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- In-Reply-To: <CAKRzoOgf9r-g=Uua--U14Kp0HbXOwozzEuZx06REwEVNYVwBEA@mail.gmail.com>
- References: <CAKRzoOgf9r-g=Uua--U14Kp0HbXOwozzEuZx06REwEVNYVwBEA@mail.gmail.com>
- From: Marc Laidlaw <[email protected]>
- Date: Thu, 7 Jan 2016 20:20:34 -0800
- Message-ID: <CA+GALyPSJKhJgp+LDpne7QekukuZ2iH6Hhe4MbTNamwc=dFOxQ@mail.gmail.com>
- Subject: Re: A question from the community
- To: "53bload53 ." <[email protected]>
- Content-Type: multipart/alternative; boundary=001a1140bfd8fd19c40528caea50
- --001a1140bfd8fd19c40528caea50
- Content-Type: text/plain; charset=UTF-8
- Content-Transfer-Encoding: quoted-printable
- Hi Teddy, I hope this will explain why I cannot answer your questions. Feel
- free to share it with your group.
- MY RETIREMENT
- *Is the rumor true?*
- Yes, it is true. I, Marc Laidlaw, have retired from Valve.
- *Was there really a rumor to that effect?*
- Not to my knowledge. I just thought that in case there was one, I might as
- well start by confirming it. Most of my friends already know because I told
- them directly.
- *What do you mean you're retiring from Valve?*
- I am no longer a full or part time Valve employee, no longer involved in
- day to day decisions or operations, no longer a spokesman for the company,
- no longer privy to most types of confidential information, no longer
- working on Valve games in any capacity.
- *Why are you retiring?*
- There are many reasons, most of them personal. An outwardly obvious reason
- is that I'm old, or anyway oldish. My nickname when I first started at
- Valve in 1997 was "Old Man Laidlaw." The little baby level designer who
- gave me that nickname is older now than I was then. Imagine how much older
- I am! I had the unbelievable luck to fall in with the kids at Valve when
- they could have just dismissed me as an old fogey who didn't know shit
- about videogames. The only Zelda I=E2=80=99d ever heard of was F. Scott
- Fitzgerald=E2=80=99s wife. They taught me everything. I had a good run but =
- lately I
- have been feeling a need for a break from the collaborative chaos of game
- production, and a return to more self-directed writing projects.
- *What does this mean for Half-Life?*
- I don't and can't entirely know. Half-Life is fully owned by Valve. It came
- into existence before my arrival. Where Valve may choose to take it in the
- future is not in my hands. I have been a grateful co-creator, but my time
- of working on the series is behind me. Since I no longer speak for Valve,
- it would be inappropriate for me to answer questions or speculate openly on
- the fate of the franchise. I can speak about games I worked on in the past,
- to the extent this is public knowledge, but I have talked about those
- subjects endlessly over the years and I don't think there's much to add.
- *Will you have any kind of continuing relationship with Valve?*
- Valve has been my second home, and home to a great many of my dreams and
- ambitions, for over 18 years. I will always have a connection to the
- company, the many friends I made there, the games I worked on, and
- especially the characters I helped create. My friends know they can consult
- me if questions come up that I can help them answer. I hope that for at
- least a few years, if I come to the door, people will still recognize me
- and let me in without calling security. I won't blame them if they hide the
- silverware, however. I can be trusted with company secrets, but not with
- spoons. Never with spoons.
- *What are you going to do now?*
- That is unclear. I will almost certainly get back to writing more stories
- of my own; that's simply my default setting. Working on games has been an
- amazing education, a vocation, an entire career I never expected to have. I
- found a calling that didn't even exist when I was a sprout. But it feels
- like the time is right to return to my roots and see where that takes me.
- It might well take me back into games by other routes, but currently that=
- =E2=80=99s
- not part of the plan. I=E2=80=99ll be exploring for a while.
- *Are you willing to do interviews or engage in further correspondence about
- all this?*
- Not at this time. For now, I am going to let this written statement stand
- as my complete comment on the matter. If it seems like there is something
- important I neglected to mention, or some world shattering new event that
- demands to be trumpeted, such as the arrival of a new grey hair, then I
- suppose I might update it. Those who write asking for further clarification
- or expanded explanations will probably just receive another copy of this
- message. I appreciate all the interest and enthusiasm from Half-Life fans
- over the years; I loved working on the games and engaging with the
- community, but I can no longer be considered a potential source of new
- information. And please don't bombard Valve with questions either. There is
- nothing anyone there can tell you about my personal decision to retire.
- *How do we know this email is not a fake?*
- Assuming the entire universe is not itself a hoax, this uncertainty arises
- mainly thanks to a small, specialized cottage industry of trolls who have
- been employed turning out fake emails in my name, in which I say things
- about Valve that I would never say. What you are reading is the genuine
- article, a hand-picked assortment of words selected and arranged in a
- particular, convoluted order for one specific purpose: to demonstrate that
- I and nobody else have or could have written this email. I expect that
- after enough identical versions of this message have been shared in the
- Steam forums, on Reddit, or wherever else gamers congregate, people will
- come to accept its authenticity, especially when I don=E2=80=99t contradict=
- them.
