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- {info}
- MAX_HP = 500 START_HP = 500 regen_rate_hp = 0
- MAX_SP = 1000 START_SP = 500 regen_rate_sp = 150
- MAX_MP = 500 START_MP = 500 regen_rate_mp = (@hp - @current_hp)/3
- MAX_RP = 100 START_RP = 10 regen_rate_rp = 0
- START_GROUND = "idle"
- START_IN_AIR = 'in air'
- IDLE = "idle"
- WALKING = "walking" XZ_WALKING_SPEED = 1.2
- HIT_GROUND = "hit ground"
- IN_AIR = "in air"
- TIRED = "tired"
- WHEN_HIT = "when-hit front", "when-hit-back"
- IN_PAIN = "in-pain front", "in-pain back" IN_PAIN_KP = 60
- FALLING = "falling front", "falling back" FALLING_KP = 70
- KNOCKED = "knocked front", "knocked back" KNOCKED_KP = 200
- NOT_FOUND = 500
- {/info}
- {media}
- {img}
- sheet[DIR = 'assets/0.png' W = 79 H = 79 ROWS = 10 COLUMNS = 10 SEPERATOR = 1]
- {/img}
- {/media}
- [F=0 NAME='idle']
- |IDLE|
- image = 0->3 xy_center = 39, 0 delay = 24 goto = @this_frame c<jump> = "jump"
- hurt_box[ xy_center = 39, 30 w = 30 h = 60 ]
- key_combination[CLICK_SEQUENCE = '<forward>|<backward>', '<forward>' click_interval = 400 goto = "running"]
- [/F]
- [F=1 NAME='walking'] # first half cycle
- |WALKING|
- image = 4->7 xy_center = 39, 0 delay = 20 goto = 2
- hurt_box[ xy_center = 39, 30 w = 30 h = 60 ]
- [/F]
- [F=2] # second half cycle
- |WALKING|
- image = 6->4 xy_center = 39, 0 delay = 15 goto = 'walking'
- hurt_box[ xy_center = 39, 30 w = 30 h = 60 ]
- [/F]
- [F=3 NAME='running']
- image = 20->22 xy_center = 39, 0 delay = 15 x_velocity = 7 z_hold_velocity = 2 c<back> = 'idle'
- hurt_box[ xy_center = 39, 30 w = 30 h = 60 ]
- [/F]
- [F=4] # running part
- image = 21 xy_center = 39, 0 delay = 5 x_velocity = 7 z_hold_velocity = 2 goto = 3 c<back> = 0
- hurt_box[ xy_center = 39, 30 w = 30 h = 60 ]
- [/F]
- [F=5 NAME= 'jump']
- image=60 xy_center = 39, 0 delay=3 x_facing = @x_input
- hurt_box[ xy_center = 39, 30 w = 30 h = 60 ]
- [/F]
- [F=6] # kick off ground
- image=61 xy_center = 39, 0 delay=2 y_velocity = 11 xz_hold_velocity=2, 2 c<attack>="jump attack" x_facing = @x_input
- hurt_box[ xy_center = 39, 30 w = 30 h = 60 ]
- [/F]
- [F=7 NAME= 'in air']
- image= 62 delay=3 goto = @this_frame xy_center=39,79 c<attack>="jump attack" x_facing = @x_input
- hurt_box[ xy_center = 39, 30 w = 30 h = 60 ]
- [/F]
- [F=8 NAME= 'hit ground'] #Crouch
- image=60 delay=5 xy_center=39,79 goto='idle'
- hurt_box[ xy_center = 39, 30 w = 30 h = 60 ]
- [/f]
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