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- waitUntil {!(isNull (findDisplay 46))};
- disableSerialization;
- _rscLayer = "statusBar" call BIS_fnc_rscLayer;
- _rscLayer cutRsc["statusBar","PLAIN"];
- systemChat format["Loading Player info...", _rscLayer];
- Ignatz_StatusbarTypeActive = 1;
- Ignatz_StatusbarTypeSelect = 1;
- Ignatz_Statusbarselect = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 54) then {Ignatz_StatusbarTypeSelect = Ignatz_StatusbarTypeSelect + 1; if (Ignatz_StatusbarTypeSelect == 2) then {Ignatz_StatusbarTypeSelect = 0}};false"];
- [] spawn {
- uisleep 5;
- //set the color values.
- //Additional color codes can be found here: http://html-color-codes.com/
- _colourDefault = parseText "#ADADAD"; //set your default colour here
- _colour100 = parseText "#336600";
- _colour90 = parseText "#339900";
- _colour80 = parseText "#33CC00";
- _colour70 = parseText "#33FF00";
- _colour60 = parseText "#66FF00";
- _colour50 = parseText "#CCFF00";
- _colour40 = parseText "#CCCC00";
- _colour30 = parseText "#CC9900";
- _colour20 = parseText "#CC6600";
- _colour10 = parseText "#CC3300";
- _colour0 = parseText "#CC0000";
- _colourDead = parseText "#000000";
- while {true} do {
- if (Ignatz_StatusbarTypeActive != Ignatz_StatusbarTypeSelect || (isNull ((uiNamespace getVariable "statusBar")displayCtrl 55555))) then {
- _rscLayer = "statusBar" call BIS_fnc_rscLayer;
- _rscLayer cutText["","PLAIN"];
- if (Ignatz_StatusbarTypeSelect == 0) then {
- Ignatz_StatusbarTypeActive = 0;
- };
- if (Ignatz_StatusbarTypeSelect == 1) then {
- disableSerialization;
- _rscLayer = "statusBar" call BIS_fnc_rscLayer;
- _rscLayer cutRsc["statusBar","PLAIN"];
- Ignatz_StatusbarTypeActive = 1;
- };
- }
- else {
- waituntil {Ignatz_StatusbarTypeSelect == 1};
- uisleep 1;
- };
- if (Ignatz_StatusbarTypeActive == 1) then {
- //initialize variables and set values
- _unit = _this select 0;
- _damage = round ((1 - (damage player)) * 100);
- //_damage = (round(_damage * 100));
- _hunger = round((EPOCH_playerHunger/5000) * 100);
- _thirst = round((EPOCH_playerThirst/2500) * 100);
- _wallet = EPOCH_playerCrypto;
- _stamina = round(EPOCH_playerStamina * 100) / 100;
- _toxPercent = round (EPOCH_playerToxicity);
- _energy = round(EPOCH_playerEnergy);
- _energyPercent = floor((_energy / 2500 ) * 100);
- _fps = format["%1", diag_fps];
- _grid = mapGridPosition player;
- _xx = (format[_grid]) select [0,3];
- _yy = (format[_grid]) select [3,3];
- _time = (round(240-(serverTime)/60)); //edit the '240' value (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals
- _hours = (floor(_time/60));
- _minutes = (_time - (_hours * 60));
- _players = (count playableUnits -1);
- switch(_minutes) do {
- case 9: {_minutes = "09"};
- case 8: {_minutes = "08"};
- case 7: {_minutes = "07"};
- case 6: {_minutes = "06"};
- case 5: {_minutes = "05"};
- case 4: {_minutes = "04"};
- case 3: {_minutes = "03"};
- case 2: {_minutes = "02"};
- case 1: {_minutes = "01"};
- case 0: {_minutes = "00"};
- };
- //Colour coding
- //Damage
- _colourDamage = _colourDefault;
- switch true do {
- case(_damage >= 100) : {_colourDamage = _colour100;};
- case((_damage >= 90) && (_damage < 100)) : {_colourDamage = _colour90;};
