hououinmakise

EO2U Medic data

Mar 21st, 2016
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  1. Heal Mastery
  2. Requirements: None
  3.  
  4. Required to learn healing skills. Passively increases amount of HP restored through healing skills.
  5.  
  6. 1: 2% increase
  7. 2: 3% increase
  8. 3: 5% increase
  9. 4: 6% increase
  10. 5: 8% increase
  11. 6: 9% increase
  12. 7: 11% increase
  13. 8: 12% increase
  14. 9: 14% increase
  15. 10: 15% increase
  16. 11: 16% increase
  17. 12: 17% increase
  18. 13: 18% increase
  19. 14: 19% increase
  20. 15: 20% increase
  21. 16: 21% increase
  22. 17: 22% increase
  23. 18: 23% increase
  24. 19: 24% increase
  25. 20: 25% increase
  26.  
  27.  
  28. Cure
  29. Requirements: Heal Mastery level 1
  30. Body parts used: Head
  31.  
  32. Restores one party member's HP.
  33.  
  34. 1: 3 TP, 110% healing power, 100% speed
  35. 2: 3 TP, 114% healing power, 100% speed
  36. 3: 3 TP, 118% healing power, 100% speed
  37. 4: 3 TP, 122% healing power, 100% speed
  38. 5: 4 TP, 170% healing power, 125% speed
  39. 6: 4 TP, 176% healing power, 125% speed
  40. 7: 4 TP, 182% healing power, 125% speed
  41. 8: 4 TP, 188% healing power, 125% speed
  42. 9: 4 TP, 194% healing power, 125% speed
  43. 10: 6 TP, 280% healing power, 150% speed
  44. 11: 6 TP, 283% healing power, 150% speed
  45. 12: 6 TP, 286% healing power, 150% speed
  46. 13: 6 TP, 289% healing power, 150% speed
  47. 14: 6 TP, 292% healing power, 150% speed
  48. 15: 7 TP, 330% healing power, 175% speed
  49. 16: 7 TP, 334% healing power, 175% speed
  50. 17: 7 TP, 338% healing power, 175% speed
  51. 18: 7 TP, 342% healing power, 175% speed
  52. 19: 7 TP, 346% healing power, 175% speed
  53. 20: 8 TP, 390% healing power, 200% speed
  54.  
  55.  
  56. Salve
  57. Requirements: Cure level 5
  58. Body parts used: Head
  59.  
  60. Restores the entire party's HP.
  61.  
  62. 1: 12 TP, 80% healing power, 100% speed
  63. 2: 12 TP, 82% healing power, 100% speed
  64. 3: 12 TP, 85% healing power, 100% speed
  65. 4: 12 TP, 87% healing power, 100% speed
  66. 5: 16 TP, 110% healing power, 125% speed
  67. 6: 16 TP, 114% healing power, 125% speed
  68. 7: 16 TP, 118% healing power, 125% speed
  69. 8: 16 TP, 122% healing power, 125% speed
  70. 9: 16 TP, 125% healing power, 125% speed
  71. 10: 24 TP, 155% healing power, 150% speed
  72. 11: 24 TP, 157% healing power, 150% speed
  73. 12: 24 TP, 159% healing power, 150% speed
  74. 13: 24 TP, 161% healing power, 150% speed
  75. 14: 24 TP, 163% healing power, 150% speed
  76. 15: 28 TP, 173% healing power, 175% speed
  77. 16: 28 TP, 175% healing power, 175% speed
  78. 17: 28 TP, 177% healing power, 175% speed
  79. 18: 28 TP, 179% healing power, 175% speed
  80. 19: 28 TP, 181% healing power, 175% speed
  81. 20: 32 TP, 195% healing power, 200% speed
  82.  
  83.  
  84. Unbind
  85. Requirements: Heal Mastery level 3
  86. Body parts used: Head
  87.  
  88. Removes binds from party members. Range and number of binds removed changes with level.
  89.  
  90. Has an 80% speed modifier at all levels.
  91.  
