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- #-----Game Settings-----#
- #Minimum number of players joined to start a game
- start-player-count: 1
- #Should the player receive items when they first join from the config settings (at bottom)
- items-at-join: true
- #Should water and cobweb hurt players?
- infect-mat: true
- #A 1/nth chance a runner will spawn; 0 = disabled
- runner-chance: 15
- #-----Wave Settings-----#
- #Seconds between new waves
- wave-wait: 15
- #heal players after each wave has completed?
- heal-player-new-wave: true
- #A 1/nth chance a wave will be a wolf wave; 0 = disabled
- wolf-wave-chance: 5
- #Use smarter wave size adjuster? (If true, waves are based on multiplier and player load combined)
- use-smart-waves: true
- #-----Mob Specific Settings-----#
- #How fast normal zombies seek players 0.23 is NORMAL SPEED
- seek-speed: 0.25
- #How fast Runner (FAST) zombies seek players (0.40 is default)
- fast-seek-speed: 0.45
- #Bite effect length in seconds (how long the potion effect is active after being hit by a zombie)
- bite-effect-length: 15
- #Bite Effects Chance 0 = disabled, 1/nth chance (so if set to 2 chance is 50%)
- effect-chance: 20
- #If a mob dies by natural causes should they respawn?
- death-non-human-respawn: true
- #Should non-human damage actually damage the mobs? (Example: lava, sun light)
- all-hurt: true
- #If set to true, zombies attempt to spawn as close to the player as possible. Not recommended unless maps are huge.
- use-close-zombie-spawns: false
- #Mob health multiplier, (0 is off) higher values increase Mob health faster till it reaches max allowed by minecraft
- health-multi: 1.05
- #Damage Multiplier, between (0 is off) higher values cause zombies to deal more damage
- damage-multi: 0.05
- #-----Points/Economy Settings-----#
- #Should a player be taxed when they die? 0.00-1.00
- death-loss-percent: 0.45
- #Empty Account on /leave and when game is over (THIS SETTING APPLIES TO ECONOMY USAGE)
- empty-account: true
- #Force points if using economy system
- force-points: false
- #Maximum number of points a user can receive per kill (works for economies too)
- max-points-per-kill: 20
- #Should the points be reset when a player dies?
- reset-points-on-death: true
- #-----Misc. Game Settings-----#
- #Time a player must wait before rejoining a game after using /leave or a leave sign
- leave-timer: 10
- #Seperate Inventories between games/real world (inventories will be restored at end of game)
- inventory-save: false
- #force inventory clear on SERVER JOIN (useful for automated servers)
- inventory-clear-join: false
- #Perpetual Night (Forces time back to midnight every second)
- perp-night: true
- #Force players to world spawn on server join (useful for automated servers)
- force-spawn: true
- #Time before new game when automated, in SECONDS!
- auto-cooldown: 120
- #Automation Join Message - for automated servers only!
- auto-join-message: Welcome to the server! We are running automated ZombieSurvival games!
- # Used for AUTOMATED servers so that players cannot break blocks while in waiting area
- auto-anti-grief: true
- #Allow Spectate (Can playrs fly around and such after death??)
- allow-spectate: false
- #How many blocks from the purchase door sign to search for a DEFINED door (in a RADIUS, doors MUST be added with /zsa-door)
- buy-door-find-radius: 6
- #Should a message be displayed if they join?
- join-message: true
- #-----Misc. Global Settings-----#
- #Command used to join, DO NOT include the /
- join-commands: [join, zs-join]
- #Command used to leave, DO NOT include the /
- leave-commands: [leave, zs-leave]
- # Automation Enabled? (This will force everyone to vote for a map!)
- automated: false
- #Should we use the donator permission (donators bypass the inventory seperation between games)
- use-donator-perks: true
- #Allow update checking?
- new-version-checking: false
- #-----Bite Effects-----#
- #Should this effect be enabled?
- Effects:
- blindness: true
- confusion: true
- slowness: true
- weakness: true
- poison: true
- hungerpoison: true
- jump: true
- #-----Item Lists and Stuff-----#
- #---FORMAT---
- # ID:DAMAGE
- #---Example---
- # 373:8193
- #Example is Regeneration Potion
- #Items they shall get when joining a game 0-nothing
- join-items:
- - 268
- - 297
- #What armor should they get at join if items-at-join true? 0-nothing
- armor-items:
- - 298
- - 301
- #Drop items must be formatted correctly!
- #---FORMAT---
- # ID:DAMAGE:CHANCE
- #---Example---
- # 373:8193:0.2
- # 1:0:0.55
- #Example 1 is Regeneration Potion at 20% chance (USE DECIMAL CHANCE: 0.2)
- #Example 2 is stone at 55% chance (USE DECIMAL CHANCE: 0.55)
- #MUST USE 0 FOR DAMAGE VALUE if item normally has no such value
- drop-items:
- - 367:0:0.2
- - 375:0:0.2
- - 262:0:0.2
- # List of blocks to be allowed broken during game (Block ID) 0-nothing
- allowbreak:
- - 0
- # List of blocks to be allowed placed during game (Block ID) 0-nothing
- allowplace:
- - 0
- #List of items to put into the mystery box upon purchase. 0-nothing
- mysterybox-items:
- - 0
- #-----DO NOT CHANGE-----#
- #DO NOT CHANGE, CONFIG FILE VERSION!! Used to check whether or not config needs to be replaced.
- version: R-3.0
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