- case((_damage >= 80) && (_damage < 90)) : {_colourDamage = _colour80;};
- case((_damage >= 70) && (_damage < 80)) : {_colourDamage = _colour70;};
- case((_damage >= 60) && (_damage < 70)) : {_colourDamage = _colour60;};
- case((_damage >= 50) && (_damage < 60)) : {_colourDamage = _colour50;};
- case((_damage >= 40) && (_damage < 50)) : {_colourDamage = _colour40;};
- case((_damage >= 30) && (_damage < 40)) : {_colourDamage = _colour30;};
- case((_damage >= 20) && (_damage < 30)) : {_colourDamage = _colour20;};
- case((_damage >= 10) && (_damage < 20)) : {_colourDamage = _colour10;};
- case((_damage >= 1) && (_damage < 10)) : {_colourDamage = _colour0;};
- case(_damage < 1) : {_colourDamage = _colourDead;};
- };
- //Hunger
- _colourHunger = _colourDefault;
- switch true do {
- case(_hunger >= 100) : {_colourHunger = _colour100;};
- case((_hunger >= 90) && (_hunger < 100)) : {_colourHunger = _colour90;};
- case((_hunger >= 80) && (_hunger < 90)) : {_colourHunger = _colour80;};
- case((_hunger >= 70) && (_hunger < 80)) : {_colourHunger = _colour70;};
- case((_hunger >= 60) && (_hunger < 70)) : {_colourHunger = _colour60;};
- case((_hunger >= 50) && (_hunger < 60)) : {_colourHunger = _colour50;};
- case((_hunger >= 40) && (_hunger < 50)) : {_colourHunger = _colour40;};
- case((_hunger >= 30) && (_hunger < 40)) : {_colourHunger = _colour30;};
- case((_hunger >= 20) && (_hunger < 30)) : {_colourHunger = _colour20;};
- case((_hunger >= 10) && (_hunger < 20)) : {_colourHunger = _colour10;};
- case((_hunger >= 1) && (_hunger < 10)) : {_colourHunger = _colour0;};
- case(_hunger < 1) : {_colourHunger = _colourDead;};
- };
- //Thirst
- _colourThirst = _colourDefault;
- switch true do{
- case(_thirst >= 100) : {_colourThirst = _colour100;};
- case((_thirst >= 90) && (_thirst < 100)) : {_colourThirst = _colour90;};
- case((_thirst >= 80) && (_thirst < 90)) : {_colourThirst = _colour80;};
- case((_thirst >= 70) && (_thirst < 80)) : {_colourThirst = _colour70;};
- case((_thirst >= 60) && (_thirst < 70)) : {_colourThirst = _colour60;};
- case((_thirst >= 50) && (_thirst < 60)) : {_colourThirst = _colour50;};
- case((_thirst >= 40) && (_thirst < 50)) : {_colourThirst = _colour40;};
- case((_thirst >= 30) && (_thirst < 40)) : {_colourThirst = _colour30;};
- case((_thirst >= 20) && (_thirst < 30)) : {_colourThirst = _colour20;};
- case((_thirst >= 10) && (_thirst < 20)) : {_colourThirst = _colour10;};
- case((_thirst >= 1) && (_thirst < 10)) : {_colourThirst = _colour0;};
- case(_thirst < 1) : {_colourThirst = _colourDead;};
- };
- //Energy
- _colourEnergy = _colourDefault;
- switch true do{
- case(_energyPercent >= 100) : {_colourEnergy = _colour100;};
- case((_energyPercent >= 90) && (_energyPercent < 100)) : {_colourEnergy = _colour90;};
- case((_energyPercent >= 80) && (_energyPercent < 90)) : {_colourEnergy = _colour80;};
- case((_energyPercent >= 70) && (_energyPercent < 80)) : {_colourEnergy = _colour70;};
- case((_energyPercent >= 60) && (_energyPercent < 70)) : {_colourEnergy = _colour60;};
- case((_energyPercent >= 50) && (_energyPercent < 60)) : {_colourEnergy = _colour50;};
- case((_energyPercent >= 40) && (_energyPercent < 50)) : {_colourEnergy = _colour40;};
