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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #if defined FILTERSCRIPT
- #define TEAM_LAWYER 0
- #define TEAM_COP 1
- #define TEAM_ARMY 2
- #define TEAM_MEDIC 3
- #define TEAM_CARFIX 4
- #define TEAM_CASSEC 5
- #define TEAM_DRIVER 6
- #define TEAM_BISTRO 7
- #define TEAM_JAILTK 8
- #define TEAM_PVTMED 9
- #define TEAM_CIVIL 10
- #define TEAM_GASDEL 11
- #define TEAM_DRGDEL 12
- #define TEAM_HITMAN 13
- #define TEAM_GUNDEL 14
- #define TEAM_SNITCH 15
- #define TEAM_RAPIST 16
- #define TEAM_BOUNTY 17
- #define TEAM_CARJACK 18
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_RED 0xFF0000AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_BLUEVIOLET 0x8A2BE2AA
- #define COLOR_DEADCONNECT 0x808080AA
- #define COLOR_BLUE 0x0000FFAA
- #define COLOR_FORESTGREEN 0x228B22AA
- #define COLOR_DODGERBLUE 0x1E90FFAA
- #define COLOR_DARKOLIVEGREEN 0x556B2FAA
- #define COLOR_ORANGE 0xFFA500AA
- #define COLOR_PURPLE 0x800080AA
- #define COLOR_ROYALBLUE 0x4169FFAA
- #define COLOR_ERROR 0xD2691EAA
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- AddPlayerClass(211,2281.3210,2429.7224,3.2734,359.5055,3,1,22,50,29,500); // female citycop
- AddPlayerClass(265,2281.3210,2429.7224,3.2734,359.5055,3,1,22,50,29,500); // citycop
- AddPlayerClass(267,2281.3210,2429.7224,3.2734,359.5055,3,1,22,50,29,500); // citycop
- AddPlayerClass(283,2281.3210,2429.7224,3.2734,359.5055,3,1,22,50,29,500); // citycop
- AddPlayerClass(284,2281.3210,2429.7224,3.2734,359.5055,3,1,22,50,29,500); // citycop
- AddPlayerClass(285,2281.3210,2429.7224,3.2734,359.5055,3,1,22,50,29,500); // citycop
- AddPlayerClass(286,2281.3210,2429.7224,3.2734,359.5055,3,1,22,50,29,500); // fbi
- AddPlayerClass(287,2941.0012,468.3174,21.6395,49.3062,24,50,30,500,34,20); // army
- AddPlayerClass(164,1899.3256,962.4217,10.8203,178.9707,23,100,25,50,0,0); // casino security spawn
- AddPlayerClass(122,2281.3210,2429.7224,3.2734,359.5055,3,1,22,50,29,500); // plain clothes
- AddPlayerClass(71,1337.5198,1279.3478,10.8203,144.4931,3,1,22,50,29,500); // air cops
- AddPlayerClass(71,2293.8950,543.3351,1.7944,182.4626,3,1,22,50,29,500); // marine unit new
- AddPlayerClass(111,2343.2703,2454.1113,14.9742,95.8794,3,1,0,0,0,0); // jail turnkey
- AddPlayerClass(276,1624.2527,1821.0498,10.8203,5.6779,22,50,0,0,0,0); // medic 2
- AddPlayerClass(50,2006.1929,2295.9451,10.8203,177.4306,22,50,0,0,0,0); // mechanic spawn
- AddPlayerClass(155,2076.5696,2223.5557,10.8203,189.4515,5,1,22,50,0,0); // bistro spawn
- AddPlayerClass(133,1151.7200,1399.4144,5.8203,0.9030,22,50,0,0,0,0); // driver spawn male
- AddPlayerClass(151,1151.7200,1399.4144,5.8203,0.9030,22,50,0,0,0,0); // driver spawn female
- AddPlayerClass(7,2090.1008,2078.2600,10.8203,263.0699,0,0,0,0,0,0); // civil skin
- AddPlayerClass(12,2090.1008,2078.2600,10.8203,263.0699,0,0,0,0,0,0);// civil skin
- AddPlayerClass(23,2090.1008,2078.2600,10.8203,263.0699,0,0,0,0,0,0);// civil skin
- AddPlayerClass(29,2815.0498,2254.1252,10.8203,158.6954,0,0,0,0,0,0); // hoody skin civi
- AddPlayerClass(294,2814.0542,2253.4043,10.8203,315.9051,0,0,0,0,0,0); // woozie skin
- AddPlayerClass(214,2812.1963,2247.7256,10.8203,352.8735,0,0,0,0,0,0); // civi
