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1.4_mod_changelog

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Aug 3rd, 2016
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  1. + 12 guitar tracks.
  2. + 35 alternate player starting locations.
  3. + Achievement 'Wishful Thinking'.
  4. + Actor-specific weapon shoot sections for stereo audio.
  5. + Agroprom Underground from SoC and CS merged into a single level.
  6. + AI now breaks boxes in their way to prevent them getting stuck.
  7. + Ammo aggregation to fix mismatched ammo box counts.
  8. + Basic storyline quest tying major locations together.
  9. + Character portrait selection to character creation.
  10. + Context menu script callbacks enabled via engine.
  11. + Debug option for displaying enemy health bars.
  12. + Drag and drop script callbacks enabled via engine.
  13. + Hidden start mode in the faction select screen.
  14. + Map spots for unmarked Zaton, Jupiter and Outskirts anomalies.
  15. + Official S.T.A.L.K.E.R.: Call of Chernobyl main menu theme by Noxx.
  16. + Online exclusion checking, preventing a-life spawning directly on player.
  17. + PDA broker dialog for Hawaiian as Jupiter lacked one.
  18. + Quicksave slot system, number of available slots set via game options.
  19. + Sleep deprivation compatibility with 2C's items addon.
  20. + Sleep deprivation compatibiltiy with misc. vanilla items.
  21. + Sleep deprivation compatibility with /sg/'s item soup addon.
  22. + Sound layering, allowing multiple sounds for gunfire and explosions.
  23. + Spawns for Agroprom Underground (ShoC part).
  24. + Spawns for Monolith Control Center and Sarcophagus.
  25. + Spawns for X-8, X-16, X-18 and X-19/X-10.
  26. + 'Story mode' checkbox added to character creation screen.
  27. + Tasks can now be cancelled if player doesn't want to do them.
  28. + VodkaChicken's portraits for unique SoC and CS NPCs.
  29. + Working Shadow of Chernobyl and Build 2571 arenas.
  30.  
  31. * Achievements script completely rewritten, some rewards changed.
  32. * Adjusted pricing of end-game equipment by a fair amount.
  33. * 'Booster' item moved to defines.ltx for addon compatibility.
  34. * Cardan can no longer be made drunk, his alcoholism was cured in CoP.
  35. * Cats are now marked as a 'predatory_night' mutant.
  36. * Changed day and night predator restrictions behaviour.
  37. * Changed names for missing CoP map spots to match CoC's naming scheme.
  38. * Changed sleep deprivation 'You are wired' message to be less vague.
  39. * Corrected grammar errors in the 'Rag and Bone' achievement description.
  40. * Corrected invalid rank and reputation values which slipped through previous patches.
  41. * Corrected loading screens having the wrong border.
  42. * Corrected misspelled level name, 'Great Swamps' to 'Great Swamp'.
  43. * Corrected mistranslated anomaly name, 'Scorched Earth' to 'Volcano'.
  44. * Corrected several typos in the 'Completionist' achievement description.
  45. * Corrected wear and remove options for headgear being wrong way around.
  46. * Debug teleporter lists levels in alphabetical order instead of by config name.
  47. * Emissions no longer occur in 'Generators', as they are their source.
  48. * Fetch tasks now tell you the required item before accepting them.
  49. * Forced the use of DX10.1 when using DX10 renderer through default settings.
  50. * Freedom leader in Yanov Station now acts as a trader for the faction.
  51. * Increased chance of receiving mechanic toolkits in task reward stashes.
  52. * Improved performance by disabling certain settings in the compiler.
  53. * Keybindings for companion commands can now be rebinded via the controls menu.
  54. * Moved 'Explorer's Fate' anomaly eastward so it can be accessed by a-life.
  55. * Multiple levels recompiled, some level changers repositioned.
  56. * Overhauled the player loadout system to be more versatile.
  57. * Reduced fog levels in AstmosFear 3 'very foggy' weather condition variants.
  58. * Renamed 'Pripyat Plaza' to 'Pripyat', and 'Pripyat Outskirts' to just 'Outskirts'.
  59. * Replaced all but eating sounds for cats, now they sound more like lynx.
  60. * Replaced all Clear Sky and Ecologist character portraits with CoP-style ones.
  61. * Replaced Darkscape and Truck Cemetery maps with higher resolution versions.
  62. * Restored Shadow of Chernobyl's icons for leather jackets.
  63. * Reworded reputation names to be less ambigious than they were before.
  64. * Revamped dynamic task system, fixing a handful of issues.
  65. * Revamped game options menu for better integration with AXR options.
  66. * Revamped global world map, now visually similar to the leaked S.T.A.L.K.E.R. 2 map.
  67. * Reverted Rostok mechanic's name back to Mangun, as it was in version 1.2.
  68. * 'Tourist' achievement now requires you to also visit every underground level.
  69. * Workaround hack for crashing when loading Truck Cemetery using 'r__clear_models_on_unload'.
  70. * Yantar scientists are now invulnerable unless actor is enemy.
  71.  
  72. = Fixed 'Artefacts detected' statistic not behaving properly.
  73. = Fixed Bandits in Jupiter container yard attacking bandit players.
  74. = Fixed Bandits in Jupiter container yard warning the player to leave.
  75. = Fixed crash with a group of Tushkano in one of the CoP levels.
  76. = Fixed crashes with, and re-enabled the 'Static Lighting (DX8)' renderer.
  77. = Fixed Ecologists queueing outside Yantar bunker to avoid surges and storms.
  78. = Fixed 'Favourite weapon' stat breaking with AO3 or STCoP.
  79. = Fixed 'Geologist' achievement not being unlockable.
  80. = Fixed Mangun drinking himself into a permanent stupa.
  81. = Fixed headgear not being repairable - now treated similar to outfits.
  82. = Fixed lighting issue caused by r2_ls_bloom_threshold being too low.
  83. = Fixed Mercenaries in Zaton's waste station warning the player to leave.
  84. = Fixed multiple crashes when starting a new game in survival mode.
  85. = Fixed 'Protecta' shotgun playing pump-action sound on reload finish.
  86. = Fixed rain not being audible during rainy or stormy weather.
  87. = Fixed relations between the Clear Sky and Mercenary factions.
  88. = Fixed repair interface showing really long repair percentages.
  89. = Fixed 'Sarcophagus' having wrong weather type, now 'indoor_ambient'.
  90. = Fixed stashes in underground levels being revealed on the global PDA map.
  91. = Fixed surge and psi-storm managers updating before game is initialised.
  92. = Fixed tasks being repeatedly offered multiple times per dialog.
  93. = Fixed 'Thumbs.db' file being present in gamedata causing crashes on launch.
  94. = Fixed Trapper having the wrong name translation.
  95. = Fixed Trapper not caring about weapon condition despite mentioning it.
  96. = Fixed Trapper's quest markers pointing towards Nitro when in reward stage.
  97. = Fixed 'Zombified' faction's friendly relations when playing survival mode.
  98. = Fixed Zulu's door requiring your weapon to be holstered before entering.
  99.  
  100. - Removed dependency on ui_mm_faction_select for AO3 & STCoP.
  101. - Removed ecologist guard outfits with odd animations.
  102. - Removed 'god_outfit', made redundant by 'g_god' and 'god' commands.
  103. - Removed Lebedev from Clear Sky base as he is supposed to be dead.
  104. - Removed multiplayer keybindings from controls menu.
  105. - Removed several dozen unused info portions.
  106. - Removed Shadow of Chernobyl ambient sound effects.
  107. - Removed unused weapon section 'wpn_binoc_tier_2'.
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