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Delinquent RPG - Unfinished Draft

Apr 26th, 2014
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  1. Manly And Incorrigble Deliquents RPG
  2.  
  3. This is basically just a shameless rip-off of Maid RPG, but reflavoured for the more masculinely-inclined of us. Since Maid RPG is a really simple d6-based game with tonnes of random tables, this Delinquent RPG works on that proven formula for fast and cheap fun. Within the next few pages, you'll find a pared down version of the Maid RPG ruleset that's been rewritten. For some of the tables, I've just lazily copy-pasted shit from Maid RPG because sometimes what works for maids, works for delinquents.
  4.  
  5. I won't lecture you on what a delinquent actually is. By the end of this, I expect you to have as little of an idea as I do.
  6.  
  7.  
  8. Character Creation
  9.  
  10. Basically, almost everything here except for attributes are just flavourful stuff to make your game experience more interesting. As long as your GM is okay with it, you can re-roll or even choose particular traits.
  11.  
  12. Step 1: Attributes
  13.  
  14. Roll 2d6 and divide by 3 (rounding down) for each of the six Attributes below.
  15.  
  16. Athletics (Physical ability, combat ability.)
  17. Cool (How good are you at just chilling with your bancho and other gang members?"
  18. Badass (How good are you at being a delinquent?)
  19. Smarts (How capable are you at pulling a fast one on others?)
  20. Luck (How did you get the window seat in class? I wanted that seat...)
  21. Loitering (Just how long can you squat outside the mini-mart and look menacing for?)
  22.  
  23. Step 2: Delinquent Types
  24.  
  25. Roll 1d6 twice to get two Delinquent Types which will influence both your stats as well as the general demeanour of your delinquent. You can have a particular type twice. Zero is the lowest an attribute can go.
  26.  
  27. 1 - Wise Guy (+1 Luck, -1 Athletics)
  28. 2 - Smart-Ass (+1 Smarts, -1 Loitering)
  29. 3 - Guru (+1 Cool, -1 Smarts)
  30. 4 - Leader (+1 Badass, -1 Cool)
  31. 5 - Jock (+1 Athletics, -1 Badass)
  32. 6 - Lackey (+1 Loitering, -1 Luck)
  33.  
  34. Step 3: Delinquent Colours
  35.  
  36. Roll 1d66 to determine the colour of your gakuran uniform. You may also use this table to roll for other colours for your delinquent.
  37.  
  38. 11 - Red
  39. 12 - Purple
  40. 13 - Orange
  41. 14 - Pink
  42. 15 - Brown
  43. 16 - Vermillion
  44. 21 - Purple
  45. 22 - Blue
  46. 23 - Green
  47. 24 - Sky Blue
  48. 25 - Navy
  49. 26 - Indigo
  50. 31 - Orange
  51. 32 - Green
  52. 33 - Yellow
  53. 34 - Cream
  54. 35 - Beige
  55. 36 - Gold
  56. 41 - Pink
  57. 42 - Sky Blue
  58. 43 - Cream
  59. 44 - White
  60. 45 - Gray
  61. 46 - Silver
  62. 51 - Brown
  63. 52 - Navy
  64. 53 - Beige
  65. 54 - Gray
  66. 55 - Black
  67. 56 - Metallic
  68. 61 - Vermillion
  69. 62 - Indigo
  70. 63 - Gold
  71. 64 - Silver
  72. 65 - Metallic
  73. 66 - Transparent or Rainbow
  74.  
  75. Step 4: Special Qualities
  76.  
  77. A typical delinquent gets two special qualities to make them more interesting to play. The GM can increase or even have them roll a random number of qualities, but two is really all that's needed. They can get a little crazy. Roll 1d66 to determine each Special Quality. Delinquent Qualities 41-66 each require an additional d6 roll for specifics. If you roll the same Quality twice, you only get it once.
  78.  
  79. 11 - You wear glasses and cannot use contact lenses (not because you're a pussy or anything). You can still take them off before getting into a fight, but you always have a spare pare if they get broken.
  80. 12 - You have freckles. So what, you wanna fight about it?
  81. 13 - You're pretty freaking tall. You might be gangly or buff, but you're always ducking through doorways.
  82. 14 - You may not say much, but when you do talk, it's usually something pretty damn clever. Maybe you silently plan out your next big one-liner.
