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config.yml

Mar 6th, 2012
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  1. #
  2. # The language file you wish to use
  3.  
  4. version:
  5. # This is the current version of Towny. Please do not edit.
  6. version: 0.79.1.0
  7. # This is for showing the changelog on updates. Please do not edit.
  8. last_run_version: 0.79.1.0
  9. # Minimum required version of CraftBukkit. Please do not edit.
  10. bukkit_version: '1988'
  11. # If enabled we will not check the CraftBukkit version at startup.
  12. bypass_version_check: 'false'
  13.  
  14. # The language file you wish to use
  15. language: english.yml
  16.  
  17. ############################################################
  18. # +------------------------------------------------------+ #
  19. # | Permission nodes | #
  20. # +------------------------------------------------------+ #
  21. ############################################################
  22.  
  23. # Possible permission nodes
  24. #
  25. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  26. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  27. # towny.top : User can access the command towny top
  28. # towny.town.* : User has access to all town permission nodes.
  29. # towny.town.new :User is able to create a town
  30. # towny.town.delete :User is able to delete their town
  31. # towny.town.claim : User is able to expand his town with /town claim
  32. # towny.town.plot : User is able to use the /plot commands
  33. # towny.town.resident : User is able to join towns upon invite.
  34. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  35. # towny.town.toggle.pvp
  36. # towny.town.toggle.public
  37. # towny.town.toggle.explosions
  38. # towny.town.toggle.fire
  39. # towny.town.toggle.mobs
  40. # towny.nation.* : User has access to all town permission nodes.
  41. # towny.nation.new :User is able to create a nation
  42. # towny.nation.delete :User is able to delete their nation (if king)
  43. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  44. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  45. # towny.wild.*: User is able to build/destroy in wild regardless.
  46. # towny.wild.build
  47. # towny.wild.destroy
  48. # towny.wild.switch
  49. # towny.wild.item_use
  50. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  51. # towny.wild.[block id].build
  52. # towny.wild.[block id].destroy
  53. # towny.wild.[block id].switch
  54. # towny.wild.[block id].item_use
  55. #
  56. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  57. # towny.claimed.build : User can build in all towns.
  58. # towny.claimed.destroy : User can destroy in all towns.
  59. # towny.claimed.switch : User can switch in all towns.
  60. # towny.claimed.item_use : User can use use items in all towns.
  61. # towny.claimed.alltown.block.* : User is able to edit specified/all block types in all towns.
  62. # towny.claimed.alltown.block.[block id].build
  63. # towny.claimed.alltown.block.[block id].destroy
  64. # towny.claimed.alltown.block.[block id].switch : User can switch specified/all block types in all towns.
  65. # towny.claimed.alltown.block.[block id].item_use
  66. # towny.claimed.owntown.block.* : User is able to edit specified/all block types in their own town.
  67. # towny.claimed.owntown.block.[block id].build
  68. # towny.claimed.owntown.block.[block id].destroy : (handy to allow clearing of snow '78')
  69. # towny.claimed.owntown.block.[block id].switch
  70. # towny.claimed.owntown.block.[block id].item_use
  71. #
  72. # towny.town.spawn.*: Grants all Spawn travel nodes
  73. # towny.town.spawn.town : Ability to spawn to your own town.
  74. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  75. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  76. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  77. #
  78. # these will be moved to permissions nodes at a later date
  79. permissions:
  80. town_creation_admin_only: 'false'
  81. nation_creation_admin_only: 'false'
  82.  
  83. ############################################################
  84. # +------------------------------------------------------+ #
  85. # | Town and Nation levels | #
  86. # +------------------------------------------------------+ #
  87. ############################################################
  88.  
  89. levels:
  90.  
  91. # default Town levels.
