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init.sqf

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Feb 4th, 2014
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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 11; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. //disable greeting menu
  16. player setVariable ["BIS_noCoreConversations", true];
  17. //disable radio messages to be heard and shown in the left lower corner of the screen
  18. enableRadio false;
  19. // May prevent "how are you civillian?" messages from NPC
  20. enableSentences false;
  21.  
  22. // DayZ Epoch config
  23. spawnShoremode = 1; // Default = 1 (on shore)
  24. spawnArea= 1500; // Default = 1500
  25. MaxHeliCrashes= 50; // Default = 5
  26. MaxVehicleLimit = 800; // Default = 50
  27. MaxDynamicDebris = 500; // Default = 100
  28. dayz_MapArea = 14000; // Default = 10000
  29. dayz_maxLocalZombies = 30; // Default = 30
  30. DZE_requireplot = 0;
  31.  
  32. dayz_paraSpawn = false;
  33.  
  34. dayz_minpos = -1;
  35. dayz_maxpos = 16000;
  36.  
  37. dayz_sellDistance_vehicle = 10;
  38. dayz_sellDistance_boat = 30;
  39. dayz_sellDistance_air = 40;
  40.  
  41. dayz_maxAnimals = 8; // Default: 8
  42. dayz_tameDogs = true;
  43. DynamicVehicleDamageLow = 0; // Default: 0
  44. DynamicVehicleDamageHigh = 100; // Default: 100
  45.  
  46. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  47. dayz_fullMoonNights = true;
  48.  
  49. //Load in compiled functions
  50. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  51. progressLoadingScreen 0.1;
  52. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  53. progressLoadingScreen 0.2;
  54. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  55. progressLoadingScreen 0.4;
  56. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
  57. progressLoadingScreen 0.5;
  58. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  59. progressLoadingScreen 1.0;
  60. call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
  61.  
  62. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  63.  
  64. if (isServer) then {
  65. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
  66. //Compile vehicle configs
  67.  
  68. // Add trader citys
  69. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
  70. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  71. };
  72.  
  73. if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf";
  74. //Conduct map operations
  75. 0 fadeSound 0;
  76. waitUntil {!isNil "dayz_loadScreenMsg"};
  77. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  78.  
  79. //Run the player monitor
  80. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  81. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  82.  
  83. //anti Hack
  84. [] execVM "\z\addons\dayz_code\system\antihack.sqf";
  85.  
  86. //Lights
  87. //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  88.  
  89. };
  90.  
  91. call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
  92.  
  93. call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";
  94.  
  95. [] execVM "addons\SARGE\SAR_AI_init.sqf";
  96.  
  97. #include "\z\addons\dayz_code\system\REsec.sqf"
  98.  
  99. [] execVM "admintools\Activate.sqf";
  100.  
  101. //Start Dynamic Weather
  102. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  103.  
  104.  
  105. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
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