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- ##############################################################################
- # bnetd.conf - Configuration file for the Unix Battle.net daemon #
- #----------------------------------------------------------------------------#
- # #
- # This file is an example configuration and may require modification to #
- # suit your needs or your site. Blank lines and lines starting with a "#" #
- # are ignored. Use quotes around values that contain spaces. #
- # #
- ##############################################################################
- ##############################################################################
- # Storage section #
- # storage_path will tell pvpgn how and where from/to to read/write accounts #
- # right now it supports 2 "drivers" : file and sql #
- # #
- # Syntax: #
- # * for plain file driver: #
- # storage_path = file:mode=plain;dir=<path_to_user_files>;clan=<path_to_clan_files>;team=<path_to_team_files>;default=/path/to/default/account #
- # * for cdb file driver: #
- # storage_path = file:mode=cdb;dir=<path_to_cdb_files>;clan=<path_to_clan_files>;team=<path_to_team_files>;default=/path/to/default/account #
- # * for sql/sql2 driver: #
- # storage_path = sql:variable=value;...;default=0 (0 is the default uid) #
- # or storage_path = sql2:variable=value;...;default=0 (0 is the default uid) #
- # #
- # Variables for sql/sql2 can be: #
- # - "mode" : tells PVPGN the sql mode you will use (mysql/pgsql/etc..) #
- # - "host" : the database host #
- # - "port" : the TCP/IP port if needed #
- # - "socket" : the UNIX local socket if needed #
- # - "name" : database name #
- # - "user" : db username #
- # - "pass" : db password #
- # - "default" : specify the UID to use for the default account data #
- # - "prefix" : prefix to use for all pvpgn tables (default "") #
- # #
- # Examples: #
- # storage_path = file:mode=plain;dir=var\users;clan=var\clans;team=var\teams\;default=conf\bnetd_default_user.plain
- # storage_path = file:mode=cdb;dir=var\userscdb;clan=var\clans;team=var\teams\;default=conf\bnetd_default_user.cdb
- # storage_path = sql:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
- # storage_path = sql:mode=pgsql;host=127.0.0.1;name=pvpgn;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
- # storage_path = sql:mode=sqlite3;name=var\users.db;default=0;prefix=pvpgn_
- # storage_path = sql:mode=odbc;name=PVPGN;prefix=pvpgn_
- # storage_path = sql2:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
- # storage_path = sql2:mode=pgsql;host=127.0.0.1;name=pvpgn;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
- # storage_path = sql2:mode=sqlite3;name=var\users.db;default=0;prefix=pvpgn_
- # storage_path = sql2:mode=odbc;name=PVPGN;prefix=pvpgn_
- #----------------------------------------------------------------------------#
- storage_path = sql:mode=mysql;host=localhost;name=pvpgn;user=memer;pass=memes;default=0
- # #
- ##############################################################################
- ##############################################################################
- # File section #
- # The pidfile can be set to "" to turn it off. #
- # Use absolute paths in these lines to avoid problems! #
- #----------------------------------------------------------------------------#
- filedir = files
- reportdir = var\reports
- chanlogdir = var\chanlogs
- motdfile = conf\bnmotd.txt
- issuefile = conf\bnissue.txt
- channelfile = conf\channel.conf
- newsfile = conf\news.txt
- adfile = conf\ad.conf
- topicfile = conf\topics.conf
- ipbanfile = conf\bnban.conf
- helpfile = conf\bnhelp.conf
- transfile = conf\address_translation.conf
- mpqfile = conf\autoupdate.conf
- logfile = var\bnetd.log
- realmfile = conf\realm.conf
- versioncheck_file = conf\versioncheck.conf
- mapsfile = conf\bnmaps.conf
- xplevelfile = conf\bnxplevel.conf
- xpcalcfile = conf\bnxpcalc.conf
- #pidfile = var\bnetd.pid
- ladderdir = var\ladders
- command_groups_file = conf\command_groups.conf
- statusdir = var\status
- aliasfile = conf\bnalias.conf
- anongame_infos_file = conf\anongame_infos.conf
- DBlayoutfile = conf\sql_DB_layout.conf
- supportfile = conf\supportfile.conf
- fortunecmd = bin\fortune.exe
- # #
- ##############################################################################
- ##############################################################################
- # Message logs #
- #----------------------------------------------------------------------------#
- # Multiple log levels can be defined by connecting them with a comma (,)
- # Available loglevels are:
- # none
- # trace
- # debug
- # info
- # warn
- # error
- # fatal
- #loglevels = fatal,error,warn,info,debug,trace
- loglevels = fatal,error
- # #
- ##############################################################################
- ##############################################################################
- # D2CS realm server settings #
- #----------------------------------------------------------------------------#
- # Version of D2CS server to connect with (set to zero to disable version check)
- d2cs_version = 0
- # Allow the D2CS server to change realm names?
