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- AddCSLuaFile()
- if CLIENT then
- SWEP.PrintName = "'Test' Rail"
- SWEP.Slot = 3
- SWEP.SlotPos = 0
- SWEP.ViewModelFlip = false
- SWEP.ViewModelFOV = 50
- SWEP.ShowViewModel = false
- SWEP.HUD3DBone = "v_weapon.sg550_Parent"
- SWEP.HUD3DPos = Vector(-1.5, -5.75, -6)
- SWEP.HUD3DAng = Angle(0, 0, 0)
- SWEP.HUD3DScale = 0.020
- end
- SWEP.Base = "weapon_zs_base"
- SWEP.HoldType = "ar2"
- SWEP.ViewModel = "models/weapons/cstrike/c_snip_sg550.mdl"
- SWEP.WorldModel = "models/weapons/w_snip_sg550.mdl"
- SWEP.UseHands = true
- SWEP.ReloadSound = Sound("Weapon_Scout.ClipOut")
- SWEP.Primary.Sound = Sound("Weapon_Scout.Single")
- SWEP.Primary.Damage = 83
- SWEP.Primary.Recoil = 1
- SWEP.Primary.NumShots = 1
- SWEP.Primary.Delay = 1.4
- SWEP.Primary.Force = 2
- SWEP.ReloadDelay = SWEP.Primary.Delay
- SWEP.Primary.ClipSize = 6
- SWEP.Primary.Automatic = false
- SWEP.Primary.Ammo = "357"
- SWEP.Primary.DefaultClip = 25
- SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW
- SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SHOTGUN
- SWEP.ConeMax = 0.065
- SWEP.ConeMin = 0
- SWEP.WalkSpeed = SPEED_SLOW
- game.AddParticles("particles/laserp_particles.pcf")
- for _, particle in pairs({
- "Weapon_LaserP_Beam"
- }) do
- PrecacheParticleSystem("")
- end
- function SWEP:DispatchEffect(EFFECTSTR)
- local pPlayer=self.Owner;
- //if !pPlayer then return end
- local view;
- if CLIENT then view=GetViewEntity() else view=pPlayer:GetViewEntity() end
- if ( !pPlayer:IsNPC() && view:IsPlayer() ) then
- ParticleEffectAttach( EFFECTSTR, PATTACH_POINT_FOLLOW, pPlayer:GetViewModel(), pPlayer:GetViewModel():LookupAttachment( "muzzle" ) );
- else
- ParticleEffectAttach( EFFECTSTR, PATTACH_POINT_FOLLOW, pPlayer, pPlayer:LookupAttachment( "anim_attachment_rh" ) );
- end
- end
- function SWEP:ShootEffect(EFFECTSTR,startpos,endpos)
- local pPlayer=self.Owner;
- //if !pPlayer then return end
- local view;
- if CLIENT then view=GetViewEntity() else view=pPlayer:GetViewEntity() end
- if ( !pPlayer:IsNPC() && view:IsPlayer() ) then
- util.ParticleTracerEx( EFFECTSTR, self.Weapon:GetAttachment( self.Weapon:LookupAttachment( "muzzle" ) ).Pos,endpos, true, pPlayer:GetViewModel():EntIndex(), pPlayer:GetViewModel():LookupAttachment( "muzzle" ) );
- else
- util.ParticleTracerEx( EFFECTSTR, pPlayer:GetAttachment( pPlayer:LookupAttachment( "anim_attachment_rh" ) ).Pos,endpos, true,pPlayer:EntIndex(), pPlayer:LookupAttachment( "anim_attachment_rh" ) );
- end
- end
- function SWEP:PrimaryAttack()
- if ( !self:CanPrimaryAttack() ) then return end
- self:TakePrimaryAmmo(1)
- self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
- self.Weapon:SetNextSecondaryFire( CurTime() + self.Primary.Delay )
- self.Weapon:SendWeaponAnim(ACT_VM_PRIMARYATTACK)
- self.Owner:MuzzleFlash()
- self.Owner:SetAnimation(PLAYER_ATTACK1)
- self.Owner:ViewPunch( Angle(math.Rand(-0.4,-0.2)*self.Primary.Recoil,math.Rand(-0.3,0.2)*self.Primary.Recoil, 0))
- local trace = {}
- trace.start = self.Owner:GetShootPos()
- trace.endpos = self.Owner:GetShootPos() + self.Owner:GetAimVector() * 20^14
- trace.filter = self.Owner
- local tr = util.TraceLine(trace)
- local vAng = (tr.HitPos-self.Owner:GetShootPos()):GetNormal():Angle()
- local dmginfo = DamageInfo();
- dmginfo:SetDamage( self.Primary.Damage );
- dmginfo:SetAttacker( self:GetOwner() );
- dmginfo:SetInflictor( self );
- if( dmginfo.SetDamageType ) then
- dmginfo:SetDamagePosition( tr.HitPos );
- dmginfo:SetDamageType( DMG_PLASMA );
- end
- tr.Entity:DispatchTraceAttack( dmginfo, tr.HitPos, tr.HitPos - vAng:Forward() * 20 );
- self:ShootEffect(effect or "Weapon_LaserP_Beam",self.Owner:EyeAngles(),tr.HitPos)
- local bullet = {}
- bullet.Num = self.Primary.NumShots
- bullet.Src = self.Owner:GetShootPos()
- bullet.Dir = self.Owner:GetAimVector()
- bullet.Spread = Vector( self.Primary.Cone , self.Primary.Cone, 0)