  92. town_level:
  93. - upkeepModifier: 1.0
  94. namePostfix: ' Ruins'
  95. mayorPrefix: 'Spirit '
  96. mayorPostfix: ''
  97. townBlockLimit: 1
  98. namePrefix: ''
  99. numResidents: 1
  100. - upkeepModifier: 1.0
  101. namePostfix: ' (Settlement)'
  102. mayorPrefix: 'Hermit '
  103. mayorPostfix: ''
  104. townBlockLimit: 16
  105. namePrefix: ''
  106. numResidents: 2
  107. - upkeepModifier: 1.0
  108. namePostfix: ' (Hamlet)'
  109. mayorPrefix: 'Chief '
  110. mayorPostfix: ''
  111. townBlockLimit: 32
  112. namePrefix: ''
  113. numResidents: 3
  114. - upkeepModifier: 1.0
  115. namePostfix: ' (Village)'
  116. mayorPrefix: 'Baron Von '
  117. mayorPostfix: ''
  118. townBlockLimit: 96
  119. namePrefix: ''
  120. numResidents: 4
  121. - upkeepModifier: 1.0
  122. namePostfix: ' (Town)'
  123. mayorPrefix: 'Viscount '
  124. mayorPostfix: ''
  125. townBlockLimit: 160
  126. namePrefix: ''
  127. numResidents: 6
  128. - upkeepModifier: 1.0
  129. namePostfix: ' (Large Town)'
  130. mayorPrefix: 'Count Von '
  131. mayorPostfix: ''
  132. townBlockLimit: 224
  133. namePrefix: ''
  134. numResidents: 7
  135. - upkeepModifier: 1.0
  136. namePostfix: ' (City)'
  137. mayorPrefix: 'Earl '
  138. mayorPostfix: ''
  139. townBlockLimit: 320
  140. namePrefix: ''
  141. numResidents: 8
  142. - upkeepModifier: 1.0
  143. namePostfix: ' (Large City)'
  144. mayorPrefix: 'Duke '
  145. mayorPostfix: ''
  146. townBlockLimit: 384
  147. namePrefix: ''
  148. numResidents: 9
  149. - upkeepModifier: 1.0
  150. namePostfix: ' (Metropolis)'
  151. mayorPrefix: 'Lord '
  152. mayorPostfix: ''
  153. townBlockLimit: 448
  154. namePrefix: ''
  155. numResidents: 10
  156.  
  157. # default Nation levels.
  158. nation_level:
  159. - capitalPostfix: ''
  160. upkeepModifier: 1.0
  161. namePostfix: ' (Nation)'
  162. kingPrefix: 'Leader '
  163. townBlockLimitBonus: 10
  164. namePrefix: 'Land of '
  165. numResidents: 0
  166. capitalPrefix: ''
  167. kingPostfix: ''
  168. - capitalPostfix: ''
  169. upkeepModifier: 1.0
  170. namePostfix: ' (Nation)'
  171. kingPrefix: 'Count '
  172. townBlockLimitBonus: 20
  173. namePrefix: 'Federation of '
  174. numResidents: 10
  175. capitalPrefix: ''
  176. kingPostfix: ''
  177. - capitalPostfix: ''
  178. upkeepModifier: 1.0
  179. namePostfix: ' (Nation)'
  180. kingPrefix: 'Duke '
  181. townBlockLimitBonus: 40
  182. namePrefix: 'Dominion of '
  183. numResidents: 20
  184. capitalPrefix: ''
  185. kingPostfix: ''
  186. - capitalPostfix: ''
  187. upkeepModifier: 1.0
  188. namePostfix: ' (Nation)'
  189. kingPrefix: 'King '
  190. townBlockLimitBonus: 60
  191. namePrefix: 'Kingdom of '
  192. numResidents: 30
  193. capitalPrefix: ''
  194. kingPostfix: ''
  195. - capitalPostfix: ''
  196. upkeepModifier: 1.0
  197. namePostfix: ' Empire'
  198. kingPrefix: 'Emperor '
  199. townBlockLimitBonus: 100
  200. namePrefix: 'The '
  201. numResidents: 40
  202. capitalPrefix: ''
  203. kingPostfix: ''
  204. - capitalPostfix: ''
  205. upkeepModifier: 1.0
  206. namePostfix: ' Realm'
  207. kingPrefix: 'God Emperor '
  208. townBlockLimitBonus: 140
  209. namePrefix: 'The '
  210. numResidents: 60
  211. capitalPrefix: ''
  212. kingPostfix: ''
  213.  
