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- #include <SFML/Graphics.hpp>
- #include <SFML/System.hpp>
- int main()
- {
- // Create the window
- sf::RenderWindow window(sf::VideoMode(640, 480), "Demo App", sf::Style::Titlebar | sf::Style::Close);
- // Create a simple shape
- sf::RectangleShape rectangle(sf::Vector2f(640,480));
- rectangle.setFillColor(sf::Color::Red); // You will see red if the shader doesn't work
- // Load the shader
- sf::Shader shader;
- shader.loadFromFile("shader.frag", sf::Shader::Fragment);
- while (window.isOpen())
- {
- sf::Event event;
- while (window.pollEvent(event))
- {
- if (event.type == sf::Event::KeyPressed) {
- switch(event.key.code) {
- case sf::Keyboard::Escape:
- window.close();
- default:
- break;
- }
- }
- if (event.type == sf::Event::Closed)
- window.close();
- }
- window.clear();
- window.draw(rectangle, &shader);
- window.display();
- }
- return 0;
- }
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