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- + 12 guitar tracks.
- + 35 alternate player starting locations.
- + Achievement 'Wishful Thinking'.
- + Actor-specific weapon shoot sections for stereo audio.
- + Agroprom Underground from SoC and CS merged into a single level.
- + AI now breaks boxes in their way to prevent them getting stuck.
- + Ammo aggregation to fix mismatched ammo box counts.
- + Basic storyline quest tying major locations together.
- + Character portrait selection to character creation.
- + Context menu script callbacks enabled via engine.
- + Debug option for displaying enemy health bars.
- + Drag and drop script callbacks enabled via engine.
- + Hidden start mode in the faction select screen.
- + Map spots for unmarked Zaton, Jupiter and Outskirts anomalies.
- + Official S.T.A.L.K.E.R.: Call of Chernobyl main menu theme by Noxx.
- + Online exclusion checking, preventing a-life spawning directly on player.
- + PDA broker dialog for Hawaiian as Jupiter lacked one.
- + Quicksave slot system, number of available slots set via game options.
- + Sleep deprivation compatibility with 2C's items addon.
- + Sleep deprivation compatibiltiy with misc. vanilla items.
- + Sleep deprivation compatibility with /sg/'s item soup addon.
- + Sound layering, allowing multiple sounds for gunfire and explosions.
- + Spawns for Agroprom Underground (ShoC part).
- + Spawns for Monolith Control Center and Sarcophagus.
- + Spawns for X-8, X-16, X-18 and X-19/X-10.
- + 'Story mode' checkbox added to character creation screen.
- + Tasks can now be cancelled if player doesn't want to do them.
- + VodkaChicken's portraits for unique SoC and CS NPCs.
- + Working Shadow of Chernobyl and Build 2571 arenas.
- * Achievements script completely rewritten, some rewards changed.
- * Adjusted pricing of end-game equipment by a fair amount.
- * 'Booster' item moved to defines.ltx for addon compatibility.
- * Cardan can no longer be made drunk, his alcoholism was cured in CoP.
- * Cats are now marked as a 'predatory_night' mutant.
- * Changed day and night predator restrictions behaviour.
- * Changed names for missing CoP map spots to match CoC's naming scheme.
- * Changed sleep deprivation 'You are wired' message to be less vague.
- * Corrected grammar errors in the 'Rag and Bone' achievement description.
- * Corrected invalid rank and reputation values which slipped through previous patches.
- * Corrected loading screens having the wrong border.
- * Corrected misspelled level name, 'Great Swamps' to 'Great Swamp'.
- * Corrected mistranslated anomaly name, 'Scorched Earth' to 'Volcano'.
- * Corrected several typos in the 'Completionist' achievement description.
- * Corrected wear and remove options for headgear being wrong way around.
- * Debug teleporter lists levels in alphabetical order instead of by config name.
- * Emissions no longer occur in 'Generators', as they are their source.
- * Fetch tasks now tell you the required item before accepting them.
- * Forced the use of DX10.1 when using DX10 renderer through default settings.
- * Freedom leader in Yanov Station now acts as a trader for the faction.
- * Increased chance of receiving mechanic toolkits in task reward stashes.
- * Improved performance by disabling certain settings in the compiler.
- * Keybindings for companion commands can now be rebinded via the controls menu.
- * Moved 'Explorer's Fate' anomaly eastward so it can be accessed by a-life.
- * Multiple levels recompiled, some level changers repositioned.
- * Overhauled the player loadout system to be more versatile.
- * Reduced fog levels in AstmosFear 3 'very foggy' weather condition variants.
- * Renamed 'Pripyat Plaza' to 'Pripyat', and 'Pripyat Outskirts' to just 'Outskirts'.
- * Replaced all but eating sounds for cats, now they sound more like lynx.
- * Replaced all Clear Sky and Ecologist character portraits with CoP-style ones.
- * Replaced Darkscape and Truck Cemetery maps with higher resolution versions.
- * Restored Shadow of Chernobyl's icons for leather jackets.
- * Reworded reputation names to be less ambigious than they were before.
- * Revamped dynamic task system, fixing a handful of issues.
- * Revamped game options menu for better integration with AXR options.
- * Revamped global world map, now visually similar to the leaked S.T.A.L.K.E.R. 2 map.
- * Reverted Rostok mechanic's name back to Mangun, as it was in version 1.2.
- * 'Tourist' achievement now requires you to also visit every underground level.
- * Workaround hack for crashing when loading Truck Cemetery using 'r__clear_models_on_unload'.
- * Yantar scientists are now invulnerable unless actor is enemy.
- = Fixed 'Artefacts detected' statistic not behaving properly.
- = Fixed Bandits in Jupiter container yard attacking bandit players.
- = Fixed Bandits in Jupiter container yard warning the player to leave.
- = Fixed crash with a group of Tushkano in one of the CoP levels.
- = Fixed crashes with, and re-enabled the 'Static Lighting (DX8)' renderer.
- = Fixed Ecologists queueing outside Yantar bunker to avoid surges and storms.
- = Fixed 'Favourite weapon' stat breaking with AO3 or STCoP.
- = Fixed 'Geologist' achievement not being unlockable.
- = Fixed Mangun drinking himself into a permanent stupa.
- = Fixed headgear not being repairable - now treated similar to outfits.
- = Fixed lighting issue caused by r2_ls_bloom_threshold being too low.
- = Fixed Mercenaries in Zaton's waste station warning the player to leave.
- = Fixed multiple crashes when starting a new game in survival mode.
- = Fixed 'Protecta' shotgun playing pump-action sound on reload finish.
- = Fixed rain not being audible during rainy or stormy weather.
- = Fixed relations between the Clear Sky and Mercenary factions.
- = Fixed repair interface showing really long repair percentages.
- = Fixed 'Sarcophagus' having wrong weather type, now 'indoor_ambient'.
- = Fixed stashes in underground levels being revealed on the global PDA map.
- = Fixed surge and psi-storm managers updating before game is initialised.
- = Fixed tasks being repeatedly offered multiple times per dialog.
- = Fixed 'Thumbs.db' file being present in gamedata causing crashes on launch.
- = Fixed Trapper having the wrong name translation.
- = Fixed Trapper not caring about weapon condition despite mentioning it.
- = Fixed Trapper's quest markers pointing towards Nitro when in reward stage.
- = Fixed 'Zombified' faction's friendly relations when playing survival mode.
- = Fixed Zulu's door requiring your weapon to be holstered before entering.
- - Removed dependency on ui_mm_faction_select for AO3 & STCoP.
- - Removed ecologist guard outfits with odd animations.
- - Removed 'god_outfit', made redundant by 'g_god' and 'god' commands.
- - Removed Lebedev from Clear Sky base as he is supposed to be dead.
- - Removed multiplayer keybindings from controls menu.
- - Removed several dozen unused info portions.
- - Removed Shadow of Chernobyl ambient sound effects.
- - Removed unused weapon section 'wpn_binoc_tier_2'.
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