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  1. # ff7_opengl-0.7.10b config file
  2.  
  3.  
  4.  
  5. ## USER OPTIONS ##
  6. ## If you just want to play the game, these are the only options you'll want to change.
  7.  
  8. # set the window size (or fullscreen resolution) of FF7
  9. # 0 means use original resolution (whatever ff7.exe provides)
  10. # preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
  11. window_size_x = 1280
  12. window_size_y = 1024
  13. preserve_aspect = yes
  14. fullscreen = no
  15.  
  16. # mod directory
  17. # subdirectroy of mods/ where textures will be loaded from
  18. # does not affect the old external textures feature, those should still go in textures/
  19. mod_path = none
  20.  
  21. # check your driver settings if this option doesn't seem to work
  22. enable_vsync = yes
  23.  
  24. # limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
  25. # vsync must be enabled and working for this to have any effect
  26. minigame_framelimiter = on
  27.  
  28. # same thing, but for the battle swirl
  29. battleswirl_framelimiter = off
  30.  
  31. # allow FF7 to use linear filtering for its textures
  32. # some things look slightly better with this option on, but alot of textures just lose their detail
  33. linear_filter = off
  34.  
  35. # plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
  36. # If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
  37. music_plugin = plugins/ff7music.fgp
  38.  
  39.  
  40.  
  41. ## ENHANCEMENTS ##
  42. ## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
  43.  
  44. # make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
  45. transparent_dialogs = on
  46.  
  47. # allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
  48. break_9999limit = no
  49.  
  50. # include armor in magic defense calculation
  51. mdef_fix = yes
  52.  
  53. # expand battle viewport to cover entire screen and make the battle menu transparent
  54. new_battle_interface = on
  55.  
  56. # post-processing shader, used to apply fullscreen effects
  57. post_source = shaders/bloom2.post
  58. enable_postprocessing = no
  59.  
  60.  
  61.  
  62. ## ADVANCED OPTIONS ##
  63. ## Don't fiddle with these unless you know what you're doing.
  64.  
  65. # use shaders, if available and supported
  66. # turn shaders off to use the OpenGL 1.1 backend
  67. use_shaders = yes
  68.  
  69. # prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
  70. # multiple of the original resolution and up/down-scaling
  71. prevent_rounding_errors = yes
  72.  
  73. # enable alpha blending for textures without an existing blending effect
  74. fancy_transparency = on
  75.  
  76. # display frames per second counter in upper right corner
  77. show_fps = no
  78.  
  79. # display some real-time debug information
  80. show_stats = no
  81.  
  82. # store external textures in a compressed cache for increased performance
  83. # compression is not lossless, some artifacts may appear when this option is in use
  84. # texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
  85. # will cause that file to be recreated from the source
  86. compress_textures = yes
  87.  
  88. # use pixel buffer objects to speed up texture loading
  89. # will probably crash horribly on ATI cards but should work for NVIDIA users
  90. use_pbo = no
  91.  
  92. # replace FF7's default framelimiter timer source
  93. use_new_timer = yes
  94.  
  95. # use a more stable (but less accurate) timer to control FF7's framelimiter
  96. # this option has no effect unless the use_new_timer option is on
  97. use_stable_timer = no
  98.  
  99. # plugin used to play movies, FFMpeg is the only choice for now
  100. movie_plugin = plugins/ffmpeg_movies.fgp
  101.  
  102.  
  103.  
  104. ## MODDER OPTIONS ##
  105. ## These options are mostly useful to modders and should not be enabled during normal play.
  106.  
  107. # read files directly instead of using LGP archives
  108. # for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
  109. # if this file doesn't exist it will look for the original in the LGP archive
  110. direct_mode = off
  111.  
  112. # show every failed attempt at loading a .png texture
  113. show_missing_textures = no
  114.  
  115.  
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