oceans and rivers, they become infused with the power of the stars.
  294. Any enemies who hear this music will find the waters prevent them from raising magical protections.
  295.  
  296. AB STARHYMN ANGELICHOST
  297. STARHYMN - ANGELICHOST
  298.  
  299. Syntax: STARSONG CALL ANGELICHOST ON <target>
  300. Power: 10 (Pool of Stars)
  301.  
  302. Requires: At least five of the following songs-
  303. LoveCanticle
  304. HopesCarol
  305. MercifulSanctus
  306. CrusaderCanto
  307. LightCantata
  308.  
  309. Sing this song and you will summon an angelic host who will carry the
  310. soul of a fallen comrade back into life. The power of this effect is
  311. such that your song will immediately end.
  312.  
  313. AB STARHYMN REQUIEM
  314. STARHYMN - REQUIEM
  315.  
  316. Stanza: High (7-9)
  317. Targetable: Yes
  318. Power: 3 (Pool of Stars)
  319. By singing the requiem for the dead in honour of an enemy, you will be joined by an angelic choir
  320. who will lead that enemy unto death if he or she is still living. Once you start the killing note,
  321. you can do nothing that will disrupt the song.
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