  83. 15 - You're not the fastest to catch on to the big picture, but everybody loves your laidback yankee attitude. Keep it cool, man.
  84. 16 - Your uniform is your temple, and you won't deal with anything unless it's in perfect order (or imperfect, according to the school code).
  85.  
  86. 21 - You're ganguro to the core. Nothing can match your spray tan and your bleached hair shows no roots. Nobody can know the hidden efforts you put into this...
  87. 22 - You're albino. No, you didn't screw up bleaching your hair for your debut, you just naturally don't have any pigment.
  88. 23 - Next to all these punks, you're actually a really shy guy. Maybe you got into this delinquent life by a bigger brother you inspired, but you think you'll never be half the badass he was.
  89. 24 - You're actually a chick. Who the fuck said chicks can't be delinquents?
  90. 25 - You've got real big dreams for a delinquent. This isn't just some high school phase, you're going to be the number one bancho no matter what anyone else says.
  91. 26 - Money is king, baby. Nothing else matters more to you than the sound of 500 yen coins jingling in your pockets.
  92.  
  93. 31 - Your ears are super-pointy. No, seriously man, what's up with that?
  94. 32 - Dude, are those cat ears some kind of cosplay? They're real? No shit, eh? You've got the blood of a demon tiger? Crazy.
  95. 33 - Guys, I think there's something up with Mechazawa. I just can't put my finger on it, but isn't he a bit... robotic or something?
  96. 34 - You're naturally pale, have sharp fangs, and seem to like licking blood after fights. Nobody's gonna ask why, but it's just a little fucking creepy.
  97. 35 - You're the heir to a great big megacorporation. Whether you became a delinquent to scorn your parents or to develop your reputation as a formidable high school badass, everyone just knows you as that rich punk.
  98. 36 - You're a demon. No seriously, that maniacal laugh is like something from hell. Whaddya mean you're actually an angel?
  99.  
  100. 41 - Your uniform's just a little more different than the rest of the delinquents. Roll d6 for specifics:
  101. 1 - You don't just wear any old shoes, you wear a badass pair of designer sneakers. All the other delinquents are mad jealous of that kind of flair.
  102. 2 - You wear your casual clothes all the time. Everybody thinks you're a slob, but this is a real man's uniform.
  103. 3 - Your family is known for being metalworkers, and you've got some great makeshift body armour to prove it. It can be as discrete or bulky as you like.
  104. 4 - Your uniform is actually made entirely out of tight rubber or leathers. No, it's not a fetish thing. Yes, it did sound better in your head.
  105. 5 - Your jacket is the longest in the whole gang. It always flows behind you like a cape in the wind. Don't ask how that happens.
  106. 6 - Instead of a gakuran uniform, you happen to wear a more western-style uniform with a blazer instead. It's pretty sharp, but not really suited to a delinquent.
  107.  
  108. 42 - Your uniform, school cap, t-shirt, tattoo, or all of these things has a particular logo on it. Roll d6 for specifics:
  109. 1 - Skulls. Nobody questions skulls, dude.
  110. 2 - Flames. Whether they make you go faster is debatable. Whether they make you look more badass is not.
  111. 3 - Religious iconography (your choice). You've got a thing for the symbols of a particular religion. Grandma always said they'd never shoot a guy wearing a cross.
  112. 4 - Money symbols (your choice). Everyone knows you can tell how rich a guy is by the number of dollar signs he has on his jacket.
  113. 5 - Cards suits or dice (your choice). You may or may not be much of a gambler, but I bet you know how slick those make you look.
  114. 6 - Corporate logos (your choice). You know damn well that the best way to stick it to the man is to loiter around wearing his Brand Name Clothing™.
  115.  
  116. 43 - You're a traditional delinquent through and through, and maybe a bit beyond. Roll d6 for specifics:
  117. 1 - You've always got a cigarette in your mouth, despite what the censors would say about it.
  118. 2 - You've got badass tattoos all over your body. Only a real badass would endure that kind of pain for his art.
  119. 3 - You're always wearing sunglasses in class, outdoors, when you sleep, and pretty much everywhere. Stylin'.
  120. 4 - You've spent so long practising your best delinquent sneer that your face is actually stuck that way. No matter what kind of emotion you're trying to express, you can't help but flash your nasty glare.