- allow_d2cs_setname = true
- # #
- ##############################################################################
- ##############################################################################
- # Downloadable files #
- #----------------------------------------------------------------------------#
- # These filenames are reported directly to the client and are relative to
- # the "filedir" directory specified above.
- iconfile = "icons.bni"
- war3_iconfile = "icons-WAR3.bni"
- star_iconfile = "icons_STAR.bni"
- tosfile = "tos.txt"
- # #
- ##############################################################################
- ##############################################################################
- # Client verification and upgrades #
- #----------------------------------------------------------------------------#
- # This option lists the client types allowed to connect (only valid for
- # the bnet protocol). The list is a comma separated list of any of the
- # following elements:
- # all : all client types allowed (default)
- # chat : client type "CHAT" allowed (used by some bot software)
- # dshr : client type Diablo 1 Shareware
- # drtl : client type Diablo 1 (Retail)
- # sshr : client type Starcraft Shareware
- # star : client type Starcraft
- # sexp : client type Starcraft Broodwar
- # w2bn : client type Warcraft II Battle.Net Edition
- # d2dv : client type Diablo 2
- # d2xp : client type Diablo 2 LOD
- # war3 : client type Warcraft III (Reign Of Chaos)
- # w3xp : client type Warcraft III Frozen Throne
- #
- # Example: allowed_clients = war3,w3xp
- allowed_clients = all
- # If this option is enabled, the verification step is skipped if possible.
- # This only works with clients < 109. It is useful because you no longer
- # need any of the IX86AUTH?.MPQ and PMACAUTH?.MPQ files. Note that it will
- # also skip over all the autoupdate checks effectively disabling it.
- #
- # If you disable this you must have one or more of the MPQ files. Otherwise
- # clients will hang when they first connect because they are attempting to
- # download them. The versioncheck can only be skipped for clients older
- # than 109. Starting with version 109 the clients will always do version
- # checking since they do not function properly if the server does not
- # request it.
- skip_versioncheck = false
- # If you enable the version checks but want to allow clients that don't pass
- # the checksum test then enable this.
- allow_bad_version = false
- # If you enable the version checks but want to allow clients that aren't
- # listed in the versioncheck configuration file then enable this. Unless
- # you have a very complete file or are very paranoid about cheaters this
- # is a good idea.
- allow_unknown_version = true
- # This defines how the exeinfo field in the versioncheck file is being
- # checked. You can choose between no match at all [none] (default),
- # exact match [exact], exact case-sensitive match [exactcase], dumb wildcard
- # match [wildcard], and parsed value comparison [parse].
- # NOTE: [parse] needs the mktime() function and might therefore not work on
- # every system.
- version_exeinfo_match = none
- # If you have choosen [parse] above, this is the tolerance with which
- # the time can differ. The value must be given in seconds. If it's 0 this
- # check is disabled.
- version_exeinfo_maxdiff = 0
- # #
- ##############################################################################
- ##############################################################################
- # Time values #
- #----------------------------------------------------------------------------#
- # Time in seconds between account file updates, 0 means wait forever.
- usersync = 300
- # Number of seconds of inactivity before file is unloaded from memory.
- # (only checked during account file updates)
- userflush = 1200
- # Number of users checked for updates at once. Higher values make sense if you
- # either have very fast hardware or you don't have many number of accounts.