  92. 1: 10 TP, removes 1 bind from 1 party member
  93. 2: 5 TP, removes 1 bind from 1 party member
  94. 3: 10 TP, removes 2 binds from 1 party member
  95. 4: 5 TP, removes 2 binds from 1 party member
  96. 5: 20 TP, removes 2 binds from 1 row
  97. 6: 10 TP, removes 2 binds from 1 row
  98. 7: 20 TP, removes 3 binds from 1 row
  99. 8: 15 TP, removes 3 binds from 1 row
  100. 9: 10 TP, removes 3 binds from 1 row
  101. 10: 35 TP, removes 3 binds from the entire party
  102. 11: 33 TP, removes 3 binds from the entire party
  103. 12: 31 TP, removes 3 binds from the entire party
  104. 13: 29 TP, removes 3 binds from the entire party
  105. 14: 27 TP, removes 3 binds from the entire party
  106. 15: 25 TP, removes 3 binds from the entire party
  107. 16: 23 TP, removes 3 binds from the entire party
  108. 17: 21 TP, removes 3 binds from the entire party
  109. 18: 19 TP, removes 3 binds from the entire party
  110. 19: 17 TP, removes 3 binds from the entire party
  111. 20: 12 TP, removes 3 binds from the entire party
  112.  
  113.  
  114. Refresh
  115. Requirements: Heal Mastery level 3
  116. Body parts used: Head
  117.  
  118. Removes status ailments from party members. Range changes with level.
  119.  
  120. Has an 80% speed modifier at all levels.
  121.  
  122. 1: 10 TP, removes ailments from 1 party member
  123. 2: 7 TP, removes ailments from 1 party member
  124. 3: 4 TP, removes ailments from 1 party member
  125. 4: 2 TP, removes ailments from 1 party member
  126. 5: 20 TP, removes ailments from 1 row
  127. 6: 17 TP, removes ailments from 1 row
  128. 7: 14 TP, removes ailments from 1 row
  129. 8: 12 TP, removes ailments from 1 row
  130. 9: 10 TP, removes ailments from 1 row
  131. 10: 35 TP, removes ailments from entire party
  132. 11: 33 TP, removes ailments from entire party
  133. 12: 31 TP, removes ailments from entire party
  134. 13: 29 TP, removes ailments from entire party
  135. 14: 27 TP, removes ailments from entire party
  136. 15: 25 TP, removes ailments from entire party
  137. 16: 23 TP, removes ailments from entire party
  138. 17: 21 TP, removes ailments from entire party
  139. 18: 19 TP, removes ailments from entire party
  140. 19: 17 TP, removes ailments from entire party
  141. 20: 12 TP, removes ailments from entire party
  142.  
  143.  
  144. Revive
  145. Requirements: Unbind level 3, Refresh level 3
  146. Body parts used: Head
  147.  
  148. Revives a dead party member with a set amount of HP.
  149.  
  150. Has an 80% speed modifier at all levels.
  151.  
  152. 1: 12 TP, revives with 1 HP
  153. 2: 12 TP, revives with 5 HP
  154. 3: 12 TP, revives with 10 HP
  155. 4: 12 TP, revives with 20 HP
  156. 5: 18 TP, revives with 80 HP
  157. 6: 18 TP, revives with 90 HP
  158. 7: 18 TP, revives with 102 HP
  159. 8: 18 TP, revives with 115 HP
  160. 9: 18 TP, revives with 130 HP
  161. 10: 25 TP, revives with 270 HP
  162. 11: 25 TP, revives with 280 HP
  163. 12: 25 TP, revives with 290 HP
  164. 13: 25 TP, revives with 300 HP
  165. 14: 25 TP, revives with 310 HP
  166. 15: 27 TP, revives with 350 HP
  167. 16: 27 TP, revives with 360 HP
  168. 17: 27 TP, revives with 370 HP
  169. 18: 27 TP, revives with 380 HP
  170. 19: 27 TP, revives with 390 HP
  171. 20: 30 TP, revives with 800 HP
  172.  
  173.  
  174. High Regen
  175. Requirements: Revive level 2
  176. Body parts used: Head
  177.  