  214. ############################################################
  215. # +------------------------------------------------------+ #
  216. # | Town Claim/new defaults | #
  217. # +------------------------------------------------------+ #
  218. ############################################################
  219.  
  220. town:
  221. # Default public status of the town (used for /town spawn)
  222. default_public: 'true'
  223. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  224. default_open: 'false'
  225. # Limits the maximum amount of bonus blocks a town can buy.
  226. max_purchased_blocks: '0'
  227. # maximum number of plots any single resident can own
  228. max_plots_per_resident: '100'
  229. # Maximum number of towns allowed on the server.
  230. town_limit: '3000'
  231.  
  232. # Minimum number of plots any towns home plot must be from the next town.
  233. # This will prevent someone founding a town right on your doorstep
  234. min_distance_from_town_homeblock: '5'
  235.  
  236. # Maximum distance between homblocks.
  237. # This will force players to build close together.
  238. max_distance_between_homeblocks: '0'
  239.  
  240. # The maximum townblocks available to a town is (numResidents * ratio).
  241. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  242. town_block_ratio: '3'
  243. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  244. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  245. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  246. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  247. town_block_size: '16'
  248.  
  249.  
  250. ############################################################
  251. # +------------------------------------------------------+ #
  252. # | Default new world settings | #
  253. # +------------------------------------------------------+ #
  254. ############################################################
  255.  
  256. # These flags are only used at the initial setp of a new world.
  257.  
  258. # Once Towny is running each world can be altered from within game
  259. # using '/townyworld toggle'
  260.  
  261. new_world_settings:
  262.  
  263. pvp:
  264. # Set if PVP is enabled in this world
  265. world_pvp: 'true'
  266. # force_pvp_on is a global flag and overrides any towns flag setting
  267. force_pvp_on: 'false'
  268.  
  269. mobs:
  270. # world_monsters_on is a global flag setting per world.
  271. world_monsters_on: 'true'
  272. # force_town_monsters_on is a global flag and overrides any towns flag setting
  273. force_town_monsters_on: 'false'
  274.  
  275. explosions:
  276. # Allow explosions in this world
  277. world_explosions_enabled: 'true'
  278. # force_explosions_on is a global flag and overrides any towns flag setting
  279. force_explosions_on: 'false'
  280.  
  281. fire:
  282. # Allow fire to be lit and spread in this world.
  283. world_firespread_enabled: 'true'
  284. # force_fire_on is a global flag and overrides any towns flag setting
  285. force_fire_on: 'false'
  286.  
  287. # Prevent Endermen from picking up and placing blocks.
  288. enderman_protect: 'true'
  289. # Disable players trampling crops
  290. disable_player_crop_trampling: 'true'
  291. # Disable creatures trampling crops
  292. disable_creature_crop_trampling: 'true'
  293.  
  294. # World management settings to deal with un/claiming plots
  295. plot_management:
  296.  
  297. block_delete:
  298. enabled: 'true'
  299. # These items will be deleted upon a plot being unclaimed
  300. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  301.  
  302. mayor_plotblock_delete:
  303. enabled: 'true'
  304. # These items will be deleted upon a mayor using /plot clear
  305. # To disable deleting replace the current entries with NONE.
  306. mayor_plot_delete: WALL_SIGN,SIGN_POST
  307.  
  308. revert_on_unclaim:
  309. # *** WARNING***
  310. # If this is enabled any town plots which become unclaimed will
  311. # slowly be reverted to a snapshot taken before the plot was claimed.
  312. #
  313. # Regeneration will only work if the plot was
  314. # claimed under version 0.76.2, or
  315. # later with this feature enabled
  316. #
  317. # If you allow players to break/build in the wild the snapshot will
  318. # include any changes made before the plot was claimed.
  319. enabled: 'true'
  320. speed: 1s
  321. # These block types will NOT be regenerated
  322. block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
  323.  
  324. wild_revert_on_mob_explosion:
  325. # Enabling this will slowly regenerate holes created in the
  326. # wilderness by monsters exploding.