- bullet.Tracer = 0
- bullet.TracerName = ""
- bullet.Force = self.Primary.Force
- bullet.Damage = 0
- bullet.AmmoType = self.Primary.Ammo
- local hit1, hit2 = tr.HitPos + tr.HitNormal, tr.HitPos - tr.HitNormal
- local effect = EffectData()
- effect:SetOrigin(tr.HitPos)
- effect:SetNormal(tr.HitNormal)
- effect:SetScale(100)
- util.Effect("AR2Impact", effect) //add a effect
- self:ShootEffects()
- self.Owner:FireBullets( bullet )
- end
- function SWEP:SetIronsights()
- end
- SWEP.VElements = {
- ["Ammo"] = { type = "Model", model = "models/Items/car_battery01.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0.518, -2.597, -4.676), angle = Angle(1.169, -1.17, -87.663), size = Vector(0.252, 0.252, 0.252), color = Color(80, 79, 77, 255), surpresslightning = false, material = "metal6", skin = 0, bodygroup = {} },
- ["Yellow++"] = { type = "Model", model = "models/props_phx/construct/metal_tube.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.101, -6.724, -18.182), angle = Angle(0, 0, 0), size = Vector(0.029, 0.029, 0.029), color = Color(255, 255, 255, 255), surpresslightning = false, material = "orange", skin = 0, bodygroup = {} },
- ["Rail+"] = { type = "Model", model = "models/Mechanics/gears2/pinion_20t1.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.22, -4.5, -10.91), angle = Angle(90, -5.844, -176.495), size = Vector(0.172, 0.172, 0.172), color = Color(255, 255, 255, 255), surpresslightning = false, material = "red", skin = 0, bodygroup = {} },
- ["z++++++++"] = { type = "Model", model = "models/props_wasteland/wheel01.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -5.321, -9.31), angle = Angle(0, 0, 87.662), size = Vector(0.029, 0.09, 0.029), color = Color(125, 125, 125, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["buttons"] = { type = "Model", model = "models/props_lab/reciever01a.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -6.753, -2.971), angle = Angle(0, 178.83, 90), size = Vector(0.172, 0.172, 0.172), color = Color(118, 118, 127, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["trigger"] = { type = "Model", model = "models/mechanics/solid_steel/box_beam_4.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -1.67, -0.9), angle = Angle(0, 0, 90), size = Vector(0.05, 0.05, 0.029), color = Color(125, 125, 125, 255), surpresslightning = false, material = "metal6", skin = 0, bodygroup = {} },
- ["mag"] = { type = "Model", model = "models/props_lab/reciever01b.mdl", bone = "v_weapon.sg550_Clip", rel = "", pos = Vector(0, 2.596, 0.189), angle = Angle(92.337, 180, 0), size = Vector(0.202, 0.237, 0.172), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["Main Guage"] = { type = "Model", model = "models/props_interiors/Radiator01a.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.181, -5.5, -3.36), angle = Angle(0, 0, 90), size = Vector(0.107, 0.107, 0.107), color = Color(100, 100, 100, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["Yellow+++++"] = { type = "Model", model = "models/props_phx/construct/metal_tube.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.101, -4.475, -12.988), angle = Angle(0, 0, 0.439), size = Vector(0.029, 0.009, 0.157), color = Color(255, 255, 255, 255), surpresslightning = false, material = "orange", skin = 0, bodygroup = {} },
- ["z+++++++"] = { type = "Model", model = "models/props_wasteland/wheel01.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -5.321, -15.766), angle = Angle(0, 0, 87.662), size = Vector(0.029, 0.09, 0.029), color = Color(125, 125, 125, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["1++"] = { type = "Model", model = "models/mechanics/solid_steel/i_beam2_8.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.89, -6.7, -3), angle = Angle(90, 85.324, 5.843), size = Vector(0.041, 0.041, 0.032), color = Color(92, 89, 84, 255), surpresslightning = true, material = "metal6", skin = 0, bodygroup = {} },
