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- if (isNil 'Godmode') then {Godmode = 0;};
- if (Godmode == 0) then
- {
- Godmode = 1;
- GodmodeD = 1;
- systemChat "<God> Godmode ON";
- [] spawn {
- while {Godmode == 1} do
- {
- r_player_inpain = false;
- r_player_infected = false;
- r_player_injured = false;
- dayz_hunger = 0;
- dayz_thirst = 0;
- dayz_temperatur = 37;
- fnc_usec_damageHandler = {};
- player allowDamage false;
- player removeAllEventhandlers 'handleDamage';
- player addEventhandler ['handleDamage', {false}];
- player setDamage 0;
- };
- uiSleep 0.1;
- };
- }
- else
- {
- Godmode = 0;
- GodmodeD = 0;
- systemChat "<God> Godmode OFF";
- fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
- player allowDamage true;
- player removeAllEventHandlers 'HandleDamage';
- player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
- };
- };
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