  327. enabled: 'false'
  328. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,TNTPrimed
  329. delay: 20s
  330.  
  331.  
  332. ############################################################
  333. # +------------------------------------------------------+ #
  334. # | Global town settings | #
  335. # +------------------------------------------------------+ #
  336. ############################################################
  337.  
  338. global_town_settings:
  339. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  340. friendly_fire: 'true'
  341. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  342. health_regen:
  343. speed: 1s
  344. enable: 'true'
  345. # Allow towns to claim outposts (a townblock not connected to town).
  346. allow_outposts: 'true'
  347. # Allow the use of /town spawn
  348. allow_town_spawn: 'true'
  349. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  350. allow_town_spawn_travel: 'true'
  351. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  352. allow_town_spawn_travel_nation: 'true'
  353. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  354. allow_town_spawn_travel_ally: 'true'
  355. # If non zero it delays any spawn request by x seconds.
  356. teleport_warmup_time: '0'
  357. # Respawn the player at his town spawn point when he/she dies
  358. town_respawn: 'false'
  359. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  360. town_respawn_same_world_only: 'false'
  361. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  362. # Allowed options: unclaimed,enemy,neutral
  363. prevent_town_spawn_in: enemy
  364. # Enables the [~Home] message.
  365. # If false it will make it harder for enemies to find the home block during a war
  366. show_town_notifications: 'true'
  367.  
  368.  
  369. ############################################################
  370. # +------------------------------------------------------+ #
  371. # | Plugin interfacing | #
  372. # +------------------------------------------------------+ #
  373. ############################################################
  374.  
  375. plugin:
  376.  
  377. database:
  378. database_load: flatfile
  379. database_save: flatfile
  380. daily_backups: 'true'
  381. backups_are_deteleted_after: 90d
  382. flatfile_backup: zip
  383.  
  384. interfacing:
  385.  
  386. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  387. using_essentials: 'false'
  388.  
  389. # This will attempt to use Register (if present)
  390. # Then it will attempt to access iConomy 5.01 directly
  391. # Enable if you have either iConomy 5.01, or Register.jar to
  392. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  393. # https://github.com/iConomy/Register/tree/master/dist
  394. using_economy: 'true'
  395.  
  396. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  397. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  398. using_questioner:
  399. enable: 'false'
  400. # The command to accept invitations.
  401. accept: accept
  402. # The command to refuse invitations.
  403. deny: deny
  404.  
  405. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  406. # False to disable permission checks and rely on Towny settings.
  407. using_permissions: 'false'
  408.  
  409. day_timer:
  410. # The number of hours in each "day".
  411. # You can configure for 10 hour days. Default is 24 hours.
  412. day_interval: 1d
  413. # The time each "day", when taxes will be collected.
  414. # MUST be less than day_interval. Default is 12h (midday).
  415. new_day_time: 12h
  416.  
  417. # Lots of messages to tell you what's going on in the server with time taken for events.
  418. debug_mode: 'false'
  419.  
  420. # Spams the player named in dev_name with all messages related to towny.
  421. dev_mode:
  422. enable: 'false'
  423. dev_name: ElgarL
  424.  
  425. # Record all messages to the towny.log
  426. logging: 'true'
  427. # If true this will cause the log to be wiped at every startup.
  428. reset_log_on_boot: 'true'
  429.  
  430.  
  431. ############################################################
  432. # +------------------------------------------------------+ #
  433. # | Filters colour and chat | #
  434. # +------------------------------------------------------+ #
  435. ############################################################
  436.  
  437. filters_colour_chat:
  438. # This is the name given to any NPC assigned mayor.
  439. npc_prefix: NPC
  440. # Regex fields used in validating inputs.
  441. regex:
  442. name_filter_regex: '[ /]'
  443. name_check_regex: ^[a-zA-Z0-9._-]*$
  444. name_remove_regex: '[^a-zA-Z0-9._-]'
  445.  
  446. modify_chat:
  447. # Maximum length of Town and Nation names.
  448. max_name_length: '20'
  449. # Maximum length of titles and surnames.