  178. Places a buff on one party member that restores their HP at the end of every turn for a set duration. Reduces the chance of ailments and binds being inflicted, and reduces the time needed to recover from ailments and binds.
  179.  
  180. (There is no hard evidence for how High Regen's interaction with ailments/binds works, but these listed interactions are likely based on manual testing and how the values are represented in the data.)
  181.  
  182. Has an 80% speed modifier at all levels.
  183.  
  184. 1: 6 TP, heals for 40%, reduces recovery time by 30%, reduces infliction chance by 15%, lasts 4 turns
  185. 2: 6 TP, heals for 45%, reduces recovery time by 32%, reduces infliction chance by 16%, lasts 4 turns
  186. 3: 6 TP, heals for 50%, reduces recovery time by 34%, reduces infliction chance by 17%, lasts 4 turns
  187. 4: 6 TP, heals for 55%, reduces recovery time by 36%, reduces infliction chance by 18%, lasts 4 turns
  188. 5: 9 TP, heals for 55%, reduces recovery time by 36%, reduces infliction chance by 18%, lasts 5 turns
  189. 6: 9 TP, heals for 60%, reduces recovery time by 39%, reduces infliction chance by 19%, lasts 5 turns
  190. 7: 9 TP, heals for 65%, reduces recovery time by 42%, reduces infliction chance by 21%, lasts 5 turns
  191. 8: 9 TP, heals for 70%, reduces recovery time by 46%, reduces infliction chance by 23%, lasts 5 turns
  192. 9: 9 TP, heals for 75%, reduces recovery time by 50%, reduces infliction chance by 25%, lasts 5 turns
  193. 10: 13 TP, heals for 75%, reduces recovery time by 50%, reduces infliction chance by 25%, lasts 6 turns
  194. 11: 13 TP, heals for 77%, reduces recovery time by 53%, reduces infliction chance by 27%, lasts 6 turns
  195. 12: 13 TP, heals for 78%, reduces recovery time by 56%, reduces infliction chance by 28%, lasts 6 turns
  196. 13: 13 TP, heals for 80%, reduces recovery time by 59%, reduces infliction chance by 30%, lasts 6 turns
  197. 14: 13 TP, heals for 81%, reduces recovery time by 62%, reduces infliction chance by 31%, lasts 6 turns
  198. 15: 13 TP, heals for 83%, reduces recovery time by 65%, reduces infliction chance by 33%, lasts 6 turns
  199. 16: 13 TP, heals for 84%, reduces recovery time by 68%, reduces infliction chance by 34%, lasts 6 turns
  200. 17: 13 TP, heals for 86%, reduces recovery time by 71%, reduces infliction chance by 36%, lasts 6 turns
  201. 18: 13 TP, heals for 87%, reduces recovery time by 74%, reduces infliction chance by 37%, lasts 6 turns
  202. 19: 13 TP, heals for 89%, reduces recovery time by 77%, reduces infliction chance by 39%, lasts 6 turns
  203. 20: 16 TP, heals for 90%, reduces recovery time by 80%, reduces infliction chance by 40%, lasts 7 turns
  204.  
  205.  
  206. Healing
  207. Requirements: Heal Mastery level 5
  208. Body parts used: Head
  209.  
  210. Restores one party member's HP.
  211.  
  212. Has a 90% speed modifier at all levels.
  213.  
  214. 1: 8 TP, 200% healing power
  215. 2: 8 TP, 206% healing power
  216. 3: 8 TP, 212% healing power
  217. 4: 8 TP, 218% healing power
  218. 5: 10 TP, 300% healing power
  219. 6: 10 TP, 308% healing power
  220. 7: 10 TP, 316% healing power
  221. 8: 10 TP, 324% healing power
  222. 9: 10 TP, 332% healing power
  223. 10: 12 TP, 420% healing power
  224. 11: 12 TP, 424% healing power
  225. 12: 12 TP, 428% healing power
  226. 13: 12 TP, 432% healing power
  227. 14: 12 TP, 436% healing power
  228. 15: 13 TP, 465% healing power
  229. 16: 13 TP, 470% healing power
  230. 17: 13 TP, 475% healing power
  231. 18: 13 TP, 480% healing power
  232. 19: 13 TP, 485% healing power
  233. 20: 14 TP, 540% healing power
  234.  