- AddPlayerClass(1,2634.0793,1072.6293,10.8203,88.4012,0,0,0,0,0,0);// civil skin
- AddPlayerClass(15,2634.0793,1072.6293,10.8203,88.4012,0,0,0,0,0,0);// civil skin
- AddPlayerClass(34,2634.0793,1072.6293,10.8203,88.4012,0,0,0,0,0,0);// civil skin
- AddPlayerClass(2,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0);// civil skin
- AddPlayerClass(9,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0); // civil skin
- AddPlayerClass(19,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0);// civil skin
- AddPlayerClass(22,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0);// civil skin
- AddPlayerClass(26,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin
- AddPlayerClass(31,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin
- AddPlayerClass(45,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin
- AddPlayerClass(46,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin
- AddPlayerClass(9,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); // civil skin
- AddPlayerClass(13,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(14,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(24,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(33,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(36,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(38,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(52,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(63,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(75,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(82,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(87,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(92,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(94,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(127,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(128,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(138,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(146,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(147,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(158,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(160,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(204,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(249,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(264,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(269,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(270,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(271,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin
- AddPlayerClass(141,2193.5884,2007.4149,12.2894,355.9373,0,0,0,0,0,0); // gloris skin
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerTeamFromClass(playerid, classid);
- SetPlayerColor(playerid,COLOR_DEADCONNECT);
- SetPlayerInterior(playerid, 0);
- SetPlayerFacingAngle(playerid, 0);
- SetPlayerPos(playerid, 435.355652,2532.222900,26.623209);
- SetPlayerCameraPos(playerid,435.355652,2535.222902,26.623209);
- SetPlayerCameraLookAt(playerid,435.355652,2532.222900,26.623209);
- // 435.355652,2532.222900,26.623209
- // 257.750336,-42.528057,1002.23438
- switch (classid) {
- case 0,1,2,3,4,5:
- {
- GameTextForPlayer(playerid, "~b~POLICE OFFICER~n~~w~CITY OFFICER", 3000, 5);
- }
- case 6:
- {
- GameTextForPlayer(playerid, "~b~POLICE OFFICER~n~~w~FBI", 3000, 5);
