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- "oozeling_1"
- {
- // General
- //----------------------------------------------------------------
- "BaseClass" "npc_dota_creature" // Class of entity of link to.
- "Model" "models/courier/venoling/venoling.vmdl" // Model.
- "SoundSet" "Hero_Venomancer" // Name of sound set.
- "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts"
- "Level" "1"
- "ModelScale" "0.6"
- // Precache
- //----------------------------------------------------------------
- "precache"
- {
- "model" "models/courier/venoling/venoling.vmdl"
- "soundfile" "soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts"
- "particle" "particles/units/heroes/hero_venomancer/venomancer_plague_ward_projectile.vpcf"
- }
- // Abilities
- //----------------------------------------------------------------
- "Ability1" "" // Ability 1.
- "Ability2" "" // Ability 2.
- "Ability3" "" // Ability 3.
- "Ability4" "" // Ability 4.
- "Ability5" "" // Ability 5.
- // Armor
- //----------------------------------------------------------------
- "ArmorPhysical" "0" // Physical protection.
- "MagicalResistance" "0" // Magical protection.
- // Attack
- //----------------------------------------------------------------
- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
- "AttackDamageMin" "0" // Damage range min.
- "AttackDamageMax" "0" // Damage range max.
- "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
- "AttackRate" "1.5" // Speed of attack.
- "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
- "AttackAcquisitionRange" "600" // Range within a target can be acquired.
- "AttackRange" "10" // Range within a target can be attacked.
- // Bounds
- //----------------------------------------------------------------
- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion.
- "HealthBarOffset" "70"
- // Movement
- //----------------------------------------------------------------
- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air
- "MovementSpeed" "300" // Speed
- "MovementTurnRate" "0.5" // Turning rate.
- // Bounty
- //----------------------------------------------------------------
- "BountyXP" "10" // Experience earn.
- "BountyGoldMin" "11" // Gold earned min.
- "BountyGoldMax" "14" // Gold earned max.
- // Status
- //----------------------------------------------------------------
- "StatusHealth" "50" // Base health.
- "StatusHealthRegen" "0.0" // Health regeneration rate.
- "StatusMana" "0" // Base mana.
- "StatusManaRegen" "0" // Mana regeneration rate.
- // Team
- //----------------------------------------------------------------
- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name.
- "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
- "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
- "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
- // Vision
- //----------------------------------------------------------------
- "VisionDaytimeRange" "200" // Range of vision during day light.
- "VisionNighttimeRange" "200" // Range of vision at night time.
- //Inventory
- "HasInventory" "0"
- }
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