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- <autoexec>
- <register silent="true" event="gainbuff_Chain_Affinity">sc var set CA CA</register>
- <register silent="true" event="losebuff_Chain_Affinity">sc var set CA N</register>
- <register silent="true" event="losebuff_Burst_Affinity">sc var set BA N</register>
- <register silent="true" event="gainbuff_Burst_Affinity">sc var set BA BA</register>
- <register silent="true" event="losebuff_Impetus">sc var set ImpetusSet BlankSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Impetus">sc var set ImpetusSet ImpetusSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Berserk">sc var set Berserk N</register>
- <register silent="true" event="gainbuff_Berserk">sc var set Berserk Berserk</register>
- <register silent="true" event="losebuff_Footwork">sc var set STYLE KICK;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Footwork">sc var set STYLE KICK;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_*ounter">sc var set PerfectCounterSet BlankSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_*ounter">sc var set PerfectCounterSet PerfectCounterSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="weather_Thunder">wait 5; input /echo == Thunder ==</register>
- <register silent="true" event="weather_Ice">wait 5; input /echo == Ice ==</register>
- <register silent="true" event="weather_Fire">wait 5; input /echo == Fire ==</register>
- <register silent="true" event="weather_Earth">wait 5; input /echo == Earth ==</register>
- <register silent="true" event="weather_Wind">wait 5; input /echo == Wind ==</register>
- <register silent="true" event="weather_Water">wait 5; input /echo == Water ==</register>
- <register silent="true" event="weather_Light">wait 5; input /echo == Light ==</register>
- <register silent="true" event="weather_Dark">wait 5; input /echo == Dark ==</register>
- <register silent="true" event="weather_Clear">wait 5; input /echo == Clear ==</register>
- <register silent="true" event="weather_Fog">wait 5; input /echo == Fog ==</register>
- <register silent="true" event="weather_Clouds">wait 5; input /echo == Cloudy ==</register>
- <register silent="true" event="weather_Sunshine">wait 5; input /echo == Sunny ==</register>
- <register silent="true" event="day_Firesday">wait5; input /echo == Fireday ==</register>
- <register silent="true" event="day_Earthsday">wait5; input /echo == Earthsday ==</register>
- <register silent="true" event="day_Watersday">wait5; input /echo == Watersday ==</register>
- <register silent="true" event="day_Windsday">wait5; input /echo == Windsday ==</register>
- <register silent="true" event="day_Iceday">wait5; input /echo == Iceday ==</register>
- <register silent="true" event="day_Lightningday">wait5; input /echo == Lightningday ==</register>
- <register silent="true" event="day_Lightsday">wait5; input /echo == Lightsday ==</register>
- <register silent="true" event="day_Darksday">wait5; input /echo == Darksday ==</register>
- <!--- Added! ---->
- <register silent="true" event="zone_*">ll profile default;</register>
- <register silent="true" event="losebuff_Climactic_Flourish">sc var set Climactic BlankSet;wait 1;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Climactic_Flourish">sc var set Climactic Climactic Flourish;wait 1;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Striking_Flourish">sc var set Striking BlankSet;wait 1;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Striking_Flourish">sc var set Striking Striking Flourish;wait 1;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Saber_Dance">sc var set Saber No;wait 1;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Saber_Dance">sc var set Saber SD;wait 1;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Berserk">sc var set Berserk N</register>
- <register silent="true" event="gainbuff_Berserk">sc var set Berserk Berserk</register>
- <register silent="true" event="losebuff_Blood_Rage">sc var set BR N</register>
- <register silent="true" event="gainbuff_Blood_Rage">sc var set BR BR</register>
- <register silent="true" event="losebuff_Restraint">sc var set Restraint N</register>
- <register silent="true" event="gainbuff_Restraint">sc var set Restraint Restraint</register>
- <register silent="true" event="gainbuff_Sneak_Attack">sc var set SA SA;wait 0.5;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Sneak_Attack">sc var set SA No;wait 0.5;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Trick_Attack">sc var set TA No;wait 0.5;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Trick_Attack">sc var set TA TA;wait 0.5;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Berserk">sc var set Berserk N</register>
- <register silent="true" event="gainbuff_Berserk">sc var set Berserk Berserk</register>
- <!-- Beastmaster Abilities --> <!--
- <register silent="true" event="gainbuff_Killer_Instinct">sc var set KillerInstinct Killer Instinct</register>
- <register silent="true" event="losebuff_Killer_Instinct">sc var set KillerInstinct BlankSet</register>
- <register silent="true" event="losebuff_Transcendency">sc var set Brew N</register>
- <register silent="true" event="gainbuff_Transcendency">sc var set Brew BR</register>
- <register silent="true" event="lowhp">sc var set Override Twilight</register>
- <register silent="true" event="hppgt75">sc var set Override BlankSet</register>
- Shining Fantasia Switches between Master & Pet priority for TP Sets
- Netherspikes, Diaga V, Banishga V, and Goblin Gavotte are assigned to the 4 primary ready moves for summoned pet. Ready move assignments use the below rough priority in ordering.
- Netherspikes: Single Target DD; Other
- Diaga V: Pet Stun; Conal AoE; Other
- Banishga V: Primary Radial AoE; Other
- Goblin Gavotte: Enhancing; Secondary Radial AoE; Other
- Additional Ready moves are assigned to $Ready5~7; Only Mandragora, Lizards, and Funguar have more than 4 Ready moves.
- -->
- </autoexec>
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