- }
- case 7:
- {
- GameTextForPlayer(playerid, "~b~SA ARMY OFFICER~n~~w~DEADLY FORCE SQUAD", 3000, 5);
- }
- case 8:
- {
- GameTextForPlayer(playerid, "~w~CASINO SECURITY", 3000, 5);
- }
- case 9:
- {
- GameTextForPlayer(playerid, "~b~POLICE OFFICER~n~~w~CASUAL CLOTHES", 3000, 5);
- }
- case 10:
- {
- GameTextForPlayer(playerid, "~b~POLICE OFFICER~n~~w~AIR SUPPORT", 3000, 5);
- }
- case 11:
- {
- GameTextForPlayer(playerid, "~b~POLICE OFFICER~n~~w~MARINE SUPPORT", 3000, 5);
- }
- case 12:
- {
- GameTextForPlayer(playerid, "~b~JAIL TURNKEY~n~~w~(RELEASE PRISONERS)", 3000, 5);
- }
- case 13:
- {
- GameTextForPlayer(playerid, "~b~MEDIC", 3000, 5);
- }
- case 14:
- {
- GameTextForPlayer(playerid, "~w~CAR MECHANIC", 3000, 5);
- }
- case 15:
- {
- GameTextForPlayer(playerid, "~w~BISTRO STAFF", 3000, 5);
- }
- case 16,17:
- {
- GameTextForPlayer(playerid, "~g~TAXI DRIVER", 3000, 5);
- }
- case 53:
- {
- GameTextForPlayer(playerid, "~w~LAWYER~n~HELP PRISONERS RELEASE", 3000, 5);
- }
- case 18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,54,55,56,57,58,59,60,61,62,63:
- {
- GameTextForPlayer(playerid, "~w~CIVILIAN~b~~n~CHOOSE A JOB WHEN YOU SPAWN", 3000, 5);
- }
- }
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- SetCameraBehindPlayer(playerid);
- SetPlayerTime(playerid,gametime,0);
- IsSpawned[playerid] =1;
- GangZoneShowForPlayer(playerid, alkatrazmap, 0x8B4513AA);
- GangZoneShowForPlayer(playerid, carriermap, 0x8B4513AA);
- TextDrawShowForPlayer(playerid,welcome);
- //TextDrawShowForPlayer(playerid,txtScriptVers);
- zoneupdates[playerid] = 1;
- player_zone[playerid] = -1;
- RobbedCasRecent[playerid] =0;
- RobbedPlyRecent[playerid] =1;
- if(!zoneupdate) zoneupdate = SetTimer("update_zones",1000,4);
- SetPlayerWantedLevel(playerid, 0);
- SetPlayerInterior(playerid,0);
- SetPlayerToTeamColour(playerid);
- if(gTeam[playerid] >= 9) {
- new rnd;
- rnd = random(sizeof (SpawnPoints));
- SetPlayerPos(playerid, SpawnPoints[rnd][0], SpawnPoints[rnd][1], SpawnPoints[rnd][2]);
- SetPlayerFacingAngle(playerid, SpawnPoints[rnd][3]);
- canchooseskill[playerid] = 1;
- canselectskill[playerid] = 25;
- SendClientMessage(playerid,COLOR_WHITE, "Type /skill to select a skill");
- SendClientMessage(playerid,COLOR_WHITE, "You only have a short time to select before the default skill is given (Rapist)");
- GameTextForPlayer(playerid,"~w~TYPE ~y~/SKILL~n~ ~b~TO SELECT A SKILL",5000,0);
- TextDrawShowForPlayer(playerid,txtTypeSkill);
- }
- if(gTeam[playerid] == TEAM_COP) {
- SendClientMessage(playerid,0x1E90FFAA, "Type /commands for your commands");
- SendClientMessage(playerid,0x1E90FFAA, "POLICE OFFICER: Your job is to keep criminals off the streets of San Andreas");
- SendClientMessage(playerid,0x1E90FFAA, "Remember: This is not a deathmatch server. Please abide by the /rules and enjoy");
- hastazer[playerid] =1;
- HasLawEnforcementRadio[playerid] =1;
- LawEnforcementRadio[playerid] =1;
- CopWaitBetweenRefills[playerid] =120;
- TextDrawShowForPlayer(playerid,txtTypeSkill1);
- }else if(gTeam[playerid] == TEAM_ARMY) {
- SendClientMessage(playerid,0x1E90FFAA, "Type /commands for your commands");
- SendClientMessage(playerid,0x1E90FFAA, "SA ARMY: Your objective is to take out MOST WANTED (Level 10 +) suspects only");