- So if you were planning to write to me directly asking whether it's real,
- please accept one of these preemptive replies: (a) Yes, it=E2=80=99s real. =
- (b)
- Nope, it=E2=80=99s not a fake. (c) Nope, it=E2=80=99s real. (d) Yes, it=E2=
- =80=99s not a fake.
- *How do we know if your explanation of how we know this email is not a
- fake, is not a fake?*
- Did trolls create this universe, or are they merely its creatures?
- Thank you for playing along.
- - Marc Laidlaw
- On Thu, Jan 7, 2016 at 6:03 PM, 53bload53 . <[email protected]> wrote=
- :
- > Hello Marc
- >
- > A whole group of people and I have been looking for the answer to a
- > question that came to our minds but unfortunately couldn't find it, thus
- > why I'm sending this email.
- >
- > Straight to the point:
- >
- > Why can't you just publicly announce that you (Valve) will never release
- > the infamous Half-Life 3 and end this frustration to your community once
- > and for all after 10+ years of silence and avoidance towards the subject?
- >
- >
- > I'm not sure if you read the whole question or just closed the message
- > after reading "Half-Life 3", but in case you're still reading this I just
- > wanted to mention that the last Half-Life game was in 2007.
- >
- > It's already 2016 and I really think the final fate of the Half-Life
- > series should be finally announced because people still haven't forgotten
- > Half-Life and these rumors and silence is only damaging the interaction
- > between customers and the company.
- >
- > Thank you so much in advance, Gordon Freeman is still not dead.
- >
- --001a1140bfd8fd19c40528caea50
- Content-Type: text/html; charset=UTF-8
- Content-Transfer-Encoding: quoted-printable
- <div dir=3D"ltr"><p style=3D"border:medium none">Hi Teddy, I hope this will=
- explain why I cannot answer your questions. Feel free to share it with you=
- r group.<br></p><p style=3D"border:medium none">MY RETIREMENT</p>
- <p style=3D"border:medium none"><br></p>
- <p style=3D"border:medium none"><i>Is the rumor true?</i></p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"margin-left:0.5in;border:medium none">Yes,
- it is true. I, Marc Laidlaw, have retired from Valve. </p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"border:medium none"><i>Was there really a rumor to that effect?=
- </i></p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"margin-left:0.5in;border:medium none">Not
- to my knowledge. I just thought that in case there was one, I might as well
- start by confirming it. Most of my friends already know because I told them
- directly.</p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"border:medium none"><i>What do you mean you're retiring fro=
- m Valve?</i></p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"margin-left:0.5in;border:medium none">I
- am no longer a full or part time Valve employee, no longer involved in day =
- to
- day decisions or operations, no longer a spokesman for the company, no long=
- er
- privy to most types of confidential information, no longer working on Valve
- games in any capacity.</p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"border:medium none"><i>Why are you retiring?</i></p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"margin-left:0.5in;border:medium none">There
- are many reasons, most of them personal. An outwardly obvious reason is tha=
- t
- I'm old, or anyway oldish. My nickname when I first started at Valve in=
- 1997
- was "Old Man Laidlaw." The little baby level designer who gave me
- that nickname is older now than I was then. Imagine how much older I am! I =
- had
- the unbelievable luck to fall in with the kids at Valve when they could hav=
- e
- just dismissed me as an old fogey who didn't know shit about videogames=
- . The
- only Zelda I=E2=80=99d ever heard of was F. Scott Fitzgerald=E2=80=99s wife=
- . They taught me
- everything. I had a good run but lately I have been feeling a need for a br=
- eak
- from the collaborative chaos of game production, and a return to more
- self-directed writing projects.</p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"border:medium none"><i>What does this mean for Half-Life?</i></=
- p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"margin-left:0.5in;border:medium none">I
- don't and can't entirely know. Half-Life is fully owned by Valve. I=
- t came into
- existence before my arrival. Where Valve may choose to take it in the futur=
- e is
- not in my hands. I have been a grateful co-creator, but my time of working =
- on
- the series is behind me. Since I no longer speak for Valve, it would be
- inappropriate for me to answer questions or speculate openly on the fate of=
- the
- franchise. I can speak about games I worked on in the past, to the extent t=
- his
- is public knowledge, but I have talked about those subjects endlessly over =
- the
- years and I don't think there's much to add.</p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"border:medium none"><i>Will you have any kind of continuing
- relationship with Valve?</i></p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"margin-left:0.5in;border:medium none">Valve
- has been my second home, and home to a great many of my dreams and ambition=
- s,
- for over 18 years. I will always have a connection to the company, the many
- friends I made there, the games I worked on, and especially the characters =
- I
- helped create. My friends know they can consult me if questions come up tha=
- t I
- can help them answer. I hope that for at least a few years, if I come to th=
- e
- door, people will still recognize me and let me in without calling security=
- . I
- won't blame them if they hide the silverware, however. I can be trusted=
- with
- company secrets, but not with spoons. Never with spoons.</p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"border:medium none"><i>What are you going to do now?</i></p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"margin-left:0.5in;border:medium none">That
- is unclear. I will almost certainly get back to writing more stories of my =
- own;
- that's simply my default setting. Working on games has been an amazing
- education, a vocation, an entire career I never expected to have. I found a
- calling that didn't even exist when I was a sprout. But it feels like t=
- he time
- is right to return to my roots and see where that takes me. It might well t=
- ake
- me back into games by other routes, but currently that=E2=80=99s not part o=
- f the plan.