  235.  
  236. Line Heal
  237. Requirements: Healing level 3
  238. Body parts used: Head
  239.  
  240. Restores one row's HP.
  241.  
  242. Has a 80% speed modifier at all levels.
  243.  
  244. 1: 15 TP, 160% healing power
  245. 2: 15 TP, 165% healing power
  246. 3: 15 TP, 169% healing power
  247. 4: 15 TP, 174% healing power
  248. 5: 19 TP, 220% healing power
  249. 6: 19 TP, 225% healing power
  250. 7: 19 TP, 230% healing power
  251. 8: 19 TP, 235% healing power
  252. 9: 19 TP, 240% healing power
  253. 10: 23 TP, 295% healing power
  254. 11: 23 TP, 298% healing power
  255. 12: 23 TP, 301% healing power
  256. 13: 23 TP, 304% healing power
  257. 14: 23 TP, 307% healing power
  258. 15: 25 TP, 325% healing power
  259. 16: 25 TP, 329% healing power
  260. 17: 25 TP, 333% healing power
  261. 18: 25 TP, 337% healing power
  262. 19: 25 TP, 341% healing power
  263. 20: 27 TP, 370% healing power
  264.  
  265.  
  266. Salve 2
  267. Requirements: Line Heal level 5
  268. Body parts used: Head
  269.  
  270. Restores the entire party's HP.
  271.  
  272. Has a 70% speed modifier at all levels.
  273.  
  274. 1: 30 TP, 140% healing power
  275. 2: 30 TP, 144% healing power
  276. 3: 30 TP, 148% healing power
  277. 4: 30 TP, 152% healing power
  278. 5: 38 TP, 180% healing power
  279. 6: 38 TP, 184% healing poewr
  280. 7: 38 TP, 188% healing power
  281. 8: 38 TP, 192% healing power
  282. 9: 38 TP, 196% healing power
  283. 10: 46 TP, 230% healing power
  284. 11: 46 TP, 232% healing power
  285. 12: 46 TP, 234% healing power
  286. 13: 46 TP, 236% healing power
  287. 14: 46 TP, 238% healing power
  288. 15: 50 TP, 250% healing power
  289. 16: 50 TP, 253% healing power
  290. 17: 50 TP, 256% healing power
  291. 18: 50 TP, 259% healing power
  292. 19: 50 TP, 262% healing power
  293. 20: 54 TP, 280% healing power
  294.  
  295.  
  296. Chase Heal
  297. Requirements: Heal Mastery level 7
  298. Body parts used: Head
  299.  
  300. The user targets one party member, and prepares Chase Heal at the start of the turn. When the target takes damage, after the enemy that dealt the damage has finished its turn, the user will heal the targeted party member.
  301.  
  302. If the target takes damage more than once in that turn, there is a chance that they will be healed multiple times. The chance of this happening is reduced with each heal.
  303.  