- ["z+++++++++"] = { type = "Model", model = "models/props_wasteland/wheel01.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -5.321, -10.31), angle = Angle(0, 0, 87.662), size = Vector(0.029, 0.09, 0.029), color = Color(125, 125, 125, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["lining"] = { type = "Model", model = "models/props_phx/construct/metal_wire1x1.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.19, -6.7, -5.715), angle = Angle(0, 0, 0), size = Vector(0.032, 0.032, 0.032), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["Bolts"] = { type = "Model", model = "models/props_junk/PopCan01a.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.19, -6.753, -10.91), angle = Angle(-99.351, -1.17, 0), size = Vector(0.192, 0.192, 0.192), color = Color(82, 87, 80, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["Bolts++++"] = { type = "Model", model = "models/props_junk/PopCan01a.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.19, -6.753, -2.597), angle = Angle(-99.351, -1.17, 0), size = Vector(0.192, 0.192, 0.192), color = Color(82, 87, 80, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["1+++"] = { type = "Model", model = "models/mechanics/solid_steel/box_beam_4.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.801, -6.7, 6.752), angle = Angle(-1.17, 90, 90), size = Vector(0.041, 0.041, 0.032), color = Color(255, 255, 255, 255), surpresslightning = true, material = "effects/water_warp01", skin = 0, bodygroup = {} },
- ["Bolts+++"] = { type = "Model", model = "models/props_junk/PopCan01a.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.19, -6.753, -4.676), angle = Angle(-99.351, -1.17, 0), size = Vector(0.192, 0.192, 0.192), color = Color(82, 87, 80, 255), surpresslightning = false, material = "models/props_combine/stasisshield_sheet", skin = 0, bodygroup = {} },
- ["lining+"] = { type = "Model", model = "models/props_phx/construct/metal_wire1x1.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.101, -3.901, -5.715), angle = Angle(0, 0, 0), size = Vector(0.032, 0.032, 0.032), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["Bolts++++++"] = { type = "Model", model = "models/props_junk/PopCan01a.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.19, -3.937, -4.875), angle = Angle(-99.351, -1.17, 0), size = Vector(0.192, 0.192, 0.192), color = Color(82, 87, 80, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["z++++++++++"] = { type = "Model", model = "models/props_wasteland/wheel01.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -5.321, -7.792), angle = Angle(0, 0, 87.662), size = Vector(0.029, 0.09, 0.029), color = Color(125, 125, 125, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["Bolts+++++++"] = { type = "Model", model = "models/props_junk/PopCan01a.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.519, -3.937, 0.518), angle = Angle(1.169, 0, -1.17), size = Vector(0.192, 0.172, 0.69), color = Color(41, 39, 21, 255), surpresslightning = true, material = "", skin = 0, bodygroup = {} },
- ["trigger+"] = { type = "Model", model = "models/mechanics/solid_steel/box_beam_4.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -2.901, -2.597), angle = Angle(0, 0, -17.532), size = Vector(0.05, 0.05, 0.029), color = Color(125, 125, 125, 255), surpresslightning = false, material = "metal6", skin = 0, bodygroup = {} },
- ["Bolts++"] = { type = "Model", model = "models/props_junk/PopCan01a.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.19, -6.753, -16.105), angle = Angle(-99.351, -1.17, 0), size = Vector(0.192, 0.192, 0.192), color = Color(82, 87, 80, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["1+++++"] = { type = "Model", model = "models/mechanics/solid_steel/i_beam2_8.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.89, -6.7, 1.557), angle = Angle(90, 85.324, 5.843), size = Vector(0.041, 0.041, 0.032), color = Color(92, 89, 84, 255), surpresslightning = true, material = "metal6", skin = 0, bodygroup = {} },
