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domdealm

Bora PABLOOO

Apr 14th, 2020
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  1. ############### FISRODAH - Hora de rodar o CSGO ####################
  2.  
  3. Opções de inicialização da steam:
  4. -high -nod3d9ex -nojoy -threads 2 -novid + mat_queue_mode 2 + exec autoexec.cfg -windowed -w 960 -h 540 -noubershaders
  5.  
  6. ########################## AUTOEXEC.CFG ##############################
  7.  
  8. echo ".____ _________ "
  9. echo "| | ______ _ __/ _____/_____ ____ ____ "
  10. echo "| | / _ \ \/ \/ /\_____ \\____ \_/ __ \_/ ___\"
  11. echo "| |__( <_> ) / / \ |_> > ___/\ \___"
  12. echo "|_______ \____/ \/\_/ /_______ / __/ \___ >\___ "
  13. echo " \/ \/|__| \/ \/"
  14.  
  15.  
  16.  
  17. // Hud
  18. hud_showtargetid "1" //Enables display of target names, important
  19. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  20. cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
  21. cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
  22. cl_radar_always_centered "0" //Centers map instead of player in radar, important
  23. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  24. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  25. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  26. cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
  27. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
  28. cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
  29. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  30. hud_scaling "0.95" //Scales hud elements to maximum value
  31. safezonex "0.85" //Centers the hud closer to the middle
  32. safezoney "0.85" //Centers the hud closer to the middle
  33.  
  34. // Viewmodels
  35. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  36. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  37. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  38. viewmodel_fov "68" //Highest viewmodel FOV
  39.  
  40. // Bob
  41. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  42. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  43. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  44. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  45. cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
  46. cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
  47.  
  48. // Bindings
  49. bind "mouse5" "+voicerecord" //More comfortable way of talking with your teammates
  50. bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
  51. bind "f3" "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade" //Buy all the important grenades with F3
  52. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  53. bind "f" "+lookatweapon" //Inspect your weapon with F
  54. bind mwheelup +jump //Makes bunnyhopping better
  55. bind mwheeldown +jump //Makes bunnyhopping better
  56. unbind "i" //So you don't accidentally enable hud fade, which is very annoying
  57.  
  58. // No Tutorial or Info Messages (FPS BOOST)
  59. gameinstructor_enable "0" //Removes in game lessons
  60. cl_showhelp "0" //Removes on-screen help
  61. cl_autohelp "0" //Removes automatic help
  62. cl_disablefreezecam "1" //Disables Freezecam, very important to have off
  63. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  64.  
  65. // Rates (Settings are optimized for best networking experience)
  66. rate "128000" //Max bytes per second the host can receive data
  67. cl_cmdrate "128" //Max number of command packets sent to server per second
  68. cl_updaterate "128" //Number of packets per second you are requesting from the server
  69. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  70. cl_interp "0" //Sets the interpolation amount, always set this to 0
  71. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  72. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  73. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  74.  
  75. // Video
  76. mat_monitorgamma "1.6" //Brightness, use this value for best brightness
  77. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode
  78.  
  79. // Sound
  80. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  81. snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
  82. snd_musicvolume "0" //Turns off all music, easier to focus
  83.  
  84. // Net
  85. fps_max "600" //Setting this to 0 will uncap it but will load maps 90 seconds slower. 600 gave me the best results.
  86. fps_max_menu "60" //Frame limiting my menu to 300 because I can
  87. net_graph "1" //Shows my network usage data
  88. net_graphheight "990" //Changes height, used together with script
  89. net_graphmsecs "400" //The latency graph represents this many milliseconds
  90. net_graphpos "2" //Positioning of Net Graph
  91. net_graphproportionalfont "0" //Makes font smaller
  92. net_graphshowinterp "1" //Shows interpolation value
  93. net_graphshowlatency "1" //Shows latency value
  94. net_graphsolid "1" //Solid Net Graph
  95. net_graphtext "1" //Shows text fields
  96. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  97. net_scale "5" //Makes font smaller
  98.  
  99. // Other
  100. r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
  101. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  102. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  103. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  104. con_enable "1" // Enables console
  105.  
  106. // Mouse
  107. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  108. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  109. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  110. m_customaccel "0" //Custom mouse acceleration disabled
  111.  
  112. // Show netgraph when checking scoreboard script
  113. alias "+scorenet" "+showscores; net_graphheight 0"
  114. alias "-scorenet" "-showscores; net_graphheight 9999"
  115. bind "TAB" "+scorenet" //Bind TAB to whatever you prefer
  116.  
  117. // Display Damage with Switch Script
  118. alias displaydamage "displaydamage_on"
  119. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
  120. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
  121. bind "F5" "displaydamage" //Bind F5 to whatever you prefer
  122.  
  123. //Added by LowSpecGamer
  124.  
  125. cl_forcepreload "1" // Preloads The Whole Map & Sounds.
  126. r_eyegloss "0" // No Makeup.
  127. r_eyemove "0" // No Eye Movement.
  128. r_eyeshift_x "0" // No Eye Movement X-Angel.
  129. r_eyeshift_y "0" // No Eye Movement Y-Angel.
  130. r_eyeshift_z "0" // No Eye Movement Z-Angel.
  131. r_eyesize "0" // Smaller Eyes.
  132.  
  133. bind l "r_cleardecals" //Press L to clear decals
  134. #######################################################################################
  135.  
  136.  
  137. Ou qqr outro CFG que tu quiser, tem um moi no google
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