  304. 1: 3 TP, 100% healing power, max 2 chases, 80% chance reduction per chase
  305. 2: 3 TP, 106% healing power, max 2 chases, 70% chance reduction per chase
  306. 3: 3 TP, 112% healing power, max 2 chases, 60% chance reduction per chase
  307. 4: 3 TP, 118% healing power, max 2 chases, 50% chance reduction per chase
  308. 5: 6 TP, 118% healing power, max 3 chases, 35% chance reduction per chase
  309. 6: 6 TP, 125% healing power, max 3 chases, 30% chance reduction per chase
  310. 7: 6 TP, 132% healing power, max 3 chases, 25% chance reduction per chase
  311. 8: 6 TP, 139% healing power, max 3 chases, 15% chance reduction per chase
  312. 9: 6 TP, 145% healing power, max 3 chases, 10% chance reduction per chase
  313. 10: 10 TP, 145% healing power, max 4 chases, 10% chance reduction per chase
  314. 11: 10 TP, 151% healing power, max 4 chases, 10% chance reduction per chase
  315. 12: 10 TP, 158% healing power, max 4 chases, 10% chance reduction per chase
  316. 13: 10 TP, 164% healing power, max 4 chases, 10% chance reduction per chase
  317. 14: 10 TP, 171% healing power, max 4 chases, 10% chance reduction per chase
  318. 15: 12 TP, 177% healing power, max 4 chases, 5% chance reduction per chase
  319. 16: 12 TP, 184% healing power, max 4 chases, 5% chance reduction per chase
  320. 17: 12 TP, 190% healing power, max 4 chases, 5% chance reduction per chase
  321. 18: 12 TP, 197% healing power, max 4 chases, 5% chance reduction per chase
  322. 19: 12 TP, 203% healing power, max 4 chases, 5% chance reduction per chase
  323. 20: 14 TP, 210% healing power, max 5 chases, will always chase until limit is reached
  324.  
  325.  
  326. Delayed Heal
  327. Requirements: Chase Heal level 5
  328. Body parts used: Head
  329. Stats used: TEC, VIT
  330.  
  331. The user preps Delayed Heal on the turn that it's used. On the next turn, the entire party is healed at the start of the turn.
  332.  
  333. Delayed Heal is cancelled if the user dies, is petrified, becomes inflicted with a debilitating ailment (panic, sleep), or has their head bound before activation.
  334.  
  335. 1: 18 TP, 100% healing power
  336. 2: 18 TP, 104% healing power
  337. 3: 18 TP, 108% healing power
  338. 4: 18 TP, 112% healing power
  339. 5: 23 TP, 140% healing power
  340. 6: 23 TP, 144% healing power
  341. 7: 23 TP, 148% healing power
  342. 8: 23 TP, 152% healing power
  343. 9: 23 TP, 156% healing power
  344. 10: 32 TP, 190% healing power
  345. 11: 32 TP, 192% healing power
  346. 12: 32 TP, 193% healing power
  347. 13: 32 TP, 195% healing power
  348. 14: 32 TP, 196% healing power
  349. 15: 37 TP, 205% healing power
  350. 16: 37 TP, 207% healing power
  351. 17: 37 TP, 209% healing power
  352. 18: 37 TP, 211% healing power
  353. 19: 37 TP, 213% healing power
  354. 20: 42 TP, 230% healing power
  355.  
  356.  
  357. Overheal
  358. Requirements: Heal Mastery level 10
  359. Body parts used: Head
  360.  
  361. Raises the amount of HP restored by the healing skill used next turn, and allows it to set healed party members' HP to a certain percentage of their normal max HP.
  362.  
  363. Has an 80% speed modifier at all levels.
  364.  
  365. 1: 1 TP, 145% healing boost, 125% max HP boost
  366. 2: 1 TP, 147% healing boost, 125% max HP boost
  367. 3: 1 TP, 149% healing boost, 125% max HP boost
  368. 4: 1 TP, 152% healing boost, 125% max HP boost
  369. 5: 2 TP, 155% healing boost, 150% max HP boost
  370. 6: 2 TP, 159% healing boost, 150% max HP boost
  371. 7: 2 TP, 163% healing boost, 150% max HP boost
  372. 8: 2 TP, 168% healing boost, 150% max HP boost
  373. 9: 2 TP, 173% healing boost, 150% max HP boost
  374. 10: 3 TP, 180% healing boost, 175% max HP boost
  375. 11: 3 TP, 181% healing boost, 175% max HP boost
  376. 12: 3 TP, 183% healing boost, 175% max HP boost
  377. 13: 3 TP, 184% healing boost, 175% max HP boost
  378. 14: 3 TP, 186% healing boost, 175% max HP boost
  379. 15: 3 TP, 187% healing boost, 175% max HP boost
  380. 16: 3 TP, 189% healing boost, 175% max HP boost
  381. 17: 3 TP, 190% healing boost, 175% max HP boost
  382. 18: 3 TP, 192% healing boost, 175% max HP boost
  383. 19: 3 TP, 193% healing boost, 175% max HP boost
  384. 20: 4 TP, 200% healing boost, 200% max HP boost
  385.  