- # Lower values make sense if you have very high CPU usage on the system you run
- # the server (dont make it too low or your system will save accounts continously).
- # Modify this value ONLY if you know what you are doing!!
- userstep = 100
- # How often to send user latency tests in seconds.
- latency = 600
- # How often to send null or keepalive packets in seconds.
- nullmsg = 120
- # Amount of time to delay shutting down server in seconds.
- shutdown_delay = 300
- # Amount of time delay period is decremented by either a SIGTERM or SIGINT
- # (control-c) signal in seconds.
- shutdown_decr = 60
- # How often should bans be checked for expiration? (in seconds)
- #ipban_check_int = 30
- # #
- ##############################################################################
- ##############################################################################
- # Policy options #
- #----------------------------------------------------------------------------#
- # If you don't want people to be able to create new accounts, set this to
- # false.
- new_accounts = true
- # Set this to the maximum number of accounts you want to allow to be
- # created on your server. A value of 0 means infinite and is the default.
- #max_accounts = 0
- # If someone attempts to log in more than once, should it kick off the old
- # login, or deny the new one?
- kick_old_login = true
- #kick_old_login = false
- # With no passwords, this is bad to have enabled --NonReal
- # load_new_account option has been eliminated and the functionality now is
- # always active in PvPGN
- # If a user is creating a new channel, should it be added automatically, or
- # prompt them first?
- ask_new_channel = true
- # Should a game report be written for every game played or just ladder
- # games?
- #report_all_games = false
- report_all_games = true
- # Should Diablo I/II reports be written? There are no winners/losers.
- report_diablo_games = false
- # Should games with passwords be hidden on the game list?
- hide_pass_games = true
- # Should games already started be hidden on the game list? (for heavily
- # loaded servers)
- hide_started_games = true
- # Should non-permanent channels hidden on the channel list?
- hide_temp_channels = true
- # Should the extended /-commands be avaliable? (of course!)
- extra_commands = true
- # Should any and all disconnects to be counted as losses?
- # (Turning this on will override the user's choice in ladder games!)
- disc_is_loss = false
- # List additional game types to be counted as ladder games
- # Curently allowed types: topvbot, melee, ffa, oneonone
- # Example: ladder_games = "topvbot,oneonone"
- ladder_games = "none"
- # If additional game types are configured (see above) to be counted as ladder
- # games then this setting configures a game name prefix to make only games
- # which match this game name prefix be counted as ladder. This allows to
- # still have normal games of the game types configured with "ladder_games"
- # directive. However if this setting is commented or "" then ALL games
- # which match the game types configured with "ladder_games" are to be
- # considered as ladder games. The prefix checking is CASE SENSITIVE!
- # Example: ladder_prefix = "ldr_"
- ladder_prefix = ""
- # Should all users be able to use the /con and /connections commands?
- enable_conn_all = true
- # Should client IP addresses (from /con, /games, /gameinfo, /netinfo)
- # be hidden from non-admins?
- hide_addr = true
- # Should private channel messages be logged to files in the chanlogdir
- # directory? (see channels.list for public channels)
- chanlog = false
- # Do you want to use the channel quota feature?
- quota = yes
- # The following options deal with flood prevention.
- #
- # How many lines do you accept in quota_time seconds?
- # (The default should allow 5 lines in 5 seconds,
- # longer time periods allow "bursts" of traffic before the quota is full.)
- quota_lines = 5 # must be between 1 and 100 lines
- quota_time = 5 # must be between 1 and 60 seconds
- # "virtual wrapping", so long lines count as multiple lines
- quota_wrapline = 40 # must be between 1 to 256 chars
- # absolute maximum characters allowed in a line
- quota_maxline = 200 # must be between 1 to 256 chars
- #
- # How many lines do you accept in quota_time seconds before user is
- # disconnected?
- # (According to Jung-woo, Dobae is a Korean term for flooding the game server...
- # it originally meant "to paint the wallpaper on a new or refurbished house").
- # If it less than or equal to quota_lines, there is no warning before
- # disconnection so don't set this too low.