  450. max_title_length: '10'
  451.  
  452.  
  453. ############################################################
  454. # +------------------------------------------------------+ #
  455. # | block/item/mob protection | #
  456. # +------------------------------------------------------+ #
  457. ############################################################
  458.  
  459. protection:
  460.  
  461. # Items that can be blocked within towns via town/plot flags
  462. # 259 - flint and steel
  463. # 325 - bucket
  464. # 326 - water bucket
  465. # 327 - lava bucket
  466. # 351 - bone/bonemeal
  467. item_use_ids: 259,325,326,327,351
  468.  
  469. # Items which can be blocked or enabled via town/plot flags
  470. # 25 - noteblock
  471. # 54 - chest
  472. # 61 - furnace
  473. # 62 - lit furnace
  474. # 64 - wooden door
  475. # 69 - lever
  476. # 70 - stone pressure plate
  477. # 71 - iron door
  478. # 72 - wooden pressure plate
  479. # 77 - stone button
  480. # 96 - trap door
  481. # 84 - jukebox
  482. # 93/94 - redstone repeater
  483. switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  484.  
  485. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  486. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  487. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  488.  
  489. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  490. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  491.  
  492. # Globally remove living entities in all worlds that have their flag set.
  493. world_mob_removal_entities: WaterMob,Flying,Slime
  494.  
  495. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  496. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  497. # NEVER set below 1.
  498. mob_removal_speed: 5s
  499.  
  500. # Prevent fly and double block jump cheats.
  501. cheat_protection: 'true'
  502.  
  503. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  504. regen_delay: 0s
  505.  
  506.  
  507. ############################################################
  508. # +------------------------------------------------------+ #
  509. # | Wilderness settings | #
  510. # +------------------------------------------------------+ #
  511. ############################################################
  512.  
  513. # These Settings defaults only. They are copied to each worlds data files upon first detection
  514. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  515.  
  516. unclaimed:
  517. unclaimed_zone_build: 'true'
  518. unclaimed_zone_destroy: 'true'
  519. unclaimed_zone_item_use: 'true'
  520. unclaimed_zone_ignore:
  521. unclaimed_zone_switch: 'true'
  522.  
  523.  
  524. ############################################################
  525. # +------------------------------------------------------+ #
  526. # | Town Notifications | #
  527. # +------------------------------------------------------+ #
  528. ############################################################
  529.  
  530. # This is the format for the notifications sent as players move between plots.
  531. # Empty a particular format for it to be ignored.
  532.  
  533. # Example:
  534. # [notification.format]
  535. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  536. # ... [notification.plot.format]
  537. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  538. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  539.  
  540. notification:
  541. format: '&6 ~ %s'
  542. splitter: '&7 - '
  543. area_wilderness: '&2%s'
  544. area_town: '&6%s'
  545. owner: '&a%s'
  546. no_owner: '&a%s'
  547. plot:
  548. splitter: ' '
  549. format: '%s'
  550. homeblock: '&b[Home]'
  551. outpostblock: '&b[Outpost]'
  552. forsale: '&e[For Sale: %s]'
  553. type: '&6[%s]'
  554.  
  555.  
  556. ############################################################
  557. # +------------------------------------------------------+ #
  558. # | Default Town/Plot flags | #
  559. # +------------------------------------------------------+ #
  560. ############################################################
  561.  
  562.  
  563. default_perm_flags:
  564.  
  565. # Default permission flags for residents plots within a town
  566. #
  567. # Can allies/friends/outsiders perform certain actions in the town
  568. #
  569. # build - place blocks and other items
  570. # destroy - break blocks and other items
  571. # itemuse - use items such as furnaces (as defined in item_use_ids)
  572. # switch - trigger or activate switches (as defined in switch_ids)
  573. resident:
  574. friend:
  575. build: 'true'
  576. destroy: 'true'
  577. item_use: 'true'
  578. switch: 'true'
  579. ally:
  580. build: 'false'
  581. destroy: 'false'
  582. item_use: 'false'
  583. switch: 'false'
  584. outsider:
  585. build: 'false'
  586. destroy: 'false'
  587. item_use: 'false'
  588. switch: 'false'
  589.  