- I=E2=80=99ll be exploring for a while.</p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"border:medium none"><i>Are you willing to do interviews or enga=
- ge
- in further correspondence about all this?</i></p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"margin-left:0.5in;border:medium none">Not
- at this time. For now, I am going to let this written statement stand as my
- complete comment on the matter. If it seems like there is something importa=
- nt I
- neglected to mention, or some world shattering new event that demands to be
- trumpeted, such as the arrival of a new grey hair, then I suppose I might u=
- pdate
- it. Those who write asking for further clarification or expanded explanatio=
- ns
- will probably just receive another copy of this message. I appreciate all t=
- he
- interest and enthusiasm from Half-Life fans over the years; I loved working=
- on
- the games and engaging with the community, but I can no longer be considere=
- d a
- potential source of new information. And please don't bombard Valve wit=
- h
- questions either. There is nothing anyone there can tell you about my perso=
- nal
- decision to retire.</p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"border:medium none"><i>How do we know this email is not a fake?=
- </i></p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"margin-left:0.5in;border:medium none">Assuming
- the entire universe is not itself a hoax, this uncertainty arises mainly th=
- anks
- to a small, specialized cottage industry of trolls who have been employed
- turning out fake emails in my name, in which I say things about Valve that =
- I
- would never say. What you are reading is the genuine article, a hand-picked
- assortment of words selected and arranged in a particular, convoluted order=
- for
- one specific purpose: to demonstrate that I and nobody else have or could h=
- ave
- written this email. I expect that after enough identical versions of this
- message have been shared in the Steam forums, on Reddit, or wherever else
- gamers congregate, people will come to accept its authenticity, especially =
- when
- I don=E2=80=99t contradict them. So if you were planning to write to me dir=
- ectly asking
- whether it's real, please accept one of these preemptive replies: (a) Y=
- es, it=E2=80=99s
- real. (b) Nope, it=E2=80=99s not a fake. (c) Nope, it=E2=80=99s real. (d) Y=
- es, it=E2=80=99s not a fake.
- </p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"border:medium none"><i>How do we know if your explanation of ho=
- w we
- know this email is not a fake, is not a fake?</i></p>
- <p style=3D"border:medium none">=C2=A0</p>
- <p style=3D"margin-left:0.5in;border:medium none">Did
- trolls create this universe, or are they merely its creatures?</p>
- <p style=3D"margin-left:0.5in;border:medium none">=C2=A0</p>
- <p style=3D"margin-left:0.5in;border:medium none">Thank
- you for playing along.</p><span class=3D""><font color=3D"#888888"><p style=
- =3D"margin-left:0.5in;border:medium none">=C2=A0</p>
- <p style=3D"margin-left:1in;border:medium none">-
- Marc Laidlaw</p></font></span><div class=3D"gmail_extra"><br><div class=3D"=
- gmail_quote">On Thu, Jan 7, 2016 at 6:03 PM, 53bload53 . <span dir=3D"ltr">=
- <<a href=3D"mailto:[email protected]" target=3D"_blank">teddywolf1=
- [email protected]</a>></span> wrote:<br><blockquote class=3D"gmail_quote" st=
- yle=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div =
- dir=3D"ltr"><div>Hello Marc</div><div><br></div><div>A whole group of peopl=
- e and I have been looking for the answer to a question that came to our min=
- ds but unfortunately couldn't find it, thus why I'm sending this em=
- ail.</div><div><br></div>Straight to the point:<div><br></div><div>Why can&=
- #39;t you just publicly announce that you (Valve) will never release the in=
- famous Half-Life 3 and end this frustration to your community once and for =
- all after 10+ years of silence and avoidance towards the subject?</div><div=
- ><br></div><div><br></div><div>I'm not sure if you read the whole quest=
- ion or just closed the message after reading "Half-Life 3", but i=
- n case you're still reading this I just wanted to mention that the last=
- Half-Life game was in 2007.=C2=A0</div><div><br></div><div>It's alread=
- y 2016 and I really think the final fate of the Half-Life series should be =
- finally announced because people still haven't forgotten Half-Life and =
- these rumors and silence is only damaging the interaction between customers=
- and the company.</div><div><br></div><div>Thank you so much in advance, Go=
- rdon Freeman is still not dead.</div></div>
- </blockquote></div><br></div></div>
- --001a1140bfd8fd19c40528caea50--
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