- ["buttons+"] = { type = "Model", model = "models/props_lab/reciever01a.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -6.753, 1.557), angle = Angle(0, 178.83, 90), size = Vector(0.172, 0.172, 0.172), color = Color(118, 118, 127, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["Rail+++"] = { type = "Model", model = "models/Mechanics/gears2/pinion_20t1.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.22, -6.14, -10.91), angle = Angle(90, 171.817, -176.495), size = Vector(0.172, 0.172, 0.172), color = Color(255, 255, 255, 255), surpresslightning = false, material = "red", skin = 0, bodygroup = {} },
- ["z+++++++++++"] = { type = "Model", model = "models/props_wasteland/wheel01.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -5.321, -6.753), angle = Angle(0, 0, 87.662), size = Vector(0.029, 0.09, 0.029), color = Color(125, 125, 125, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["Yellow++++"] = { type = "Model", model = "models/props_phx/construct/metal_tube.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.101, -6.25, -11.948), angle = Angle(0, 0, 0.439), size = Vector(0.029, 0.009, 0.157), color = Color(255, 255, 255, 255), surpresslightning = false, material = "orange", skin = 0, bodygroup = {} },
- ["1++++"] = { type = "Model", model = "models/mechanics/solid_steel/i_beam2_8.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.89, -6.7, -0.519), angle = Angle(90, 85.324, 5.843), size = Vector(0.041, 0.041, 0.032), color = Color(92, 89, 84, 255), surpresslightning = true, material = "metal6", skin = 0, bodygroup = {} },
- ["z+++++"] = { type = "Model", model = "models/props_wasteland/wheel01.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -5.321, -18.983), angle = Angle(0, 0, 87.662), size = Vector(0.029, 0.09, 0.029), color = Color(125, 125, 125, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["z++"] = { type = "Model", model = "models/props_wasteland/wheel01.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -5.321, -9.87), angle = Angle(0, 0, 87.662), size = Vector(0.029, 0.09, 0.029), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_lab/Tank_Glass001", skin = 0, bodygroup = {} },
- ["Rail"] = { type = "Model", model = "models/Mechanics/gears2/pinion_20t1.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.22, -4.5, -16.504), angle = Angle(90, -5.844, -176.495), size = Vector(0.172, 0.172, 0.172), color = Color(255, 255, 255, 255), surpresslightning = false, material = "red", skin = 0, bodygroup = {} },
- ["z+++"] = { type = "Model", model = "models/props_wasteland/wheel01.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -5.321, -15.065), angle = Angle(0, 0, 87.662), size = Vector(0.029, 0.09, 0.029), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_lab/Tank_Glass001", skin = 0, bodygroup = {} },
- ["z++++"] = { type = "Model", model = "models/props_wasteland/wheel01.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -5.321, -17.431), angle = Angle(0, 0, 87.662), size = Vector(0.029, 0.09, 0.029), color = Color(125, 125, 125, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["stock+"] = { type = "Model", model = "models/Gibs/helicopter_brokenpiece_02.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.352, -4.901, 4.675), angle = Angle(101.688, -75.974, -73.637), size = Vector(0.301, 0.367, 0.301), color = Color(90, 90, 90, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["1"] = { type = "Model", model = "models/props_phx/construct/metal_tubex2.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -6.7, -22.338), angle = Angle(0, 0, 0), size = Vector(0.032, 0.032, 0.277), color = Color(100, 100, 100, 255), surpresslightning = true, material = "metal6", skin = 0, bodygroup = {} },