  121. 5 - You've got piercings all over. Nose piercings, tongue piercings, nipple piercings, and even... Well, you know... It makes things more menacing.
  122. 6 - You've got the delinquent talk down to a fucking science. You know just when to snarl and just when to omit vowels to optimize your badassedness. On the other hand, you may have forgotten to speak politely.
  123.  
  124. 44 - You've got yourself a particularly weird way of talking, even for a delinquent. Roll d6 for specifics:
  125. 1 - Y’all talk like some kinda’ country bumpkin or somethin’, from down in the American South.
  126. 2 - You talk with a British accent of some kind. We’ll leave it up to you what kind specifically. If you are already from the UK in real life, then you are now DOUBLE BRITISH. Or choose Scottish or Welsh.
  127. 3 - You come from a country/society where English is taught as a pidgin language. You might sound like a Japanese salaryman or pop idol (“Body Feels Exit!”). Pick a country and go with it.
  128. 4 - You like to sprinkle cat sounds in your speech every now and then.
  129. 5 - You sound like a knight from a movie, or possibly a Renaissance Faire reject. Remember to say “Thou art” and whatnot a lot.
  130. 6 - Pick a foreign nationality for your delinquent other than Japanese. American (Brooklyn, Texas), French, Russian, Mexican, Nigerian, Indian, Canadian, etc.
  131.  
  132. 45 - Your 'do is the peak of hair fashion and your comb in never far from hand. Roll d6 for specifics:
  133. 1 - You've got a the longest pompadour in the entire gang. Hey senior, what did you just say about pompadours?
  134. 2 - You've got long greasy hair. It ain't really stylish, but a real man ain't got time for taming his mane.
  135. 3 - You're bald, man. Nobody knows whether you shaved for that monk look or if its early onset male pattern baldness. You ain't got eyebrows, either.
  136. 4 - You've got cornrows and/or dreadlocks. Shit's a pain in the ass to keep clean, but it's totally worth it.
  137. 5 - You've got a buzzcut with some sweet designs shaved into it. That's actually pretty cool, it almost looks like it grew that way.
  138. 6 - You've got a mohawk, and it's taller than any currently known to man. The sheer height of this hairdo is boggling to most small-minded delinquents.
  139.  
  140. 46 - Accessories are a delinquent thing, and you've got one in particular that means a lot to you. Roll d6 for specifics:
  141. 1 - Your school cap is torn at the back, where it blends into your hair almost seamlessly. Even if it's not the same colour of your hair, it still somehow works.
  142. 2 - You've got a graphic t-shirt that has a real clever joke on it. No matter what, you always have to leave your jacket open, so all can know how clever your taste in jokes is.
  143. 3 - Spikes, studs, rivets, zippers, and anything else small and metal, your uniform is covered in them.
  144. 4 - You've got a long chain or a set of chains dangling off your uniform. They're pretty heavy, but you're too much of a badass to complain.
  145. 5 - Nobody actually knows what your face looks like thanks to that mask you wear all the time. Its design could be kabuki, luchadore, halloween, or just something you threw together in art class.
  146. 6 - You've got some kind of small animal friend or pet living in your uniform. It survives off a constant diet of pocket crumbs and it's always as loyal to you as you are to the bancho.
  147.  
  148. 51 - You happen have a bond with another member of the gang that's thicker than (or as thick as) blood. Roll d6 for specifics:
  149. 1 - You're directly related to another character. You could even be twins, but everyone knows there's always going to be an older and younger brother.
  150. 2 - You've been friends with another character since you were little punks.
  151. 3 - You look up to another character and aspire to be like them in every way. When they became a delinquent, it was only natural that you became one too.
  152. 4 - You and another character are rivals, and this rivalry means everything to you two. Whenever the opportunity arises, the two of you will fight until the other falls, but you're still good friends.
  153. 5 - Back in middle school, you and another character both fell for the same girl and both confessed on the same day. Maybe one of you was successful and the other wasn't, or maybe you both were denied.
  154. 6 - Another character has wronged you in the past, and it is your mission as a delinquent to get proper revenge for this.
  155.  
  156. 52 - You're not just a delinquent, you're a convicted criminal with a long rap sheet. Roll d6 for specifics:
  157. 1 - You're as cold-hearted as a killer, man. Also, you're totally a murderer.
  158. 2 - Everything has to burn. You spend your spare time flicking your lighter and you talk with a fire behind your eyes.
