Guest User

Oozeling

a guest
Dec 21st, 2015
155
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.33 KB | None | 0 0
  1. "oozeling_1"
  2. {
  3. // General
  4. //----------------------------------------------------------------
  5. "BaseClass" "npc_dota_creature" // Class of entity of link to.
  6. "Model" "models/courier/venoling/venoling.vmdl" // Model.
  7. "SoundSet" "Hero_Venomancer" // Name of sound set.
  8. "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts"
  9. "Level" "1"
  10. "ModelScale" "0.6"
  11.  
  12. // Precache
  13. //----------------------------------------------------------------
  14. "precache"
  15. {
  16. "model" "models/courier/venoling/venoling.vmdl"
  17. "soundfile" "soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts"
  18. "particle" "particles/units/heroes/hero_venomancer/venomancer_plague_ward_projectile.vpcf"
  19. }
  20.  
  21. // Abilities
  22. //----------------------------------------------------------------
  23. "Ability1" "" // Ability 1.
  24. "Ability2" "" // Ability 2.
  25. "Ability3" "" // Ability 3.
  26. "Ability4" "" // Ability 4.
  27. "Ability5" "" // Ability 5.
  28.  
  29. // Armor
  30. //----------------------------------------------------------------
  31. "ArmorPhysical" "0" // Physical protection.
  32. "MagicalResistance" "0" // Magical protection.
  33.  
  34. // Attack
  35. //----------------------------------------------------------------
  36. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  37. "AttackDamageMin" "0" // Damage range min.
  38. "AttackDamageMax" "0" // Damage range max.
  39. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
  40. "AttackRate" "1.5" // Speed of attack.
  41. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
  42. "AttackAcquisitionRange" "600" // Range within a target can be acquired.
  43. "AttackRange" "10" // Range within a target can be attacked.
  44.  
  45. // Bounds
  46. //----------------------------------------------------------------
  47. "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion.
  48. "HealthBarOffset" "70"
  49.  
  50. // Movement
  51. //----------------------------------------------------------------
  52. "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air
  53. "MovementSpeed" "300" // Speed
  54. "MovementTurnRate" "0.5" // Turning rate.
  55.  
  56. // Bounty
  57. //----------------------------------------------------------------
  58. "BountyXP" "10" // Experience earn.
  59. "BountyGoldMin" "11" // Gold earned min.
  60. "BountyGoldMax" "14" // Gold earned max.
  61.  
  62. // Status
  63. //----------------------------------------------------------------
  64. "StatusHealth" "50" // Base health.
  65. "StatusHealthRegen" "0.0" // Health regeneration rate.
  66. "StatusMana" "0" // Base mana.
  67. "StatusManaRegen" "0" // Mana regeneration rate.
  68.  
  69. // Team
  70. //----------------------------------------------------------------
  71. "TeamName" "DOTA_TEAM_GOODGUYS" // Team name.
  72. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
  73. "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
  74. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
  75.  
  76. // Vision
  77. //----------------------------------------------------------------
  78. "VisionDaytimeRange" "200" // Range of vision during day light.
  79. "VisionNighttimeRange" "200" // Range of vision at night time.
  80.  
  81. //Inventory
  82. "HasInventory" "0"
  83. }
Advertisement
Add Comment
Please, Sign In to add comment