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- if(strcmp(cmdtext, "/olicht", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
- {
- if(Olicht[GetPlayerVehicleID(playerid)] == 0)
- {
- light1[GetPlayerVehicleID(playerid)] = CreateObject(19154,-0.0089111328, 0.273193359, 1.4037838, 0.0, 0.0, 96.0);
- light2[GetPlayerVehicleID(playerid)] = CreateObject(19154,-0.0089111328, 0.273193359, 1.4037838, 0.0, 0.0, 96.0);
- light3[GetPlayerVehicleID(playerid)] = CreateObject(19154,-0.0089111328, 0.273193359, 1.4037838, 0.0, 0.0, 96.0);
- light4[GetPlayerVehicleID(playerid)] = CreateObject(19154,-0.0089111328, 0.273193359, 1.4037838, 0.0, 0.0, 96.0);
- light5[GetPlayerVehicleID(playerid)] = CreateObject(19154,-0.0089111328, 0.273193359, 1.4037838, 0.0, 0.0, 96.0);
- AttachObjectToVehicle(light1[GetPlayerVehicleID(playerid)], GetPlayerVehicleID(playerid), -0.0089111328, -0.5, 1.55, 0.0, 0.0, 0.0);
- AttachObjectToVehicle(light2[GetPlayerVehicleID(playerid)], GetPlayerVehicleID(playerid), -0.5, -0.5, 1.55, 0.0, 0.0, 0.0);
- AttachObjectToVehicle(light3[GetPlayerVehicleID(playerid)], GetPlayerVehicleID(playerid), 0.5, -0.5, 1.55, 0.0, 0.0, 0.0);
- AttachObjectToVehicle(light4[GetPlayerVehicleID(playerid)], GetPlayerVehicleID(playerid), -0.5, 2.75, 0.6, 0.0, 0.0, 0.0);
- AttachObjectToVehicle(light5[GetPlayerVehicleID(playerid)], GetPlayerVehicleID(playerid), 0.5, 2.75, 0.6, 0.0, 0.0, 0.0);
- GameTextForPlayer(playerid,"~r~Warnlicht Aktiviert",5000, 1);
- SendClientMessage(playerid, COLOR_GREY, "Du kannst das Warnlicht mit /olicht wieder ausschalten!");
- Olicht[GetPlayerVehicleID(playerid)] = 1;
- }
- else if(Olicht[GetPlayerVehicleID(playerid)] == 1)
- {
- DestroyObject(light1[GetPlayerVehicleID(playerid)]);
- DestroyObject(light2[GetPlayerVehicleID(playerid)]);
- DestroyObject(light3[GetPlayerVehicleID(playerid)]);
- DestroyObject(light4[GetPlayerVehicleID(playerid)]);
- DestroyObject(light5[GetPlayerVehicleID(playerid)]);
- GameTextForPlayer(playerid,"~r~Warnlicht Deaktiviert",5000, 1);
- SendClientMessage(playerid, COLOR_GREY, "Du kannst das Warnlicht mit /olicht wieder anschalten!");
- Olicht[GetPlayerVehicleID(playerid)] = 0;
- }
- }
- }
- return 1;
- }
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