  159. 3 - You steal a hell of a lot more than the average delinquent. You even stole your uniform from another student!
  160. 4 - You've been caught selling drugs on the school campus. Even among the gang, you've got yourself a bad reputation for that one. Only chumps get caught.
  161. 5 - You're a real fighter. Been fighting from dawn 'til dusk since you was only knee-high, and now you're a fighting machine. Assault, battery, aggravated assault; you've done it all.
  162. 6 - You're actually a pretty dedicated otaku, and your hobby comes before hygiene, common sense, and even the law.
  163.  
  164. 53 - Every good delinquent has battle scars, but you bear yours so proudly that people always notice them first. Roll d6 for specifics:
  165. 1 - You've got stitches. Everywhere, man. You get in a knife fight with a blender or something?
  166. 2 - Well, you've finally gone and done it. You shot your damn eye out, but luckily you still have another that's just as good as two.
  167. 3 - You've got burn scars all over your face and body. Ain't nobody gonna ask how you got 'em, but damn dude they look painful.
  168. 4 - Your chest or back is covered is so many scars, they've actually come together to form a picture. You bare this part of your body proudly and you think the image intimidates your rivals.
  169. 5 - You're always getting hurt in fights, so you're almost constantly wearing bandages or casts. Oh, this? You should have seen the other guy.
  170. 6 - You lost both your eyes thanks to your delinquent pride, but now you can see clearer than ever before. All your other senses are heightened to compensate for your vision impairment.
  171.  
  172. 54 - Good for you, man, you've got yourself a girlfriend. Roll d6 for specifics:
  173. 1 - Your girlfriend's a delinquent, too. It's likely she got into this because of you, but she now fits the stereotype like a pro. She's even a valued member of the gang.
  174. 2 - Your girlfriend doesn't approve of your nasty habits and hates that you hang out with those rotten-egg types, but she thinks she can change you. Little does she know, a man is always delinquent to the core.
  175. 3 - Your girlfriend is always energetic and 100% into whatever is going on at the moment. That sugary sweet personality can get a little grating at times.
  176. 4 - Your girlfriend is a quiet, shy, and bookish little waif of a girl. She'd rather spend her time in the school library than loitering with you, but its endearing.
  177. 5 - Your girlfriend is the captain of the school's biggest sports team. Nothing matter to her more than winning the next big game. I mean, uh, nothing more than you.
  178. 6 - Your girlfriend is actually a boy. Come on. I dare you. Say it, and I'll knock your fucking teeth in.
  179.  
  180. 55 - You've got a dark secret in your past, one that's deeper and darker than the reputation you've built up in high school. Roll d6 for specifics:
  181. 1 - You were certifiably chuunibyou back in middle school. Luckily being a delinquent requires the same kind of sewing skills it took to make those embarrassing costumes.
  182. 2 - Your "family" happens to be the biggest of the local yakuza gangs. You know just how bad things can turn out when people hear your family name.
  183. 3 - Back in middle school, you beat a kid up so bad he ended up in the hospital and later died. This isn't some lie you tell to beef up your reputation, this is true and it haunts you to this day.
  184. 4 - You used to be the famous poster boy for a child clothing line. No matter how much you change your look, you'll always be recognized as the cute little kid you used to be.
  185. 5 - You were once the top student at your old school before you became a delinquent. Your old friends were the biggest nerds and geeks, and you often worry about how they'd think about you now.
  186. 6 - Your dark secret is so mysterious and unknown that even you don't even know what it is. Whatever it is, there's something in your mind that's blocking out every memory from "that time".
  187.  
  188. 56 - You've got something about that you're allegedly infamous for, and you'll do anything to prove your claims. Roll d6 for specifics:
  189. 1 - You once beat some snot-nosed kid and made a necklace out of all the teeth you knocked out of his head. Seriously, I swear.
  190. 2 - You once associated with gangsters in a foreign country. It's totally true, you can even (somewhat) speak a foreign language.
  191. 3 - You're actually over forty years old, you just happen to look like a high school student. Whaddya mean you don't believe me? It happens all the time on TV.
  192. 4 - Your parents give you a huge allowance. I mean, it's not like you'd actually stoop to working part-time. Delinquents don't do that.
  193. 5 - You've actually killed a man. He was your best friend, or your brother, or something. Does a guy have to remember the exact details of everyone he killed?
