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TheInsidiousOne

may23

May 23rd, 2020
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  1. Cruel Fiendess of the Underworld
  2. Link-2 DARK Fiend/Link/Effect
  3. 700/T B
  4. 2 monsters
  5. At the start of each Battle Phase: You can target 1 monster this card points to; banish it (until the End Phase), and if you do, this card gains 700 ATK until the end of the Battle Phase. You can only use this effect of "Cruel Fiendess of the Underworld" once per turn.
  6.  
  7. Drenching Despair
  8. Level 8 Scale 2-8 DARK Zombie/Pandemonium/Effect
  9. 2800/3000
  10. Your opponent's monsters lose 800 ATK/DEF for each face-up Pandemonium Monster in your Extra Deck.
  11. ----
  12. If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card. If Summoned this way, switch this card's ATK and DEF.
  13.  
  14. Desperate Measures
  15. Normal Trap
  16. If you would take damage from a card effect: Make that damage 0, then draw 1 card.
  17.  
  18. Armor Reinforcement of the Six Samurai
  19. Quick-Play Spell
  20. Send 1 face-up Spell/Trap you control to the GY; Special Summon 1 Level 4 or lower "Six Samurai" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only activate 1 "Armor Reinforcement of the Six Samurai" per turn.
  21.  
  22. Maniac Medic
  23. Level 4 DARK Warrior/Effect
  24. 2100/200
  25. If a player would take damage from a battle involving this card, they draw 1 card instead.
  26.  
  27. Reassurance
  28. Normal Trap
  29. Gain 300 LP for each card in your hand. If this Set card is sent from the field to the GY: Both players gain 300 LP for each card in their hand. You can only use each effect of "Reassurance" once per turn.
  30.  
  31. Botched Ambush
  32. Continuous Spell
  33. You can only use this card name's (2) effect once per turn.
  34. (1) Once per turn, when an opponent's monster declares an attack: You can negate the attack.
  35. (2) [BURST] When you activate a monster effect (except during the Damage Step): You can destroy this card, and if you do, that monster gains 700 ATK/DEF until the end of this turn.
  36.  
  37. Swamping Wave
  38. Normal Trap
  39. When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Aqua/DARK/Level 8/ATK 0/DEF 3000) with the following effect. (This card is NOT treated as a Trap.)
  40. ● If this card attacks, if this card is the first monster to attack in this Battle Phase, switch its ATK/DEF during damage calculation only.
  41.  
  42. Mint Mint
  43. Normal Spell
  44. Add 1 Spell/Trap with a [BURST] effect from your Deck to your hand, then send the top card of your Deck to the GY. You can only activate 1 "Mint Mint" per turn.
  45.  
  46. Blue Dragon Archlord
  47. Level 8 WATER Fairy/Effect
  48. 2800/2100
  49. To Tribute Summon this card face-up, you can reveal Spells/Traps you control with a [BURST] effect, as well as Tributing monsters. Once per turn: You can target 1 face-up monster your opponent controls; it loses 700 ATK/DEF until the end of this turn. When this card declares an attack: You can send the top card of your Deck to the GY, and if that card is a Monster Card, inflict 700 damage to your opponent.
  50.  
  51. Gunk Gunner
  52. Level 8 FIRE Fairy/Effect
  53. 2600/1700
  54. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 FIRE monster and 1 Fairy monster from your GY, whose combined Levels equal 8.
  55. (1) [ATTACK ORDER 1] If this card attacks, if this card is the first monster to attack in this Battle Phase: You can target 1 Spell/Trap your opponent controls; destroy it, and if you do, inflict 1000 damage to your opponent.
  56.  
  57. Weakening Wave
  58. Normal Trap
  59. When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Aqua/DARK/Level 8/ATK 3000/DEF 3000) with the following effect. (This card is NOT treated as a Trap.)
  60. ● If this card battles an opponent's monster, switch its ATK/DEF during damage calculation only.
  61.  
  62. Wave Rider
  63. Level 5 WATER Fish/Effect
  64. 1900/1500
  65. If this card was Summoned while you control "Umi", it gains these effects.
  66. ● If this card attacks a Defense Position monster, inflict piercing battle damage.
  67. ● Cannot be destroyed by battle or by the effects of, non-WATER monsters.
  68. ● If this card destroys an opponent's monster by battle: You can draw 1 card.
  69.  
  70. One Foot In the Grave
  71. Normal Spell
  72. Activate 1 of these effects.
  73. ● Send 1 Grave Monster from your Deck to the GY.
  74. ● If you control a Grave Monster: Target 1 monster your opponent controls; destroy it.
  75. You can only activate 1 "One Foot In the Grave" per turn.
  76.  
  77. Gravekeeper's Grave Robber
  78. Level 4 DARK Spellcaster/Effect
  79. 1300/1600
  80. If this card is Summoned: You can target 1 Level 4 or lower "Gravekeeper's" monster in your GY, except "Gravekeeper's Grave Robber"; add it to your hand. This effect is unaffected by "Necrovalley". If you control "Necrovalley": You can Tribute this card; add 1 "Royal Tribute" from your Deck to your hand. You can only use each effect of "Gravekeeper's Grave Robber" once per turn.
  81.  
  82. Gravekeeper's Ceremonial Robes
  83. Normal Spell
  84. If you control "Necrovalley": Special Summon 1 Level 4 or lower "Gravekeeper's" monster from your hand, then you can add 1 "Rite of Spirit" from your Deck or GY to your hand. This card's activation and effect are unaffected by "Necrovalley". You can only activate 1 "Gravekeeper's Ceremonial Robes" per turn.
  85.  
  86. Fountain of Age
  87. Continuous Trap
  88. You can only use this card name's (2) effect once per turn.
  89. (1) WATER monsters you control cannot be destroyed by battle.
  90. (2) [BURST] When you activate a WATER monster's effect (except during the Damage Step): You can destroy this card, and if you do, inflict damage to your opponent equal to half that monster's ATK.
  91.  
  92. Ogre of the Azure
  93. Level 8 WATER Fiend/Synchro/Effect
  94. 2800/1800
  95. 1 Tuner + 1+ non-Tuner WATER monsters
  96. You can target 1 monster your opponent controls; this card loses 600 DEF, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Synchro Monster. You can only use this effect of "Ogre of the Azure" once per turn. While this card has 1000 or less DEF, it cannot be destroyed by your opponent's card effects.
  97.  
  98. Epic Judo Master
  99. Level 3 EARTH Rock/Effect
  100. 1400/1900
  101. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 face-up monster on the field; switch its ATK and DEF until the end of this turn.
  102.  
  103. Coronal Nebula Manticore
  104. Level 6 DARK Beast-Warrior/Fusion/Effect
  105. 2400/2000
  106. 1 Level 4 or lower Normal Monster + 1 Effect Link Monster
  107. Must be either Fusion Summoned, or Special Summoned during the turn a Link-2 or higher Effect Link Monster was Link Summoned, by Tributing 1 linked Level 4 or lower Normal Monster (in which case you do not use "Polymerization"). If you control a Normal Monster or have a Normal Monster in your GY: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn.
  108.  
  109.  
  110. ====
  111.  
  112. [BURST] applies when you activate a monster effect, only used by Spells/Traps and mostly Continuous ones, by destroying themselves from face-up.
  113. [ATTACK ORDER (accompanied with a number)] applies on monsters, if they are the (number in question)th monster to attack in that Battle Phase.
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