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TagPro Neomacro Plus Approval

Apr 30th, 2015
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  1. <PrivateMajor> hey are you around?
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  3. * PrivateMajor has quit (Quit: Page closed)
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  6. * Loaded log from Mon Feb 02 14:39:18 2015
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  8. <snaps_> Hey! Mind if I run a few scripts by you? One of them I think should be okay with MLTP the other I'm really not sure.
  9. <PrivateMajor> sure
  10. <snaps_> Thanks! The first is TagPro Neomacro Plus http://www.reddit.com/r/TagPro/comments/32qqgr/userscript_tagpro_neomacro_plus/
  11. <PrivateMajor> tl;dr?
  12. <snaps_> Sequences of keypresses into messages. The same message comes out each time, but it is more versatile than conventional macros.
  13. <PrivateMajor> what is the practical use of that?
  14. <snaps_> Explanation I posted earlier: I wouldn't call them smart macros. I know you know since you had looked over it before, but for anyone else reading: they just work on sequences of keys instead of single keys. The same sentence always comes out for the same sequence, e.g. if you type + 2 8 5 4 2 it always says "I got juke juice on middle @ :42". When we talk about smart macros, on the other hand, that g
  15. <snaps_> enerally refers to scripts whose messages vary depending on things like the game time, map, last seen powerup grab, or that are capable of sending out messages automatically.
  16. <PrivateMajor> so basically it just lets you have more bindings?
  17. <snaps_> Essentially. Now you don't have 1 key per message, but 1 key sequence per message.
  18. <snaps_> So things like pup callouts are feasible.
  19. <PrivateMajor> yes thats fine
  20. <snaps_> Great. The other is Team Switcher http://www.reddit.com/r/TagproScripts/comments/3359vk/tagpro_team_switcher/ it puts a button on the top right of your screen that switches teams and then switches back immediately when you respawn on the other team.
  21. <snaps_> This is the one I'm not sure about. The advantage is minimal, but does exist.
  22. <PrivateMajor> what is the point of that?
  23. <snaps_> 2 fold, so you don't have to open the menu to switch teams, and to make it easier to switch multiple times to get a better spawn at the beginning of a match/half.
  24. <snaps_> With this you can easily switch 3 times if you get in the game quickly.
  25. <PrivateMajor> not allowed
  26. <snaps_> Figured. I had only posted it to /r/TagproScripts in any case because I thought that would be the verdict.
  27. <snaps_> Can I take your assessment of the TagPro Neomacro Plus script as a general MLTP approval?
  28. <PrivateMajor> yes
  29. <PrivateMajor> assuming it does what you say it does
  30. <snaps_> In that case, just to make sure we're on the same page: The player presses multiple keys on the keyboard and a message is chosen/constructed based on the input and only the input. The sentences are constructed "dynamically", but are the same no matter what the state of the game is. Everything in the macro message originated from user input.
  31. <PrivateMajor> what you just described would not violate any MLTP rules
  32. <snaps_> Excellent. Thanks for your time and help!
  33. <PrivateMajor> no worries, thanks for checking before assuming!
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