  194. 6 - Ever since you were young, you've been training as the heir to an ancient martial arts school that specializes in beating people to death. The name? I, uh, something-er-other...
  195.  
  196. 61 - In addition to being a delinquent and a high school student, you've also got a full-time job that must be kept a complete secret from the other gang members. Roll d6 for specifics:
  197. 1 - You're a hired gun for one of the local major gangs. Sure, the police are always on your for being a delinquent, but it's the perfect cover.
  198. 2 - You manage an online forum for an obscure hobby. It's a serious thing for you, but it's not really becoming of a high school tough guy.
  199. 3 - Completely against your looks (and maybe even your Smarts), you're a super-scientist tasked with creating world-saving inventions. Hey, nobody ever said you were good at your job, but Golden Mecha Bancho X is still out there defending the planet from aliens.
  200. 4 - You're a certified medical nurse. I mean, doctor, you're totally a doctor. Only chicks are nurses.
  201. 5 - You're actually a doujin artist in your spare time. I'm not saying that all doujinshi are pornographic, but there's some sort of reason you're keeping this a secret.
  202. 6 - You happen to be the CEO of a major multinational corporation. As it turns out, running a Fortune 500 company is a lot like running a high school gang.
  203.  
  204. 62 - You have a membership is some shady group. Hey, nobody said being a delinquent was simple.
  205. 1 - You’re a member of an evil secret society that seeks to conquer or destroy the world.
  206. 2 - You’re part of a secret agency under the government or the United Nations, some sort of intelligence agent or spy.
  207. 3 - You’re a member of some kind of eccentric cult, whether as a believer, a leader, or even the founder.
  208. 4 - You’re part of a group organized around some kind of political ideal, possibly something extreme to the point of insanity.
  209. 5 - You’re a member of one of the secret organizations that has existed throughout history. You could be a ninja, a magician, one of the knights templar, a kung fu assassin, etc.
  210. 6 - You’re actually a government official who is disguised as a delinquent, whether because you’re a nurse, a detective going undercover, or a politician’s secretary.
  211.  
  212. 63 - Uh, dude, you're actually an animal. Like, I'm not even joking, why didn't we notice this before? Roll d6 for specifics:
  213. 1 - You're actually a lion. King of the jungle and king of the school, baby.
  214. 2 - You're actually a bird. Sure you fly around and shit on stuff, but isn't that what normal delinquents do?
  215. 3 - You're actually a bear. Everyone knows this has never been a major social impediment before.
  216. 4 - You're actually a vel... veloci... DINOSAURUS. Shit, man, watch out where you're swinging those claws.
  217. 5 - You're actually a spider. Not some kind of half-man, half-spider mutant, but just a normal house spider. Maybe you're venomous, but you're such a badass that nobody's ever been bitten by you.
  218. 6 - You're actually a gorilla. Enough said.
  219.  
  220. 64 - Something's weird about you. Like, you're like some kinda monster out of a kid's story book. Roll d6 for specifics:
  221. 1 - You're actually a naga or mermaid or some other half-man, half-fish. Yeah, snakes are fish. No, this isn't a major issue at school.
  222. 2 - You're actually an animated corpse. Nothing says "badass delinquent" like skulls and bones.
  223. 3 - You're actually a werewolf. You come from a long tradition of werewolves: you were bitten by a werewolf, that werewolf was bitten by a werewolf. Your werewolf history goes was back.
  224. 4 - You're actually a succubus in disguise. I think I've read this doujin before.
  225. 5 - You're the ghost of a delinquent. You were killed in a big fight sometime in the past, but you've come back to lend your expertise to the punks of the present.
  226. 6 - You're actually a shinigami: a grim reaper. You probably carry around a scythe, bucket of blood, and skulls on a rope, but those are standard delinquency tools.
  227.  
  228. 65 - You're fucking magic, man. There ain't no two ways about it. Roll d6 for specifics:
  229. 1 - You've received priestly training. You can use magic grounded in some kind of religious ceremony. You must use various types of religious symbols to do so.
  230. 2 - You practice Eastern-style magic based on Taoist principles. Your key item for this is jufu, special curse charms written in brush ink on strips of paper.
  231. 3 - Within certain limits, you have the ability to predict the future.There are countless methods of divination.