- SendClientMessage(playerid,0x1E90FFAA, "If you dont need to kill the suspect, then dont. Use /ar to arrest instead");
- SendClientMessage(playerid,0x1E90FFAA, "Remember: This is not a deathmatch server. Please abide by the /rules and enjoy");
- HasLawEnforcementRadio[playerid] =1;
- LawEnforcementRadio[playerid] =1;
- CopWaitBetweenRefills[playerid] =120;
- }else if(gTeam[playerid] == TEAM_MEDIC) {
- SendClientMessage(playerid,0x1E90FFAA, "Type /commands for your commands");
- SendClientMessage(playerid,0x1E90FFAA, "MEDIC: Your job is to keep civilians and government personel alive");
- SendClientMessage(playerid,0x1E90FFAA, "Remember: This is not a deathmatch server. Please abide by the /rules and enjoy");
- }else if(gTeam[playerid] == TEAM_CASSEC) {
- SendClientMessage(playerid,0x1E90FFAA, "Type /commands for your commands");
- SendClientMessage(playerid,0x1E90FFAA, "CASINO SECURITY: You must protect the casinos from robbers");
- SendClientMessage(playerid,0x1E90FFAA, "Remember: This is not a deathmatch server. Please abide by the /rules and enjoy");
- HasLawEnforcementRadio[playerid] =1;
- LawEnforcementRadio[playerid] =1;
- }else if(gTeam[playerid] == TEAM_JAILTK) {
- SendClientMessage(playerid,0x1E90FFAA, "Type /commands for your commands");
- SendClientMessage(playerid,0x1E90FFAA, "JAIL TURNKEY: You get the job of releasing prisoners from jail");
- SendClientMessage(playerid,0x1E90FFAA, "If a prisoner wants to be released early then you can take cash in exchange for their freedom");
- SendClientMessage(playerid,0x1E90FFAA, "You can also release them without taking any cash if you wish");
- SendClientMessage(playerid,0x1E90FFAA, "Use: /jail to see who is in jail - you can only parole prisoners in LVPD (non Alcatraz)");
- TextDrawShowForPlayer(playerid,txtTypeSkill2);
- }else if(gTeam[playerid] == TEAM_CARFIX) {
- SendClientMessage(playerid,0x1E90FFAA, "Type /commands for your commands");
- SendClientMessage(playerid,0x1E90FFAA, "CAR MECHANIC: You can fix beat up cars");
- SendClientMessage(playerid,0x1E90FFAA, "Look out for players needing your services on the chat");
- SendClientMessage(playerid,0x1E90FFAA, "Remember: This is not a deathmatch server. Please abide by the /rules and enjoy");
- TextDrawShowForPlayer(playerid,txtTypeSkill3);
- }else if(gTeam[playerid] == TEAM_BISTRO) {
- SendClientMessage(playerid,0x1E90FFAA, "Type /commands for your commands");
- SendClientMessage(playerid,0x1E90FFAA, "BISTRO STAFF: Your job is to sell food to other players if their health less than full");
- SendClientMessage(playerid,0x1E90FFAA, "Look out for players needing food on the chat");
- SendClientMessage(playerid,0x1E90FFAA, "You can sell players bad food and infect them with food poisining");
- SendClientMessage(playerid,0x1E90FFAA, "You can also sell healthy, non infected food");
- SendClientMessage(playerid,0x1E90FFAA, "Remember: This is not a deathmatch server. Please abide by the /rules and enjoy");
- }else if(gTeam[playerid] == TEAM_LAWYER) {
- SendClientMessage(playerid,0x1E90FFAA, "Type /commands for your commands");
- SendClientMessage(playerid,0x1E90FFAA, "LAWYER: Your job is to release players from jail. Don't let them rip you off..");