  590. # Default permission flags for towns
  591. # These are copied into the town data file at creation
  592. #
  593. # Can allies/outsiders/residents perform certain actions in the town
  594. #
  595. # build - place blocks and other items
  596. # destroy - break blocks and other items
  597. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  598. # switch - trigger or activate switches (as defined in switch_ids)
  599. town:
  600. default:
  601. pvp: 'true'
  602. fire: 'false'
  603. explosion: 'false'
  604. mobs: 'false'
  605. resident:
  606. build: 'true'
  607. destroy: 'true'
  608. item_use: 'true'
  609. switch: 'true'
  610. ally:
  611. build: 'false'
  612. destroy: 'false'
  613. item_use: 'false'
  614. switch: 'false'
  615. outsider:
  616. build: 'false'
  617. destroy: 'false'
  618. item_use: 'false'
  619. switch: 'false'
  620.  
  621.  
  622. ############################################################
  623. # +------------------------------------------------------+ #
  624. # | Resident settings | #
  625. # +------------------------------------------------------+ #
  626. ############################################################
  627.  
  628. resident_settings:
  629. # player is flagged as inactive after 1 hour (default)
  630. inactive_after_time: 1h
  631. # if enabled old residents will be kicked and deleted from a town
  632. # after Two months (default) of not logging in
  633. delete_old_residents:
  634. enable: 'false'
  635. deleted_after_time: 60d
  636. delete_economy_account: 'true'
  637. # The name of the town a resident will automatically join when he first registers.
  638. default_town_name: ''
  639.  
  640.  
  641. ############################################################
  642. # +------------------------------------------------------+ #
  643. # | Economy settings | #
  644. # +------------------------------------------------------+ #
  645. ############################################################
  646.  
  647. economy:
  648.  
  649. spawn_travel:
  650. # Cost to use /town spawn
  651. price_town_spawn_travel: '0.0'
  652. # Cost to use '/town spawn [town]' to another town in your nation.
  653. price_town_nation_spawn_travel: '5.0'
  654. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  655. price_town_ally_spawn_travel: '10.0'
  656. # Cost to use /town spawn [town]
  657. # This is paid to the town you goto.
  658. price_town_public_spawn_travel: '10.0'
  659.  
  660. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  661. price_nation_neutrality: '100.0'
  662.  
  663. new_expand:
  664. # How much it costs to start a nation.
  665. price_new_nation: '1000.0'
  666. # How much it costs to start a town.
  667. price_new_town: '250.0'
  668. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  669. price_outpost: '500.0'
  670. # The price for a town to expand one townblock.
  671. price_claim_townblock: '25.0'
  672. # How much it costs a player to buy extra blocks.
  673. price_purchased_bonus_townblock: '25.0'
  674.  
  675. price_death: '100.0'
  676.  
  677. banks:
  678. # Maximum amount of money allowed in town bank
  679. # Use 0 for no limit
  680. town_bank_cap: '0.0'
  681. # Set to true to allow withdrawls from town banks
  682. town_allow_withdrawls: 'true'
  683. # Maximum amount of money allowed in nation bank
  684. # Use 0 for no limit
  685. nation_bank_cap: '0.0'
  686. # Set to true to allow withdrawls from nation banks
  687. nation_allow_withdrawls: 'true'
  688.  
  689. daily_taxes:
  690. # Enables taxes to be collected daily by town/nation
  691. # If a town can't pay it's tax then it is kicked from the nation.
  692. # if a resident can't pay his plot tax he loses his plot.
  693. # if a resident can't pay his town tax then he is kicked from the town.
  694. # if a town or nation fails to pay it's upkeep it is deleted.
  695. enabled: 'true'
  696. # Maximum tax amount allowed when using flat taxes
  697. max_tax_amount: '1000.0'
  698. # maximum tax percentage allowed when taxing by percentages
  699. max_tax_percent: '25'
  700. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  701. # all of it's member town are kicked and the Nation is removed.