  232. 4 - You practice alchemy, Kabbalah, or some other form of Western sorcery. As such, you are a staff-wielding orthodox magician.
  233. 5 - You know the spells necessary to summon demons. Your tools of the trade are magic circles, a black cloak, and ancient books.
  234. 6 - You wield magic that lets you control the souls and bodies of the dead. Your tools of the trade include skulls and black clothes.
  235.  
  236. 66 - You're a downright fucking screwball. Roll d6 for specifics:
  237. 1 - You’re an alien who came to our world from somewhere in outer space. Your body can have some special properties if you wish.
  238. 2 - You were turned into a cyborg by an evil secret society or some other country. Your body can have some special features if you wish.
  239. 3 - You ran away from your ninja village.
  240. 4 - You're a magical girl. Guys can be magical girls, too.
  241. 5 - You're one of the fae folk. You can be a generic pixie, or something more specific.
  242. 6 - YOU ARE THE REIGNING BANCHO KING. This doesn't really change much apart from the sick crown you get to wear.
  243.  
  244. Step 5: Etcetera
  245.  
  246. Roll 1d66 three times to determine your Delinquent Nickname, Hot-Blood Overload, and Delinquent Weapon. Or, if you have your own badass ideas, talk them over with the GM to see if they'll work in his game.
  247.  
  248. Delinquent Nickname
  249. 11-12 - The Hospitalizer: Back in middle school, you put so many kids into casts that the school nurse had to outsource patients to the local hospital.
  250. 13-14 - Fireball: You were a real brawler, fighting with the rising sun in your eyes and you pounded your way through the masses.
  251. 15-16 - Tiny: Maybe someone thought they were being clever when they gave you that nickname, but it stuck no matter how big you got.
  252. 21-22 - The Big Kahuna: Aloha shirts were super cool back in middle school, and your parents always brought you plenty when they went on vacations to Hawaii.
  253. 23-24 - Sparky: Every dumb kid stuck a fork in an electrical socket when they were young. You used to do it as a sort of party trick.
  254. 25-26 - Barry: You don't even know some guy named Barry. It doesn't even sound anything like your name. What the hell kind of nickname is this?
  255. 31-32 - The Rock: Your middle school wasn't really the pride of Japan's creative writing institutes. Still, everyone remembers that one time you lived up to your rather vague namesake.
  256. 33-34 - Massacre: When the odds were stacked against you, you went out and sent the odds packing. However many dozens of rival punks you beat up changes with time.
  257. 35-36 - Detonator: You've got a fuse like a ticking time-bomb, and when it blows nobody wants to be around. Your old middle school gang was known as the Bomb Squad.
  258. 41-42 - Unbeatable: You've never been beaten, or maybe nobody's ever tried beating you. The semantics of a nickname tend to unravel the reputation. I'm just saying, I ain't gonna pick a fight with you.
  259. 43-44 - Errand Boy: That isn't a nickname! That's a job!
  260. 45-46 - The Slayer: You were the lead scrapper back in middle school, and you always drew first blood. Hell, your blood-thirst apparently goes back to your primary school days.
  261. 51-52 - King: When it came to badasses, you've always been destined for greatness. You stood atop your middle school gang and looked ever onwards to a brutal future of climbing your way through the ranks of high school.
  262. 53-54 - Yankee: Maybe it's because of your western looks, or maybe you just didn't play like all the other kids, but you bear this nickname with pride. It means a lot to you, whatever it means.
  263. 55-56 - The Fist: You got your nickname since it's usually the first thing your enemies got to know you by. You fight by your fists; you live by your fists.
  264. 61-62 - The Brutalizer: You left a long line of kids with severe disfigurements and badass scars in your wake during middle school. When you get into a fight, you never know when to quit.
  265. 63-64 - Bancho: You've been delinquent from the beginning 'til the end of time. Even as a kid, you knew you were destined for delinquent history. It's only a matter of time until it's more than a nickname.
  266. 65-66 - You never really had a nickname. It really doesn't give the sense that you're scary. Sorry big guy, maybe next time.
  267.  
  268. Hot-Blood Overload Table Here
  269.  
  270. Delinquent Weapon
  271. 11 - Hand-to-Hand: You fight with your bare fists. This is a delinquents’s basic fighting style.
  272. 12 - Stun Gun: You keep a stun gun ready to attack enemies.
  273. 13 - Kitchen Knife: You wield some kind of ordinary kitchen knife.
