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- // Class value is index in ChrClasses.dbc
- enum Classes
- {
- CLASS_NONE = 0,
- CLASS_WARRIOR = 1,
- CLASS_PALADIN = 2,
- CLASS_HUNTER = 3,
- CLASS_ROGUE = 4,
- CLASS_PRIEST = 5,
- CLASS_DEATH_KNIGHT = 6,
- CLASS_SHAMAN = 7,
- CLASS_MAGE = 8,
- CLASS_WARLOCK = 9,
- //CLASS_UNK = 10,
- CLASS_DRUID = 11,
- CLASS_NECROMANCER = 12
- };
- // max+1 for player class
- #define MAX_CLASSES 13
- #define CLASSMASK_ALL_PLAYABLE \
- ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
- (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
- (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
- (1<<(CLASS_NECROMANCER-1))|(1<<(CLASS_DEATH_KNIGHT-1)))
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