- quota_dobae = 10 # must be between 1 and 100 lines
- # Mail support
- mail_support = true
- mail_quota = 5
- # Channel logging message
- log_notice = "*** Please note this channel is logged! ***"
- # Ban on repeated password fails against bruteforce password thieves
- # Fails required to get ip banned (0 to disable ban on password fail)
- passfail_count = 10
- # Password fail IP ban duration (in seconds)
- passfail_bantime = 600
- # Max users limit in private channels (0 = unlimited)
- maxusers_per_channel = 0
- # #
- ##############################################################################
- ##############################################################################
- # Account configuration #
- #----------------------------------------------------------------------------#
- # Should account files be named by the account number or the player name?
- savebyname = true
- # Save the account data on logoff
- sync_on_logoff = false
- # How man rows should the account lookup hash table have? Servers with
- # more accounts should use a larger table for better performance.
- hashtable_size = 61
- # Per default, only alphanumerical symbols are allowed in account names
- # with this variable you can add some extra symbols to be allowed
- # but be warned - that some of them might cause trouble - at least with
- # savebyname=true (some symbols are forbidden in filenames or might cause
- # you real trouble - plz neither allow wildcard symbols like '*' or '?'.
- # Path delimiters like '/' or '\' are hardcoded filtered and can't be allowed.
- # Also note that allowing the '.' might cause u some headache on win32 systems.
- # You have been warned - the rest is up to you.
- # default setting is "-_[]" as it was previous versions
- account_allowed_symbols = "-_[]"
- # This setting affects users that login with their uid rather than their
- # username. If set to true their displayed username will be forcefully
- # converted to their registered account name.
- account_force_username = false
- # maximum number of friends a user can add to there friends list
- # default setting is 20
- max_friends = 50
- # #
- ##############################################################################
- ##############################################################################
- # Tracking server info #
- #----------------------------------------------------------------------------#
- # Set track=0 to disable tracking. Any other number will set number
- # of seconds between sending tracking packets. This is OFF by default.
- track = 0
- #track = 60
- # 10 minutes
- # Tracking server(s)
- # Use a comma delimited list of hostnames with optional UDP port numbers
- # after colons. (port 6114 is the default for the newer tracking protocol)
- #trackaddrs = "track.bnetd.org,localhost:9999"
- #trackaddrs = "track.pvpgn.org"
- # Change these to match your system, for example:
- location = "unknown"
- description = "unknown"
- url = "unknown"
- contact_name = "a PvPGN user"
- contact_email = "unknown"
- # #
- ##############################################################################
- ##############################################################################
- # Server network info #
- #----------------------------------------------------------------------------#
- # Servername by which the server identifies itself (default: "PvPGN Realm")
- #servername = "SRoVQ"
- # Set this to the maximum number of concurrent connections allowed on
- # this server (minimum 32). This limit sets a general server connection
- # limit, NOT the concurrent user limit (for that see next option)
- max_connections = 1000
- # Maximum number of concurrent users (0 means unlimited).
- max_concurrent_logins = 0
- # Set this option to true to allow TCP to detect and close stale
- # connections.
- use_keepalive = false
- # Limit maximum number of connections per IP (0 = unlimited)
- # this feature is new, so no recommended value so far
- max_conns_per_IP = 0
- # This is a comma delimited list of hostnames that the server should
- # listen on. It might be useful to make an internal-only server on a
- # gateway machine for example. If the list is not set or if it has a
- # entry with no host component, the server will bind to that port on all
- # interfaces.
- #servaddrs = ":9999"
- #servaddrs = "myinternalname.some.com,localhost"
- servaddrs = ":" # default interface (all) and default port (6112)
- # Don't change these unless you really need to! You will need to run a proxy
- # or modify the clients. Also note that these will not change when simply
- # sending a HUP signal to the server; they are only read on startup.
- # This is the port the server send the UDP test packets to by default.
- # Setting it to zero makes the server use the same port as the TCP connection
- # comes from. Newer clients can override this setting on a per connection
- # basis.
- #udptest_port = 6112
- # W3 Play Game router address. Just put your server address in here
- # or use 0.0.0.0:6200 for server to bind to all interfaces,
- # but make sure you set up w3trans if you do.