  386.  
  387. Staff Mastery
  388. Requirements: None
  389.  
  390. Required to learn staff skills. Increases damage dealt with staves, and increases the user's max TP.
  391.  
  392. 1: 1% damage and TP increase
  393. 2: 2% damage and TP increase
  394. 3: 3% damage and TP increase
  395. 4: 4% damage and TP increase
  396. 5: 5% damage and TP increase
  397. 6: 6% damage and TP increase
  398. 7: 7% damage and TP increase
  399. 8: 8% damage and TP increase
  400. 9: 9% damage and TP increase
  401. 10: 10% damage and TP increase
  402. 11: 10% damage increase, 11% TP increase
  403. 12: 11% damage increase, 12% TP increase
  404. 13: 11% damage increase, 13% TP increase
  405. 14: 12% damage increase, 14% TP increase
  406. 15: 12% damage increase, 15% TP increase
  407. 16: 13% damage increaes, 16% TP increase
  408. 17: 13% damage increase, 17% TP increase
  409. 18: 14% damage increase, 18% TP increase
  410. 19: 14% damage increase, 19% TP increase
  411. 20: 15% damage increase, 20% TP increase
  412.  
  413.  
  414. Heavy Strike
  415. Requirements: Staff Mastery level 1
  416. Required equipment: Staff
  417. Body parts used: Arms
  418.  
  419. Deals melee STR-based Bash damage to one enemy. Attempts to stun the target.
  420.  
  421. Has no accuracy modifier at all levels.
  422.  
  423. 1: 5 TP, 150% damage, 25% stun chance, 50% speed modifier
  424. 2: 5 TP, 155% damage, 25% stun chance, 50% speed modifier
  425. 3: 5 TP, 160% damage, 25% stun chance, 50% speed modifier
  426. 4: 5 TP, 165% damage, 25% stun chance, 50% speed modifier
  427. 5: 10 TP, 210% damage, 35% stun chance, 100% speed modifier
  428. 6: 10 TP, 217% damage, 35% stun chance, 100% speed modifier
  429. 7: 10 TP, 224% damage, 35% stun chance, 100% speed modifier
  430. 8: 10 TP, 231% damage, 35% stun chance, 100% speed modifier
  431. 9: 10 TP, 238% damage, 35% stun chance, 100% speed modifier
  432. 10: 20 TP, 315% damage, 50% stun chance, 150% speed modifier
  433. 11: 20 TP, 319% damage, 50% stun chance, 150% speed modifier
  434. 12: 20 TP, 323% damage, 50% stun chance, 150% speed modifier
  435. 13: 20 TP, 327% damage, 50% stun chance, 150% speed modifier
  436. 14: 20 TP, 331% damage, 50% stun chance, 150% speed modifier
  437. 15: 24 TP, 370% damage, 55% stun chance, 200% speed modifier
  438. 16: 24 TP, 374% damage, 55% stun chance, 200% speed modifier
  439. 17: 24 TP, 378% damage, 55% stun chance, 200% speed modifier
  440. 18: 24 TP, 382% damage, 55% stun chance, 200% speed modifier
  441. 19: 24 TP, 386% damage, 55% stun chance, 200% speed modifier
  442. 20: 30 TP, 480% damage, 60% stun chance, 250% speed modifier
  443.  
  444.  
  445. Medical Rod
  446. Requirements: Staff Mastery level 5
  447. Required equipment: Staff
  448. Body parts used: Arms
  449.  
  450. Deals melee Bash damage to one enemy. Lowers the target's elemental defense for a set amount of turns.
  451.  
  452. Uses the normal damage formula, but uses the user's TEC in place of STR.
  453.  
  454. Has no speed modifier and no accuracy modifier at all levels.
  455.  