  274. 14 - Frying Pan: You hit things with a frying pan.
  275. 15 - Vase/Bottle/Pot: When trouble happens, you grab something suitable from your surroundings and wave it around or throw it.
  276. 16 - Mop/Broom: You fight with a broom or mop.
  277. 21 - Revolver: You fight with a revolver. Feel free to decide what kind.
  278. 22 - Machinegun: You wield a machinegun. Feel free to decide what kind.
  279. 23 - Rifle: You wield a rifle. Feel free to decide what kind.
  280. 24 - Bomb/Grenade: You use bombs, grenades, or maybe plastic explosives.
  281. 25 - Bazooka: When a fight breaks out you pull out a big-ass bazooka.
  282. 26 - Ray Gun: It might look like a prop of a 50s sci-fi B movie, but the ray gun you're packing really does hurt people.
  283. 31 - Metal Pipe/Nail Bat: You use some crude weapon like a pipe or a bat with nails in it.
  284. 32 - Hammer: You wield a hammer, whether a small throwing hammer, a big warhammer, or one of the squeaky toy variety.
  285. 33 - Scythe: You wield a big scythe worthy of the Grim Reaper.
  286. 34 - Kung Fu Weapon: Nunchucks, Three-Section Staff, Tonfa, Sai, Tai Chi Sword, etc.
  287. 35 - Chainsaw: Never mind how loud it is you fight with a chainsaw!
  288. 36 - Wooden Sword/Staff: You wield a bokken - Japanese-style wooden sword - or a staff.
  289. 41 - Axe/Hatchet: A tomahawk, battle axe, halberd, etc.
  290. 42 - Morningstar: Basically a mace with spikes. You can have a flail instead if you like.
  291. 43 - Western Sword: A long sword, rapier, flamberge, two-handed sword, etc.
  292. 44 - Whip: A normal whip, a cat of nine tails, a metal whip, etc.
  293. 45 - Spear/Lance: A spear, lance, javelin, etc.
  294. 46 - Exotic Weapon: A boomerang, qatar, African throwing irons, etc.
  295. 51 - Knife/Scalpel: You attack with a knife or scalpel. You can throw it too, and it can be a large dagger if you like.
  296. 52 - Chain/Rope: You attack with a chain or rope.
  297. 53 - Claws: You attack with claws, a bagh nakh, cestus, or some other claw-like weapon.
  298. 54 - Katana: You wield a katana, or possibly a kusarigama or some other traditional Japanese weapon.
  299. 55 - Shuriken/Kunai: You have a seemingly unlimited supply of shuriken (throwing stars), or kunai (ninja throwing knives).
  300. 56 - Halberd/Pole Arm: Naginata, halberd, bardiche, or some other kind of pole arm.
  301. 61 - Summoning: You are able to summon some kind of special being to attack. You can decide what you summon and how it attacks.
  302. 62 - Magic: You use magic to attack.
  303. 63 - Psychic Powers: Well, you have some kind of psychic/super power that you use to attack. You can decide the details.
  304. 64 - Book: You wield a book as a blunt instrument, and possibly tear out pages, to attack.
  305. 65 - Internal Weapons: You have some kind of weapons installed in your body.
  306. 66 - Religious Symbol: You can use a cross, prayer wheel, paper charm, or other seemingly harmless religious symbol to deliver attacks.
  307.  
  308. Step 6: Delinquent Power
  309.  
  310. Find your highest Attribute, and roll 1d6 to determine its corresponding Delinquent Power. If two or more attributes are tied for highest, you may choose which to use. If the total of all your attributes is 9 or less, you can roll for two Delinquent Powers.
  311.  
  312. Delinquent Power Tables Here (Mechanics probably don't need to be changed)
  313.  
  314. Step 7: Reputation and Fighting Spirit
  315.  
  316. Your starting Reputation is equal to your Cool score, times two.
  317. Your Fighting Spirit is equal to your Loitering score, times ten.
  318. Both of these can start off at zero if the corresponding attribute is zero, making the character initially far more vulnerable to banishment (in the case of Reputation) or Hot-Blood Blow-Outs (in the case of Fighting Spirit), but something has to happen during the game for either of these to be triggered.
  319.  
  320. Step 8: Name and Age
  321.  
  322. Finally, write down your delinquent's name and age.
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