- ["Bolts+++++"] = { type = "Model", model = "models/props_junk/PopCan01a.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.19, -3.937, -2.671), angle = Angle(-99.351, -1.17, 0), size = Vector(0.192, 0.192, 0.192), color = Color(82, 87, 80, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["Bolts+"] = { type = "Model", model = "models/props_junk/PopCan01a.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.19, -6.753, -8.832), angle = Angle(-99.351, -1.17, 0), size = Vector(0.192, 0.192, 0.192), color = Color(82, 87, 80, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["z"] = { type = "Model", model = "models/props_wasteland/wheel01.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -5.321, -7.31), angle = Angle(0, 0, 87.662), size = Vector(0.029, 0.09, 0.029), color = Color(249, 255, 255, 255), surpresslightning = false, material = "models/props_lab/Tank_Glass001", skin = 0, bodygroup = {} },
- ["z++++++"] = { type = "Model", model = "models/props_wasteland/wheel01.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -5.321, -14.627), angle = Angle(0, 0, 87.662), size = Vector(0.029, 0.09, 0.029), color = Color(125, 125, 125, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["z+"] = { type = "Model", model = "models/props_wasteland/wheel01.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -5.321, -18.182), angle = Angle(0, 0, 87.662), size = Vector(0.029, 0.09, 0.029), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_lab/Tank_Glass001", skin = 0, bodygroup = {} },
- ["buttons++"] = { type = "Model", model = "models/props_lab/reciever01a.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.959, -6.91, 1.799), angle = Angle(0, 180, 90), size = Vector(0.07, 0.107, 0.107), color = Color(16, 19, 21, 255), surpresslightning = true, material = "", skin = 0, bodygroup = {} },
- ["stock"] = { type = "Model", model = "models/Gibs/helicopter_brokenpiece_02.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(49, -5.151, 4.675), angle = Angle(101.688, -97.014, -36.235), size = Vector(0.301, 0.301, 0.301), color = Color(90, 90, 90, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
- ["Yellow+++"] = { type = "Model", model = "models/props_phx/construct/metal_tube.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.101, -3.901, -18.182), angle = Angle(0, 0, 0), size = Vector(0.029, 0.029, 0.029), color = Color(255, 255, 255, 255), surpresslightning = false, material = "orange", skin = 0, bodygroup = {} },
- ["Yellow"] = { type = "Model", model = "models/props_phx/construct/metal_tube.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.101, -6.724, -20.261), angle = Angle(0, 0, 0), size = Vector(0.029, 0.029, 0.029), color = Color(255, 255, 255, 255), surpresslightning = false, material = "orange", skin = 0, bodygroup = {} },
- ["1+"] = { type = "Model", model = "models/props_phx/construct/metal_tubex2.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(0, -3.937, -22.338), angle = Angle(0, 0, 0), size = Vector(0.032, 0.032, 0.277), color = Color(100, 100, 100, 255), surpresslightning = false, material = "metal6", skin = 0, bodygroup = {} },
- ["Yellow+"] = { type = "Model", model = "models/props_phx/construct/metal_tube.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.101, -3.901, -20.261), angle = Angle(0, 0, 0), size = Vector(0.029, 0.029, 0.029), color = Color(255, 255, 255, 255), surpresslightning = false, material = "orange", skin = 0, bodygroup = {} },
- ["Rail++"] = { type = "Model", model = "models/Mechanics/gears2/pinion_20t1.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.22, -6.14, -16.504), angle = Angle(90, 171.817, -176.495), size = Vector(0.172, 0.172, 0.172), color = Color(255, 255, 255, 255), surpresslightning = false, material = "red", skin = 0, bodygroup = {} },
- ["Main Guage+"] = { type = "Model", model = "models/props_interiors/Radiator01a.mdl", bone = "v_weapon.sg550_Parent", rel = "", pos = Vector(-0.181, -5.5, 1.557), angle = Angle(0, 0, 90), size = Vector(0.107, 0.107, 0.107), color = Color(103, 102, 100, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
- }
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