- SendClientMessage(playerid,0x1E90FFAA, "Remember: This is not a deathmatch server. Please abide by the /rules and enjoy");
- }else if(gTeam[playerid] == TEAM_DRIVER) {
- SendClientMessage(playerid,0x1E90FFAA, "Type /commands for your commands");
- SendClientMessage(playerid,0x1E90FFAA, "DRIVER: You can take players in your vehicle and drop them of for cash");
- SendClientMessage(playerid,0x1E90FFAA, "You can only use a Taxi, Limo, Maverick or a Coach to earn points");
- SendClientMessage(playerid,0x1E90FFAA, "Remember: This is not a deathmatch server. Please abide by the /rules and enjoy");
- TextDrawShowForPlayer(playerid,txtTypeSkill4);
- }
- if(udb_Exists(PlayerName(playerid)) && PLAYERLIST_authed[playerid])
- {
- new str[100];
- new isbanned =0;
- isbanned =dUserINT(PlayerName(playerid)).("nameban");
- if(isbanned == 1) {
- GetPlayerName(playerid, str, 24);
- format(str, 100, "**(AUTO BAN)** %s(%d) Banned Playername (Ban Evade)", str,playerid);
- SendClientMessageToAll(0xFF7F50AA, str);
- printf("%s", str);
- SendClientMessage(playerid,COLOR_ERROR,"This playername has been previously banned. Visit www.sa-rpg.co.uk to appeal");
- SetPlayerInterior(playerid,10);
- SetPlayerPos(playerid,219.6257,111.2549,999.0156);
- SetPlayerFacingAngle(playerid,2.2339);
- SetCameraBehindPlayer(playerid);
- Banning[playerid] = 1;
- SetTimer("BanPlayer",700,0);
- }
- }
- return 1;
- }
- SetPlayerToTeamColour(playerid) {
- if(gTeam[playerid] == TEAM_COP) {
- SetPlayerColor(playerid,COLOR_BLUE); // Blue
- } else if(gTeam[playerid] == TEAM_ARMY) {
- SetPlayerColor(playerid,COLOR_BLUEVIOLET); // Blue Violet
- } else if(gTeam[playerid] == TEAM_MEDIC) {
- SetPlayerColor(playerid,COLOR_FORESTGREEN); // Forrest Green
- } else if(gTeam[playerid] == TEAM_CARFIX) {
- SetPlayerColor(playerid,COLOR_WHITE); // White
- } else if(gTeam[playerid] == TEAM_CASSEC) {
- SetPlayerColor(playerid,COLOR_DODGERBLUE); // Dodger Blue
- } else if(gTeam[playerid] == TEAM_DRIVER) {
- SetPlayerColor(playerid,COLOR_DARKOLIVEGREEN); // Dark Olive Green
- } else if(gTeam[playerid] == TEAM_BISTRO) {
- SetPlayerColor(playerid,COLOR_WHITE); // White
- } else if(gTeam[playerid] == TEAM_JAILTK) {
- SetPlayerColor(playerid,COLOR_WHITE); // White
- } else if(gTeam[playerid] == TEAM_PVTMED) {
- SetPlayerColor(playerid,COLOR_WHITE); // White
- } else if(gTeam[playerid] == TEAM_GASDEL) {
- SetPlayerColor(playerid,COLOR_WHITE); // White
- } else if(gTeam[playerid] == TEAM_DRGDEL) {
- SetPlayerColor(playerid,COLOR_WHITE); // White
- } else if(gTeam[playerid] == TEAM_HITMAN) {
- SetPlayerColor(playerid,COLOR_WHITE); // White
- } else if(gTeam[playerid] == TEAM_GUNDEL) {
- SetPlayerColor(playerid,COLOR_WHITE); // White
- } else if(gTeam[playerid] == TEAM_SNITCH) {
- SetPlayerColor(playerid,COLOR_WHITE); // White
- } else if(gTeam[playerid] == TEAM_LAWYER) {
- SetPlayerColor(playerid,COLOR_WHITE); // White
- } else if(gTeam[playerid] == TEAM_RAPIST) {
- SetPlayerColor(playerid,COLOR_WHITE); // White
- } else if(gTeam[playerid] == TEAM_CIVIL) {
- SetPlayerColor(playerid,COLOR_WHITE); // White
- } else if(gTeam[playerid] == TEAM_BOUNTY) {
- SetPlayerColor(playerid,COLOR_WHITE); // White
- }
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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