  702. price_nation_upkeep: '100.0'
  703. # The server's daily charge on each town. If a town fails to pay this upkeep
  704. # all of it's residents are kicked and the town is removed.
  705. price_town_upkeep: '10.0'
  706. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  707. # calculated by (number of claimed plots X price_town_upkeep).
  708. town_plotbased_upkeep: 'false'
  709. # If enabled and you set a negative upkeep for the town
  710. # any funds the town gains via upkeep at a new day
  711. # will be shared out between the plot owners.
  712. use_plot_payments: 'false'
  713.  
  714.  
  715. ############################################################
  716. # +------------------------------------------------------+ #
  717. # | War settings | #
  718. # +------------------------------------------------------+ #
  719. ############################################################
  720.  
  721. war:
  722. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  723. nation_can_be_neutral: 'true'
  724.  
  725.  
  726. ############################################################
  727. # +------------------------------------------------------+ #
  728. # | War Event settings | #
  729. # +------------------------------------------------------+ #
  730. ############################################################
  731.  
  732. # This is started with /townyadmnin toggle war
  733.  
  734. # In peace time War spoils are accumulated from towns and nations being
  735. # deleted with any money left in the bank.
  736. #
  737. # These funds are increased during a war event upon a player death.
  738. # An additional bonus to the war chest is set in base_spoils.
  739. #
  740. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  741. # The war is won when the only nations left in the battle are allies, or only a single nation.
  742. #
  743. # The winning nations share half of the war spoils.
  744. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  745.  
  746. event:
  747. warning_delay: '30'
  748.  
  749. # If true and the monarch/king dies the nation is removed from the war.
  750. remove_on_monarch_death: 'true'
  751. # If enabled players will be able to break/place blocks in enemy plots during a war.
  752. allow_block_griefing: 'false'
  753.  
  754. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  755. block_hp:
  756. town_block_hp: '60'
  757. home_block_hp: '120'
  758.  
  759. eco:
  760. # This amount is new money injected into the economy with a war event.
  761. base_spoils: '100.0'
  762. # This amount is taken from the losing town for each plot lost.
  763. wartime_town_block_loss_price: '100.0'
  764. # This amount is taken from the player if they die during the event
  765. price_death_wartime: '200.0'
  766.  
  767. points:
  768. points_townblock: '1'
  769. points_town: '10'
  770. points_nation: '100'
  771. points_kill: '1'
  772.  
  773. # The minimum height at which a player must stand to count as an attacker.
  774. min_height: '60'
  775.  
  776. ############################################################
  777. # +------------------------------------------------------+ #
  778. # | Flag war settings | #
  779. # +------------------------------------------------------+ #
  780. ############################################################
  781.  
  782. enemy:
  783. #If false, players won't be able to place war flags, effectively disabling warzones.
  784. allow_attacks: 'false'
  785. #This many people must be online in target town in order to place a war flag in their domain.
  786. min_players_online_in_town: '2'
  787. #This many people must be online in target nation in order to place a war flag in their domain.
  788. min_players_online_in_nation: '3'
  789. max_active_flags_per_player: '1'
  790. flag:
  791. waiting_time: 1m
  792. #This is the block a player must place to trigger the attack event.
  793. base_block: fence
  794. #This is the block a player must place to trigger the attack event.
  795. light_block: torch
  796. beacon:
  797. #Must be smaller than half the size of town_block_size.
  798. radius: '3'
  799. draw: 'true'
  800. wireframe_block: glowstone
  801. ############################################################
  802. # +------------------------------------------------------+ #
  803. # | Warzone Block Permissions | #
  804. # +------------------------------------------------------+ #
  805. ############################################################
  806.  
  807. warzone:
  808. # List of materaials that can be modified in a warzone.
  809. # '*' = Allow all materials.
  810. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  811. # Eg: '*,-chest,-furnace'
  812. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  813. item_use: 'true'
  814. switch: 'true'
  815. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  816. fire: 'true'
  817. explosions: 'true'
  818. explosions_break_blocks: 'true'
  819. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  820. # Only under affect when explosions_break_blocks is true.
  821. explosions_regen_blocks: 'true'
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