  456. 1: 6 TP, 135% damage, target takes 20% extra elem damage, lasts for 4 turns
  457. 2: 6 TP, 139% damage, target takes 20% extra elem damage, lasts for 4 turns
  458. 3: 6 TP, 143% damage, target takes 20% extra elem damage, lasts for 4 turns
  459. 4: 6 TP, 147% damage, target takes 20% extra elem damage, lasts for 4 turns
  460. 5: 10 TP, 185% damage, target takes 25% extra elem damage, lasts for 4 turns
  461. 6: 10 TP, 190% damage, target takes 25% extra elem damage, lasts for 4 turns
  462. 7: 10 TP, 195% damage, target takes 25% extra elem damage, lasts for 4 turns
  463. 8: 10 TP, 200% damage, target takes 25% extra elem damage, lasts for 4 turns
  464. 9: 10 TP, 205% damage, target takes 25% extra elem damage, lasts for 4 turns
  465. 10: 18 TP, 275% damage, target takes 30% extra elem damage, lasts for 4 turns
  466. 11: 18 TP, 278% damage, target takes 30% extra elem damage, lasts for 4 turns
  467. 12: 18 TP, 281% damage, target takes 30% extra elem damage, lasts for 4 turns
  468. 13: 18 TP, 284% damage, target takes 30% extra elem damage, lasts for 4 turns
  469. 14: 18 TP, 287% damage, target takes 30% extra elem damage, lasts for 4 turns
  470. 15: 21 TP, 320% damage, target takes 35% extra elem damage, lasts for 4 turns
  471. 16: 21 TP, 323% damage, target takes 35% extra elem damage, lasts for 4 turns
  472. 17: 21 TP, 326% damage, target takes 35% extra elem damage, lasts for 4 turns
  473. 18: 21 TP, 329% damage, target takes 35% extra elem damage, lasts for 4 turns
  474. 19: 21 TP, 332% damage, target takes 35% extra elem damage, lasts for 4 turns
  475. 20: 24 TP, 370% damage, target takes 40% extra elem damage, lasts for 5 turns
  476.  
  477.  
  478. Vital Hit
  479. Requirements: Staff Mastery level 10
  480. Required equipment: Staff
  481. Body parts used: Arms
  482.  
  483. Deals melee STR-based Bash damage to one enemy. Damage is multiplied by the party's current average HP compared to their normal max (Fafnir under the effects of Transform does not count for increasing the average). A party at full HP with a Beast who has Desperation turned on at full health, for example, would multiply Vital Hit's damage by 140%.
  484.  
  485. Uses the normal damage formula, but uses the average of the user's TEC and VIT instead of STR.
  486.  
  487. Has no speed or accuracy modifier at all levels.
  488.  
  489. 1: 7 TP, 210% damage
  490. 2: 7 TP, 216% damage
  491. 3: 7 TP, 222% damage
  492. 4: 7 TP, 228% damage
  493. 5: 11 TP, 290% damage
  494. 6: 11 TP, 297% damage
  495. 7: 11 TP, 304% damage
  496. 8: 11 TP, 311% damage
  497. 9: 11 TP, 318% damage
  498. 10: 19 TP, 390% damage
  499. 11: 19 TP, 394% damage
  500. 12: 19 TP, 398% damage
  501. 13: 19 TP, 402% damage
  502. 14: 19 TP, 406% damage
  503. 15: 23 TP, 455% damage
  504. 16: 23 TP, 459% damage
  505. 17: 23 TP, 463% damage
  506. 18: 23 TP, 467% damage
  507. 19: 23 TP, 471% damage
  508. 20: 27 TP, 535% damage
  509.  
  510.  
  511. Final Gift
  512. Requirements: HP Up level 3
  513.  
  514. When the user dies, there is a chance that they will restore the rest of the party's HP.
  515.  