- case((_energyPercent >= 30) && (_energyPercent < 40)) : {_colourEnergy = _colour30;};
- case((_energyPercent >= 20) && (_energyPercent < 30)) : {_colourEnergy = _colour20;};
- case((_energyPercent >= 10) && (_energyPercent < 20)) : {_colourEnergy = _colour10;};
- case((_energyPercent >= 1) && (_energyPercent < 10)) : {_colourEnergy = _colour0;};
- case(_energyPercent < 1) : {_colourEnergy = _colour0;};
- };
- //Toxicity
- _colourToxicity = _colourDefault;
- switch true do{
- case(_toxPercent >= 100) : {_colourToxicity = _colourDead;};
- case((_toxPercent >= 90) && (_toxPercent < 100)) : {_colourToxicity = _colour0;};
- case((_toxPercent >= 80) && (_toxPercent < 90)) : {_colourToxicity = _colour10;};
- case((_toxPercent >= 70) && (_toxPercent < 80)) : {_colourToxicity = _colour20;};
- case((_toxPercent >= 60) && (_toxPercent < 70)) : {_colourToxicity = _colour30;};
- case((_toxPercent >= 50) && (_toxPercent < 60)) : {_colourToxicity = _colour40;};
- case((_toxPercent >= 40) && (_toxPercent < 50)) : {_colourToxicity = _colour50;};
- case((_toxPercent >= 30) && (_toxPercent < 40)) : {_colourToxicity = _colour60;};
- case((_toxPercent >= 20) && (_toxPercent < 30)) : {_colourToxicity = _colour70;};
- case((_toxPercent >= 10) && (_toxPercent < 20)) : {_colourToxicity = _colour80;};
- case((_toxPercent >= 1) && (_toxPercent < 10)) : {_colourToxicity = _colour90;};
- case(_toxPercent < 1) : {_colourToxicity = _colour100;};
- };
- //Stamina
- _colourStamina = _colourDefault;
- //display the information
- ((uiNamespace getVariable "statusBar")displayCtrl 55555)ctrlSetStructuredText parseText
- format["
- <t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\players.paa' color='%10'/> %2</t>
- <t shadow='1' shadowColor='#000000' color='%11'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\damage.paa' color='%11'/> %3%1</t>
- <t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\krypto.paa' color='%10'/> %4</t>
- <t shadow='1' shadowColor='#000000' color='%12'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\hunger.paa' color='%12'/> %5%1</t>
- <t shadow='1' shadowColor='#000000' color='%13'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\thirst.paa' color='%13'/> %6%1</t>
- <t shadow='1' shadowColor='#000000' color='%15'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\stamina.paa' color='%15'/>%9</t>
- <t shadow='1' shadowColor='#000000' color='%19'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\toxicity.paa' color='%19'/>%20</t>
- <t shadow='1' shadowColor='#000000' color='%14'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\energy.paa' color='%14'/>%8%1</t>
- <t shadow='1' shadowColor='#000000' color='%10'>FPS: %7</t>
- <t shadow='1' shadowColor='#000000' color='%10'>GRIDREF: %16</t>
- <t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\restart.paa' color='%10'/>%17:%18</t>",
- "%",
- _players,
- _damage,
- _wallet,
- _hunger,
- _thirst,
- round diag_fps,
- _energyPercent,
- _stamina,
- _colourDefault,
- _colourDamage,
- _colourHunger,
- _colourThirst,
- _colourEnergy,
- _colourStamina,
- format["%1/%2",_xx,_yy],
- _hours,
- _minutes,
- _colourToxicity,
- _toxPercent
- ];
- };
- };
- };
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