- w3routeaddr = "0.0.0.0:6200"
- # w3routeshow has been removed.
- # see the address_translation.conf for translating the w3route ip for local networks
- # initkill_timer sets up a periodic timer on init/defer class connections
- # this should detect and clean up stale connections to your server
- initkill_timer = 120
- # #
- ##############################################################################
- ##############################################################################
- # Westwood Online (WOL) configuration #
- #----------------------------------------------------------------------------#
- # NOTE: WOL support is still experimental!
- # This specifies the addresses where IRC connections should be accepted. See
- # the description of servaddrs for formatting information. Leave this field
- # blank if you do not want to accept IRC connections. If the port is not
- # specifed then 4005 will be used. Note: DO NOT SET THE PORT TO ANYTHING OTHER
- # THEN 4005, WOL WILL FAIL IF YOU DO!
- #woladdrs = ":4005"
- # Just leave these as default (unless you know the timezone, longitiude and latitude
- # of your server
- woltimezone = "-8"
- wollongitude = "36.1083"
- wollatitude = "-115.0582"
- # #
- ##############################################################################
- ##############################################################################
- # Internet Relay Chat (IRC) configuration #
- #----------------------------------------------------------------------------#
- # NOTE: IRC support is still experimental!
- # This specifies the addresses where IRC connections should be accepted. See
- # the description of servaddrs for formatting information. Leave this field
- # blank if you do not want to accept IRC connections. If the port is not
- # specifed then 6667 will be used.
- #ircaddrs = ":6667"
- # This is the IRC network name. If this is not specified then the default of
- # "PvPGN" will be used.
- #irc_network_name = "PvPGN"
- # This is the hostname used for IRC connections. Set this to your
- # hostname, if the automatic detection doesn't correctly.
- #hostname = "none"
- # Set this to the desired IRC connection timeout in seconds.
- #irc_latency = 180
- # #
- ##############################################################################
- ##############################################################################
- # Telnet configuration #
- #----------------------------------------------------------------------------#
- # This specifies the addresses where telnet connections should be accepted.
- # See the description of servaddrs for formatting information. Leave this
- # field # blank if you do not want to accept telnet connections. If the port
- # is not specifed then 23 will be used.
- # telnetaddrs = ":8888"
- # #
- ##############################################################################
- ###############################################################################
- # war3 ladder textual output #
- #-----------------------------------------------------------------------------#
- # this is for all the guys, that want Warcraft 3 ladder, but don't want their
- # server to run with MySQL support.
- # For each ladder (solo, team, ffa, at) a corresponing file is created,
- # so it's easy to build your ladder pages with them
- # the following value determines, at which rate, these files are created
- # set to 0 if you don't want or need these files
- war3_ladder_update_secs = 300
- # jfro's latest ladder is based on XML... so we can switch to XML output of ladder
- # on demand. Maybe we should set update interval bigger cause XML output version
- # is much more verbose than the standard output
- XML_output_ladder = false
- ###############################################################################
- # server status textual output #
- #-----------------------------------------------------------------------------#
- # This is for writing status of the server in an attempt to see number of user
- # on line actually, and games/chans.
- # This is store in file var\status\warcraft3.dat as a *.ini format.
- # Shouldn't be so hard in php to create dynamic website using this content.
- # the following value determines, at which rate, these files are created
- # set to 0 if you don't want or need these files
- output_update_secs = 60
- # jfro's latest ladder is based on XML... so we can switch to XML output of ladder
- # on demand. Maybe we should set update interval bigger cause XML output version
- # is much more verbose than the standard output
- XML_status_output = false
- ###############################################################################
- # clan settings #
- #-----------------------------------------------------------------------------#
- # Time in hours for a new member of clan to be a newer(Peon icon, cannot premote to Grunt)
- # default value 168(7 days). If set to 0, all new members could be promote in no time
- clan_newer_time = 0
- # max members count allowed in a clan, set between 10 and 100, default 50.
- clan_max_members = 50
- # Default clan channel status when create a clan, 1 for private, 0 for public
- clan_channel_default_private = 0
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