  516. 1: 50% chance to restore 20% healing power
  517. 2: 50% chance to restore 21% healing power
  518. 3: 50% chance to restore 22% healing power
  519. 4: 50% chance to restore 23% healing power
  520. 5: 65% chance to restore 23% healing power
  521. 6: 65% chance to restore 25% healing power
  522. 7: 65% chance to restore 27% healing power
  523. 8: 65% chance to restore 29% healing power
  524. 9: 65% chance to restore 32% healing power
  525. 10: 80% chance to restore 32% healing power
  526. 11: 80% chance to restore 33% healing power
  527. 12: 80% chance to restore 34% healing power
  528. 13: 80% chance to restore 35% healing power
  529. 14: 80% chance to restore 36% healing power
  530. 15: 90% chance to restore 36% healing power
  531. 16: 90% chance to restore 37% healing power
  532. 17: 90% chance to restore 38% healing power
  533. 18: 90% chance to restore 39% healing power
  534. 19: 90% chance to restore 40% healing power
  535. 20: 100% chance to restore 40% healing power
  536.  
  537.  
  538. Scavenge
  539. Requirements: TP Up level 3
  540.  
  541. Passively increases the chance to find materials dropped from monsters after combat. While whether this bonus is additive or multiplicative is not definitely known, it is most likely additive.
  542.  
  543. 1: 3% increase
  544. 2: 5% increase
  545. 3: 7% increase
  546. 4: 9% increase
  547. 5: 11% increase
  548. 6: 12% increase
  549. 7: 13% increase
  550. 8: 14% increase
  551. 9: 15% increase
  552. 10: 16% increase
  553. 11: 17% increase
  554. 12: 18% increase
  555. 13: 19% increase
  556. 14: 20% increase
  557. 15: 21% increase
  558. 16: 22% increase
  559. 17: 23% increase
  560. 18: 24% increase
  561. 19: 25% increase
  562. 20: 26% increase
  563.  
  564.  
  565. Safe Passage
  566. Requirements: Elem DEF Up level 3
  567.  
  568. Reduces damage taken from damage tiles on the field for a set amount of steps.
  569.  
  570. 1: 3 TP, reduces damage by 50%, lasts for 25 steps
  571. 2: 3 TP, reduces damage by 55%, lasts for 25 steps
  572. 3: 3 TP, reduces damage by 60%, lasts for 25 steps
  573. 4: 3 TP, reduces damage by 65%, lasts for 25 steps
  574. 5: 5 TP, reduces damage by 70%, lasts for 45 steps
  575. 6: 5 TP, reduces damage by 75%, lasts for 45 steps
  576. 7: 5 TP, reduces damage by 80%, lasts for 45 steps
  577. 8: 5 TP, reduces damage by 85%, lasts for 45 steps
  578. 9: 5 TP, reduces damage by 90%, lasts for 45 steps
  579. 10: 8 TP, reduces damage by 99%, lasts for 70 steps
  580. 11: 8 TP, reduces damage by 99%, lasts for 72 steps
  581. 12: 8 TP, reduces damage by 99%, lasts for 74 steps
  582. 13: 8 TP, reduces damage by 99%, lasts for 76 steps
  583. 14: 8 TP, reduces damage by 99%, lasts for 78 steps
  584. 15: 8 TP, reduces damage by 99%, lasts for 80 steps
  585. 16: 8 TP, reduces damage by 99%, lasts for 82 steps
  586. 17: 8 TP, reduces damage by 99%, lasts for 84 steps
  587. 18: 8 TP, reduces damage by 99%, lasts for 86 steps
  588. 19: 8 TP, reduces damage by 99%, lasts for 88 steps
  589. 20: 8 TP, reduces damage by 99%, lasts for 100 steps
  590.  
  591.  
  592. Steady Hands
  593. Force Boost
  594.  
  595. Increases the amount of HP restored from healing skills by 170%. Reduces the TP cost of healing skills by 50%. Increases the speed of healing skills by 500%.
  596.  
  597.  
  598. Medical Miracle
  599. Force Break
  600. Body parts used: Head
  601.  
  602. Restores the entire party's HP. Dispels all ailments, binds, and debuffs. Revives any dead party members, and heals them as well.
  603.  
  604. Healing power scales linearly from 300% to 900% based on user level. Has a 500% speed modifier.
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